revolucas

1.5b r6 Changelog

Jul 30th, 2017
62,789
1
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.59 KB | None | 1 0
  1. 1.5b r6:
  2. = Fix max sound targets calculation
  3. = Fix issue with missing radio songs
  4. - Removed balance breaking static item spawns
  5. ~ Further balancing of weapon stats, upgrades and box loot
  6.  
  7. 1.5b r5:
  8. * Actor can now only recruit companions one rank level above and below
  9. * Complete damages and protections overhaul by Balathruin
  10. * Complete economy overhaul by Balathruin. More long term economy with progression slowed down.
  11. * Complete environment sound overhaul by Balathruin
  12. * Overhaul of xr_logic parse_condlist and pick_section_from_condlist for optimization and quality-of-life.
  13. * Reworked axr_keybind.script | Now it should be easier to bind a function call to a key action without having to modify axr_keybind.script directly.
  14. * changed how loadscreen.script is used by engine, now everything about tips can be altered from script.
  15. * damage stat on UI should now be more accurately normalized no matter the weapon configs.
  16. * re-enabled grass density and draw radius back into advanced game options
  17. * restored smart:set_alarm() being triggered when npc enters combat mode.
  18. * scope_zoom_factor now goes by actual magnification value. Ex. scope_zoom_factor = 5 means scope is 5x
  19. * scripts folder can now load *.script from subdirectories
  20.  
  21. + Actor UI Inventory slots can now be dynamically added/removed without engine changes, inside actor_menu*.xml
  22. + Added physics kick, can kick what is at cursor with bindable key (Not same as tushkano kicking)
  23. + Added skeleton wallmarks
  24. + Can add user map spots by double clicking on PDA map
  25. + Can now set color of active and inactive ammo types on hud in maingame*.xml
  26. + Fixed pickup mode in engine. Now you can pick up single items, like in Shadow of Chernobyl, when cl_cod_pickup_mode is disabled. You can toggle this in game options.
  27. + Helicopter is now controllable/mountable. Either use debug console 'heli mount' in an area with existing heli or spawn one and press F to enter.
  28. + Show difference in percentage for weapon comparison
  29. + The first time you hover over weapon in UI, with -dbgdev, it will print all weapons with their calculated hit powers to weapons_hit_power.ltx in main directory
  30. + added first_person_zoom field to look/free camera sections. If true, when zooming in with a weapon in third-person camera, it will switch to first-person mode.
  31. + added ini function extension, ini:r_string_to_condlist(section,field,default_str). Returns condlist from a read string in ini. Should simplify code.
  32. + added ini:r_list(s,k,def); returns results of parse_names(r_string_ex(s,k,def))
  33. + can now set psp_camera_offset in console for third person camera.
  34. + New equipment slot items equ_backpack, equ_small_pack, equ_military_pack, equ_tourist_pack now replaces the functions of itm_actor_backpack and itm_backpack features:
  35. Can bind a key to drop stash at feet if equ_backpack is equipped. It will remove all except medical, artefacts, equipment, ammo and belted items.
  36. Can create a stash via context menu on any equ_backpack.
  37. Increases actor max weight and walk weight
  38.  
  39. = Companions now should only daisy chain other squad companions that are nearby actor
  40. = Fix clsid.wpn_grenade_fake showing up in treasure stashes, cause game to crash when opening a stash
  41. = Fix cooking exploits
  42. = Fix fetch tasks being able to be completing after meeting the requirement and then losing the requirement. As said here: (http://forum.epicstalker.com/viewtopic.php?f=32&p=7408&sid=bacde26d1c16855e53b59e60ebc2b78d#p7408)
  43. = Fix hostage table being incorrectly named and not saving
  44. = Fix level spots, set through logic, not being removed upon death
  45. = Fix more then one stalker at Jup scientist bunker sitting at same location
  46. = Fix skybox blur on renderer 2.5
  47. = Fix xr_gather_items.script and xr_corpse_detection.script using invalid level vertex ids
  48. = Sidorovich and Forester no longer speak as if player hear's it in his own head
  49. = Weapons now remember ammo type after switching offline
  50. = Weapons now remember special scope type after going offline
  51. = Fix base defense quest activating when already have this task or not failing when leaving the level it originated on
  52. = Fix crash when rescuing a hostage who's task giver has died
  53. = Fix spawn of launcher ammo when gun doesn't currently have the addon flag.
  54. = Fix headlamp and item pickup radius for third-person camera
  55.  
  56. ~ Nimble should now leave to process order if you sleep nearby
  57. ~ Reputation | gain rep for donating items to stalkers.
  58. ~ Reputation | lose rep for companion death, nobody would want to hang out with a loser!
  59. ~ Reputation | lose rep for killing a surrendered stalker the player spoken with and is still wounded.
  60. ~ Semenov is now invulnerable as a companion
  61. ~ Yantar psi field logic fix
  62. ~ all usage of dialogs.relocate_money now rounds money given to actor to nearest 100th place
  63. ~ force guard and walk anims for zombied, they no longer look or act like normal stalkers on some gulag jobs
  64. ~ mounted machine gun less likely to over heat
  65. ~ skipped emissions are no longer tracked by stats unless they were already on-going
  66. ~ weapon rewards now have randomized condition between 60 and 90
  67. ~ Texture loading is now done on separate threads
  68.  
  69. 1.5b r4:
  70. + Existing engine log is now renamed to .bkp extension when game starts
  71.  
  72. * Can now change localization without restarting the application (qweasdd136963)
  73. * Engine now logs failed VERIFY conditions
  74.  
  75. = Fix Agroprom to Garbage level changer's reject path
  76. = Fix Geologist achievement giving the wrong percentage for anomaly respawns
  77. = Fix a specific bug that made the game crash without a log after loading a game multiple times.
  78. = Fix dead crows respawning on game load
  79. = Fix detectors: they no longer hold active state when dropped
  80. = Fix disappearing grenade for Grenade Launcher attachments
  81. = Fix flickering when using items
  82. = Fix incorrect zoom after attaching custom scopes
  83. = Fix incorrect zoom inc/dec when binding weapon zoom to other keys
  84. = Fix lean mechanic: It no longer breaks when pressing left an right simultaneously.
  85. = Fix possible save corruption for any class derived from cse_alife_item
  86. = Fix spore discount from quest
  87. = Fix weapon weight calculation. Loaded ammo and grenades affect weight.
  88.  
  89.  
  90. 1.5b r3:
  91. * Adjust mutant meat and food
  92. * Allow bandit trader and monolith trader to buy artefacts since their factions don't have access to scientists
  93. * Beard buys aretfacts now
  94. * Dragged icons now drop to cell at cursor position rather then the left-top position of the icon
  95. * Librarian buys mutant parts now
  96. * Olivius buys mutant parts
  97. * Spore buys artefacts now
  98.  
  99. = Fix Petrenko's trader config file being misspelled preventing him from loading his supplies.
  100. = Fix artefact condition not loading properly for level object
  101. = Fix disabling helicopter spawn from crashing the game if helicopters exist
  102. = Fix missing l11_pripyat.db and level.ai for Yantar
  103. = Fix online exclusion radius
  104. = Fix tell stories around the campfire
  105. = Fixed Clear Sky outfit name/descriptions; Were incorrectly swapped
  106. = Fixed crash with xr_box.script
  107. = Missing "gameplay\character_dialogs"
  108. = Reimplemented temporary fix to engine for DX8 'default shader' crash
  109.  
  110. 1.5b r2:
  111. + Added 2 extra slots to the inventory, one for knives and the other for binoculars.
  112. + Added 28 outfits and pieces of headgear, 26 of which from VodkaChicken's "Outfit Addon".
  113. + Added 2C's customisations to Yantar and Outskirts levels, expanding many building interiors.
  114. + Added 5 custom map spots; three for stashes, one for butterfly mines and the other for companions.
  115. + Added 43 first names and 520 second names restored from all three previous stalker games.
  116. + Added a post_combat_idle for mutants to utilise old engine features like dragging bodies and eating.
  117. + Added a start location for bandits at the Car Park / Vehicle Station in Cordon.
  118. + Added a tab to game options dedicated to interface and heads-up-display options.
  119. + Added ability to bind a key to toggle the heads-up-display on or off.
  120. + Added ability to hold control and double-click to move more than a single item in a stack.
  121. + Added ability to ignite or extinguish campfires at will instead of relying on NPCs to do it.
  122. + Added animations for campfires, corpse searching, surrending and other scenarios involving the AI.
  123. + Added callbacks "actor_menu_mode_changed", "inventory_box_can_take", "on_achievement_earned", "squad_on_enter_smart" and "squad_on_leave_smart".
  124. + Added Clear Sky's hidden base as one of the start locations when playing as a loner.
  125. + Added command line options "-smap256", "-smap512", and "-smap1024".
  126. + Added cooking feature, which allows the player to use a stove to cook mutant meats.
  127. + Added debug command "debug_visuals" which spawns all NPC visuals in a line for inspection.
  128. + Added debug command "name" to change player name, use underscores in place of spaces.
  129. + Added directory abbreviation "$warfare_presets$" so Warfare doesn't need to modify fsgame.ltx.
  130. + Added grass shadows toggle to the video options menu. No noticeable impact on performance.
  131. + Added guide tab to the PDA, a work-in-progress recreation of the Shadow of Chernobyl encyclopedia.
  132. + Added higher resolution PDA map renders of Chernobyl NPP, Darkscape, Dead City and Generators.
  133. + Added kPDA_TAB1 through 6 to replace usage of kCUSTOM6 through 12 for PDA tab binds.
  134. + Added logic parameter "on_first_update"; similar to "on_info" but only fires once per load.
  135. + Added missing closed captions for Clear Sky and Mercenaries, thanks to VodkaChicken and SashaRed.
  136. + Added missing minimap for the Monolith Control Center (l12u_control_monolith).
  137. + Added mutant parts "Crow beak" and "Karlik ear", both hard to obtain and valuable.
  138. + Bounty tasks now tell you the name and faction of the target before accepting them.
  139. + Controllers now actually hurt AI stalkers, they can commit suicide or attack their friends.
  140. + Enabled more voice lines for throwing grenades and other actions performed by the AI.
  141. + Item configurations have been relocated to a new folder and have been completely reorganised.
  142. + Many doors which were locked can now be opened and closed, unlocking more safe spots from emissions.
  143. + News tips icons for achievements, dynamic news, etc. are now read from a new external config plugin.
  144. + PDA map spots for important areas like anomalies are now read from a new external config plugin.
  145. + Restored ambient cloud shadows from Shadow of Chernobyl and pre-release builds.
  146. + Restored ambient night-time music from build 3844 and 3183 for Jupiter and Zaton respectively.
  147. + Restored ambient sound effects from Shadow of Chernobyl using Balathruin's Sound Restoration addon (with tweaks).
  148. + Restored an easter egg which was accidentally removed in a previous patch.
  149. + Restored bandit unique animations from Shadow of Chernobyl for trenchcoat and jackets models.
  150. + Restored the circular in-game crosshair from Shadow of Chernobyl.
  151. + Restored the Karlik mutant from earlier Shadow of Chernobyl builds.
  152. + Restored the "Use Direct X 10.1" video option from S.T.A.L.K.E.R.: Clear Sky.
  153. + Sleep deprivation item fatigue values are now read from a new external config plugin.
  154. + Stalker weapon loadouts have been modularised and split into separate files for every two ranks.
  155. + Step sounds now make noise and the AI reacts to it, you should walk if you want to sneak up on an enemy.
  156. + Trader files have been redesigned and modularised, now they make use of new trade profiles.
  157.  
  158. * Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary.
  159. * Ammunition received when unloading enemy weapons is now randomised, instead of using the magazine capacity.
  160. * A-Life greatly optimised to run on all thirty-two levels at once instead of just neighbouring levels.
  161. * Better linkage for Call of Pripyat maps to encourage Duty and Freedom to travel between these levels.
  162. * Better save compatibility with smart terrains if respawns are changed.
  163. * Butterfly mines now automatically despawn if they fall below the level when placed.
  164. * Can now unlock the "Down to Earth" achievement with the RG-6, RPG-7 and variants thereof.
  165. * Cats now have the same morale value as dogs and should attack more frequently.
  166. * Changed the respawn tick for all smart terrains to one in-game day.
  167. * Companions can now sprint and should catch up to the player a lot faster when far away.
  168. * Contacts and companions screens more efficient, now only create as many rows as they need when updating.
  169. * Corpses are now displayed as a light-blue dot instead of the usual grey, making them easier to see on the map.
  170. * Corrected alpha layers on map renders for the PDA and minimaps, though no visual difference in-game.
  171. * Corrected military rank abbreviations (Private, Sergeant etc.) in the PDA's relations tab.
  172. * Corrected the description of anabiotics as they also protect the player from psi-storms.
  173. * Corrected the dimensions of stash markers, as GSC had accidentally made them 2px too small in width and height.
  174. * Corrected the "Glory Kill" task reward, now gives a random weapon as the text would imply.
  175. * Corrected the name of 7.62x54mm 7N14 ammunition (the one fired by the SVD and SVU).
  176. * Corrected the names of detectors, the detector type is now in quotation marks like in Clear Sky and Call of Pripyat.
  177. * Debug spawner plugin is now a blacklist rather than a whitelist, items are now added automatically.
  178. * Decreased the spawn rates of Fractures and Rats to be much rarer like they should be.
  179. * Doubled the requirements for all ranks and rebalanced points received due to complaints.
  180. * Drag-to-use texts in item descriptions are now much more visible and easier to read.
  181. * Duty's megaphone in Rostok now plays their faction music, instead of Dirge for Planet.
  182. * Dynamic news now only lets stalkers report on events which they have actually witnessed.
  183. * Emissions and psi-storms now take into account whether you are in an arena battle.
  184. * Exported ability to get addon flags for server entities that inherit from se_alife_item_weapon.
  185. * Exported CUIActorMenu_CanMoveToPartner and CInventoryBox_CanTake to actor_menu_inventory and _g respectively.
  186. * Exported enum and new read/write properties for server entities inheriting from cse_alife_item_weapon.
  187. * Exported ray_pick function from engine, and rewrote the in-line-of-fire check to use it.
  188. * Exported the spawn and spawn_loadout systems from the engine to scripts for easier customisation.
  189. * Fetch tasks now require the player to collect less items than before to complete them.
  190. * Increased speed of table_print feature whilst also decreasing RAM usage and chance of stack overflows.
  191. * Kruglov now has his own room, behaves like a mechanic proper and also has a new map spot to help find him.
  192. * Language list is now read from folder directory listings rather than set via scripts.
  193. * Level weathers are now read as a table instead of being parsed as a string.
  194. * Machine gun on top of Yantar bunker now always available to avoid being spawned multiple times.
  195. * Massively reduced memory usage by reducing bump maps, whilst preserving detail by using Kaiser filtering.
  196. * Memory sticks can now be found on corpses (like PDAs) and can be right-click used to unlock guide articles.
  197. * Mod of the Year 2015 and 2016 icons now feature on the main menu as we aren't eligible for future ones.
  198. * Monolith now meditate during surges instead of running for cover as they don't need it.
  199. * Nerfed discounts given by traders to more reasonable levels due to starting relations with own faction.
  200. * Non-story players in the Monolith or Zombified factions can now explore Monolith Control Center freely.
  201. * Opened the zat_b103 smart terrain to simulation for the Mercenary faction.
  202. * Optimisations to simulation_objects.script and gulag_general.script to improve performance.
  203. * Outfit costs have been increased due to addition of so many new ones, should help slow progression.
  204. * Psi-zone logics now have additional checks as they didn't take into account all possible circumstances.
  205. * Rebalanced the prices for mutant meats and parts to make sense with their item descriptions.
  206. * Rebuilt and restored a lot of the portrait iconsheet as all the alpha levels somehow got messed up.
  207. * Redesigned and replaced the splash screen to include the new MOTY logo. Much more professional-looking.
  208. * Reduced the volume of rain by 25% as it was often deafening during thunderstorms.
  209. * Redistributed the PDA broker dialog to more logical choices, and changed the text of the dialog.
  210. * Reduced bleeding restoration from medkits, and satiety restoration from regular foods.
  211. * Relations tab in the PDA now accurately displays actor community goodwill.
  212. * Renamed all trade files to include the character name and their faction in the file names.
  213. * Renamed Monolith trader back to his 1.2 name, from "Rabbit" to "Krolik" even though it means the same.
  214. * Renamed most plugin files to more suitable names and added better documentation about how to use them.
  215. * Reorganised the icon sheet as new items and outfits had made it rather messy.
  216. * Replaced the "Favourite weapon" statistic with a "Guide articles" counter to show unlock progress.
  217. * Resized the global rectangles for underground levels displaying on the PDA to hide weird artefacting.
  218. * Sleeping bags are now marked on the PDA using the bed map spot so that they are not forgotten about.
  219. * Spawned NPCs or physics objects via the debug spawner now appear at the location of the mouse cursor.
  220. * Scope, sight, silencer, launcher and the weapon's probability can now be determined in the spawn_loadout system.
  221. * Spore's PDA now has a unique name as to not confuse it with those found on random corpses.
  222. * Stalkers now used a knife to smash open boxes in their way instead of shooting at them point-blank.
  223. * Stalkers who have tasks to be turned in to are forced to talk to player when requested.
  224. * Standard ammo types only are spawned on player during character creation, no more high-power rounds.
  225. * Stash markers now increase in size as you zoom in, making it easier to find them on the PDA map.
  226. * Stop signs are now say "СТОП" instead of "STOP", as most other in-game signs are written in Cyrillic.
  227. * Traders now offer better supplies based on goodwill instead of the "Heavy Pockets" achievement.
  228. * Updated bins to include several fixes from Russian forums as well as HQ geometry for dynamic meshes.
  229. * Weapon pack sights can now be right-click attached to specific weapons, not just current/primary slot only.
  230.  
  231. = Fixed agr_smart_terrain_1_6_near_2 having a heli_army flag, should have been in agr_smart_terrain_1_6_near_1.
  232. = Fixed artefacts intended for the "Molten Lada" anomaly spawning at the "Hot Hind" anomaly instead.
  233. = Fixed attach offsets for guitars, stalkers should now hold them properly when playing at a campfire.
  234. = Fixed Barkeep giving discounts to Duty instead of Loners, this is covered by Petrenko in same level.
  235. = Fixed being able to jump-start storymode as non-story faction by killing Doc before his immunity works.
  236. = Fixed being able to skip level changer dialog box if the player reloaded autosave before transitioning.
  237. = Fixed bug in Ecologist task caused by jup_b6_stalker_1_measurements_done having actor as sound type.
  238. = Fixed bug where first entry in portrait plugin for each faction wasn't available in character creation.
  239. = Fixed bug where some vectors weren't being set properly in scripts.
  240. = Fixed crash caused by Sultan having the wrong actor_dialog, it was referencing the text string and not the dialog itself.
  241. = Fixed crash which happened when playing in a low resolution when using certain interfaces.
  242. = Fixed crows not saving whether they had already been field dressed, now only works once per crow.
  243. = Fixed emissions and psi-storms not stopping when dying in Azazel mode, causing player to die on respawn.
  244. = Fixed engine bug where hit_probability values for difficulties higher than novice were ignored.
  245. = Fixed GSC's mistake in hit callback which caused weak weapons to heal wounded stalkers.
  246. = Fixed Hawaiian giving discounts to Freedom instead of Loners, this is covered by Ashot in the same level.
  247. = Fixed incorrect portraits for certain outfits when using the "Portrait by Outfit" gameplay option.
  248. = Fixed knife attacks not killing the target if damage dealt was greater than the target's health.
  249. = Fixed knives being damaged when looting them from the bodies of NPCs. Was only noticeable through repair kits.
  250. = Fixed Mi-24 helicopters not despawning with unlocking of the "Down to Earth" achievement.
  251. = Fixed mistake in xr_motivator and bind_monster because of incorrectly thinking passed sobject in net_spawn was a server entity.
  252. = Fixed not being able to sell Freedom faction patches even though you could sell the other eight just fine.
  253. = Fixed NPCs not finding jobs on first load because they had already taken them but just not initiated them yet.
  254. = Fixed Owl giving discounts to Clear Sky instead of Loners, however only the first discount was affected.
  255. = Fixed PDA lag caused by anomaly icons being added again every time the game was loaded.
  256. = Fixed player being able to join the "trader" faction when respawning in Azazel mode.
  257. = Fixed potential memory leak with user interfaces, constructors using CUIWindow should use self:AutoDelete(true).
  258. = Fixed rank being increased a second time in the place of reputation when statistics change.
  259. = Fixed rank and reputation increase/decrease notifications firing after respawning in Azazel mode.
  260. = Fixed Spas-12's RPM upgrade which still remains broken in Call of Pripyat.
  261. = Fixed stalkers talking about your bounties acting suspicious after you have killed them.
  262. = Fixed stashes having untranslated names when placed without specifying a name.
  263. = Fixed stalkers spawning at old LVID's due to db.offline_objects[id].level_vertex_id.
  264. = Fixed ui_debug_attach not changing NPC animation state properly.
  265. = Fixed weather options not saving and weather presets not working.
  266.  
  267. - Removed a door in Dead City, hopefully fixing broken pathfinding when entering/leaving the building.
  268. - Removed a ton of duplicate and empty files found in the configs/gameplay/ folder.
  269. - Removed all Call of Pripyat quest items and texts which aren't being reused in any way.
  270. - Removed all code relating to the now defunct DEACTIVATE_SIM_ON_NON_LINKED_LEVELS constant.
  271. - Removed all references to the hardcoded anomaly action planner.
  272. - Removed many multiplayer-specific items which had no reason to exist any more.
  273. - Removed rare variants of weapons from the keep_items section (Nimble, Snag, Trapper, etc).
  274. - Removed references to Strelok and Marked One from audio dialog used by the Rostok arena.
  275. - Removed redundant script files, their code was rewritten, moved or just wasn't needed any more.
  276. - Removed some leftover junk stalker and mutant configs as well as some duplicate visuals.
  277. - Removed some old legacy code added in previous patch hotfixes as it was no-longer needed.
Add Comment
Please, Sign In to add comment