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- 1.5b r6:
- = Fix max sound targets calculation
- = Fix issue with missing radio songs
- - Removed balance breaking static item spawns
- ~ Further balancing of weapon stats, upgrades and box loot
- 1.5b r5:
- * Actor can now only recruit companions one rank level above and below
- * Complete damages and protections overhaul by Balathruin
- * Complete economy overhaul by Balathruin. More long term economy with progression slowed down.
- * Complete environment sound overhaul by Balathruin
- * Overhaul of xr_logic parse_condlist and pick_section_from_condlist for optimization and quality-of-life.
- * Reworked axr_keybind.script | Now it should be easier to bind a function call to a key action without having to modify axr_keybind.script directly.
- * changed how loadscreen.script is used by engine, now everything about tips can be altered from script.
- * damage stat on UI should now be more accurately normalized no matter the weapon configs.
- * re-enabled grass density and draw radius back into advanced game options
- * restored smart:set_alarm() being triggered when npc enters combat mode.
- * scope_zoom_factor now goes by actual magnification value. Ex. scope_zoom_factor = 5 means scope is 5x
- * scripts folder can now load *.script from subdirectories
- + Actor UI Inventory slots can now be dynamically added/removed without engine changes, inside actor_menu*.xml
- + Added physics kick, can kick what is at cursor with bindable key (Not same as tushkano kicking)
- + Added skeleton wallmarks
- + Can add user map spots by double clicking on PDA map
- + Can now set color of active and inactive ammo types on hud in maingame*.xml
- + Fixed pickup mode in engine. Now you can pick up single items, like in Shadow of Chernobyl, when cl_cod_pickup_mode is disabled. You can toggle this in game options.
- + Helicopter is now controllable/mountable. Either use debug console 'heli mount' in an area with existing heli or spawn one and press F to enter.
- + Show difference in percentage for weapon comparison
- + The first time you hover over weapon in UI, with -dbgdev, it will print all weapons with their calculated hit powers to weapons_hit_power.ltx in main directory
- + added first_person_zoom field to look/free camera sections. If true, when zooming in with a weapon in third-person camera, it will switch to first-person mode.
- + added ini function extension, ini:r_string_to_condlist(section,field,default_str). Returns condlist from a read string in ini. Should simplify code.
- + added ini:r_list(s,k,def); returns results of parse_names(r_string_ex(s,k,def))
- + can now set psp_camera_offset in console for third person camera.
- + New equipment slot items equ_backpack, equ_small_pack, equ_military_pack, equ_tourist_pack now replaces the functions of itm_actor_backpack and itm_backpack features:
- Can bind a key to drop stash at feet if equ_backpack is equipped. It will remove all except medical, artefacts, equipment, ammo and belted items.
- Can create a stash via context menu on any equ_backpack.
- Increases actor max weight and walk weight
- = Companions now should only daisy chain other squad companions that are nearby actor
- = Fix clsid.wpn_grenade_fake showing up in treasure stashes, cause game to crash when opening a stash
- = Fix cooking exploits
- = Fix fetch tasks being able to be completing after meeting the requirement and then losing the requirement. As said here: (http://forum.epicstalker.com/viewtopic.php?f=32&p=7408&sid=bacde26d1c16855e53b59e60ebc2b78d#p7408)
- = Fix hostage table being incorrectly named and not saving
- = Fix level spots, set through logic, not being removed upon death
- = Fix more then one stalker at Jup scientist bunker sitting at same location
- = Fix skybox blur on renderer 2.5
- = Fix xr_gather_items.script and xr_corpse_detection.script using invalid level vertex ids
- = Sidorovich and Forester no longer speak as if player hear's it in his own head
- = Weapons now remember ammo type after switching offline
- = Weapons now remember special scope type after going offline
- = Fix base defense quest activating when already have this task or not failing when leaving the level it originated on
- = Fix crash when rescuing a hostage who's task giver has died
- = Fix spawn of launcher ammo when gun doesn't currently have the addon flag.
- = Fix headlamp and item pickup radius for third-person camera
- ~ Nimble should now leave to process order if you sleep nearby
- ~ Reputation | gain rep for donating items to stalkers.
- ~ Reputation | lose rep for companion death, nobody would want to hang out with a loser!
- ~ Reputation | lose rep for killing a surrendered stalker the player spoken with and is still wounded.
- ~ Semenov is now invulnerable as a companion
- ~ Yantar psi field logic fix
- ~ all usage of dialogs.relocate_money now rounds money given to actor to nearest 100th place
- ~ force guard and walk anims for zombied, they no longer look or act like normal stalkers on some gulag jobs
- ~ mounted machine gun less likely to over heat
- ~ skipped emissions are no longer tracked by stats unless they were already on-going
- ~ weapon rewards now have randomized condition between 60 and 90
- ~ Texture loading is now done on separate threads
- 1.5b r4:
- + Existing engine log is now renamed to .bkp extension when game starts
- * Can now change localization without restarting the application (qweasdd136963)
- * Engine now logs failed VERIFY conditions
- = Fix Agroprom to Garbage level changer's reject path
- = Fix Geologist achievement giving the wrong percentage for anomaly respawns
- = Fix a specific bug that made the game crash without a log after loading a game multiple times.
- = Fix dead crows respawning on game load
- = Fix detectors: they no longer hold active state when dropped
- = Fix disappearing grenade for Grenade Launcher attachments
- = Fix flickering when using items
- = Fix incorrect zoom after attaching custom scopes
- = Fix incorrect zoom inc/dec when binding weapon zoom to other keys
- = Fix lean mechanic: It no longer breaks when pressing left an right simultaneously.
- = Fix possible save corruption for any class derived from cse_alife_item
- = Fix spore discount from quest
- = Fix weapon weight calculation. Loaded ammo and grenades affect weight.
- 1.5b r3:
- * Adjust mutant meat and food
- * Allow bandit trader and monolith trader to buy artefacts since their factions don't have access to scientists
- * Beard buys aretfacts now
- * Dragged icons now drop to cell at cursor position rather then the left-top position of the icon
- * Librarian buys mutant parts now
- * Olivius buys mutant parts
- * Spore buys artefacts now
- = Fix Petrenko's trader config file being misspelled preventing him from loading his supplies.
- = Fix artefact condition not loading properly for level object
- = Fix disabling helicopter spawn from crashing the game if helicopters exist
- = Fix missing l11_pripyat.db and level.ai for Yantar
- = Fix online exclusion radius
- = Fix tell stories around the campfire
- = Fixed Clear Sky outfit name/descriptions; Were incorrectly swapped
- = Fixed crash with xr_box.script
- = Missing "gameplay\character_dialogs"
- = Reimplemented temporary fix to engine for DX8 'default shader' crash
- 1.5b r2:
- + Added 2 extra slots to the inventory, one for knives and the other for binoculars.
- + Added 28 outfits and pieces of headgear, 26 of which from VodkaChicken's "Outfit Addon".
- + Added 2C's customisations to Yantar and Outskirts levels, expanding many building interiors.
- + Added 5 custom map spots; three for stashes, one for butterfly mines and the other for companions.
- + Added 43 first names and 520 second names restored from all three previous stalker games.
- + Added a post_combat_idle for mutants to utilise old engine features like dragging bodies and eating.
- + Added a start location for bandits at the Car Park / Vehicle Station in Cordon.
- + Added a tab to game options dedicated to interface and heads-up-display options.
- + Added ability to bind a key to toggle the heads-up-display on or off.
- + Added ability to hold control and double-click to move more than a single item in a stack.
- + Added ability to ignite or extinguish campfires at will instead of relying on NPCs to do it.
- + Added animations for campfires, corpse searching, surrending and other scenarios involving the AI.
- + Added callbacks "actor_menu_mode_changed", "inventory_box_can_take", "on_achievement_earned", "squad_on_enter_smart" and "squad_on_leave_smart".
- + Added Clear Sky's hidden base as one of the start locations when playing as a loner.
- + Added command line options "-smap256", "-smap512", and "-smap1024".
- + Added cooking feature, which allows the player to use a stove to cook mutant meats.
- + Added debug command "debug_visuals" which spawns all NPC visuals in a line for inspection.
- + Added debug command "name" to change player name, use underscores in place of spaces.
- + Added directory abbreviation "$warfare_presets$" so Warfare doesn't need to modify fsgame.ltx.
- + Added grass shadows toggle to the video options menu. No noticeable impact on performance.
- + Added guide tab to the PDA, a work-in-progress recreation of the Shadow of Chernobyl encyclopedia.
- + Added higher resolution PDA map renders of Chernobyl NPP, Darkscape, Dead City and Generators.
- + Added kPDA_TAB1 through 6 to replace usage of kCUSTOM6 through 12 for PDA tab binds.
- + Added logic parameter "on_first_update"; similar to "on_info" but only fires once per load.
- + Added missing closed captions for Clear Sky and Mercenaries, thanks to VodkaChicken and SashaRed.
- + Added missing minimap for the Monolith Control Center (l12u_control_monolith).
- + Added mutant parts "Crow beak" and "Karlik ear", both hard to obtain and valuable.
- + Bounty tasks now tell you the name and faction of the target before accepting them.
- + Controllers now actually hurt AI stalkers, they can commit suicide or attack their friends.
- + Enabled more voice lines for throwing grenades and other actions performed by the AI.
- + Item configurations have been relocated to a new folder and have been completely reorganised.
- + Many doors which were locked can now be opened and closed, unlocking more safe spots from emissions.
- + News tips icons for achievements, dynamic news, etc. are now read from a new external config plugin.
- + PDA map spots for important areas like anomalies are now read from a new external config plugin.
- + Restored ambient cloud shadows from Shadow of Chernobyl and pre-release builds.
- + Restored ambient night-time music from build 3844 and 3183 for Jupiter and Zaton respectively.
- + Restored ambient sound effects from Shadow of Chernobyl using Balathruin's Sound Restoration addon (with tweaks).
- + Restored an easter egg which was accidentally removed in a previous patch.
- + Restored bandit unique animations from Shadow of Chernobyl for trenchcoat and jackets models.
- + Restored the circular in-game crosshair from Shadow of Chernobyl.
- + Restored the Karlik mutant from earlier Shadow of Chernobyl builds.
- + Restored the "Use Direct X 10.1" video option from S.T.A.L.K.E.R.: Clear Sky.
- + Sleep deprivation item fatigue values are now read from a new external config plugin.
- + Stalker weapon loadouts have been modularised and split into separate files for every two ranks.
- + Step sounds now make noise and the AI reacts to it, you should walk if you want to sneak up on an enemy.
- + Trader files have been redesigned and modularised, now they make use of new trade profiles.
- * Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary.
- * Ammunition received when unloading enemy weapons is now randomised, instead of using the magazine capacity.
- * A-Life greatly optimised to run on all thirty-two levels at once instead of just neighbouring levels.
- * Better linkage for Call of Pripyat maps to encourage Duty and Freedom to travel between these levels.
- * Better save compatibility with smart terrains if respawns are changed.
- * Butterfly mines now automatically despawn if they fall below the level when placed.
- * Can now unlock the "Down to Earth" achievement with the RG-6, RPG-7 and variants thereof.
- * Cats now have the same morale value as dogs and should attack more frequently.
- * Changed the respawn tick for all smart terrains to one in-game day.
- * Companions can now sprint and should catch up to the player a lot faster when far away.
- * Contacts and companions screens more efficient, now only create as many rows as they need when updating.
- * Corpses are now displayed as a light-blue dot instead of the usual grey, making them easier to see on the map.
- * Corrected alpha layers on map renders for the PDA and minimaps, though no visual difference in-game.
- * Corrected military rank abbreviations (Private, Sergeant etc.) in the PDA's relations tab.
- * Corrected the description of anabiotics as they also protect the player from psi-storms.
- * Corrected the dimensions of stash markers, as GSC had accidentally made them 2px too small in width and height.
- * Corrected the "Glory Kill" task reward, now gives a random weapon as the text would imply.
- * Corrected the name of 7.62x54mm 7N14 ammunition (the one fired by the SVD and SVU).
- * Corrected the names of detectors, the detector type is now in quotation marks like in Clear Sky and Call of Pripyat.
- * Debug spawner plugin is now a blacklist rather than a whitelist, items are now added automatically.
- * Decreased the spawn rates of Fractures and Rats to be much rarer like they should be.
- * Doubled the requirements for all ranks and rebalanced points received due to complaints.
- * Drag-to-use texts in item descriptions are now much more visible and easier to read.
- * Duty's megaphone in Rostok now plays their faction music, instead of Dirge for Planet.
- * Dynamic news now only lets stalkers report on events which they have actually witnessed.
- * Emissions and psi-storms now take into account whether you are in an arena battle.
- * Exported ability to get addon flags for server entities that inherit from se_alife_item_weapon.
- * Exported CUIActorMenu_CanMoveToPartner and CInventoryBox_CanTake to actor_menu_inventory and _g respectively.
- * Exported enum and new read/write properties for server entities inheriting from cse_alife_item_weapon.
- * Exported ray_pick function from engine, and rewrote the in-line-of-fire check to use it.
- * Exported the spawn and spawn_loadout systems from the engine to scripts for easier customisation.
- * Fetch tasks now require the player to collect less items than before to complete them.
- * Increased speed of table_print feature whilst also decreasing RAM usage and chance of stack overflows.
- * Kruglov now has his own room, behaves like a mechanic proper and also has a new map spot to help find him.
- * Language list is now read from folder directory listings rather than set via scripts.
- * Level weathers are now read as a table instead of being parsed as a string.
- * Machine gun on top of Yantar bunker now always available to avoid being spawned multiple times.
- * Massively reduced memory usage by reducing bump maps, whilst preserving detail by using Kaiser filtering.
- * Memory sticks can now be found on corpses (like PDAs) and can be right-click used to unlock guide articles.
- * Mod of the Year 2015 and 2016 icons now feature on the main menu as we aren't eligible for future ones.
- * Monolith now meditate during surges instead of running for cover as they don't need it.
- * Nerfed discounts given by traders to more reasonable levels due to starting relations with own faction.
- * Non-story players in the Monolith or Zombified factions can now explore Monolith Control Center freely.
- * Opened the zat_b103 smart terrain to simulation for the Mercenary faction.
- * Optimisations to simulation_objects.script and gulag_general.script to improve performance.
- * Outfit costs have been increased due to addition of so many new ones, should help slow progression.
- * Psi-zone logics now have additional checks as they didn't take into account all possible circumstances.
- * Rebalanced the prices for mutant meats and parts to make sense with their item descriptions.
- * Rebuilt and restored a lot of the portrait iconsheet as all the alpha levels somehow got messed up.
- * Redesigned and replaced the splash screen to include the new MOTY logo. Much more professional-looking.
- * Reduced the volume of rain by 25% as it was often deafening during thunderstorms.
- * Redistributed the PDA broker dialog to more logical choices, and changed the text of the dialog.
- * Reduced bleeding restoration from medkits, and satiety restoration from regular foods.
- * Relations tab in the PDA now accurately displays actor community goodwill.
- * Renamed all trade files to include the character name and their faction in the file names.
- * Renamed Monolith trader back to his 1.2 name, from "Rabbit" to "Krolik" even though it means the same.
- * Renamed most plugin files to more suitable names and added better documentation about how to use them.
- * Reorganised the icon sheet as new items and outfits had made it rather messy.
- * Replaced the "Favourite weapon" statistic with a "Guide articles" counter to show unlock progress.
- * Resized the global rectangles for underground levels displaying on the PDA to hide weird artefacting.
- * Sleeping bags are now marked on the PDA using the bed map spot so that they are not forgotten about.
- * Spawned NPCs or physics objects via the debug spawner now appear at the location of the mouse cursor.
- * Scope, sight, silencer, launcher and the weapon's probability can now be determined in the spawn_loadout system.
- * Spore's PDA now has a unique name as to not confuse it with those found on random corpses.
- * Stalkers now used a knife to smash open boxes in their way instead of shooting at them point-blank.
- * Stalkers who have tasks to be turned in to are forced to talk to player when requested.
- * Standard ammo types only are spawned on player during character creation, no more high-power rounds.
- * Stash markers now increase in size as you zoom in, making it easier to find them on the PDA map.
- * Stop signs are now say "СТОП" instead of "STOP", as most other in-game signs are written in Cyrillic.
- * Traders now offer better supplies based on goodwill instead of the "Heavy Pockets" achievement.
- * Updated bins to include several fixes from Russian forums as well as HQ geometry for dynamic meshes.
- * Weapon pack sights can now be right-click attached to specific weapons, not just current/primary slot only.
- = Fixed agr_smart_terrain_1_6_near_2 having a heli_army flag, should have been in agr_smart_terrain_1_6_near_1.
- = Fixed artefacts intended for the "Molten Lada" anomaly spawning at the "Hot Hind" anomaly instead.
- = Fixed attach offsets for guitars, stalkers should now hold them properly when playing at a campfire.
- = Fixed Barkeep giving discounts to Duty instead of Loners, this is covered by Petrenko in same level.
- = Fixed being able to jump-start storymode as non-story faction by killing Doc before his immunity works.
- = Fixed being able to skip level changer dialog box if the player reloaded autosave before transitioning.
- = Fixed bug in Ecologist task caused by jup_b6_stalker_1_measurements_done having actor as sound type.
- = Fixed bug where first entry in portrait plugin for each faction wasn't available in character creation.
- = Fixed bug where some vectors weren't being set properly in scripts.
- = Fixed crash caused by Sultan having the wrong actor_dialog, it was referencing the text string and not the dialog itself.
- = Fixed crash which happened when playing in a low resolution when using certain interfaces.
- = Fixed crows not saving whether they had already been field dressed, now only works once per crow.
- = Fixed emissions and psi-storms not stopping when dying in Azazel mode, causing player to die on respawn.
- = Fixed engine bug where hit_probability values for difficulties higher than novice were ignored.
- = Fixed GSC's mistake in hit callback which caused weak weapons to heal wounded stalkers.
- = Fixed Hawaiian giving discounts to Freedom instead of Loners, this is covered by Ashot in the same level.
- = Fixed incorrect portraits for certain outfits when using the "Portrait by Outfit" gameplay option.
- = Fixed knife attacks not killing the target if damage dealt was greater than the target's health.
- = Fixed knives being damaged when looting them from the bodies of NPCs. Was only noticeable through repair kits.
- = Fixed Mi-24 helicopters not despawning with unlocking of the "Down to Earth" achievement.
- = Fixed mistake in xr_motivator and bind_monster because of incorrectly thinking passed sobject in net_spawn was a server entity.
- = Fixed not being able to sell Freedom faction patches even though you could sell the other eight just fine.
- = Fixed NPCs not finding jobs on first load because they had already taken them but just not initiated them yet.
- = Fixed Owl giving discounts to Clear Sky instead of Loners, however only the first discount was affected.
- = Fixed PDA lag caused by anomaly icons being added again every time the game was loaded.
- = Fixed player being able to join the "trader" faction when respawning in Azazel mode.
- = Fixed potential memory leak with user interfaces, constructors using CUIWindow should use self:AutoDelete(true).
- = Fixed rank being increased a second time in the place of reputation when statistics change.
- = Fixed rank and reputation increase/decrease notifications firing after respawning in Azazel mode.
- = Fixed Spas-12's RPM upgrade which still remains broken in Call of Pripyat.
- = Fixed stalkers talking about your bounties acting suspicious after you have killed them.
- = Fixed stashes having untranslated names when placed without specifying a name.
- = Fixed stalkers spawning at old LVID's due to db.offline_objects[id].level_vertex_id.
- = Fixed ui_debug_attach not changing NPC animation state properly.
- = Fixed weather options not saving and weather presets not working.
- - Removed a door in Dead City, hopefully fixing broken pathfinding when entering/leaving the building.
- - Removed a ton of duplicate and empty files found in the configs/gameplay/ folder.
- - Removed all Call of Pripyat quest items and texts which aren't being reused in any way.
- - Removed all code relating to the now defunct DEACTIVATE_SIM_ON_NON_LINKED_LEVELS constant.
- - Removed all references to the hardcoded anomaly action planner.
- - Removed many multiplayer-specific items which had no reason to exist any more.
- - Removed rare variants of weapons from the keep_items section (Nimble, Snag, Trapper, etc).
- - Removed references to Strelok and Marked One from audio dialog used by the Rostok arena.
- - Removed redundant script files, their code was rewritten, moved or just wasn't needed any more.
- - Removed some leftover junk stalker and mutant configs as well as some duplicate visuals.
- - Removed some old legacy code added in previous patch hotfixes as it was no-longer needed.
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