NoSloppy

Syndicate Machine City Blade Style BC

Jan 8th, 2022 (edited)
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  1. // Syndicate Custom Relics - Machine City Proffie Bade Style - BC 2022
  2.  
  3. StylePtr<Layers<
  4. StyleFire<Strobe<Black,Strobe<Black,RandomPerLEDFlicker<SpringGreen,Black>,50,1>,100,1>,Green,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,0>,FireConfig<220,1000,10>>,
  5. // Force Choke / lightning
  6. TransitionEffectL<TrConcat<TrSmoothFade<1000>,Strobe<Black,Rgb<80,0,0>,30,30>,TrFade<1500>,StyleFire<Red,Strobe<Black,White,30,30>,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
  7. // Dim Blade 50% "Power Save" button combo
  8. EffectSequence<EFFECT_POWERSAVE,
  9. AlphaL<Black,Int<16384>>,
  10. AlphaL<Black,Int<0>>>,
  11. // Clash
  12. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  13. // Stab - OrangeRed stripes
  14. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  15. // Blast v1
  16. TransitionEffectL<TrConcat<
  17. // Impact Flash - BC always
  18. TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  19. // Waves
  20. BlastL<Rgb<100,200,255>,850,250,351>,
  21. // Impact point afterimage
  22. AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<70,70,255>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  23. // Impact point
  24. BlastL<Rgb<100,200,255>,300,350,100000>,
  25. // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
  26. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  27. LockupTrL<Layers<
  28. //Random Strobe Flash no dimming
  29. AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
  30. // Bottom Layer Bump - random width
  31. AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
  32. // Top Layer Bump - fixed width
  33. AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  34. // Begin Lockup Transition
  35. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  36. // End Lockup Transition
  37. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  38. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  39. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  40. // Non-Responsive Drag - BC custom drag fadeout
  41. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  42. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  43. LockupTrL<Layers<
  44. //Random Strobe Flash and 16000 = 50% base blade dimming to make lb pop
  45. AlphaL<Black,Int<16000>>,
  46. AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  47. AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  48. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  49. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  50. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  51. // Begin Lightning Transition
  52. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  53. // End Lightning Transition
  54. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  55. // Melt - BC custom melt effects, uses twistangle<>
  56. LockupTrL<
  57. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  58. // Melt Shape
  59. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  60. // Melt Begin and End transitions
  61. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  62. InOutTrL<TrWipeSparkTipX<White,Int<300>>,TrConcat<TrInstant,StyleFire<Strobe<Black,Strobe<Black,RandomPerLEDFlicker<SpringGreen,Black>,50,1>,100,1>,Green,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,2000,5>>,TrWipeInSparkTipX<White,Int<300>>>>,
  63.  
  64. TransitionEffectL<TrConcat<TrJoin<TrWipeX<Int<200>>,TrWaveX<White,Int<200>,Int<400>,Int<200>,Int<0>>>,StyleFire<Rgb<100,200,255>,Rgb<60,60,60>,0,8,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,2000,5>>,TrFade<34>,StyleFire<Strobe<Black,Strobe<Black,RandomPerLEDFlicker<Green,Black>,50,1>,100,1>,Green,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,0>,FireConfig<220,1000,10>,FireConfig<0,2000,5>>,TrJoin<TrWipeInX<Int<200>>,TrWaveX<White,Int<200>,Int<400>,Int<200>,Int<32768>>>,Black,TrDelay<100>,Black,TrBoing<650,6>,Strobe<Black,RandomPerLEDFlicker<Green,Black>,50,1>,TrInstant>,EFFECT_PREON>,
  65. // On-Demand Battery Level
  66. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  67. >>(),
  68.  
  69.  
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