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- Curse of the Ancient Evil
- * Custom Terrain.
- * Creepers and Endermen do not spawn.
- * Skeletons and Zombies have overtaken the armories. Skeletons and Zombies now spawn with powered gear (Zombies always have an iron sword and resistance 1. 35% of Skeletons have an iron sword, 35% have a power 1 bow, 20% have power 1 punch 1 and 10% punch 2. There's a higher chance of Zombies and Skeletons spawning with armor). Skeletons have a 5% chance to spawn as a Spider Jockey. On death, they (Zombies, Skeletons) drop emeralds (1-3).
- * Spiders have been given a spell by a Witch and now physical contact with them will give you a negative effect (wither, poison, blindness or nausea). Upon death Spiders drop emeralds (1-3).
- * Finally Witches hold a fireball and have speed 1. Upon death, witches shoot fire balls in random directions. Witches spawn rates are increased but to compensate their power, they drop extra emeralds (4-8), 5-12 exp bottles and either a Poison Splash potion 1 or Speed 1 potion. After death, Witches turn into a flaming spirit (Blaze) and have thorns 2 armor piece. Killing it will result with a 15% golden apple drop, 30% 4 gold drop, 15% diamond drop and 40% of dropping nothing.
- * There are underground facilities that have chests in them, however, there are a lot of skeletons that carry powerful weapons. On death they drop 1-3 emeralds.
- * Emeralds are used to trade for extra gear.
- * You are also not able to enchant books.
- The Trades:
- Enchanter (+500; +500):
- * Protection I book - 8 emeralds + 16 EXP Bottles
- * Projectile Protection I book - 8 emeralds + 16 EXP Bottles
- * Sharpness I book - 8 emeralds + 16 EXP Bottles
- * Power I book - 8 emeralds + 16 EXP Bottles
- * 8 EXP Bottles - 8 emeralds
- * 1 Bedrock - 1 Bedrock (Trade locking).
- Alchemist (-500; -500):
- * Golden apple (1) - 12 emeralds + Apple
- * Instant Health II - 24 emeralds
- * Speed I (unable to be made longer than 3 min) - 24 emeralds + 8 sugar
- * Strength I (nerfed; unable to be made longer than 3 min) - 24 emeralds + 8 Blaze Powder
- * 1 Bedrock - 1 Bedrock (Trade locking).
- Blacksmith (+500; -500)
- * Diamond Helm +2 Potential Heart - 32 emeralds + Diamond Helm (must be undamaged)
- * Diamond Chestplate +3 Potential Hearts - 32 emeralds + Diamond Chestplate (must be undamaged)
- * Diamond Leggings +15% Speed - 32 emeralds + Diamond Leggings (must be undamaged)
- * Diamond Boots +10% Speed - 32 emeralds + Diamond Boots (must be undamaged)
- (If possible, make it so that if you put an armor piece that is enchanted to buy the attribute piece, you would recieve the attribute as well as keep the enchanted armor)
- It's not possible to enchant this stuff or put books on them
- * 1 Bedrock - 1 Bedrock (Trade locking).
- Hunter (-500; +500):
- * Arrows (16) - 10 emeralds
- * Leather (1) - 3 emerald
- * Flint (5) - 1 emerald
- * 1 Bedrock - 1 Bedrock (Trade locking).
- Thank you for reading the longest gamemode explanation ever and please respond as soon as possible if you wish to join or not.
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