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Nov 11th, 2017
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  1.  
  2. Patch Notes 1.0.3
  3.  
  4. Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
  5. Modified default keyboard controls, picked a set that are more responsive
  6. If keyboard has not been remapped, update to new more responsive default
  7. Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
  8. Added separate key binding for 'run' as part of the initial keyboard improvements
  9. Made player attack targeting more generous when not pushing a direction.
  10. Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
  11. Default to more sensible resolution on retina MPB
  12. Bug fix for "11_justice: random teleport to map area that I can't get out of"
  13. Fixed massive graphical glitch in fog for OS X users using Nvidia driver
  14. Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
  15. Updates to market thief.
  16. Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
  17. Some Chinese localisation improvements
  18. Added a few second delay between start of twitch chance vote and messages posted to chat.
  19.  
  20. ------------------------------------------------------------------------------
  21.  
  22. Patch Notes 1.0.2
  23.  
  24. Dark Wormhole
  25. Added encounter option voting to twitch integration.
  26. One Drunken Night balance
  27. Trap level balance changes
  28. Goblins balance changes
  29. Fix for being able to move on the map while unlocking tokens
  30. Fix for locking selection during chance card task (GuardianAngel bug)
  31. Fix 8 skeleton spawner
  32. Fix Malaclypse's Associate without companion
  33.  
  34. ------------------------------------------------------------------------------
  35.  
  36. Patch Notes 1.0.1
  37.  
  38. Fix Italian, Spanish text had invaded
  39. Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
  40. Adjusted colouring of wormhole to make it less jarring.
  41. Fog works consistently between d3d and opengl
  42. Fixed ultrawide resolution
  43. Fixed issues with companion dialog in Chariot if the player loses their companion
  44. Fix ignored vibration setting in dice
  45. Hopefully fix blood shaders so they aren't green on some configurations
  46. Fixed a bug where the gold wasn't being taken away.
  47. Fixed exception disconnecting from twitch. Updated twitch integration.
  48. Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
  49. Fixed Lovers campfire: wasn't cycling through Oswin lines
  50. Fixed all the typos discovered today
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