Advertisement
Winty

CB2 loketest notes part 1: units

Feb 15th, 2015
212
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.38 KB | None | 0 0
  1. lunastasia (panzer type sword girl)
  2. - Shift ability: jump/lunge thing
  3. - Doesn't really go far unless you use melee during it.
  4. - high cooldown on melee
  5. - big knockback
  6. - Tons of tracking
  7. - had boost run dash cart.
  8. - can run normally, input dash to switch to boost run. Very fast.
  9. - gun is kind of weak, but rapid fire.
  10. - sword takes up both hands. Apparently can't equip one-handed weapons? Who knows, other types may use this as well.
  11. - All swords(that I tried) would do the same attack animation, properties change based on weapon though(speed force etc)
  12. - Two hits. Lots of startup, lots of travel, heavy damage, heavy stun.
  13. - First hit inflicts heavy knock back, second hit won't combo unless against wall. Probably NOT intended(should be second hit that knocks back).
  14. - melee has long cooldown, can't really spam. Gun is used while melee is on cooldown.
  15. - If meleeing at close target, melee will NOT fast execute, meaning you will do the full travel time in place, so you can take 3 hits before you do one.
  16. - bad air tracking. With gun being poor, very helpless against aerial opponents. Needs sneak attack against fliers.
  17.  
  18.  
  19. Crimrose(aerial type)
  20. - Shift ability: dive/bounce(will dive into ground and bounce up afterwards.)
  21. - did not check about canceling into melee(sorry!), mainly used to melee -> shift to evade -> melee
  22. - melee is 3 hits, good tracking, good combo, not huge stun, but still cooldown.
  23. - has two guns.
  24. - one gun is dual beams, mounted on shoulders, semi-rapid fire. short range.
  25. - other gun is slower shooting, larger projectile, slightly better range, still mostly short range.
  26. - has short boost and air loop.
  27. - air loop travels faster than normal flying, normal flying feels REALLY slow compared to CB, like 25-28 fly.
  28.  
  29. Fiona(buster type railgun girl)
  30. - Shift ability: back/up step. Shoots you upwards/backwards, uses boost gauge. fails when out of boost.
  31. - has dash action: float dash. noticably faster than both walking and flying.
  32. - due to float dash being fast and flying being slow, shift ability not very good for escape, plus doesn't work when out of boost.
  33. - Has two main weapons: missiles/rockets/"psyguns" and railgun
  34. - psyguns shoot only once(quad shot) per click, then short cooldown. Feels wrong, like they should shoot more times. Good up close, except for 1shot thing. probably error.
  35. - railgun has charge time, then one shot with blast behind, like blast railgun in CB but smaller AoE. Heavy tracking, but won't hit people who are deliberately trying to avoid it. doing 22-23 damage.
  36. - subweapon: hip-fires 4 shots from rifle, home in on one target. Slight start up, tracking doesn't seem that strong. I didn't like it, mainly used only after connected railgun shot. Often target would move behind cover during startup, making attack miss completely. Good damage.
  37.  
  38.  
  39. playable mechs:
  40.  
  41. Big moutaiz(fortress type?)
  42. - shift ability: STOVL. Can click once for short raise, or hold down to charge for longer boost.
  43. - no subweapon
  44. - no dash that I remember?
  45. - when you let go of space bar while flying, goes into float mode, like ramdiver BS, allowing him to hover around without wasting boost.
  46. - Had default weapons: SDC, grenade launcher
  47. - SDC: completely different. Single shot, arcs, high cooldown, big damage, short range.
  48. - grenade: shoots 3 shots in quick succession, felt really unwieldy, but also good damage. Had large vertical range.
  49. - Fortress types seem to want to float over an area and bombard it.
  50.  
  51.  
  52. Destructor(buster type)
  53. - shift ability: backstep. Like ragna. Maybe has a blast? not sure.
  54. - don't remember dash, sorry
  55. - subweapon: missile barrage. Switches to top-down aiming mode, select location.
  56. - note: top down aiming cannot move map, only move mouse inside fixed area, so know range before you use.
  57. - very surprising first time I used, probably easy once you get the hang of it.
  58. - has destructor arms, but they shoot single missiles instead of heatguns.
  59. - missiles are single shot, moderate CD. could rapid fire by switching after each shot.
  60. - missiles...really bad turning, AI crimrose circled me and I COULD NOT hit.
  61. - good "tracking," would follow a target well on ground.
  62. - very much NOT "anti-air"
  63.  
  64.  
  65. Tarantulic(jammer type)
  66. - shift ability: slow field. Top down aiming, fires like squidol EV field.
  67. - slow is no longer super hampering. looked more like 50% reduction on movement rather than 75% reduction. or something like that. Units could still move, but a slowed enemy was unable to catch up to me when I was running away on fiona, when before it could.
  68. - same note from destructor applies to top down aiming mode.
  69. - came with a handgun of some sort, forget what exactly. Decent damage, short range.
  70. - also had bind gun, didn't get to use it much.
  71. - also had web. Didn't get to use that much either.
  72. - very low hp, I died fast. (lol!)
  73.  
  74.  
  75. Sword Wing(aerial type)
  76. - shift ability: decoy dash. Like shana(unmounted) dash, leaves decoy behind, goes forward. quick.
  77. - having a hard time remembering weapons. Had a melee that was like 4 hits before knockback, good damage for in-fighting. Had some gun that was also close ranged. Good for getting in and beating people up.
  78.  
  79.  
  80. Katana max(Assault type)
  81. - Shift ability: Anchor. Couldn't get it to hit enemy. Very sad. Did not use much.
  82. - had short boost. I think.
  83.  
  84. Zero Saber(assault type)
  85. - Shift abiity: zero step. Much further than CB version. still good tracking.
  86. - had short boost.
  87. - came with varying weapons. Tried a dual spear/halberd/something setup, pretty good air tracking. Tried melee+custom magnum, custom magnum felt pretty good.
  88.  
  89.  
  90. Pawnger(assault type)
  91. - shift ability: block. Blocks damage for short duration(think like chain guard), shows shield effect. not spammable due to CD.
  92.  
  93.  
  94. Not playable(AI would get):
  95.  
  96. Mighty Byne
  97. - rare, did not see much. Seemed like "classic" CB mighty byne.
  98.  
  99. Some thing with vanguard HD
  100. - had two blades. No gun.
  101.  
  102.  
  103. Alba
  104. - killstealing fuckwad
  105. - floated a lot
  106. - seemed to have same shift as mountaiz, probably floats the same way. Float likely across all fortress types
  107. - AI that spawned on alba often took first place
  108. - had AoE weapons
  109.  
  110.  
  111. Brickgale
  112. - rare, did not see do anything. Some on my team, didn't really sit back to watch them fight. Sorry.
  113.  
  114. Toybox
  115. - had cruise missiles.
  116. - when i ran at cruise missiles, would inflict "knockback stun" if I was hit. Not "easy" for melee to just "run at" artillery, so with KB mechanic on melee have to repeatedly move in.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement