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Hunter Class tree(General)

Feb 4th, 2023 (edited)
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  1. 1.4.2:custom:0:Hunter class (General):This is the preset for the Hunter class tree as any specialization.__n__You can start editing the tree/loadout now.:TTM Note__cl____n__Due to tree changes loadout has been revalidated and one or more skillset was invalidated!__n____n__:42:1;0:Kill Command:Give the command to kill__cm__ causing your pet to savagely deal [Attack power * 1.29 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1] Physical damage to the enemy.:0:1:3:1:0:0::6,3:killCommandHMar.png,default.png;1:Concussive Shot:Dazes the target__cm__ slowing movement speed by 50% for 6 sec.__n____n__Cobra Shot__n__Cobra Shot__n____n__Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.:0:1:7:1:0:0::7,3,4:concussiveShotHMar.png,default.png;2:Kill Shot:You attempt to finish off a wounded target__cm__ dealing (253% of Attack power) Physical damage. Only usable on enemies with less than 20% health.__n____n__Improved Kill Shot__n__Kill Shot deals 25% increased critical damage:0:1:11:1:0:0::5,4:killShotHMar.png,default.png;3:Trailblazer:Your movement speed is increased by 15% anytime you have not attacked for 3 seconds.,Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.:1:3:5:2:0:0:1,0:7,6:trailblazerHMar.png,default.png;4:Posthaste:Disengage also frees you from all movement impairing effects and increases your movement speed by 25% for 4 sec.,Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.:1:3:9:2:0:0:1,2:7,11:posthasteHMar.png,default.png;5:Improved Kill Shot:Kill Shot's critical damage is increased by 25%.:0:5:11:1:0:0:2:8,11:improvedKillShotHMar.png,default.png;6:Wilderness Medicine:Mend Pet heals for an additional 50% of your pet's health over its duration__cm__ and has a 50% chance to dispel a magic effect each time it heals your pet.:1:5:3:1:0:0:3,0:9,43:wildernessMedicineHMar.png,default.png;7:Counter Shot:Interrupts spellcasting__cm__ preventing any spell in that school from being cast for 3 sec.:0:5:7:1:0:0:1,3,4:9,10,11:counterShotHMar.png,default.png;8:Natural Mending:Every 15 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.:1:7:11:1:0:0:5:21,18:naturalMendingHMar.png,default.png;9:Tar Trap:Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.:0:7:5:1:0:0:7,6:13,43,41:tarTrapHMar.png,default.png;10:Misdirection:Misdirects all threat you cause to the targeted party or raid member__cm__ beginning with your next attack within 30 sec and lasting for 8 sec.:0:7:7:1:0:0:7:41:misdirectionHMar.png,default.png;11:Survival of the Fittest:Reduces all damage you and your pet take by 20% for 6 sec.:0:7:9:1:0:0:7,5,4:15,41:survivalOfTheFittestHMar.png,default.png;12:Tranquilizing Shot:Removes 1 Enrage and 1 Magic effect from an enemy target.__n____n__Successfully dispelling an effect generates 10 Focus:0:13:7:1:8:0:16,20:29:tranquilizingShotHMar.png,default.png;13:Entrapment:When Tar Trap is activated__cm__ all enemies in its area are rooted for 4 sec. Damage taken may break this root.:1:9:5:1:8:0:9:26,42:entrapmentHSur.png,default.png;15:Lone Survivor,Nature's Endurance:Reduce the cooldown of Survival of the Fittest by 30 sec__cm__ and increase its duration by 2.0 sec.,Survival of the Fittest reduces damage taken by an additional 20%.:2:9:9:1:8:0:11:22,16,20:loneSurvivorHMar.png,naturesEnduranceHMar.png;16:Born To Be Wild:Reduces the cooldowns of __n____n__Survival__n__Aspect of the Eagle__n____n__Aspect of the Cheetah__cm__ Survival of the Fittest__cm__ and Aspect of the Turtle by 12%.,Reduces the cooldowns of __n____n__Survival__n__Aspect of the Eagle__n____n__Aspect of the Cheetah__cm__ Survival of the Fittest__cm__ and Aspect of the Turtle by 25%.:1:11:9:2:8:0:15:25,12:bornToBeWildHMar.png,default.png;17:Scare Beast:Scares a beast__cm__ causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.:0:13:1:1:8:0:26,44:28:scareBeastHMar.png,default.png;18:Iron Hawk,Aspect of the Fox:Reduces all damage you take while standing still by 10%__cm__ and by 5% while moving.,2 minute cooldown.__n____n__Party and raid members within 60 yards take on the aspects of a fox__cm__ allowing them to move while casting all spells and abilities for 6 sec.__n____n__This ability has a shared cooldown with other Aspect of the Fox abilities in your party or raid of 45 sec.:2:9:13:1:8:0:8:23:eagletalonsTrueFocusHMar.png,goWithTheFlowSEnh.png;19:Intimidation,High Explosive Trap:Commands your pet to intimidate the target__cm__ stunning it for 5 sec.,Hurls a fire trap to the target location that explodes when an enemy approaches__cm__ causing (57.33% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.:2:13:5:1:8:0:26,42,20:28,29:intimidationHMar.png,highExplosiveTrapHMar.png;20:Scatter Shot,Binding Shot:A short-range shot that deals (% of Attack power) damage__cm__ removes all harmful damage over time effects__cm__ and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.,Fires a magical projectile__cm__ tethering the enemy and any other enemies within 5 yards for 10 sec__cm__ stunning them for 3 sec if they move more than 5 yards from the arrow.:2:11:7:1:8:0:41,15:12,19:scatterShotHMar.png,bindingShotHMar.png;21:Rejuvenating Wind:Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.,Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.:1:9:11:2:8:0:8:23,22:rejuvenatingWindHMar.png,default.png;22:Camouflage:You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged__cm__ you will heal for 2% of maximum health every 1 secs.:0:11:11:1:8:0:15,21:30,25:camouflageHMar.png,default.png;23:Sentinel Owl:Beast Mastery__cm__ Survival__n__Call forth a Sentinel Owl to the target location within 40 yds__cm__ granting you unhindered vision. Your attacks ignore line of sight against any target in this area.__n____n__Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast__cm__ up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.__n____n__Marksmanship__n__Call forth a Sentinel Owl to the target location within 40 yds__cm__ granting you unhindered vision. Your attacks ignore line of sight against any target in this area.__n____n__Every 90 Focus spent grants you 1 sec of the Sentinel Owl when cast__cm__ up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.:0:11:13:1:8:0:21,18:27:sentinelOwlHMar.png,default.png;25:Hunter's Avoidance:Damage taken from area of effect attacks reduced by 6%.__n____n__The hunter adapts to incoming damage from area of effect attacks. If more than 25% of the hunters health has been lost to damage taken from area of effect attacks__cm__ the hunter gains Adaptation.__n____n__Adaptation - The hunter takes 12% reduced damage of the same type as the spell that triggered the effect.:1:13:9:1:8:0:16,22:29,30:huntersAvoidanceHMar.png,default.png;26:Pathfinding:Movement speed increased by 8%.:1:11:3:1:8:0:13,43:28,17,19:pathfindingHMar.png,default.png;27:Sentinel's Perception,Sentinel's Protection:Sentinel Owl now also grants unhindered vision to party members while active.,While the Sentinel Owl is active__cm__ your party gains 5% Leech.__n____n__If you__cm__ or anyone in your party takes damage from a direct hit while Sentinel Owl is active__cm__ the Sentinel will grant that player a protective ward which absorbs damage based on the total duration of the Sentinel Owl.:2:13:13:1:8:0:23:30:sentinelsPerceptionHMar.png,sentinelsProtectionHMar.png;28:Beast Master:Pet damage increased by 3%.,Pet damage increased by 6%.:1:15:3:2:20:0:26,17,19:32,31:beastMasterHMar.png,default.png;29:Keen Eyesight:Critical strike chance increased by 2%.,Critical strike chance increased by 4%.:1:15:7:2:20:0:25,12,19:32,33,37:keenEyesightHMar.png,default.png;30:Master Marksman:Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.,Your melee and ranged special attack critical strikes cause the target to bleed for an additional 14% of the damage dealt over 6 sec.:1:15:11:2:20:0:22,25,27:33,34:masterMarksmanHMar.png,default.png;31:Improved Kill Command:Kill Command damage increased by 5%.,Kill Command damage increased by 10%.:1:17:1:2:20:0:28:35:improvedKillCommandHMar.png,default.png;32:Serrated Shots:Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.,Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.:1:17:5:2:20:0:28,29:36:serratedShotsHMar.png,default.png;33:Arctic Bola:Beast Mastery__n__Cobra Shot__n____n__Marksmanship__n__Aimed Shot__n____n__Survival__n__Raptor Strike/Mongoose Bite has a chance to fling an Arctic Bola at your target__cm__ dealing [* (40% of Attack power)] Frost damage and snaring the target by 25% for 3 sec. The Arctic Bola strikes up to 2 target.,Beast Mastery__n__Cobra Shot__n____n__Marksmanship__n__Aimed Shot__n____n__Survival__n__Raptor Strike/Mongoose Bite has a chance to fling an Arctic Bola at your target__cm__ dealing [* (40% of Attack power)] Frost damage and snaring the target by 50% for 3 sec. The Arctic Bola strikes up to 2 target.:1:17:9:2:20:0:29,30:38:arcticBolaHMar.png,default.png;34:Serpent Sting:Fire a shot that poisons your target__cm__ causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.:0:17:13:1:20:0:30:40:serpentStingHMar.png,default.png;35:Killer Instinct,Alpha Predator:Kill Command deals 50% increased damage against enemies below 35% health.,Kill Command now has 2 charges__cm__ and deals 15% increased damage.:2:19:1:1:20:0:31::killerInstinctHMar.png,alphaPredatorHMar.png;36:Steel Trap:Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches__cm__ immobilizing them for 20 sec and causing them to bleed for (160% of Attack power) damage over 20 sec. __n____n__Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.:0:19:5:1:20:0:32::steelTrapHMar.png,default.png;37:Stampede,Death Chakram:Summon a herd of stampeding animals from the wilds around you that deal [(22.1% of Attack power) * 6] Physical damage to your enemies over 12 sec.__n____n__Enemies struck by the stampede are snared by 30%__cm__ and you have 10% increased critical strike chance against them for 5 sec.,Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Physical damage 7 times__cm__ bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec.__n____n__Each time the chakram deals damage__cm__ its damage is increased by 15% and you generate 3 Focus.:2:19:7:1:20:0:29::stampedeHMar.png,deathChakramHMar.png;38:Explosive Shot,Barrage:Fires an explosive shot at your target. After 3 sec__cm__ the shot will explode__cm__ dealing (217% of Attack power) Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.,Rapidly fires a spray of shots for 3 sec__cm__ dealing an average of [(16.4% of Attack power)% * 11] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.:2:19:9:1:20:0:33::explosiveShotHMar.png,barrageHMar.png;40:Poison Injection,Hydra's Bite:Serpent Sting's damage applies Latent Poison to the target__cm__ stacking up to 10 times. __n____n__Beast Mastery__n__Barbed Shot__n____n__Marksmanship__n__Aimed Shot__n____n__Survival__n__Raptor Strike/Mongoose Bite consumes all stacks of Latent Poison__cm__ dealing (20.7% of Attack power) Nature damage to the target per stack consumed.,Serpent Sting fires arrows at 2 additional enemy near your target__cm__ and its damage over time is increased by 20%.:2:19:13:1:20:0:34::poisonInjectionHMar.png,hydrasBiteHMar.png;41:Trap Mastery:The cooldown of all your traps is reduced by 5 sec.__n____n__Provides enhancements to certain traps__cm__ if chosen.__n____n__Freezing Trap - When an enemy is released from the ice__cm__ their movement speed is reduced by % for X sec.__n____n__Tar Trap - Increases the radius of the tar patch left by Tar Trap by 5 yards. Enemies caught in the tar will have their movement speed reduced by another 10%__cm__ increasing the longer they remain in the tar__cm__ up to a max increase of 30%. __n__:1:9:7:1:8:0:9,10,11:42,20:improvedTrapsHSur.png,default.png;42:Cold Trigger:Freezing Trap can be triggered manually by the hunter__cm__ causing the trap to form a solid block of ice that the hunter and other party/raid members can stand behind to protect themselves from incoming attacks for X sec.__n____n__In order to manually trigger the trap__cm__ the hunter needs to be in close proximity to where the armed trap has been placed.:1:11:5:1:8:0:13,41:19:chainsOfIceDBlo.png,default.png;43:Snake Trap:Hurls a snake trap to the target location. If an enemy sets off the trap__cm__ several venomous snakes are released. The snakes will pursue the approaching enemy__cm__ dealing instant physical damage and poisoning the target with each successful attack. The snakes will stay for a total of 10 sec. Trap will exist for 1 min.:0:9:3:1:8:0:9,6:26,44:killerCobraHBea.png,default.png;44:Serpent Venom:Swap out the type of venomous snakes used for your snake trap__cm__ allowing for different effects to be used against enemies. Each effect has a duration of 5 sec__cm__ refreshed by each successful attack from one of the snakes.__n____n__Paralytic Venom - Afflicted targets have their movement__cm__ casting__cm__ and attack speed slowed__cm__ increasing in effect the more they move and with each successful attack by a snake.__n____n__Hemotoxic Venom - Afflicted targets have their healing done & received reduced__cm__ increasing in effect with each successful attack by a snake.__n____n__Necrotic Venom - Afflicted targets suffer additional Nature damage__cm__ and take increased damage from all incoming sources for the duration of the effect. Periodic Nature damage dealt increases with each successful attack by a snake.:0:11:1:1:8:0:43:17:venomousWoundsRAss.png,default.png;New skillset,70,1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0;
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