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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Compositing: Hardware accelerated
  4. Multiple Raster Threads: Enabled
  5. Out-of-process Rasterization: Disabled
  6. OpenGL: Enabled
  7. Rasterization: Software only. Hardware acceleration disabled
  8. Skia Renderer: Enabled
  9. Video Decode: Software only. Hardware acceleration disabled
  10. Vulkan: Disabled
  11. WebGL: Hardware accelerated
  12. WebGL2: Hardware accelerated
  13. Driver Bug Workarounds
  14. adjust_src_dst_region_for_blitframebuffer
  15. clear_uniforms_before_first_program_use
  16. decode_encode_srgb_for_generatemipmap
  17. exit_on_context_lost
  18. msaa_is_slow
  19. scalarize_vec_and_mat_constructor_args
  20. disabled_extension_GL_KHR_blend_equation_advanced
  21. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  22. Problems Detected
  23. Clear uniforms before first program use on all platforms: 124764, 349137
  24. Applied Workarounds: clear_uniforms_before_first_program_use
  25. Always rewrite vec/mat constructors to be consistent: 398694
  26. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  27. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  28. Applied Workarounds: msaa_is_slow
  29. adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
  30. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  31. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  32. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  33. Decode and Encode before generateMipmap for srgb format textures on Linux Mesa ANGLE path: 634519
  34. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  35. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  36. Applied Workarounds: exit_on_context_lost
  37. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  38. Disabled Features: video_decode
  39. ANGLE Features
  40. allow_compressed_formats (Frontend workarounds): Enabled: true
  41. Allow compressed formats
  42. disable_anisotropic_filtering (Frontend workarounds): Disabled
  43. Disable support for anisotropic filtering
  44. disable_program_binary (Frontend features) anglebug:5007: Disabled
  45. Disable support for GL_OES_get_program_binary
  46. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  47. On some GPUs, program binaries don't contain transform feedback varyings
  48. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  49. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  50. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  51. Always rewrite vec/mat constructors to be consistent
  52. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: false
  53. On some drivers TexImage sometimes seems to interact with the Framebuffer
  54. add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
  55. Calculation of loop conditions in for and while loop has bug
  56. adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  57. Many platforms have issues with blitFramebuffer when the parameters are large.
  58. allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
  59. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  60. always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
  61. Always call useProgram after a successful link to avoid a driver bug
  62. avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  63. Issue with 1-bit alpha framebuffer formats
  64. avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
  65. Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  66. bind_transform_feedback_buffer_before_bind_buffer_range (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  67. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  68. clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  69. Clamp uniform array access to avoid reading invalid memory.
  70. clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
  71. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  72. clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
  73. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  74. clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  75. The point size range reported from the API is inconsistent with the actual behavior
  76. clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  77. Clears when the clear color is all zeros or ones do not work.
  78. clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  79. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  80. decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  81. Decode and encode before generateMipmap for srgb format textures.
  82. disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
  83. ARB_blend_func_extended does not pass the tests
  84. disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  85. Disable OES_draw_buffers_indexed extension.
  86. disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  87. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  88. disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  89. Do not use native KHR_parallel_shader_compile even when available.
  90. disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  91. Disable GL_EXT_semaphore_fd extension
  92. disable_sync_control_support (OpenGL workarounds) 1137851: Disabled: false
  93. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  94. disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
  95. Disable GL_EXT_disjoint_timer_query extension
  96. disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS()
  97. Some tests have been seen to fail using worker contexts
  98. do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  99. Some GLSL constructs involving do-while loops cause GPU hangs
  100. does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
  101. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  102. dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  103. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  104. dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  105. Relinking a program in parallel is buggy
  106. dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  107. For loops used to initialize variables hit native GLSL compiler bugs
  108. emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  109. abs(i) where i is an integer returns unexpected result
  110. emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
  111. atan(y, x) may return a wrong answer
  112. emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  113. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  114. emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  115. Using isnan() on highp float will get wrong answer
  116. emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  117. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  118. emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
  119. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  120. emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  121. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  122. finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  123. glFinish doesn't cause all queries to report available result
  124. flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  125. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  126. initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
  127. During initialization, assign the current vertex attributes to the spec-mandated defaults
  128. keep_buffer_shadow_copy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  129. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  130. max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  131. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  132. max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  133. Various rendering bugs have been observed when using higher MSAA counts
  134. max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  135. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  136. pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  137. When uploading textures from an pack buffer, some drivers count an extra row padding
  138. pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia
  139. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  140. pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  141. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  142. promote_packed_formats_to_8_bit_per_channel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  143. Packed color formats are buggy on Macs with AMD GPUs
  144. query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  145. Drivers generate errors when querying the number of bits in timer queries
  146. read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  147. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  148. reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  149. Some drivers forget about UBO bindings when using program binaries
  150. regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
  151. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  152. remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  153. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  154. remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  155. Fix spec difference between GLSL 4.1 or lower and ESSL3
  156. reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  157. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  158. reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
  159. Calling glTexImage2D with zero size generates errors.
  160. rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  161. Using '-<float>' will get wrong answer
  162. rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
  163. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  164. rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
  165. Rewrite row major matrices in shaders as column major as a driver bug workaround
  166. rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
  167. Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
  168. rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  169. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  170. rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  171. GL_RGBA4 is not color renderable
  172. set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  173. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  174. set_zero_level_before_generating_mipmap (OpenGL workarounds): Disabled: IsApple()
  175. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  176. unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  177. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  178. unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  179. When uploading textures from an unpack buffer, some drivers count an extra row padding
  180. unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia
  181. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  182. unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
  183. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  184. use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  185. Unused std140 or shared uniform blocks will be treated as inactive
  186. vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  187. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  188. Version Information
  189. Data exported 2021-03-06T15:50:41.601Z
  190. Chrome version Chrome/89.0.4389.82
  191. Operating system Linux 5.8.0-44-generic
  192. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/8d785cc4e2b89bff35f6a21710215271fb8fd782/gpu/config/software_rendering_list.json
  193. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/8d785cc4e2b89bff35f6a21710215271fb8fd782/gpu/config/gpu_driver_bug_list.json
  194. ANGLE commit id f25a0b5b404b
  195. 2D graphics backend Skia/89 109bfc9052ce1bde7acf07321d605601d7b7ec24
  196. Command Line /usr/bin/google-chrome-stable --origin-trial-disabled-features=SecurePaymentConfirmation --flag-switches-begin --flag-switches-end
  197. Driver Information
  198. Initialization time 86
  199. In-process GPU false
  200. Passthrough Command Decoder true
  201. Sandboxed false
  202. GPU0 VENDOR= 0x8086 [Google Inc.], DEVICE=0x9b41 [ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6 core)] *ACTIVE*
  203. Optimus false
  204. AMD switchable false
  205. Driver vendor ANGLE
  206. Driver version 2.1.14675
  207. GPU CUDA compute capability major version 0
  208. Pixel shader version 1.00
  209. Vertex shader version 1.00
  210. Max. MSAA samples 16
  211. Machine model name
  212. Machine model version
  213. GL_VENDOR Google Inc.
  214. GL_RENDERER ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6 core)
  215. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.14675 git hash: f25a0b5b404b)
  216. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_io_blocks GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  217. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  218. Disabled WebGL Extensions
  219. Window system binding vendor
  220. Window system binding version 1.5 (ANGLE 2.1.14675 git hash: f25a0b5b404b)
  221. Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync
  222. Window manager KWin
  223. XDG_CURRENT_DESKTOP KDE
  224. Compositing manager Yes
  225. System visual ID 0
  226. RGBA visual ID 0
  227. Direct rendering version unknown
  228. Reset notification strategy 0x8252
  229. GPU process crash count 0
  230. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  231. Compositor Information
  232. Tile Update Mode One-copy
  233. Partial Raster Enabled
  234. GpuMemoryBuffers Status
  235. R_8 Software only
  236. R_16 Software only
  237. RG_88 Software only
  238. BGR_565 Software only
  239. RGBA_4444 Software only
  240. RGBX_8888 Software only
  241. RGBA_8888 Software only
  242. BGRX_8888 Software only
  243. BGRA_1010102 Software only
  244. RGBA_1010102 Software only
  245. BGRA_8888 Software only
  246. RGBA_F16 Software only
  247. YVU_420 Software only
  248. YUV_420_BIPLANAR Software only
  249. P010 Software only
  250. Display(s) Information
  251. Info Display[3850489720471618] bounds=[0,0 1920x1080], workarea=[0,0 1920x1044], scale=1, rotation=0, panel_rotation=0 external.
  252. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  253. Buffer format (all) BGRA_8888
  254. SDR white level in nits 100
  255. Bits per color component 8
  256. Bits per pixel 24
  257. Refresh Rate in Hz 60
  258. Video Acceleration Information
  259. Vulkan Information
  260. Device Performance Information
  261. Log Messages
  262. [8408:8408:0306/184356.315495:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
  263. [8408:8408:0306/184554.084849:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  264. [8408:8408:0306/184554.085452:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
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