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Augments

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Mar 10th, 2019
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  1. List of augment effects on legendary+5 familiars
  2.  
  3. **Radial Flow Regulator Pump**
  4. `{{count: 3}, {source: events, crafting}, {position: bottom three}}`
  5. ```
  6. Damage 9.6%-12%
  7. Health 9.6%-12%
  8. Speed 9.6%-12%
  9. Block 19.2%-24%
  10. Evade 9.6%-12%
  11. Deflect 4.8%-6%
  12. Damage enrage 9.6%-12%
  13. Lifesteal 9.6%-12%
  14. Dual strike 9.6%-12%
  15. Empower 9.6%-12%
  16. Damage reduction 9.6%-12%
  17. Absorb 4.8%-6%
  18. ```
  19.  
  20. **Xirtanium Skeletal Lining**
  21. `{{count: 1}, {source: events, crafting}, {position: top left}}`
  22. ```
  23. Redirect 19.2%-24%
  24. While at full health, SP regeneration increased by 19.2%-24%
  25. While below 25% health, heals received from skills are 75%-90% more effective
  26. Drain 78%-90% SP from an opponent when you defeat them
  27. Your first attack on an opponent deals 19.2%-24% increased damage
  28. Your opponents first attack on you deals 19.2%-24% reduced damage
  29. Your first attack on an opponent has a 19.2%-24% increased chance to be empowered
  30. Your opponents first attack on you has a 19.2%-24% increased chance to be evaded
  31. ```
  32.  
  33. **Neurion Stimulator**
  34. `{{count: 1}, {source: shop}, {position: top middle}}`
  35. ```
  36. 54%-60% chance to spread heal for 48% per turn
  37. 54%-60% chance to spread heal for 48% when you hit an enemy
  38. 54%-60% chance to spread heal for 48% when you get hit
  39. 54%-60% chance to spread shield for 44% per turn
  40. 54%-60% chance to spread shield for 44% when you hit an enemy
  41. 54%-60% chance to spread shield for 44% when you get hit
  42. 54%-60% chance to spread heal and spread shield for 23% per turn
  43. 54%-60% chance to spread heal and spread shield for 23% when you hit an enemy
  44. 54%-60% chance to spread heal and spread shield for 23% when you get hit
  45. 54%-60% chance to heal team for 24% per turn
  46. 54%-60% chance to heal team for 24% when you hit an enemy
  47. 54%-60% chance to heal team for 24% when you get hit
  48. 54%-60% chance to shield team for 20% per turn
  49. 54%-60% chance to shield team for 20% when you hit an enemy
  50. 54%-60% chance to shield team for 20% when you get hit
  51. 54%-60% chance to heal and shield team for 11% per turn
  52. 54%-60% chance to heal and shield team for 11% when you hit an enemy
  53. 54%-60% chance to heal and shield team for 11% when you get hit
  54. 54%-60% chance to attack enemy team for 36% per turn
  55. 54%-60% chance to attack enemy team for 36% when you hit an enemy
  56. 54%-60% chance to attack enemy team for 36% when you get hit
  57. 54%-60% chance to attack closest enemy for 64% per turn
  58. 54%-60% chance to attack closest enemy for 64% when you hit an enemy
  59. 54%-60% chance to attack closest enemy for 64% when you get hit
  60. 54%-60% chance to attack strongest enemy for 80% per turn
  61. 54%-60% chance to attack strongest enemy for 80% when you hit an enemy
  62. 54%-60% chance to attack strongest enemy for 80% when you get hit
  63. 54%-60% chance to attack weakest enemy for 54% per turn
  64. 54%-60% chance to attack weakest enemy for 54% when you hit an enemy
  65. 54%-60% chance to attack weakest enemy for 54% when you get hit
  66. 54%-60% chance to attack random enemy for 76% per turn
  67. 54%-60% chance to attack random enemy for 76% when you hit an enemy
  68. 54%-60% chance to attack random enemy for 76% when you get hit
  69. ```
  70.  
  71. **Microprocessing Stabilizing Chip**
  72. `{{count: 1}, {source: raids, t/g, wb}, {position: top right}}`
  73. ```
  74. Skills that cost SP deal 12.6%-15% increased damage
  75. Gain damage reduction the higher your health percentage is, up to a maximum of 9.6%-12%
  76. Damage increased by 19.2%-24% to enemies below 30% health
  77. Gain 9.6%-12% Damage Reduction while shielded
  78. Deal 12.6%-15% increased damage when the enemy team only has ^1^ unit alive
  79. Gain 9.6%-12% Damage Reduction while all teammates are alive
  80. Increases the potency of your Healing Skills by 12.6%-15%
  81. 12.6%-15% of your Healing Skills also generate Shields
  82. Gain increased damage the higher your target's health percentage is, up to a maximum of 9.6%-12%
  83. While below 30% health, gain 19.2%-24% Damage Reduction
  84. ```
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