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- List of augment effects on legendary+5 familiars
- **Radial Flow Regulator Pump**
- `{{count: 3}, {source: events, crafting}, {position: bottom three}}`
- ```
- Damage 9.6%-12%
- Health 9.6%-12%
- Speed 9.6%-12%
- Block 19.2%-24%
- Evade 9.6%-12%
- Deflect 4.8%-6%
- Damage enrage 9.6%-12%
- Lifesteal 9.6%-12%
- Dual strike 9.6%-12%
- Empower 9.6%-12%
- Damage reduction 9.6%-12%
- Absorb 4.8%-6%
- ```
- **Xirtanium Skeletal Lining**
- `{{count: 1}, {source: events, crafting}, {position: top left}}`
- ```
- Redirect 19.2%-24%
- While at full health, SP regeneration increased by 19.2%-24%
- While below 25% health, heals received from skills are 75%-90% more effective
- Drain 78%-90% SP from an opponent when you defeat them
- Your first attack on an opponent deals 19.2%-24% increased damage
- Your opponents first attack on you deals 19.2%-24% reduced damage
- Your first attack on an opponent has a 19.2%-24% increased chance to be empowered
- Your opponents first attack on you has a 19.2%-24% increased chance to be evaded
- ```
- **Neurion Stimulator**
- `{{count: 1}, {source: shop}, {position: top middle}}`
- ```
- 54%-60% chance to spread heal for 48% per turn
- 54%-60% chance to spread heal for 48% when you hit an enemy
- 54%-60% chance to spread heal for 48% when you get hit
- 54%-60% chance to spread shield for 44% per turn
- 54%-60% chance to spread shield for 44% when you hit an enemy
- 54%-60% chance to spread shield for 44% when you get hit
- 54%-60% chance to spread heal and spread shield for 23% per turn
- 54%-60% chance to spread heal and spread shield for 23% when you hit an enemy
- 54%-60% chance to spread heal and spread shield for 23% when you get hit
- 54%-60% chance to heal team for 24% per turn
- 54%-60% chance to heal team for 24% when you hit an enemy
- 54%-60% chance to heal team for 24% when you get hit
- 54%-60% chance to shield team for 20% per turn
- 54%-60% chance to shield team for 20% when you hit an enemy
- 54%-60% chance to shield team for 20% when you get hit
- 54%-60% chance to heal and shield team for 11% per turn
- 54%-60% chance to heal and shield team for 11% when you hit an enemy
- 54%-60% chance to heal and shield team for 11% when you get hit
- 54%-60% chance to attack enemy team for 36% per turn
- 54%-60% chance to attack enemy team for 36% when you hit an enemy
- 54%-60% chance to attack enemy team for 36% when you get hit
- 54%-60% chance to attack closest enemy for 64% per turn
- 54%-60% chance to attack closest enemy for 64% when you hit an enemy
- 54%-60% chance to attack closest enemy for 64% when you get hit
- 54%-60% chance to attack strongest enemy for 80% per turn
- 54%-60% chance to attack strongest enemy for 80% when you hit an enemy
- 54%-60% chance to attack strongest enemy for 80% when you get hit
- 54%-60% chance to attack weakest enemy for 54% per turn
- 54%-60% chance to attack weakest enemy for 54% when you hit an enemy
- 54%-60% chance to attack weakest enemy for 54% when you get hit
- 54%-60% chance to attack random enemy for 76% per turn
- 54%-60% chance to attack random enemy for 76% when you hit an enemy
- 54%-60% chance to attack random enemy for 76% when you get hit
- ```
- **Microprocessing Stabilizing Chip**
- `{{count: 1}, {source: raids, t/g, wb}, {position: top right}}`
- ```
- Skills that cost SP deal 12.6%-15% increased damage
- Gain damage reduction the higher your health percentage is, up to a maximum of 9.6%-12%
- Damage increased by 19.2%-24% to enemies below 30% health
- Gain 9.6%-12% Damage Reduction while shielded
- Deal 12.6%-15% increased damage when the enemy team only has ^1^ unit alive
- Gain 9.6%-12% Damage Reduction while all teammates are alive
- Increases the potency of your Healing Skills by 12.6%-15%
- 12.6%-15% of your Healing Skills also generate Shields
- Gain increased damage the higher your target's health percentage is, up to a maximum of 9.6%-12%
- While below 30% health, gain 19.2%-24% Damage Reduction
- ```
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