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  1. When I first saw the reviews for this game, I was really repulsed. People only have 10-100 hours logged in this game. It didn't make sense to me; the normal amount of time investment in roguelikes is entire years. I assumed they were casuals who collect Steam games and don't actually play any.
  2. Now after 70 hours of playing myself, I understand why.
  3. The game is too damn easy. With the character I'm currently playing, I killed a bear in my first ten minutes of starting the scenario, and now, only a month in in-game time, I'm powerful enough to slaughter the residents of two villages a day.
  4. And I ♥♥♥♥ing shouldn't be! I by no means have any plate armour or super weapons. I am a peasant just like them, yet they walk into me like I'm a meat grinder somehow and I leave each village with "shallow cut in right forearm" at best.
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  6. So, I guess with that being said, this is one of those ♥♥♥♥♥♥ games for children that "can be hard if you deliberately cripple your character, ignore numerous game mechanics entirely, and always restrict yourself to♥♥♥♥♥♥gear" AKA Pokemon. And I ask people who do that sort of♥♥♥♥♥♥ Why? Why play games like Pokemon or UnReal World only to avoid a majority of the content--lest you make it too easy for yourself--instead of just playing a game that's inherently difficult? There's other RPG's out there where you'll actually be challenged just by playing the game normally and utilizing all materials and tactics. Play those and stop pretending this game is hard just because you purposefully break your character's legs to the point where you can't even cut a tree down. That's YOUR actions inciting challenge, not the game's.
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  8. The first fifteen-thirty hours make the game appear impossible. But honestly in retrospect, I really only struggled with it due to my not knowing how to distribute my time spent on various tasks. You'll lose characters to this confusion. Do not misinterpret this as challenge, it is only the overwhelming amount of skills and ways to gather food that are leading you to death. You'll grasp it all soon and realize it's mathematical boredom. Nothing will intimidate you. You'll have so much food you'll have to throw it away to make room for more food. I had one character with 400 pounds of food in a cellar and I didn't even bother removing it when it all spoiled.
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  10. If in future updates they change it so that I'm no longer a walking meat grinder who sucks the life out of anything that moves as soon as it enters range, I would very much enjoy playing. One suggestion I have is to make there be 500% less settlements spawning. If there were only one or two within reasonable walking distance of the player, maybe I'd value them enough to not slaughter their sages and steal their livestock. This would probably be easier to implement than tampering with damage multipliers and everything else it takes to nerf or boost characters.
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  12. I still recmmend the game despite writing nothing but complaints because it took me 70 hours to realize how depthless it all really is. The game maintained this facade that kept me fearful and thinking I was some chess master when I'd succeed in kills. It wasn't till I decimiated my 50th village that I realized "wait a minute. absolutely nothing is a threat to me, even when i'm practically naked and using only a handaxe".
  13. Also, I respect the developer despite my major disagreements with some of his methods. You are living the dream, and I think you're a swell guy.
  14. So, yeah. 10 bucks for 70 hours of fun? I don't regret this purchase in the slightest, though clearly I had expected this to be years of fun like other, better roguelikes (...that are all free. Ouch).
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