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TheDemystifier

Enemy Enhancer

Aug 12th, 2017
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  1. <Purpose>
  2. - Very cool mod, and it's also more like a fix, here's why : The way Skyrim has it, the in game difficulty only affects YOU and You ONLY, Not your followers, meaning that on Legendary difficulty for example, enemies deal x3 damage to you and you deal x0.25 damage to them, BUT enemies deal x1 damage to your follower and your follower deals x1 damage to the enemies, as a result, if you give your follower the best armor/weapons/spells, you can just sit back and watch your follower finish him, which is unreasonable and not consistent.
  3. - The way I'll do it is that I'll set in-game difficulty back to Adept (deal x1 and get x1) so that I and My follower deal same damage to the enemies, and I'll use this mod to change enemies' own attributes to make them stronger to all, consequently, instead of enemies having like 10 damage getting multiplied by x3 when it hits me, this mod can make enemies have 30 damage from the start.
  4. - Essential mod, and it's one of a kind up until now, (Deadly Monsters mod is an old buggy alternative by same modder)
  5. </Purpose>
  6.  
  7. <Notes>
  8. - Changing in game difficulty only changes Damage dealt/taken, for this reason i will only change the Health attribute, nothing else, all other attributes generally level up when enemies level up with you. So don't change any other attributes.
  9.  
  10. - To add difficulty, you can change HP and/or Damage taken, BUT they will not have the same effect, Adding HP will make the battle longer while adding Damage taken will make battles shorter and deadlier as the enemy could take you in one hit. I personally prefer longer tactical fights over shorter deadlier ones, but both can have the same hits-needed to kill ratio, for example:
  11. * If an enemy has 100HP and deals x2 damage 10 while I have 100HP and deal x1 damage 10, i will need 10 hits to kill him an he needs 5 hits to kill me which means i need TWICE (x2) hits.
  12. * If an enemy has 200HP and deals x1 damage 10 while I have 100HP and deal x1 damage 10, i will need 20 hits to kill him an he needs 10 hits to kill me which means i need TWICE (x2) hits.
  13. You can notice that in both cases i will need TWICE amounts of hits, but in the second example, the fight will be much longer than the first one.
  14. for this matter and to imitate the 'Master Difficulty' (x2 - x0.5) i had planned to play at, I will need to set this mod to give enemies +100% HP.
  15. ***Verdict*** : Apply the following MCM settings https://imgur.com/a/B4Wwz for all enemy types except dragons because 'Deadly dragons' mod takes care of dragons so make sure dragon values are all set to 0.
  16.  
  17. - Do NOT check any box from the 'Modified Defenses' (ones on the right), Why ? because "Modified Defenses" goes for other NPCs as well.; Which is a bummer, because NPCs don't react to the effects, for example your follower doesn't know that steel sword won't work against ghosts and will keep striking purposelessly nonetheless, so while using this feature, the mod must modify all NPCs' AI not use weapons that are ineffective against a certain enemy type, and flee if you he doesn't have a 'Silver sword' as an example for ghosts!
  18.  
  19. - In The Misc. Tab, Change the Polling Interval to 5 seconds, and uncheck the freeze mod. DO NOT touch 'Level scaling', that's too unfair, because mere low level enemies will become stronger as you go, I don't want that, I want to encounter higher level enemies, and I have mods that deal with that!
  20. </Notes>
  21.  
  22. <Download-Installation>
  23. - Download 'Enemy Enhancer' main file
  24. - Download these scripts changes I've done 'https://drive.google.com/open?id=0B0Q98KVWuLv3cUhyVFRZbVNjRzA', the reason is that 'Enemy Enhancer' used to change the BaseActorValue instead of the current ActorValue, which greatly hinders compatibily + ignored 0% settings instead of caluclating the change only to make no change.
  25.  
  26. - Don't Download 'PapyrusUtil - Modders Scripting Utility Functions', It's optional, Only for the Save/Load Settings, Which I don't think I will ever use, I can just reconfigure stuff manually! You can download it if you want though! I had it in the last playthrough!
  27.  
  28. - Make the following changes to :
  29.     * skyrimprefs.ini
  30. [GamePlay]
  31. iDifficulty = 2
  32. </Download-Installation>
  33.  
  34. <Compatibility-Issues>
  35. </Compatibility-Issues>
  36.  
  37. <LoadOrder>
  38. </LoadOrder>
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