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- -- Set everything to false to stop the farm
- getgenv().BellFarm = true
- getgenv().Bells = true
- getgenv().Trivia_scrambler = true
- local TriviaAnswer = "SubmitTriviaAnswer"
- local Answer = {
- ["answer"] = "None"
- }
- local Scrambler = "ScramblerAnswer"
- local Answer1 = "Ani"
- -- Touching all the Presents
- task.spawn(function()
- while getgenv().BellFarm == true do
- task.wait(0.5)
- for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "Present" then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- end
- end
- end
- end)
- -- gives wrong answer to Trivia and Scrambler (you still get bells for wrong answers)
- task.spawn(function()
- while getgenv().Trivia_scrambler == true do
- task.wait(0.5)
- for i, v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do
- if v.Name == "Trivia" then
- game:GetService("Players").LocalPlayer.RemoteFunction:InvokeServer(TriviaAnswer, Answer)
- wait(1)
- v:Destroy()
- elseif v.Name == "Scramble" then
- game:GetService("Players").LocalPlayer.RemoteEvent:FireServer(Scrambler, Answer1)
- wait(1)
- v:Destroy()
- end
- end
- end
- end)
- -- Touch all the bells, can also be used to steal people's bells on the ground
- task.spawn(function()
- while getgenv().Bells == true do
- task.wait(0.5)
- for i,v in pairs(workspace.DroppedWisps:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
- end
- end
- end
- end)
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