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  1. LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/Steamworks/Steamv139/Win64/steamclient64.dll' (GetLastError=126)
  2. LogWindows: File '../../../Engine/Binaries/ThirdParty/Steamworks/Steamv139/Win64/steamclient64.dll' does not exist
  3. LogUWorks: Error: GameServer not initialized.
  4. LogInit: Using libcurl 7.55.1-DEV
  5. LogInit: - built for x86_64-pc-win32
  6. LogInit: - supports SSL with OpenSSL/1.0.2h
  7. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  8. LogInit: - other features:
  9. LogInit: CURL_VERSION_SSL
  10. LogInit: CURL_VERSION_LIBZ
  11. LogInit: CURL_VERSION_IPV6
  12. LogInit: CURL_VERSION_ASYNCHDNS
  13. LogInit: CURL_VERSION_LARGEFILE
  14. LogInit: CURL_VERSION_IDN
  15. LogInit: CurlRequestOptions (configurable via config and command line):
  16. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  17. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  18. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  19. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  20. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  21. LogInit: - LocalHostAddr = Default
  22. LogInit: - BufferSize = 65536
  23. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  24. LogInit: Build: ++UE4+Release-4.20-CL-0
  25. LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
  26. LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
  27. LogInit: Net CL: 0
  28. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 1080 Ti
  29. LogInit: Compiled (64-bit): Oct 22 2018 00:02:39
  30. LogInit: Compiled with Visual C++: 19.15.26730.00
  31. LogInit: Build Configuration: Development
  32. LogInit: Branch Name: ++UE4+Release-4.20
  33. LogInit: Command Line: -log
  34. LogInit: Base Directory: D:/SX/Project/Package/2/WindowsNoEditor/SurvivorX/Binaries/Win64/
  35. LogInit: Installed Engine Build: 0
  36. LogDevObjectVersion: Number of dev versions registered: 20
  37. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  38. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  39. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  40. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
  41. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  42. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  43. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  44. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  45. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  46. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  47. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
  48. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  49. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  50. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  51. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  52. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  53. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  54. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  55. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
  56. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
  57. LogStreaming: Display: Took 0.001s to delete old logs.
  58. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  59. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
  60. LogInit: Object subsystem initialized
  61. [2018.10.22-08.39.11:825][ 0]LogInit: Selected Device Profile: [WindowsServer]
  62. [2018.10.22-08.39.11:825][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  63. [2018.10.22-08.39.11:829][ 0]LogHAL: Display: Platform has ~ 32 GB [34306195456 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  64. [2018.10.22-08.39.11:829][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  65. [2018.10.22-08.39.11:830][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
  66. [2018.10.22-08.39.11:830][ 0]LogInit: Going up to parent DeviceProfile []
  67. [2018.10.22-08.39.11:831][ 0]LogInit: Computer: DESKTOP-KUT98HR
  68. [2018.10.22-08.39.11:831][ 0]LogInit: User: CptLuckyy2
  69. [2018.10.22-08.39.11:831][ 0]LogInit: CPU Page size=4096, Cores=4
  70. [2018.10.22-08.39.11:832][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  71. [2018.10.22-08.39.11:833][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
  72. [2018.10.22-08.39.11:833][ 0]LogMemory: Platform Memory Stats for WindowsServer
  73. [2018.10.22-08.39.11:834][ 0]LogMemory: Process Physical Memory: 57.69 MB used, 57.69 MB peak
  74. [2018.10.22-08.39.11:834][ 0]LogMemory: Process Virtual Memory: 67.12 MB used, 67.12 MB peak
  75. [2018.10.22-08.39.11:835][ 0]LogMemory: Physical Memory: 7046.32 MB used, 25670.62 MB free, 32716.94 MB total
  76. [2018.10.22-08.39.11:836][ 0]LogMemory: Virtual Memory: 4428.77 MB used, 25670.62 MB free, 134217728.00 MB total
  77. [2018.10.22-08.39.11:851][ 0]LogInit: Using OS detected language (en-GB).
  78. [2018.10.22-08.39.11:852][ 0]LogInit: Using OS detected locale (en-GB).
  79. [2018.10.22-08.39.11:852][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  80. [2018.10.22-08.39.11:870][ 0]LogStreaming: Display: Took 0.019s to InitEngineTextLocalization.
  81. [2018.10.22-08.39.11:873][ 0]LogInit: Using OS detected language (en-GB).
  82. [2018.10.22-08.39.11:873][ 0]LogInit: Using OS detected locale (en-GB).
  83. [2018.10.22-08.39.11:874][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the language.
  84. [2018.10.22-08.39.11:874][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the locale.
  85. [2018.10.22-08.39.11:889][ 0]LogStreaming: Display: Took 0.016s to InitGameTextLocalization.
  86. [2018.10.22-08.39.11:905][ 0]LogAssetRegistry: FAssetRegistry took 0.0158 seconds to start up
  87. [2018.10.22-08.39.11:997][ 0]LogStreaming: Display: Flushing async loaders.
  88. [2018.10.22-08.39.12:008][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.010708 seconds
  89. [2018.10.22-08.39.12:008][ 0]LogPakFile: New pak file ../../../SurvivorX/Content/Paks/SurvivorX-WindowsNoEditor.pak added to pak precacher.
  90. [2018.10.22-08.39.12:010][ 0]LogInit: Selected Device Profile: [WindowsServer]
  91. [2018.10.22-08.39.12:017][ 0]LogNetVersion: SurvivorX 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 488464709)
  92. [2018.10.22-08.39.12:142][ 0]LogUObjectArray: 43786 objects as part of root set at end of initial load.
  93. [2018.10.22-08.39.12:142][ 0]LogUObjectAllocator: 6448280 out of 0 bytes used by permanent object pool.
  94. [2018.10.22-08.39.12:144][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  95. [2018.10.22-08.39.12:247][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  96. [2018.10.22-08.39.12:247][ 0]LogOcInput: OculusInput pre-init called
  97. [2018.10.22-08.39.12:259][ 0]LogEngine: Initializing Engine...
  98. [2018.10.22-08.39.12:259][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  99. [2018.10.22-08.39.12:260][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  100. [2018.10.22-08.39.12:261][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  101. [2018.10.22-08.39.12:261][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  102. [2018.10.22-08.39.12:297][ 0]LogInit: Initializing FReadOnlyCVARCache
  103. [2018.10.22-08.39.12:298][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  104. [2018.10.22-08.39.12:298][ 0]LogInit: Texture streaming: Disabled
  105. [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] --------------------------------------------------
  106. [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] UWorks Process ID : 093912
  107. [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] --------------------------------------------------
  108. [2018.10.22-08.39.12:303][ 0]LogInit: Display: Game Engine Initialized.
  109. [2018.10.22-08.39.12:303][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  110. [2018.10.22-08.39.12:303][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  111. [2018.10.22-08.39.12:304][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  112. [2018.10.22-08.39.12:304][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  113. [2018.10.22-08.39.12:305][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  114. [2018.10.22-08.39.12:316][ 0]LogInit: Display: Starting Game.
  115. [2018.10.22-08.39.12:316][ 0]LogNet: Browse: /Engine/Maps/Entry?Name=Player
  116. [2018.10.22-08.39.12:317][ 0]LogLoad: LoadMap: /Engine/Maps/Entry?Name=Player
  117. [2018.10.22-08.39.12:335][ 0]LogAIModule: Creating AISystem for world Entry
  118. [2018.10.22-08.39.13:114][ 0]LogLoad: Game class is 'BP_SurvivalGameMode_C'
  119. [2018.10.22-08.39.13:114][ 0]LogTemp: Display: ParseSettings for GameNetDriver
  120. [2018.10.22-08.39.13:117][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0
  121. [2018.10.22-08.39.13:117][ 0]LogTemp: Display: ParseSettings for GameNetDriver
  122. [2018.10.22-08.39.13:118][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
  123. [2018.10.22-08.39.13:118][ 0]LogInit: WinSock: Socket queue 131072 / 131072
  124. [2018.10.22-08.39.13:120][ 0]LogInit: WinSock: I am DESKTOP-KUT98HR (169.254.80.80:0)
  125. [2018.10.22-08.39.13:120][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  126. [2018.10.22-08.39.13:121][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
  127. [2018.10.22-08.39.13:122][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
  128. [2018.10.22-08.39.13:130][ 0]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 30) at 2018.10.22-09.39.13
  129. [2018.10.22-08.39.13:131][ 0]LogWorld: Bringing up level for play took: 0.009240
  130. [2018.10.22-08.39.13:131][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  131. [2018.10.22-08.39.13:132][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  132. [2018.10.22-08.39.13:133][ 0]LogLoad: Took 0.816831 seconds to LoadMap(/Engine/Maps/Entry)
  133. [2018.10.22-08.39.13:134][ 0]LogLoad: (Engine Initialization) Total time: 1.74 seconds
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