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- LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/Steamworks/Steamv139/Win64/steamclient64.dll' (GetLastError=126)
- LogWindows: File '../../../Engine/Binaries/ThirdParty/Steamworks/Steamv139/Win64/steamclient64.dll' does not exist
- LogUWorks: Error: GameServer not initialized.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.20-CL-0
- LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
- LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
- LogInit: Net CL: 0
- LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 1080 Ti
- LogInit: Compiled (64-bit): Oct 22 2018 00:02:39
- LogInit: Compiled with Visual C++: 19.15.26730.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.20
- LogInit: Command Line: -log
- LogInit: Base Directory: D:/SX/Project/Package/2/WindowsNoEditor/SurvivorX/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 20
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
- LogStreaming: Display: Took 0.001s to delete old logs.
- LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
- LogInit: Object subsystem initialized
- [2018.10.22-08.39.11:825][ 0]LogInit: Selected Device Profile: [WindowsServer]
- [2018.10.22-08.39.11:825][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
- [2018.10.22-08.39.11:829][ 0]LogHAL: Display: Platform has ~ 32 GB [34306195456 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2018.10.22-08.39.11:829][ 0]LogInit: Going up to parent DeviceProfile [Windows]
- [2018.10.22-08.39.11:830][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
- [2018.10.22-08.39.11:830][ 0]LogInit: Going up to parent DeviceProfile []
- [2018.10.22-08.39.11:831][ 0]LogInit: Computer: DESKTOP-KUT98HR
- [2018.10.22-08.39.11:831][ 0]LogInit: User: CptLuckyy2
- [2018.10.22-08.39.11:831][ 0]LogInit: CPU Page size=4096, Cores=4
- [2018.10.22-08.39.11:832][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2018.10.22-08.39.11:833][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
- [2018.10.22-08.39.11:833][ 0]LogMemory: Platform Memory Stats for WindowsServer
- [2018.10.22-08.39.11:834][ 0]LogMemory: Process Physical Memory: 57.69 MB used, 57.69 MB peak
- [2018.10.22-08.39.11:834][ 0]LogMemory: Process Virtual Memory: 67.12 MB used, 67.12 MB peak
- [2018.10.22-08.39.11:835][ 0]LogMemory: Physical Memory: 7046.32 MB used, 25670.62 MB free, 32716.94 MB total
- [2018.10.22-08.39.11:836][ 0]LogMemory: Virtual Memory: 4428.77 MB used, 25670.62 MB free, 134217728.00 MB total
- [2018.10.22-08.39.11:851][ 0]LogInit: Using OS detected language (en-GB).
- [2018.10.22-08.39.11:852][ 0]LogInit: Using OS detected locale (en-GB).
- [2018.10.22-08.39.11:852][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
- [2018.10.22-08.39.11:870][ 0]LogStreaming: Display: Took 0.019s to InitEngineTextLocalization.
- [2018.10.22-08.39.11:873][ 0]LogInit: Using OS detected language (en-GB).
- [2018.10.22-08.39.11:873][ 0]LogInit: Using OS detected locale (en-GB).
- [2018.10.22-08.39.11:874][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the language.
- [2018.10.22-08.39.11:874][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the locale.
- [2018.10.22-08.39.11:889][ 0]LogStreaming: Display: Took 0.016s to InitGameTextLocalization.
- [2018.10.22-08.39.11:905][ 0]LogAssetRegistry: FAssetRegistry took 0.0158 seconds to start up
- [2018.10.22-08.39.11:997][ 0]LogStreaming: Display: Flushing async loaders.
- [2018.10.22-08.39.12:008][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.010708 seconds
- [2018.10.22-08.39.12:008][ 0]LogPakFile: New pak file ../../../SurvivorX/Content/Paks/SurvivorX-WindowsNoEditor.pak added to pak precacher.
- [2018.10.22-08.39.12:010][ 0]LogInit: Selected Device Profile: [WindowsServer]
- [2018.10.22-08.39.12:017][ 0]LogNetVersion: SurvivorX 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 488464709)
- [2018.10.22-08.39.12:142][ 0]LogUObjectArray: 43786 objects as part of root set at end of initial load.
- [2018.10.22-08.39.12:142][ 0]LogUObjectAllocator: 6448280 out of 0 bytes used by permanent object pool.
- [2018.10.22-08.39.12:144][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2018.10.22-08.39.12:247][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2018.10.22-08.39.12:247][ 0]LogOcInput: OculusInput pre-init called
- [2018.10.22-08.39.12:259][ 0]LogEngine: Initializing Engine...
- [2018.10.22-08.39.12:259][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2018.10.22-08.39.12:260][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2018.10.22-08.39.12:261][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2018.10.22-08.39.12:261][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2018.10.22-08.39.12:297][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2018.10.22-08.39.12:298][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2018.10.22-08.39.12:298][ 0]LogInit: Texture streaming: Disabled
- [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] --------------------------------------------------
- [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] UWorks Process ID : 093912
- [2018.10.22-08.39.12:302][ 0]LogBlueprintUserMessages: [UW-GameInstance_C_0] --------------------------------------------------
- [2018.10.22-08.39.12:303][ 0]LogInit: Display: Game Engine Initialized.
- [2018.10.22-08.39.12:303][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- [2018.10.22-08.39.12:303][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2018.10.22-08.39.12:304][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2018.10.22-08.39.12:304][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2018.10.22-08.39.12:305][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2018.10.22-08.39.12:316][ 0]LogInit: Display: Starting Game.
- [2018.10.22-08.39.12:316][ 0]LogNet: Browse: /Engine/Maps/Entry?Name=Player
- [2018.10.22-08.39.12:317][ 0]LogLoad: LoadMap: /Engine/Maps/Entry?Name=Player
- [2018.10.22-08.39.12:335][ 0]LogAIModule: Creating AISystem for world Entry
- [2018.10.22-08.39.13:114][ 0]LogLoad: Game class is 'BP_SurvivalGameMode_C'
- [2018.10.22-08.39.13:114][ 0]LogTemp: Display: ParseSettings for GameNetDriver
- [2018.10.22-08.39.13:117][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0
- [2018.10.22-08.39.13:117][ 0]LogTemp: Display: ParseSettings for GameNetDriver
- [2018.10.22-08.39.13:118][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- [2018.10.22-08.39.13:118][ 0]LogInit: WinSock: Socket queue 131072 / 131072
- [2018.10.22-08.39.13:120][ 0]LogInit: WinSock: I am DESKTOP-KUT98HR (169.254.80.80:0)
- [2018.10.22-08.39.13:120][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- [2018.10.22-08.39.13:121][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
- [2018.10.22-08.39.13:122][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
- [2018.10.22-08.39.13:130][ 0]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 30) at 2018.10.22-09.39.13
- [2018.10.22-08.39.13:131][ 0]LogWorld: Bringing up level for play took: 0.009240
- [2018.10.22-08.39.13:131][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
- [2018.10.22-08.39.13:132][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
- [2018.10.22-08.39.13:133][ 0]LogLoad: Took 0.816831 seconds to LoadMap(/Engine/Maps/Entry)
- [2018.10.22-08.39.13:134][ 0]LogLoad: (Engine Initialization) Total time: 1.74 seconds
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