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- Chaos Code - New Sign of Catastrophe ver. 2.00 Location Test Changelist & Notes
- System Changes
- Guard Break - Can now be chained into a Special Move or Ultimate Chaos
- Throw - The throw tech command is now A+C
- Stun - When the number of hits exceeds 25, a 10% bonus is added to the opponent's overall stun value
- Character Changes
- Hikaru
- Revolving Drop Kick [Totsugeki Ashi] (6C) - Blockstun adjusted
- Blast Triple Kick [Neppu Sanren Kyaku] (214K) - Added EX Version
- Quake Crushing Fist [Resshin Houke] (623P) - Changed the opponent's reaction to the ground hit, hitbox adjusted
- Shadow Tornado Fang [Zanei Senpuga] (214P>P or K) - Movement speed increased, A, B, and D versions can be used in the
- same chain
- Splitting Break Touch of Curse [Reppa Tenjin Yutotsu] (6321463214P) - Duration of defense reduction increased
- Swoop Charging Kick [Kyuukouka Totsugeki Ashi] (j.236236K) - Changed the opponent's reaction when hit in the air, hitbox
- adjusted
- Kagari
- 2D - Damage decreased
- Kasumi Nagi (214Px3) - Third stage of A version's action has been changed
- Shuriken - Senkou (236P) - Startup of A version increased
- Mugen (236K) - Changed the opponent's reaction to the air hit of the EX version
- Mugen - Utsuroi (214K) - Changed the action of the EX version
- Kawarimi - Oboro (22P) - Added air version
- Ougi - Harinezumi (236236P) - Poison is added on any hit. Poison will continue to last even after final hit.
- Catherine
- System Adjustment: Extra Move Exchange - Meow Meow Miracle Dynamite (2363214K) is Normal, and Bell of Happiness - Goal In!
- (236236P) is Extra
- 5A - Recovery increased
- 5C - Startup decreased
- Guard Break (6CD) - Range increased
- I'll support you! (623K) - EX version's recovery decreased
- I'll serve you! (214K) - Changed the opponent's reaction to the EX version's final hit, hits low
- Pure Love Coming Out (41236K) - B version has no forward movement
- Love is Phantom (214214K) - Increased damage of bunshin
- Bravo
- System Adjustment: Step - Travel distance increased
- 5B - Startup decreased, now moves forward
- Welcome Spin (22P) - Moves forward further, C version recovery increased, changed the action of the EX version
- Invite Dining Table (214P) - Damage decreased
- To the Sky! Sublimating Frying Pan (6321463214P) - Damage decreased, stun increased
- Cerberus
- System Adjustment: Bullet Gauge - Added an extra bullet, for a total of 3
- f.B - Hitbox adjusted
- Axe Drop - (cl.D>D) Startup decreased
- Heavenly Shot (236P) - C version damage decreased. Anti-air bullets added in EX version
- Dual Slicer (236K) - Changed the action of the D version
- Slash Beat (214P) - Changed the action of the C version on hit
- Air Smash (623P) - A and C versions consume a round of the bullet gauge on hit. A different action occurs if performed with
- no bullets
- Dancing Storm (214214K) - Proration of air normals after a Chaos Canceled Dancing Storm has been changed
- Hermes
- 2D - Jump/Special Move/Ultimate Chaos cancelable on hit
- j.C - Can now crossup opponents
- Floating Desire (214K: 214B set, 214D launch) - Increased the damage of the D version
- Awakening of Gaia (22K) - D version recovery decreased, EX version number of hits increased, Changed opponent's reaction
- on hit
- Shaking Lightning Storm (236236K) - Changed opponent's reaction on hit
- Bursting Desire (236K) Changed the action of the B version
- Celia
- System Adjustment: Extra Move Exchange - Dangerous Company (214214K) is Normal, and Vanishing Gift (236236P) is Extra
- f.C - Recovery decreased
- 2D - Travel distance decreased
- Mischievous Missile (236K) - Opponent's air reaction has changed for the B version (ground and air) and D version (ground)
- Prankish Missile (214K) - EX version's damage increased. Opponent's air reaction has been changed for the last missile on hit
- Bashing Rain Extreme (236236K) - Can perform any air Special Move/Ultimate Chaos (except another Bashing Rain Extreme)
- during recovery
- Dangerous Company (214214K>BD) - Initial placement of the D version has changed. Two new flight routes (8BD, 2BD)
- were added
- Cait & Sith
- System Adjustment: Extra Move Exchange - Great Overhead Nova (214K) is Normal, and Rising Dragon Attack (623P) is Extra
- f.C - Can be canceled (Cait & Sith). No longer cancelable (Cait)
- j.B - Startup increased (Cait & Sith)
- j.D - Can now crossup opponents (Cait & Sith)
- Miracle Super Tackle (236P) - Changed the action of the EX version
- Great Overhead Nova (214K) Added EX version, D version damage decreased, Recovery on all versions increased
- Suicide Little Sister Attack (236K) B version recovery increased
- My Own-style Special - Dynamic Megaton Special Attack (236236K>Hold 6,2,4,or 8) - Improved effects for 2 and 8 routes
- Vein
- System Adjustment: Walk - Walk speed is slower
- 2C - Recovery decreased
- Gekkou (j.C>j.4C) - Can no longer be used on whiff. Can be canceled into air special moves
- Heavenly Enchantment [Tenmi Teruya] (623P) - Decreased the attack's direction of the EX version's first hit
- Illusive Darkness [Katachi Muyou Nari] (214K) - Opponent's air reaction has changed for the EX version
- Grevious Madness [Nanji Kyouki Tsukiya] (236236P) - Changed the action of the C version
- Guilty Darkness [Toga Metsu Ankoku] (236236K) - Opponent's block reaction has changed
- Rui
- Special Far Strong Kick (6 or 4D) - Changed the action of both versions
- Mega Swing Attack (236Px3) - Changed the action of the EX version, recovery on the C version's final hit decreased
- Fighting Gear Kick (623K) - Travel distance of the EX version decreased
- Dodge and Bullet (BD>A,B,C,D) - Damage for the A followup decreased
- Rainbow Drop Combination (2363214K) - Damage for the D version increased
- Rising Orbit (214K>A,B,C,D) - Delayed input time for all followups increased. Recovery for non-followup version decreased.
- Opponent's reaction to the C version on hit has been changed
- Cthylla
- System Adjustment: Extra Move Exchange - Tulzscha (22P>22K) is Normal, and new special move Game of Shoggoth (623K) is Extra
- 5D - Changed the action
- j.D - Startup decreased
- Tulzscha (22P>22K) - Added EX version. Startup decreased for A and C versions
- Phantom of Yog-Sothoth (236P) - Changed the action of the C version
- Incarnation of Darkness (214214P>A,B,C,D[214214P]) - Recovery after activation increased. Initial placement of the D version
- has changed. Changed the action of the D attack
- Celia II Kai
- System Adjustment: Extra Move Exchange - Cruel Ascension (214214P) is Normal, and Burning Gaze (236236P) is Extra
- 2C - Startup increased
- Hell's Configuration (214P) - Added air version. The A version is now a soft knockdown
- Deadly Spark (623P) - Ground version has no invincibility
- Tragic Disparity (214K) - Invincibility for EX version has been increased
- Core of Death (63246K) - Changed the action of the D version. Startup for D version decreased
- Burning Gaze (236236P) - Added air version. Changed the action of the C version
- Vanishing Pressure (6321463214K) - Opponent's reaction to the non-throw on hit has been changed
- MG Hikaru
- Leaning Phoenix [Houzankou] (41236P) - Opponent's reaction to the C version on hit has been changed
- Bright Star Triple Attack [Teruboshi Sanrengeki] (623P) - Increased damage on A and C versions. Opponent's reaction after the
- last hit has been changed
- Blue Sphere Break -Retsu- [Retsu Soukyuuha] (j.214K) - Opponent's reaction on hit has been changed
- Fast Press Slap [Haya Osae Tenohira] (214P) - Added guard breaking properties when C version is held
- Burst God Fist [Bakunetsu Shinken] (236236P) - Range decreased
- God Speed Punch [Shin Jinken] (214K) - Opponent's air reaction on hit has been changed
- Shin! Meteor Tiger Assault Kick [Shin Ryuusei Koshuu Kyaku] - (2141236K) Added an enhanced version when the button is held
- and released before the final hit
- Kudlak-Sin
- System Adjustment: Maximum Stun Value - Stun value decreased
- j.B - Hitbox adjusted downward
- Betray (6B) - Recovery increased
- Weak (22K) - Changed the action of the normal version. Added EX version
- Bubble (236P or K) - Damage increased. Changed the action of the EX version
- Misanthropy (214P) - Changed the action of the A version
- Confession (623P) - Increased pushback of the player when EX version is used
- Doubt (214214K>6or4AB on block) - Added air version for guard cancel
- Lupinus Move List
- Special Note: All of the names of her moves are similar to Kyo Kusanagi from the King of Fighters series.
- In this case, "Gata" (型) is "Type", "Shiki" (式) is "Style", and the "Mu" (無) in Mushiki is "Free"
- Command Normal
- 162nd Gata = Sparrow (Suzume)
- ↘+C
- Special Moves
- 650th Gata = Nighthawk (Yotaka)
- ↓↙←+P (EX)
- 96th Gata = God Hammer (Tetsui)
- Air ↓↙←+P (EX)
- 69th Gata = Heaven's Sword (Tenken)
- Air →↓↘+P (EX)
- R6th Gata = Regulus (Shishi)
- ←↙↓↘→+K (EX)
- 1128th Gata = Striker (Gekitetsu)
- →↘↓↙←+B
- 1127th Gata = Vanguard (Kiba)
- →↘↓↙←+D
- 67th Gata = Hydra (Orochi)
- ↓↘→+A
- 67th Gata - 1st Shiki = Rising (Hien)
- (During Hydra) P
- 67th Gata - 2nd Shiki = Lightning (Raiden)
- (During Hydra) K
- 67th Gata - 1st to 2nd Shiki = Lightning Punch (Shiden)
- (During Lightning) K
- 67th Gata Mushiki = Zero (Rei)
- ↓↘→+C
- Ultimate Chaos
- 92nd Gata = Claymore (Juuken)
- ↓↙←↓↙←+K
- 89th Gata = Berserk (Sentora)
- →↘↓↙←→↘↓↙←+P
- Additional Input 1
- (During Berserk) →↘↓↙←+P
- Additional Input 2
- (During Berserk) ↓↘→↓↘→+P
- Destruction Chaos
- M270th Gata = Mars (Ikusagami)
- ↓↘→↘↓↙←+AC
- Extra Special Moves
- M31st Gata = Gale (Hayate)
- →↓↘+K
- 1st Gata - 43rd Shiki = Falcon (Hayabusa)
- Air ← + KK or → + KK
- 1st Gata - 1st of the 43rd Shiki = Blue Falcon (Ao Hayabusa)
- (During wall cling) ←+KK
- 1st Gata - 2nd of the 43rd Shiki = White Falcon (Shiro Hayabusa)
- (During wall cling) ↓+KK
- 1st Gata - 3rd of the 43rd Shiki = Red Falcon (Aka Hayabusa)
- (During wall cling) →+KK
- 1st Gata - 4th of the 43rd Shiki = Yellow Falcon (Ki Hayabusa)
- (During wall cling) ↑+KK, (During run) P
- Extra Ultimate Chaos
- 91st Gata = Saint's Arrow (Koushi)
- ↓↘→↓↘→+K
- 81st Gata = Jupiter (Raijin)
- ↓↘→↓↘→+P
- Lupinus Win Quotes
- 敵対勢力の排除に成功、
- 引き続き極秘任務を続行します。
- Elimination of hostile forces successful,
- I will continue to carry out the mission.
- 申し訳ありません。。。
- わたしの右腕はあまり手加減ができないのです。
- My deepest apologies...
- I can not hold back the power of my arm.
- ヒカル少尉のため。。。
- 負けるわけにはいかないんです!
- For Lieutenant Hikaru...
- I can not afford to lose!
- ミッションコンプレート!
- (これで少尉に褒めて頂けるはず!)
- Mission Complete!
- (With this, I'm sure I'll be praised by the Lieutenant!)
- Pre-launch bugs
- Stun Value Bonus Bug - A bug which gives an abnormal amount of stun value if the number of hits exceeds 99.
- Throw Tech Bug - A throw bug which randomly occurs if a throw tech is successful.
- Documented bugs and infinites (Scheduled for further updates)
- For this location test, Lupinus and Ray are unfinished overall. They lack an ending if you complete the game with either character
- in Arcade Mode, they don't possess any special character interactions, and some of their sprites and moves are unpolished, with
- some glaring omissions in Ray's movement, and subtle omissions such as Lupinus leaving a blue sprite trail after her guard
- break hits.
- A bug which is similar in nature to the Cerberus CC 1.00 bug (https://www.youtube.com/watch?v=66H1DTTlv90), but not as severe.
- [Source: https://twitter.com/higeth/status/495040084165410816]
- Sometimes, Celia II Kai's EX Air Scythe leaves the opponent hanging in the air if all hits aren't applied.
- [Source: https://twitter.com/ajcc_2200/status/495626428084256768]
- Hikaru (214P>D>BxN)
- Hikaru now has new combo potential with 214P. Due to it's increased movement speed it can be linked into a combo, and combined with the B followup putting the opponent in an OTG state, this can be repeated indefinitely with no meter required.
- Lupinus (EXj.623P>j.DxN)
- The "Lupi Loop". This requires meter, so it's not an infinite. It's problem lies in it's complete lack of damage proration,
- which when in Exceed can net you an easy kill after a few reps. Current documented damage is 33K, which is Bravo's max health value
- (the highest in the game) It is unlike any average Exceed combo which requires massive amounts of Chaos Cancels to consistently reset
- the proration value to 40%...it is simply an EX move being looped constantly with no penalty.
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