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- Today's changes:
- ====================
- Author: lawrencej
- Date: 02/11/2020, 05:30:54 PM
- Revision #1670
- fixed kelby's map
- Author: lawrencej
- Date: 02/11/2020, 05:27:11 PM
- Revision #1669
- Fixed Kelby's map
- Author: lawrencej
- Date: 02/11/2020, 05:19:53 PM
- Revision #1668
- Fixed Brent's map so that it no longer crashes the engine when you try to open it.
- Fixed the AI bps as they were trying to get the orbs the old way (make sure you pull before you push guys)
- Author: TimCairl
- Date: 02/11/2020, 02:09:58 PM
- Revision #1667
- Any of the art assets have not been modified, just checked out and checked in
- Added a landscape and added foliage to the map, replaced some assets, made the light a child of the camera for fluid rotation binding
- Author: jbyron
- Date: 02/11/2020, 02:08:50 PM
- Revision #1666
- slight tweaking
- Author: AustinKusserow
- Date: 02/11/2020, 01:15:27 PM
- Revision #1664
- Added particle effects for the blue orb.
- Author: jbyron
- Date: 02/11/2020, 12:47:24 PM
- Revision #1663
- still working on this effect
- Author: jbyron
- Date: 02/11/2020, 11:44:45 AM
- Revision #1662
- for some reason SVN didn't pick up on these files, but they're here now!
- Author: jbyron
- Date: 02/11/2020, 11:43:30 AM
- Revision #1661
- updated some effects
- Author: lawrencej
- Date: 02/10/2020, 09:57:10 PM
- Revision #1660
- Fixed issue where the player would not be able to swap orbs. Temporarily enabled all orbs on start.
- Author: lawrencej
- Date: 02/10/2020, 09:45:44 PM
- Revision #1659
- Modified the project so we can now build and run exes. REVERT TO BEFORE THIS BUILD IF SOMETHING BIG BREAKS!
- Completely reworked the orbs so they are now scenecomponents, includes orb pick up restructuring.
- Updated crystal's bp to support new orb hierarchy.
- Modified Config files so that the packaging only packages relevant files.
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