Advertisement
Rabbidking

02/11/2020 Changelog

Feb 11th, 2020
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.75 KB | None | 0 0
  1. Today's changes:
  2. ====================
  3. Author: lawrencej
  4. Date: 02/11/2020, 05:30:54 PM
  5. Revision #1670
  6. fixed kelby's map
  7.  
  8. Author: lawrencej
  9. Date: 02/11/2020, 05:27:11 PM
  10. Revision #1669
  11. Fixed Kelby's map
  12.  
  13. Author: lawrencej
  14. Date: 02/11/2020, 05:19:53 PM
  15. Revision #1668
  16. Fixed Brent's map so that it no longer crashes the engine when you try to open it.
  17.  
  18. Fixed the AI bps as they were trying to get the orbs the old way (make sure you pull before you push guys)
  19.  
  20. Author: TimCairl
  21. Date: 02/11/2020, 02:09:58 PM
  22. Revision #1667
  23. Any of the art assets have not been modified, just checked out and checked in
  24.  
  25. Added a landscape and added foliage to the map, replaced some assets, made the light a child of the camera for fluid rotation binding
  26.  
  27. Author: jbyron
  28. Date: 02/11/2020, 02:08:50 PM
  29. Revision #1666
  30. slight tweaking
  31.  
  32. Author: AustinKusserow
  33. Date: 02/11/2020, 01:15:27 PM
  34. Revision #1664
  35. Added particle effects for the blue orb.
  36.  
  37. Author: jbyron
  38. Date: 02/11/2020, 12:47:24 PM
  39. Revision #1663
  40. still working on this effect
  41.  
  42. Author: jbyron
  43. Date: 02/11/2020, 11:44:45 AM
  44. Revision #1662
  45. for some reason SVN didn't pick up on these files, but they're here now!
  46.  
  47. Author: jbyron
  48. Date: 02/11/2020, 11:43:30 AM
  49. Revision #1661
  50. updated some effects
  51.  
  52. Author: lawrencej
  53. Date: 02/10/2020, 09:57:10 PM
  54. Revision #1660
  55. Fixed issue where the player would not be able to swap orbs. Temporarily enabled all orbs on start.
  56.  
  57. Author: lawrencej
  58. Date: 02/10/2020, 09:45:44 PM
  59. Revision #1659
  60. Modified the project so we can now build and run exes. REVERT TO BEFORE THIS BUILD IF SOMETHING BIG BREAKS!
  61.  
  62. Completely reworked the orbs so they are now scenecomponents, includes orb pick up restructuring.
  63.  
  64. Updated crystal's bp to support new orb hierarchy.
  65.  
  66. Modified Config files so that the packaging only packages relevant files.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement