Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- options:
- p: &9Varo &8┃ &7
- on join:
- set {prefix.%player%} to "&a"
- if player has permission "group.premium":
- set {prefix.%player%} to "&6"
- if player has permission "group.held":
- set {prefix.%player%} to "&3"
- if player has permission "group.vip":
- set {prefix.%player%} to "&5"
- if player has permission "group.builder":
- set {prefix.%player%} to "&e"
- if player has permission "group.hbuildmanager":
- set {prefix.%player%} to "&4"
- if player has permission "group.content":
- set {prefix.%player%} to "&b"
- if player has permission "group.tsup":
- set {prefix.%player%} to "&9"
- if player has permission "group.sup":
- set {prefix.%player%} to "&9"
- if player has permission "group.mod":
- set {prefix.%player%} to "&c"
- if player has permission "group.srMod":
- set {prefix.%player%} to "&c"
- if player has permission "group.dev":
- set {prefix.%player%} to "&b"
- if player has permission "group.admin":
- set {prefix.%player%} to "&4"
- if {state} is "Lobby":
- set join message to "{@p}%{prefix.%player%}%%player% &7ist der Runde beigetreten&8."
- else:
- set join message to ""
- on quit:
- if {state} is "Lobby":
- set leave message to "{@p}%{prefix.%player%}%%player% &7hat die Runde verlassen&8."
- else:
- set leave message to ""
- command /configurate:
- permission: op.op
- permission: {@p}&cDazu hast du keine Rechte
- trigger:
- kick all players due to "{@p}&cDas Spiel startet nun neu .."
- set {countdown} to true
- set {state} to "lobby"
- set {CountdownStart} to true
- set {start} to false
- set {überlebende} to 0
- delete {Team::*}
- delete {Tag::*}
- delete {TeamPartner::*}
- delete {Anfrage::*}
- on join:
- execute console command "nte player %player% clear"
- set max health of player to 10
- set {kills.permatch.%player%} to 0
- clear player's inventory
- heal player
- remove Invisibility from the player
- set {überlebenderspieler.%player%} to false
- set hunger of player to 30
- set slot 8 of player to 341 named "&cVerlassen"
- teleport player to {bugteleport}
- wait 4 ticks
- if {state} is "lobby":
- set slot 4 of player to 421 named "&cDu bist noch in keinem Team"
- teleport player to {wartelobby}
- set {players.online} to number of all players
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &9&lVaro &8«"
- set score "&d" in sidebar of loop-player to 10
- set score "&7Online" in sidebar of loop-player to 6
- set score "&8● &a%{players.online}% Spieler" in sidebar of loop-player to 5
- set score "&9" in sidebar of loop-player to 4
- set score "&7Teamspeak" in sidebar of loop-player to 3
- set score "&8● &eNetplays&8.&ede" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- execute console command "/_startcountdown"
- wait 1 seconds
- if {countdown} is true:
- send "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
- if {state} is "ingame":
- teleport player to {deathmatch.spec.ingame}
- set max health of player to 10
- execute console command "nte player %player% prefix &7"
- execute console command "nte player %player% priority 99"
- apply potion of Invisibility of tier 2 to player for 1500 seconds
- set {überlebenderspieler.%player%} to false
- set hunger of player to 30
- heal player
- hide player from all players
- loop all players:
- execute loop-player command "fix_**_players"
- on inventory click:
- if {state} is not "Ingame":
- cancel event
- if {überlebenderspieler.%player%} is false:
- cancel event
- on drop:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- on pickup:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- on hunger meter change:
- if {überlebenderspieler.%player%} is false:
- cancel event
- if {state} is not "Ingame":
- cancel event
- on join:
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- on quit:
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- command /sadffdaa [<text>] [<player>]:
- trigger:
- if arg-1 is "invite":
- if arg-2 is set:
- if {TeamInfo.%player%} is set:
- if {TeamInfo.%arg-2%} is not set:
- if {Anfrage::%player%.%arg-2%} is not set:
- send "{@p}Du hast &f%arg-2% &7eine &aTeam-Anfrage &7gesendet&8."
- send "{@p}Du hast von %player% &7eine &aTeam-Anfrage &7bekommen&8." to arg 2
- set {Anfrage::%player%.%arg-2%} to true
- else:
- send "{@p}&cDiesem Spieler wurde bereits eine Anfrage gesendet&8."
- else:
- send "{@p}&cDieser Spieler ist bereit in einem Team&8."
- else:
- send "{@p}&cDu hast noch kein Team erstellt&8."
- else:
- send "{@p}Nutze /vTeam invite <Spieler>"
- command /vteam [<text>] [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- send "{@p}/vTeam create <Name> <Tag>"
- send "{@p}/vTeam accept <Spieler>"
- send "{@p}/vTeam leave"
- if arg-1 is "create":
- if arg-2 is set:
- if arg-2 contains "&":
- send "{@p}&cDiesen Formatierungs-Code darfst du nicht benutzen&8."
- else:
- if arg-3 is set:
- if {Team::%arg-2%} is not set:
- if {Tag::%arg-3%} is not set:
- if arg-3 contains "&":
- send "{@p}&cDiesen Formatierungs-Code darfst du nicht benutzen&8."
- else:
- set slot 0 of player to 267 named "&6Spieler Einladen"
- set {Teamfarbe.%player%} to "&7"
- set {Team.NichtSchlagen.%player%} to arg-3
- set slot 4 of player to 421 named "&8» &fDein Team &8[&7%{Team.NichtSchlagen.%player%}%&8]"
- set {Team::%arg-2%} to true
- set {TeamAnzahlSpieler.%player%} to 1
- set {TeamInfo.%player%} to arg-2
- set {TagInfo.%player%} to arg-3
- send "{@p}Du hast &ferfolgreich &7das Team &a%arg-2% &7mit dem Tag &a%arg-3% &7erstellt&8."
- set {Tag::%arg-3%} to true
- set {Teamfarbe.%arg-2%} to "&7"
- execute console command "nte player %player% suffix &7 &8[&7%arg-3%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
- else:
- send "{@p}&cDiesen Tag-Namen kannst du nicht mehr benutzen8."
- else:
- send "{@p}&cDiesen Team-Namen kannst du nicht mehr benutzen&8."
- else:
- send "{@p}Nutze /vTeam create <Name> <Tag>"
- else:
- send "{@p}Nutze /vTeam create <Name> <Tag>"
- if arg-1 is "accept":
- if arg-2 is set:
- if {TeamInfo.%player%} is not set:
- if {Anfrage::%arg-2%.%player%} is set:
- if {TeamAnzahlSpieler.%arg-2%} is smaller than 2:
- add 1 to {TeamAnzahlSpieler.%arg-2%}
- set {TeamPartner::%player%.%arg-2%} to true
- set {Team.NichtSchlagen.%player%} to {Team.NichtSchlagen.%arg-2%}
- delete {Anfrage::%arg-2%.%player%}
- send "{@p}Du hast die &fAnfrage &7von %arg-2% &7erfolgreich &aangenommen&8."
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
- set {TeamInfo.%player%} to {TeamInfo.%arg-2%}
- set {TagInfo.%player%} to {TagInfo.%arg-2%}
- else:
- send "{@p}&cDas Team ist bereits voll&8."
- else:
- send "{@p}&cDu hast von diesem Spieler keine Anfrage bekommen&8."
- else:
- send "{@p}&cDu bist bereits in einem Team&8."
- if arg-1 is "leave":
- if {TeamInfo.%player%} is set:
- remove 1 from {TeamAnzahlSpieler.%player%} 1
- set slot 4 of player to 421 named "&cDu bist noch in keinem Team"
- send "{@p}&cDu hast das Team verlassen&8."
- execute console command "nte player %player% suffix &7"
- execute console command "nte player %player% prefix &7"
- delete {TeamInfo.%player%}
- delete {TagInfo.%player%}
- delete {Team.NichtSchlagen.%player%}
- set {_player} to player
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%player%.%loop-player%}
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- remove 1 from {TeamAnzahlSpieler.%loop-player%}
- send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
- delete {TeamPartner::%loop-player%.%player%}
- stop
- else:
- send "{@p}&cDu bist noch in keinem Team&8."
- on right click with 421:
- if name of player's held item is not "&cDu bist noch in keinem Team":
- if {state} is "Lobby":
- play "click" to player at volume 100
- open chest with 1 row named "&eTeamfarbe" to player
- wait 0.1 ticks
- format slot 0 of player with 351:8 named "&8● &7Grau" to close then run [make player execute command "/farbe_grau__"]
- format slot 1 of player with 351:10 named "&8● &aGrün" to close then run [make player execute command "/farbe_grün__"]
- format slot 2 of player with 351:11 named "&8● &eGelb" to close then run [make player execute command "/farbe_gelb__"]
- format slot 3 of player with 351:1 named "&8● &4Dunkel-Rot" to close then run [make player execute command "/farbe_drot__"]
- format slot 4 of player with 351:12 named "&8● &bTürkies" to close then run [make player execute command "/farbe_türkies__"]
- format slot 5 of player with 351:6 named "&8● &9Blau" to close then run [make player execute command "/farbe_blau__"]
- format slot 6 of player with 351:2 named "&8● &2Dunkel-Grün" to close then run [make player execute command "/farbe_dgrün__"]
- format slot 7 of player with 351:5 named "&8● &5Lila" to close then run [make player execute command "/farbe_lila__"]
- format slot 8 of player with 353 named "&8● &fWeiß" to close then run [make player execute command "/farbe_weiß__"]
- command /farbe_grau__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &7Grau&8."
- set {Teamfarbe.%player%} to "&7"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &7Grau geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &7Grau geändert&8." to loop-player
- stop
- command /farbe_grün__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &aGrün&8."
- set {Teamfarbe.%player%} to "&a"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
- stop
- command /farbe_gelb__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &eGelb&8."
- set {Teamfarbe.%player%} to "&e"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
- stop
- command /farbe_drot__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &4Dunkel-Rot&8."
- set {Teamfarbe.%player%} to "&4"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
- stop
- command /farbe_türkies__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &bTürkies&8."
- set {Teamfarbe.%player%} to "&b"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
- stop
- command /farbe_blau__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &9Blau&8."
- set {Teamfarbe.%player%} to "&9"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
- stop
- command /farbe_dgrün__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &2Dunkel-Grün&8."
- set {Teamfarbe.%player%} to "&2"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
- stop
- command /farbe_lila__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &5Lila&8."
- set {Teamfarbe.%player%} to "&5"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
- stop
- command /farbe_weiß__:
- trigger:
- send "{@p}Deine &fTeamfarbe &7ist nun &fWeiß&8."
- set {Teamfarbe.%player%} to "&f"
- set slot 4 of player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
- loop all players:
- if {TeamPartner::%player%.%loop-player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
- stop
- if {TeamPartner::%loop-player%.%player%} is true:
- set slot 4 of loop-player to 421 named "&8» &fDein Team &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
- execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
- send "{@p}Dein Team-Partner &f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
- stop
- command /_startcountdown:
- trigger:
- set {start.ab.Spieler} to 4
- set {BowDuell.SpielerAllgeimein} to number of players in world "world"
- if {BowDuell.SpielerAllgeimein} is bigger than 1:
- if {countdown} is true:
- set {countdown} to false
- wait 0.1 seconds
- set {Countdown.BW} to 301
- loop 301 times:
- if {state} is "lobby":
- if {CountdownStart} is true:
- set {BowDuell.SpielerAllgeimein} to number of players in world "world"
- if {BowDuell.SpielerAllgeimein} is bigger than 1:
- remove 1 from {Countdown.BW}
- if {start} is false:
- wait 1 seconds
- if {Countdown.BW} is 300:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f5 &7Minuten&8." in "world"
- if {Countdown.BW} is 240:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f4 &7Minuten&8." in "world"
- if {Countdown.BW} is 180:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f3 &7Minuten&8." in "world"
- if {Countdown.BW} is 120:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f2 &7Minuten&8." in "world"
- if {Countdown.BW} is 60:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f1 &7Minute&8." in "world"
- if {Countdown.BW} is 30:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 30:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 15:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 10:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 5:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 4:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 3:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 2:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "world"
- if {Countdown.BW} is 1:
- loop all players:
- play "click" to loop-player with volume 100.0 and pitch 5
- broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunde&8." in "world"
- if {Countdown.BW} is 0:
- set {BowDuell.SpielerAllgeimein} to number of players in world "world"
- if {BowDuell.SpielerAllgeimein} is bigger than 1:
- set {state} to "Ingame"
- broadcast "{@p}&7Alle Spieler werden in die &fArena &7teleportiert&8." in "world""
- loop all players:
- clear loop-player's inventory
- add 1 to {überlebende}
- set {überlebenderspieler.%loop-player%} to true
- wait 1 seconds
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &9&lVaro &8«"
- set score "&b" in sidebar of loop-player to 7
- set score "&7Spieler" in sidebar of loop-player to 6
- set score "&8● &a%{überlebende}%" in sidebar of loop-player to 5
- set score "&d" in sidebar of loop-player to 4
- set score "&7Kills" in sidebar of loop-player to 3
- set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- wait 2 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- loop all players:
- send loop-player title "&e3" for 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- loop 200 times:
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- play sound "click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&22" for 1 seconds
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- play sound "click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&a1" for 1 seconds
- wait 1 seconds
- if {state} is "ingame":
- set {blockspawn.nowalk} to 0
- play sound "wood_click" to all players with volume 100.0 and pitch 5
- loop all players:
- send loop-player title "&aGO!" for 0.5 seconds
- if {überlebenderspieler.%loop-player%} is true:
- set hunger of loop-player to 30
- else:
- set {countdown} to true
- stop
- else:
- set {countdown} to true
- stop
- every 30 seconds:
- if {state} is "Lobby":
- if {countdown} is true:
- broadcast "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
- on damage:
- if {state} is "lobby":
- if tool of attacker is iron sword:
- execute attacker command "sadffdaa invite %victim%"
- cancel event
- if {überlebenderspieler.%attacker%} is false:
- cancel event
- if {überlebenderspieler.%victim%} is false:
- cancel event
- on death:
- if victim is a player:
- if {state} is "Ingame":
- set death message to ""
- if {Angriff.%attacker%.%victim%} is not set:
- broadcast "{@p}&c%victim% ist gestorben"
- if {Angriff.%attacker%.%victim%} is false:
- broadcast "{@p}&c%victim% ist gestorben"
- if {Angriff.%attacker%.%victim%} is true:
- play "level_up" to attacker at volume 1000
- broadcast "{@p}%{prefix.%attacker%}%%attacker% &7hat %{prefix.%victim%}%%victim% &7getötet"
- if {überlebenderspieler.%victim%} is true:
- add 1 to {kills.permatch.%attacker%}
- set max health of victim to 10
- execute console command "nte player %player% prefix &4✖ &8┃ &7"
- execute console command "nte player %player% priority 99"
- apply potion of Invisibility of tier 1 to victim for 1500 seconds
- set {überlebenderspieler.%victim%} to false
- set hunger of victim to 30
- show mobspawner flames at victim
- heal victim
- remove 1 from {überlebende}
- hide victim from all players
- delete {playerlist::%victim%}
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &9Varo&l &8«"
- set score "&9" in sidebar of loop-player to 10
- set score "&7Spieler" in sidebar of loop-player to 6
- set score "&8● &a%{überlebende}%" in sidebar of loop-player to 5
- set score "&d" in sidebar of loop-player to 4
- set score "&7Kills" in sidebar of loop-player to 3
- set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- loop all players:
- execute loop-player command "fix_**_players"
- if {überlebende} is 1:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &9&lVaro &8«"
- set score "&d" in sidebar of loop-player to 4
- set score "&7Kills" in sidebar of loop-player to 3
- set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 2
- set score "&7&m--------------" in sidebar of loop-player to 1
- loop all players:
- set loop-player's flight mode to false
- reveal the loop-player from all players
- execute console command "nte player %loop-player% clear"
- remove Invisibility from the loop-player
- clear loop-player's inventory
- loop all players:
- if {überlebenderspieler.%loop-player%} is true:
- set {überlebenderspieler.%loop-player%} to false
- loop all players:
- execute console command "stats addwins %loop-player%"
- play "level_up" to all players at volume 1000
- broadcast "&f"
- broadcast "{@p}%{prefix.%loop-player%}%%loop-player% &7hat das Spiel &fgewonnen&8."
- broadcast "&d"
- send all players title "%{prefix.%loop-player%}%%loop-player%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
- set {state} to "End"
- launch flickering ball firework colored white and red at loop-player's location timed 1.5
- launch flickering ball firework colored blue and green at loop-player's location timed 1.8
- launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
- wait 10 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
- wait 1 seconds
- play sound "click" to all players with volume 100.0 and pitch 5
- broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
- wait 1 seconds
- execute console command "configurate"
- command /asdffddfsadfaf:
- trigger:
- set player's flight mode to true
- reveal the player from all players
- command /fix_**_players:
- trigger:
- if {überlebenderspieler.%player%} is false:
- loop all players:
- if {überlebenderspieler.%loop-player%} is false:
- set player's flight mode to true
- reveal loop-player from player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement