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vlatkovski

Mediocre Gas Container

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9.  
  10. local var = {}
  11.  
  12. var[1] = Instance.new('Model', game['Workspace'])
  13.     var[1].Name = "Mediocre Gas Container"
  14.     var[1].Archivable   = true
  15.  
  16. var[2] = Instance.new('Model', game['Workspace']['Mediocre Gas Container'])
  17.     var[2].Name = "Model"
  18.     var[2].Archivable   = true
  19.  
  20. var[3] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  21.     var[3].Name = "Part"
  22.     var[3].Archivable   = true
  23.     var[3].BrickColor   = BrickColor.new('Institutional white')
  24.     var[3].Material = 'Metal'
  25.     var[3].Reflectance  = 0
  26.     var[3].Transparency = 0
  27.     var[3].RotVelocity  = Vector3.new(0, 0, 0)
  28.     var[3].Velocity = Vector3.new(0, 0, 0)
  29.     var[3].Anchored = true
  30.     var[3].CanCollide   = true
  31.     var[3].Locked   = false
  32.     var[3].Elasticity   = 0.5
  33.     var[3].Friction = 0.30000001192093
  34.     var[3].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  35.     var[3].FormFactor   = 'Custom'
  36.     var[3].Shape    = 'Block'
  37.     var[3].BackSurface  = 'Smooth'
  38.     var[3].FrontSurface = 'Smooth'
  39.     var[3].TopSurface   = 'Smooth'
  40.     var[3].BottomSurface    = 'Smooth'
  41.     var[3].LeftSurface  = 'Smooth'
  42.     var[3].RightSurface = 'Smooth'
  43.     var[3].CFrame   = CFrame.new(-16.5999985, 7.84751606, -1.50139797, -1, -8.21505353e-008, -2.99003631e-008, 0, 0.342020273, -0.939692616, 8.74227766e-008, -0.939692616, -0.342020273)
  44.     var[3]:MakeJoints()
  45.  
  46. var[4] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  47.     var[4].Name = "Part"
  48.     var[4].Archivable   = true
  49.     var[4].BrickColor   = BrickColor.new('Institutional white')
  50.     var[4].Material = 'Metal'
  51.     var[4].Reflectance  = 0
  52.     var[4].Transparency = 0
  53.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  54.     var[4].Velocity = Vector3.new(0, 0, 0)
  55.     var[4].Anchored = true
  56.     var[4].CanCollide   = true
  57.     var[4].Locked   = false
  58.     var[4].Elasticity   = 0.5
  59.     var[4].Friction = 0.30000001192093
  60.     var[4].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  61.     var[4].FormFactor   = 'Custom'
  62.     var[4].Shape    = 'Block'
  63.     var[4].BackSurface  = 'Smooth'
  64.     var[4].FrontSurface = 'Smooth'
  65.     var[4].TopSurface   = 'Smooth'
  66.     var[4].BottomSurface    = 'Smooth'
  67.     var[4].LeftSurface  = 'Smooth'
  68.     var[4].RightSurface = 'Smooth'
  69.     var[4].CFrame   = CFrame.new(-16.5999985, 8.035182, -3.23298788, -1, -8.74227766e-008, 7.81620489e-015, 0, -8.94069672e-008, -1, 8.74227766e-008, -1, 8.94069672e-008)
  70.     var[4]:MakeJoints()
  71.  
  72. var[5] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  73.     var[5].Name = "Part"
  74.     var[5].Archivable   = true
  75.     var[5].BrickColor   = BrickColor.new('Institutional white')
  76.     var[5].Material = 'Metal'
  77.     var[5].Reflectance  = 0
  78.     var[5].Transparency = 0
  79.     var[5].RotVelocity  = Vector3.new(0, 0, 0)
  80.     var[5].Velocity = Vector3.new(0, 0, 0)
  81.     var[5].Anchored = true
  82.     var[5].CanCollide   = true
  83.     var[5].Locked   = false
  84.     var[5].Elasticity   = 0.5
  85.     var[5].Friction = 0.30000001192093
  86.     var[5].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  87.     var[5].FormFactor   = 'Custom'
  88.     var[5].Shape    = 'Block'
  89.     var[5].BackSurface  = 'Smooth'
  90.     var[5].FrontSurface = 'Smooth'
  91.     var[5].TopSurface   = 'Smooth'
  92.     var[5].BottomSurface    = 'Smooth'
  93.     var[5].LeftSurface  = 'Smooth'
  94.     var[5].RightSurface = 'Smooth'
  95.     var[5].CFrame   = CFrame.new(-16.5999985, 8.2349968, -2.83298707, -1, -5.01436404e-008, 7.16125541e-008, 0, -0.819152117, -0.573576391, 8.74227766e-008, -0.573576391, 0.819152117)
  96.     var[5]:MakeJoints()
  97.  
  98. var[6] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  99.     var[6].Name = "Part"
  100.     var[6].Archivable   = true
  101.     var[6].BrickColor   = BrickColor.new('Institutional white')
  102.     var[6].Material = 'Metal'
  103.     var[6].Reflectance  = 0
  104.     var[6].Transparency = 0
  105.     var[6].RotVelocity  = Vector3.new(0, 0, 0)
  106.     var[6].Velocity = Vector3.new(0, 0, 0)
  107.     var[6].Anchored = true
  108.     var[6].CanCollide   = true
  109.     var[6].Locked   = false
  110.     var[6].Elasticity   = 0.5
  111.     var[6].Friction = 0.30000001192093
  112.     var[6].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  113.     var[6].FormFactor   = 'Custom'
  114.     var[6].Shape    = 'Block'
  115.     var[6].BackSurface  = 'Smooth'
  116.     var[6].FrontSurface = 'Smooth'
  117.     var[6].TopSurface   = 'Smooth'
  118.     var[6].BottomSurface    = 'Smooth'
  119.     var[6].LeftSurface  = 'Smooth'
  120.     var[6].RightSurface = 'Smooth'
  121.     var[6].CFrame   = CFrame.new(-16.5999985, 8.46471596, -2.4352591, -1, -8.70901076e-008, 7.6194091e-009, 0, -0.0871558785, -0.99619472, 8.74227766e-008, -0.99619472, 0.0871558785)
  122.     var[6]:MakeJoints()
  123.  
  124. var[7] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  125.     var[7].Name = "Part"
  126.     var[7].Archivable   = true
  127.     var[7].BrickColor   = BrickColor.new('Institutional white')
  128.     var[7].Material = 'Metal'
  129.     var[7].Reflectance  = 0
  130.     var[7].Transparency = 0
  131.     var[7].RotVelocity  = Vector3.new(0, 0, 0)
  132.     var[7].Velocity = Vector3.new(0, 0, 0)
  133.     var[7].Anchored = true
  134.     var[7].CanCollide   = true
  135.     var[7].Locked   = false
  136.     var[7].Elasticity   = 0.5
  137.     var[7].Friction = 0.30000001192093
  138.     var[7].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  139.     var[7].FormFactor   = 'Custom'
  140.     var[7].Shape    = 'Block'
  141.     var[7].BackSurface  = 'Smooth'
  142.     var[7].FrontSurface = 'Smooth'
  143.     var[7].TopSurface   = 'Smooth'
  144.     var[7].BottomSurface    = 'Smooth'
  145.     var[7].LeftSurface  = 'Smooth'
  146.     var[7].RightSurface = 'Smooth'
  147.     var[7].CFrame   = CFrame.new(-16.5999985, 8.32095718, -1.97957802, -1, -6.69697471e-008, -5.61942954e-008, 0, 0.642787814, -0.766044617, 8.74227766e-008, -0.766044617, -0.642787814)
  148.     var[7]:MakeJoints()
  149.  
  150. var[8] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  151.     var[8].Name = "Part"
  152.     var[8].Archivable   = true
  153.     var[8].BrickColor   = BrickColor.new('Institutional white')
  154.     var[8].Material = 'Metal'
  155.     var[8].Reflectance  = 0
  156.     var[8].Transparency = 0
  157.     var[8].RotVelocity  = Vector3.new(0, 0, 0)
  158.     var[8].Velocity = Vector3.new(0, 0, 0)
  159.     var[8].Anchored = true
  160.     var[8].CanCollide   = true
  161.     var[8].Locked   = false
  162.     var[8].Elasticity   = 0.5
  163.     var[8].Friction = 0.30000001192093
  164.     var[8].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  165.     var[8].FormFactor   = 'Custom'
  166.     var[8].Shape    = 'Block'
  167.     var[8].BackSurface  = 'Smooth'
  168.     var[8].FrontSurface = 'Smooth'
  169.     var[8].TopSurface   = 'Smooth'
  170.     var[8].BottomSurface    = 'Smooth'
  171.     var[8].LeftSurface  = 'Smooth'
  172.     var[8].RightSurface = 'Smooth'
  173.     var[8].CFrame   = CFrame.new(-16.5999985, 7.89102411, -1.64933205, -1, -3.69465027e-008, -7.92320449e-008, 0, 0.906308949, -0.422618717, 8.74227766e-008, -0.422618717, -0.906308949)
  174.     var[8]:MakeJoints()
  175.  
  176. var[9] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  177.     var[9].Name = "Part"
  178.     var[9].Archivable   = true
  179.     var[9].BrickColor   = BrickColor.new('Medium blue')
  180.     var[9].Material = 'Metal'
  181.     var[9].Reflectance  = 0
  182.     var[9].Transparency = 0
  183.     var[9].RotVelocity  = Vector3.new(0, 0, 0)
  184.     var[9].Velocity = Vector3.new(0, 0, 0)
  185.     var[9].Anchored = true
  186.     var[9].CanCollide   = true
  187.     var[9].Locked   = false
  188.     var[9].Elasticity   = 0.5
  189.     var[9].Friction = 0.30000001192093
  190.     var[9].Size = Vector3.new(3, 2, 3)
  191.     var[9].FormFactor   = 'Symmetric'
  192.     var[9].Shape    = 'Block'
  193.     var[9].BackSurface  = 'Smooth'
  194.     var[9].FrontSurface = 'Smooth'
  195.     var[9].TopSurface   = 'Smooth'
  196.     var[9].BottomSurface    = 'Smooth'
  197.     var[9].LeftSurface  = 'Smooth'
  198.     var[9].RightSurface = 'Smooth'
  199.     var[9].CFrame   = CFrame.new(-16.5999985, 8.09901237, -7.20000219, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
  200.     var[9]:MakeJoints()
  201.  
  202. var[10] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  203.     var[10].Name    = "Mesh"
  204.     var[10].Archivable  = true
  205.     var[10].MeshType    = 'Head'
  206.     var[10].Offset  = Vector3.new(0, 0, 0)
  207.     var[10].Scale   = Vector3.new(1, 1, 1)
  208.     var[10].VertexColor = Vector3.new(1, 1, 1)
  209.  
  210. var[11] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  211.     var[11].Name    = "Part"
  212.     var[11].Archivable  = true
  213.     var[11].BrickColor  = BrickColor.new('Institutional white')
  214.     var[11].Material    = 'Metal'
  215.     var[11].Reflectance = 0
  216.     var[11].Transparency    = 0
  217.     var[11].RotVelocity = Vector3.new(0, 0, 0)
  218.     var[11].Velocity    = Vector3.new(0, 0, 0)
  219.     var[11].Anchored    = true
  220.     var[11].CanCollide  = true
  221.     var[11].Locked  = false
  222.     var[11].Elasticity  = 0.5
  223.     var[11].Friction    = 0.30000001192093
  224.     var[11].Size    = Vector3.new(7, 13, 7)
  225.     var[11].FormFactor  = 'Symmetric'
  226.     var[11].Shape   = 'Block'
  227.     var[11].BackSurface = 'Smooth'
  228.     var[11].FrontSurface    = 'Smooth'
  229.     var[11].TopSurface  = 'Smooth'
  230.     var[11].BottomSurface   = 'Smooth'
  231.     var[11].LeftSurface = 'Smooth'
  232.     var[11].RightSurface    = 'Smooth'
  233.     var[11].CFrame  = CFrame.new(-16.5999985, 4.60018778, -9.10000038, 0.99999994, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  234.     var[11]:MakeJoints()
  235.  
  236. var[12] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  237.     var[12].Name    = "Mesh"
  238.     var[12].Archivable  = true
  239.  
  240. var[13] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  241.     var[13].Name    = "Part"
  242.     var[13].Archivable  = true
  243.     var[13].BrickColor  = BrickColor.new('Institutional white')
  244.     var[13].Material    = 'Metal'
  245.     var[13].Reflectance = 0
  246.     var[13].Transparency    = 0
  247.     var[13].RotVelocity = Vector3.new(0, 0, 0)
  248.     var[13].Velocity    = Vector3.new(0, 0, 0)
  249.     var[13].Anchored    = true
  250.     var[13].CanCollide  = true
  251.     var[13].Locked  = false
  252.     var[13].Elasticity  = 0.5
  253.     var[13].Friction    = 0.30000001192093
  254.     var[13].Size    = Vector3.new(0.200000003, 0.600000322, 2.20000029)
  255.     var[13].FormFactor  = 'Custom'
  256.     var[13].Shape   = 'Block'
  257.     var[13].BackSurface = 'Smooth'
  258.     var[13].FrontSurface    = 'Smooth'
  259.     var[13].TopSurface  = 'Smooth'
  260.     var[13].BottomSurface   = 'Smooth'
  261.     var[13].LeftSurface = 'Smooth'
  262.     var[13].RightSurface    = 'Smooth'
  263.     var[13].CFrame  = CFrame.new(-14.3702002, 1.69954598, -3.00000191, 0.939688087, 0, 0.342019588, 0.342019022, -4.37113883e-008, -0.939692616, 1.49501265e-008, 1, -4.10752676e-008)
  264.     var[13]:MakeJoints()
  265.  
  266. var[14] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  267.     var[14].Name    = "Part"
  268.     var[14].Archivable  = true
  269.     var[14].BrickColor  = BrickColor.new('Institutional white')
  270.     var[14].Material    = 'Metal'
  271.     var[14].Reflectance = 0
  272.     var[14].Transparency    = 0
  273.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  274.     var[14].Velocity    = Vector3.new(0, 0, 0)
  275.     var[14].Anchored    = true
  276.     var[14].CanCollide  = true
  277.     var[14].Locked  = false
  278.     var[14].Elasticity  = 0.5
  279.     var[14].Friction    = 0.30000001192093
  280.     var[14].Size    = Vector3.new(0.200000003, 0.600000322, 2.20000029)
  281.     var[14].FormFactor  = 'Custom'
  282.     var[14].Shape   = 'Block'
  283.     var[14].BackSurface = 'Smooth'
  284.     var[14].FrontSurface    = 'Smooth'
  285.     var[14].TopSurface  = 'Smooth'
  286.     var[14].BottomSurface   = 'Smooth'
  287.     var[14].LeftSurface = 'Smooth'
  288.     var[14].RightSurface    = 'Smooth'
  289.     var[14].CFrame  = CFrame.new(-18.8298035, 1.69954598, -3.00000191, 0.939688027, -8.3461338e-016, -0.342019349, -0.342018813, -4.37113883e-008, -0.939692676, -1.49501211e-008, 1, -4.10752712e-008)
  290.     var[14]:MakeJoints()
  291.  
  292. var[15] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  293.     var[15].Name    = "Part"
  294.     var[15].Archivable  = true
  295.     var[15].BrickColor  = BrickColor.new('Light stone grey')
  296.     var[15].Material    = 'Concrete'
  297.     var[15].Reflectance = 0
  298.     var[15].Transparency    = 0
  299.     var[15].RotVelocity = Vector3.new(0, 0, 0)
  300.     var[15].Velocity    = Vector3.new(0, 0, 0)
  301.     var[15].Anchored    = true
  302.     var[15].CanCollide  = true
  303.     var[15].Locked  = false
  304.     var[15].Elasticity  = 0.5
  305.     var[15].Friction    = 0.30000001192093
  306.     var[15].Size    = Vector3.new(7, 1.4000001, 0.200000003)
  307.     var[15].FormFactor  = 'Custom'
  308.     var[15].Shape   = 'Block'
  309.     var[15].BackSurface = 'Smooth'
  310.     var[15].FrontSurface    = 'Smooth'
  311.     var[15].TopSurface  = 'Smooth'
  312.     var[15].BottomSurface   = 'Smooth'
  313.     var[15].LeftSurface = 'Smooth'
  314.     var[15].RightSurface    = 'Smooth'
  315.     var[15].CFrame  = CFrame.new(-16.5999985, 0.599982977, -3.00000191, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  316.     var[15]:MakeJoints()
  317.  
  318. var[16] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  319.     var[16].Name    = "Sphere1"
  320.     var[16].Archivable  = true
  321.     var[16].BrickColor  = BrickColor.new('Medium blue')
  322.     var[16].Material    = 'Metal'
  323.     var[16].Reflectance = 0
  324.     var[16].Transparency    = 0
  325.     var[16].RotVelocity = Vector3.new(0, 0, 0)
  326.     var[16].Velocity    = Vector3.new(0, 0, 0)
  327.     var[16].Anchored    = true
  328.     var[16].CanCollide  = true
  329.     var[16].Locked  = false
  330.     var[16].Elasticity  = 0.5
  331.     var[16].Friction    = 0.30000001192093
  332.     var[16].Size    = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  333.     var[16].FormFactor  = 'Custom'
  334.     var[16].Shape   = 'Block'
  335.     var[16].BackSurface = 'Smooth'
  336.     var[16].FrontSurface    = 'Smooth'
  337.     var[16].TopSurface  = 'Smooth'
  338.     var[16].BottomSurface   = 'Smooth'
  339.     var[16].LeftSurface = 'Smooth'
  340.     var[16].RightSurface    = 'Smooth'
  341.     var[16].CFrame  = CFrame.new(-18.6312027, 7.77669001, -7.20000219, -0.496281683, 0.606791914, -0.620883942, 0.83985585, 0.516672254, -0.166365027, 0.219844908, -0.60402, -0.766044199)
  342.     var[16]:MakeJoints()
  343.  
  344. var[17] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Sphere1'])
  345.     var[17].Name    = "Mesh"
  346.     var[17].Archivable  = true
  347.     var[17].MeshType    = 'Sphere'
  348.     var[17].Offset  = Vector3.new(0, 0, 0)
  349.     var[17].Scale   = Vector3.new(1, 1, 1)
  350.     var[17].VertexColor = Vector3.new(1, 1, 1)
  351.  
  352. var[18] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  353.     var[18].Name    = "Part"
  354.     var[18].Archivable  = true
  355.     var[18].BrickColor  = BrickColor.new('Institutional white')
  356.     var[18].Material    = 'Metal'
  357.     var[18].Reflectance = 0
  358.     var[18].Transparency    = 0
  359.     var[18].RotVelocity = Vector3.new(0, 0, 0)
  360.     var[18].Velocity    = Vector3.new(0, 0, 0)
  361.     var[18].Anchored    = true
  362.     var[18].CanCollide  = true
  363.     var[18].Locked  = false
  364.     var[18].Elasticity  = 0.5
  365.     var[18].Friction    = 0.30000001192093
  366.     var[18].Size    = Vector3.new(7, 7, 7)
  367.     var[18].FormFactor  = 'Symmetric'
  368.     var[18].Shape   = 'Ball'
  369.     var[18].BackSurface = 'Smooth'
  370.     var[18].FrontSurface    = 'Smooth'
  371.     var[18].TopSurface  = 'Smooth'
  372.     var[18].BottomSurface   = 'Smooth'
  373.     var[18].LeftSurface = 'Smooth'
  374.     var[18].RightSurface    = 'Smooth'
  375.     var[18].CFrame  = CFrame.new(-16.5999985, 4.60018587, -2.5999999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  376.     var[18]:MakeJoints()
  377.  
  378. var[19] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  379.     var[19].Name    = "Pipe1"
  380.     var[19].Archivable  = true
  381.     var[19].BrickColor  = BrickColor.new('Medium blue')
  382.     var[19].Material    = 'Metal'
  383.     var[19].Reflectance = 0
  384.     var[19].Transparency    = 0
  385.     var[19].RotVelocity = Vector3.new(0, 0, 0)
  386.     var[19].Velocity    = Vector3.new(0, 0, 0)
  387.     var[19].Anchored    = true
  388.     var[19].CanCollide  = true
  389.     var[19].Locked  = false
  390.     var[19].Elasticity  = 0.5
  391.     var[19].Friction    = 0.30000001192093
  392.     var[19].Size    = Vector3.new(0.200000003, 1, 0.200000003)
  393.     var[19].FormFactor  = 'Custom'
  394.     var[19].Shape   = 'Block'
  395.     var[19].BackSurface = 'Smooth'
  396.     var[19].FrontSurface    = 'Smooth'
  397.     var[19].TopSurface  = 'Smooth'
  398.     var[19].BottomSurface   = 'Smooth'
  399.     var[19].LeftSurface = 'Smooth'
  400.     var[19].RightSurface    = 'Smooth'
  401.     var[19].CFrame  = CFrame.new(-18.1482315, 7.90583897, -7.20000219, -0.258818805, 0.965925038, -8.44439185e-008, 0.965925038, 0.258818805, -2.2626681e-008, 1.77635684e-015, -8.74227055e-008, -1)
  402.     var[19]:MakeJoints()
  403.  
  404. var[20] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
  405.     var[20].Name    = "Mesh"
  406.     var[20].Archivable  = true
  407.  
  408. var[21] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  409.     var[21].Name    = "Sphere1"
  410.     var[21].Archivable  = true
  411.     var[21].BrickColor  = BrickColor.new('Medium blue')
  412.     var[21].Material    = 'Metal'
  413.     var[21].Reflectance = 0
  414.     var[21].Transparency    = 0
  415.     var[21].RotVelocity = Vector3.new(0, 0, 0)
  416.     var[21].Velocity    = Vector3.new(0, 0, 0)
  417.     var[21].Anchored    = true
  418.     var[21].CanCollide  = true
  419.     var[21].Locked  = false
  420.     var[21].Elasticity  = 0.5
  421.     var[21].Friction    = 0.30000001192093
  422.     var[21].Size    = Vector3.new(0.200000003, 0.200000048, 0.200000003)
  423.     var[21].FormFactor  = 'Custom'
  424.     var[21].Shape   = 'Block'
  425.     var[21].BackSurface = 'Smooth'
  426.     var[21].FrontSurface    = 'Smooth'
  427.     var[21].TopSurface  = 'Smooth'
  428.     var[21].BottomSurface   = 'Smooth'
  429.     var[21].LeftSurface = 'Smooth'
  430.     var[21].RightSurface    = 'Smooth'
  431.     var[21].CFrame  = CFrame.new(-20.3302231, 6.3307128, -5.50874519, -0.773643076, 0.0386042744, -0.632444561, -0.0275237374, 0.995152771, 0.0944125429, 0.63302356, 0.0904488862, -0.768830419)
  432.     var[21]:MakeJoints()
  433.  
  434. var[22] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Sphere1'])
  435.     var[22].Name    = "Mesh"
  436.     var[22].Archivable  = true
  437.     var[22].MeshType    = 'Sphere'
  438.     var[22].Offset  = Vector3.new(0, 0, 0)
  439.     var[22].Scale   = Vector3.new(1, 1, 1)
  440.     var[22].VertexColor = Vector3.new(1, 1, 1)
  441.  
  442. var[23] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  443.     var[23].Name    = "Pipe1"
  444.     var[23].Archivable  = true
  445.     var[23].BrickColor  = BrickColor.new('Medium blue')
  446.     var[23].Material    = 'Metal'
  447.     var[23].Reflectance = 0
  448.     var[23].Transparency    = 0
  449.     var[23].RotVelocity = Vector3.new(0, 0, 0)
  450.     var[23].Velocity    = Vector3.new(0, 0, 0)
  451.     var[23].Anchored    = true
  452.     var[23].CanCollide  = true
  453.     var[23].Locked  = false
  454.     var[23].Elasticity  = 0.5
  455.     var[23].Friction    = 0.30000001192093
  456.     var[23].Size    = Vector3.new(0.200000003, 2.79999995, 0.200000003)
  457.     var[23].FormFactor  = 'Custom'
  458.     var[23].Shape   = 'Block'
  459.     var[23].BackSurface = 'Smooth'
  460.     var[23].FrontSurface    = 'Smooth'
  461.     var[23].TopSurface  = 'Smooth'
  462.     var[23].BottomSurface   = 'Smooth'
  463.     var[23].LeftSurface = 'Smooth'
  464.     var[23].RightSurface    = 'Smooth'
  465.     var[23].CFrame  = CFrame.new(-19.4807129, 7.05375385, -6.35437584, -0.496280849, 0.6067909, -0.620883942, 0.839854479, 0.516671419, -0.166365027, 0.21984455, -0.604018986, -0.766044199)
  466.     var[23]:MakeJoints()
  467.  
  468. var[24] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
  469.     var[24].Name    = "Mesh"
  470.     var[24].Archivable  = true
  471.  
  472. var[25] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  473.     var[25].Name    = "Pipe1"
  474.     var[25].Archivable  = true
  475.     var[25].BrickColor  = BrickColor.new('Medium blue')
  476.     var[25].Material    = 'Metal'
  477.     var[25].Reflectance = 0
  478.     var[25].Transparency    = 0
  479.     var[25].RotVelocity = Vector3.new(0, 0, 0)
  480.     var[25].Velocity    = Vector3.new(0, 0, 0)
  481.     var[25].Anchored    = true
  482.     var[25].CanCollide  = true
  483.     var[25].Locked  = false
  484.     var[25].Elasticity  = 0.5
  485.     var[25].Friction    = 0.30000001192093
  486.     var[25].Size    = Vector3.new(0.200000003, 6.19999981, 0.200000003)
  487.     var[25].FormFactor  = 'Custom'
  488.     var[25].Shape   = 'Block'
  489.     var[25].BackSurface = 'Smooth'
  490.     var[25].FrontSurface    = 'Smooth'
  491.     var[25].TopSurface  = 'Smooth'
  492.     var[25].BottomSurface   = 'Smooth'
  493.     var[25].LeftSurface = 'Smooth'
  494.     var[25].RightSurface    = 'Smooth'
  495.     var[25].CFrame  = CFrame.new(-20.4498901, 3.24595189, -5.78912115, -0.773642838, 0.0386026055, -0.632444918, -0.027523946, 0.99515301, 0.0944100842, 0.633023858, 0.0904470757, -0.768830419)
  496.     var[25]:MakeJoints()
  497.  
  498. var[26] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
  499.     var[26].Name    = "Mesh"
  500.     var[26].Archivable  = true
  501.  
  502. var[27] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  503.     var[27].Name    = "Part"
  504.     var[27].Archivable  = true
  505.     var[27].BrickColor  = BrickColor.new('Institutional white')
  506.     var[27].Material    = 'Metal'
  507.     var[27].Reflectance = 0
  508.     var[27].Transparency    = 0
  509.     var[27].RotVelocity = Vector3.new(0, 0, 0)
  510.     var[27].Velocity    = Vector3.new(0, 0, 0)
  511.     var[27].Anchored    = true
  512.     var[27].CanCollide  = true
  513.     var[27].Locked  = false
  514.     var[27].Elasticity  = 0.5
  515.     var[27].Friction    = 0.30000001192093
  516.     var[27].Size    = Vector3.new(0.200000003, 0.600000322, 2.20000029)
  517.     var[27].FormFactor  = 'Custom'
  518.     var[27].Shape   = 'Block'
  519.     var[27].BackSurface = 'Smooth'
  520.     var[27].FrontSurface    = 'Smooth'
  521.     var[27].TopSurface  = 'Smooth'
  522.     var[27].BottomSurface   = 'Smooth'
  523.     var[27].LeftSurface = 'Smooth'
  524.     var[27].RightSurface    = 'Smooth'
  525.     var[27].CFrame  = CFrame.new(-14.3702002, 1.69954598, -18.1999989, 0.939688087, 0, 0.342019588, 0.342019022, -4.37113883e-008, -0.939692616, 1.49501265e-008, 1, -4.10752676e-008)
  526.     var[27]:MakeJoints()
  527.  
  528. var[28] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  529.     var[28].Name    = "Part"
  530.     var[28].Archivable  = true
  531.     var[28].BrickColor  = BrickColor.new('Light stone grey')
  532.     var[28].Material    = 'Concrete'
  533.     var[28].Reflectance = 0
  534.     var[28].Transparency    = 0
  535.     var[28].RotVelocity = Vector3.new(0, 0, 0)
  536.     var[28].Velocity    = Vector3.new(0, 0, 0)
  537.     var[28].Anchored    = true
  538.     var[28].CanCollide  = true
  539.     var[28].Locked  = false
  540.     var[28].Elasticity  = 0.5
  541.     var[28].Friction    = 0.30000001192093
  542.     var[28].Size    = Vector3.new(7, 1.4000001, 0.200000003)
  543.     var[28].FormFactor  = 'Custom'
  544.     var[28].Shape   = 'Block'
  545.     var[28].BackSurface = 'Smooth'
  546.     var[28].FrontSurface    = 'Smooth'
  547.     var[28].TopSurface  = 'Smooth'
  548.     var[28].BottomSurface   = 'Smooth'
  549.     var[28].LeftSurface = 'Smooth'
  550.     var[28].RightSurface    = 'Smooth'
  551.     var[28].CFrame  = CFrame.new(-16.5999985, 0.599982977, -18.1999989, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  552.     var[28]:MakeJoints()
  553.  
  554. var[29] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  555.     var[29].Name    = "Part"
  556.     var[29].Archivable  = true
  557.     var[29].BrickColor  = BrickColor.new('Institutional white')
  558.     var[29].Material    = 'Metal'
  559.     var[29].Reflectance = 0
  560.     var[29].Transparency    = 0
  561.     var[29].RotVelocity = Vector3.new(0, 0, 0)
  562.     var[29].Velocity    = Vector3.new(0, 0, 0)
  563.     var[29].Anchored    = true
  564.     var[29].CanCollide  = true
  565.     var[29].Locked  = false
  566.     var[29].Elasticity  = 0.5
  567.     var[29].Friction    = 0.30000001192093
  568.     var[29].Size    = Vector3.new(0.200000003, 0.600000322, 2.20000029)
  569.     var[29].FormFactor  = 'Custom'
  570.     var[29].Shape   = 'Block'
  571.     var[29].BackSurface = 'Smooth'
  572.     var[29].FrontSurface    = 'Smooth'
  573.     var[29].TopSurface  = 'Smooth'
  574.     var[29].BottomSurface   = 'Smooth'
  575.     var[29].LeftSurface = 'Smooth'
  576.     var[29].RightSurface    = 'Smooth'
  577.     var[29].CFrame  = CFrame.new(-18.8298035, 1.69954598, -18.1999989, 0.939688027, -8.3461338e-016, -0.342019349, -0.342018813, -4.37113883e-008, -0.939692676, -1.49501211e-008, 1, -4.10752712e-008)
  578.     var[29]:MakeJoints()
  579.  
  580. var[30] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  581.     var[30].Name    = "Part"
  582.     var[30].Archivable  = true
  583.     var[30].BrickColor  = BrickColor.new('Light stone grey')
  584.     var[30].Material    = 'Metal'
  585.     var[30].Reflectance = 0
  586.     var[30].Transparency    = 0
  587.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  588.     var[30].Velocity    = Vector3.new(0, 0, 0)
  589.     var[30].Anchored    = true
  590.     var[30].CanCollide  = true
  591.     var[30].Locked  = false
  592.     var[30].Elasticity  = 0.5
  593.     var[30].Friction    = 0.30000001192093
  594.     var[30].Size    = Vector3.new(1, 1, 1)
  595.     var[30].FormFactor  = 'Symmetric'
  596.     var[30].Shape   = 'Block'
  597.     var[30].BackSurface = 'Smooth'
  598.     var[30].FrontSurface    = 'Smooth'
  599.     var[30].TopSurface  = 'Smooth'
  600.     var[30].BottomSurface   = 'Smooth'
  601.     var[30].LeftSurface = 'Smooth'
  602.     var[30].RightSurface    = 'Smooth'
  603.     var[30].CFrame  = CFrame.new(-16.5999985, 7.79928684, -14.8000002, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
  604.     var[30]:MakeJoints()
  605.  
  606. var[31] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  607.     var[31].Name    = "Mesh"
  608.     var[31].Archivable  = true
  609.     var[31].MeshType    = 'Head'
  610.     var[31].Offset  = Vector3.new(0, 0, 0)
  611.     var[31].Scale   = Vector3.new(1, 1, 1)
  612.     var[31].VertexColor = Vector3.new(1, 1, 1)
  613.  
  614. var[32] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  615.     var[32].Name    = "Part"
  616.     var[32].Archivable  = true
  617.     var[32].BrickColor  = BrickColor.new('Institutional white')
  618.     var[32].Material    = 'Metal'
  619.     var[32].Reflectance = 0
  620.     var[32].Transparency    = 0
  621.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  622.     var[32].Velocity    = Vector3.new(0, 0, 0)
  623.     var[32].Anchored    = true
  624.     var[32].CanCollide  = true
  625.     var[32].Locked  = false
  626.     var[32].Elasticity  = 0.5
  627.     var[32].Friction    = 0.30000001192093
  628.     var[32].Size    = Vector3.new(7, 7, 7)
  629.     var[32].FormFactor  = 'Symmetric'
  630.     var[32].Shape   = 'Ball'
  631.     var[32].BackSurface = 'Smooth'
  632.     var[32].FrontSurface    = 'Smooth'
  633.     var[32].TopSurface  = 'Smooth'
  634.     var[32].BottomSurface   = 'Smooth'
  635.     var[32].LeftSurface = 'Smooth'
  636.     var[32].RightSurface    = 'Smooth'
  637.     var[32].CFrame  = CFrame.new(-16.5999985, 4.60018587, -18.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  638.     var[32]:MakeJoints()
  639.  
  640. var[33] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  641.     var[33].Name    = "Part"
  642.     var[33].Archivable  = true
  643.     var[33].BrickColor  = BrickColor.new('Pastel Blue')
  644.     var[33].Material    = 'Metal'
  645.     var[33].Reflectance = 0
  646.     var[33].Transparency    = 0
  647.     var[33].RotVelocity = Vector3.new(0, 0, 0)
  648.     var[33].Velocity    = Vector3.new(0, 0, 0)
  649.     var[33].Anchored    = true
  650.     var[33].CanCollide  = true
  651.     var[33].Locked  = false
  652.     var[33].Elasticity  = 0.5
  653.     var[33].Friction    = 0.30000001192093
  654.     var[33].Size    = Vector3.new(7, 1, 7)
  655.     var[33].FormFactor  = 'Symmetric'
  656.     var[33].Shape   = 'Block'
  657.     var[33].BackSurface = 'Smooth'
  658.     var[33].FrontSurface    = 'Smooth'
  659.     var[33].TopSurface  = 'Smooth'
  660.     var[33].BottomSurface   = 'Smooth'
  661.     var[33].LeftSurface = 'Smooth'
  662.     var[33].RightSurface    = 'Smooth'
  663.     var[33].CFrame  = CFrame.new(-16.5999985, 4.60018778, -16.1000004, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  664.     var[33]:MakeJoints()
  665.  
  666. var[34] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  667.     var[34].Name    = "Mesh"
  668.     var[34].Archivable  = true
  669.  
  670. var[35] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  671.     var[35].Name    = "Part"
  672.     var[35].Archivable  = true
  673.     var[35].BrickColor  = BrickColor.new('Medium stone grey')
  674.     var[35].Material    = 'Concrete'
  675.     var[35].Reflectance = 0
  676.     var[35].Transparency    = 0
  677.     var[35].RotVelocity = Vector3.new(0, 0, 0)
  678.     var[35].Velocity    = Vector3.new(0, 0, 0)
  679.     var[35].Anchored    = true
  680.     var[35].CanCollide  = true
  681.     var[35].Locked  = false
  682.     var[35].Elasticity  = 0.5
  683.     var[35].Friction    = 0.30000001192093
  684.     var[35].Size    = Vector3.new(10, 21, 0.400000036)
  685.     var[35].FormFactor  = 'Custom'
  686.     var[35].Shape   = 'Block'
  687.     var[35].BackSurface = 'Smooth'
  688.     var[35].FrontSurface    = 'Smooth'
  689.     var[35].TopSurface  = 'Smooth'
  690.     var[35].BottomSurface   = 'Smooth'
  691.     var[35].LeftSurface = 'Smooth'
  692.     var[35].RightSurface    = 'Smooth'
  693.     var[35].CFrame  = CFrame.new(-16.5999985, 0.299964011, -10.6000004, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  694.     var[35]:MakeJoints()
  695.  
  696. var[36] = Instance.new('Model', game['Workspace']['Mediocre Gas Container'])
  697.     var[36].Name    = "Model"
  698.     var[36].Archivable  = true
  699.  
  700. var[37] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  701.     var[37].Name    = "Part"
  702.     var[37].Archivable  = true
  703.     var[37].BrickColor  = BrickColor.new('Institutional white')
  704.     var[37].Material    = 'Metal'
  705.     var[37].Reflectance = 0
  706.     var[37].Transparency    = 0
  707.     var[37].RotVelocity = Vector3.new(0, 0, 0)
  708.     var[37].Velocity    = Vector3.new(0, 0, 0)
  709.     var[37].Anchored    = true
  710.     var[37].CanCollide  = true
  711.     var[37].Locked  = false
  712.     var[37].Elasticity  = 0.5
  713.     var[37].Friction    = 0.30000001192093
  714.     var[37].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  715.     var[37].FormFactor  = 'Custom'
  716.     var[37].Shape   = 'Block'
  717.     var[37].BackSurface = 'Smooth'
  718.     var[37].FrontSurface    = 'Smooth'
  719.     var[37].TopSurface  = 'Smooth'
  720.     var[37].BottomSurface   = 'Smooth'
  721.     var[37].LeftSurface = 'Smooth'
  722.     var[37].RightSurface    = 'Smooth'
  723.     var[37].CFrame  = CFrame.new(-16.5999985, 7.84751606, -19.6168804, 1, 0, 0, 0, 0.342020273, -0.939692616, 0, 0.939692616, 0.342020273)
  724.     var[37]:MakeJoints()
  725.  
  726. var[38] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  727.     var[38].Name    = "Part"
  728.     var[38].Archivable  = true
  729.     var[38].BrickColor  = BrickColor.new('Institutional white')
  730.     var[38].Material    = 'Metal'
  731.     var[38].Reflectance = 0
  732.     var[38].Transparency    = 0
  733.     var[38].RotVelocity = Vector3.new(0, 0, 0)
  734.     var[38].Velocity    = Vector3.new(0, 0, 0)
  735.     var[38].Anchored    = true
  736.     var[38].CanCollide  = true
  737.     var[38].Locked  = false
  738.     var[38].Elasticity  = 0.5
  739.     var[38].Friction    = 0.30000001192093
  740.     var[38].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  741.     var[38].FormFactor  = 'Custom'
  742.     var[38].Shape   = 'Block'
  743.     var[38].BackSurface = 'Smooth'
  744.     var[38].FrontSurface    = 'Smooth'
  745.     var[38].TopSurface  = 'Smooth'
  746.     var[38].BottomSurface   = 'Smooth'
  747.     var[38].LeftSurface = 'Smooth'
  748.     var[38].RightSurface    = 'Smooth'
  749.     var[38].CFrame  = CFrame.new(-16.5999985, 8.035182, -17.8852863, 1, 0, 0, 0, -8.94069672e-008, -1, 0, 1, -8.94069672e-008)
  750.     var[38]:MakeJoints()
  751.  
  752. var[39] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  753.     var[39].Name    = "Part"
  754.     var[39].Archivable  = true
  755.     var[39].BrickColor  = BrickColor.new('Institutional white')
  756.     var[39].Material    = 'Metal'
  757.     var[39].Reflectance = 0
  758.     var[39].Transparency    = 0
  759.     var[39].RotVelocity = Vector3.new(0, 0, 0)
  760.     var[39].Velocity    = Vector3.new(0, 0, 0)
  761.     var[39].Anchored    = true
  762.     var[39].CanCollide  = true
  763.     var[39].Locked  = false
  764.     var[39].Elasticity  = 0.5
  765.     var[39].Friction    = 0.30000001192093
  766.     var[39].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  767.     var[39].FormFactor  = 'Custom'
  768.     var[39].Shape   = 'Block'
  769.     var[39].BackSurface = 'Smooth'
  770.     var[39].FrontSurface    = 'Smooth'
  771.     var[39].TopSurface  = 'Smooth'
  772.     var[39].BottomSurface   = 'Smooth'
  773.     var[39].LeftSurface = 'Smooth'
  774.     var[39].RightSurface    = 'Smooth'
  775.     var[39].CFrame  = CFrame.new(-16.5999985, 8.2349968, -18.2852879, 1, 0, 0, 0, -0.819152117, -0.573576391, 0, 0.573576391, -0.819152117)
  776.     var[39]:MakeJoints()
  777.  
  778. var[40] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  779.     var[40].Name    = "Part"
  780.     var[40].Archivable  = true
  781.     var[40].BrickColor  = BrickColor.new('Institutional white')
  782.     var[40].Material    = 'Metal'
  783.     var[40].Reflectance = 0
  784.     var[40].Transparency    = 0
  785.     var[40].RotVelocity = Vector3.new(0, 0, 0)
  786.     var[40].Velocity    = Vector3.new(0, 0, 0)
  787.     var[40].Anchored    = true
  788.     var[40].CanCollide  = true
  789.     var[40].Locked  = false
  790.     var[40].Elasticity  = 0.5
  791.     var[40].Friction    = 0.30000001192093
  792.     var[40].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  793.     var[40].FormFactor  = 'Custom'
  794.     var[40].Shape   = 'Block'
  795.     var[40].BackSurface = 'Smooth'
  796.     var[40].FrontSurface    = 'Smooth'
  797.     var[40].TopSurface  = 'Smooth'
  798.     var[40].BottomSurface   = 'Smooth'
  799.     var[40].LeftSurface = 'Smooth'
  800.     var[40].RightSurface    = 'Smooth'
  801.     var[40].CFrame  = CFrame.new(-16.5999985, 8.46471596, -18.6830196, 1, 0, 0, 0, -0.0871558785, -0.99619472, 0, 0.99619472, -0.0871558785)
  802.     var[40]:MakeJoints()
  803.  
  804. var[41] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  805.     var[41].Name    = "Part"
  806.     var[41].Archivable  = true
  807.     var[41].BrickColor  = BrickColor.new('Institutional white')
  808.     var[41].Material    = 'Metal'
  809.     var[41].Reflectance = 0
  810.     var[41].Transparency    = 0
  811.     var[41].RotVelocity = Vector3.new(0, 0, 0)
  812.     var[41].Velocity    = Vector3.new(0, 0, 0)
  813.     var[41].Anchored    = true
  814.     var[41].CanCollide  = true
  815.     var[41].Locked  = false
  816.     var[41].Elasticity  = 0.5
  817.     var[41].Friction    = 0.30000001192093
  818.     var[41].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  819.     var[41].FormFactor  = 'Custom'
  820.     var[41].Shape   = 'Block'
  821.     var[41].BackSurface = 'Smooth'
  822.     var[41].FrontSurface    = 'Smooth'
  823.     var[41].TopSurface  = 'Smooth'
  824.     var[41].BottomSurface   = 'Smooth'
  825.     var[41].LeftSurface = 'Smooth'
  826.     var[41].RightSurface    = 'Smooth'
  827.     var[41].CFrame  = CFrame.new(-16.5999985, 8.32095718, -19.1386967, 1, 0, 0, 0, 0.642787814, -0.766044617, 0, 0.766044617, 0.642787814)
  828.     var[41]:MakeJoints()
  829.  
  830. var[42] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
  831.     var[42].Name    = "Part"
  832.     var[42].Archivable  = true
  833.     var[42].BrickColor  = BrickColor.new('Institutional white')
  834.     var[42].Material    = 'Metal'
  835.     var[42].Reflectance = 0
  836.     var[42].Transparency    = 0
  837.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  838.     var[42].Velocity    = Vector3.new(0, 0, 0)
  839.     var[42].Anchored    = true
  840.     var[42].CanCollide  = true
  841.     var[42].Locked  = false
  842.     var[42].Elasticity  = 0.5
  843.     var[42].Friction    = 0.30000001192093
  844.     var[42].Size    = Vector3.new(0.399999976, 0.600000024, 0.200000003)
  845.     var[42].FormFactor  = 'Custom'
  846.     var[42].Shape   = 'Block'
  847.     var[42].BackSurface = 'Smooth'
  848.     var[42].FrontSurface    = 'Smooth'
  849.     var[42].TopSurface  = 'Smooth'
  850.     var[42].BottomSurface   = 'Smooth'
  851.     var[42].LeftSurface = 'Smooth'
  852.     var[42].RightSurface    = 'Smooth'
  853.     var[42].CFrame  = CFrame.new(-16.5999985, 7.89102411, -19.4689426, 1, 0, 0, 0, 0.906308949, -0.422618717, 0, 0.422618717, 0.906308949)
  854.     var[42]:MakeJoints()
  855.  
  856. var[43] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  857.     var[43].Name    = "Part"
  858.     var[43].Archivable  = true
  859.     var[43].BrickColor  = BrickColor.new('Institutional white')
  860.     var[43].Material    = 'Metal'
  861.     var[43].Reflectance = 0
  862.     var[43].Transparency    = 0
  863.     var[43].RotVelocity = Vector3.new(0, 0, 0)
  864.     var[43].Velocity    = Vector3.new(0, 0, 0)
  865.     var[43].Anchored    = true
  866.     var[43].CanCollide  = true
  867.     var[43].Locked  = false
  868.     var[43].Elasticity  = 0.5
  869.     var[43].Friction    = 0.30000001192093
  870.     var[43].Size    = Vector3.new(7, 2, 7)
  871.     var[43].FormFactor  = 'Symmetric'
  872.     var[43].Shape   = 'Block'
  873.     var[43].BackSurface = 'Smooth'
  874.     var[43].FrontSurface    = 'Smooth'
  875.     var[43].TopSurface  = 'Smooth'
  876.     var[43].BottomSurface   = 'Smooth'
  877.     var[43].LeftSurface = 'Smooth'
  878.     var[43].RightSurface    = 'Smooth'
  879.     var[43].CFrame  = CFrame.new(-16.5999985, 4.60018778, -17.6000004, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
  880.     var[43]:MakeJoints()
  881.  
  882. var[44] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  883.     var[44].Name    = "Mesh"
  884.     var[44].Archivable  = true
  885.  
  886. var[45] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
  887.     var[45].Name    = "Part"
  888.     var[45].Archivable  = true
  889.     var[45].BrickColor  = BrickColor.new('Light stone grey')
  890.     var[45].Material    = 'Metal'
  891.     var[45].Reflectance = 0
  892.     var[45].Transparency    = 0
  893.     var[45].RotVelocity = Vector3.new(0, 0, 0)
  894.     var[45].Velocity    = Vector3.new(0, 0, 0)
  895.     var[45].Anchored    = true
  896.     var[45].CanCollide  = true
  897.     var[45].Locked  = false
  898.     var[45].Elasticity  = 0.5
  899.     var[45].Friction    = 0.30000001192093
  900.     var[45].Size    = Vector3.new(1, 1, 1)
  901.     var[45].FormFactor  = 'Symmetric'
  902.     var[45].Shape   = 'Block'
  903.     var[45].BackSurface = 'Smooth'
  904.     var[45].FrontSurface    = 'Smooth'
  905.     var[45].TopSurface  = 'Smooth'
  906.     var[45].BottomSurface   = 'Smooth'
  907.     var[45].LeftSurface = 'Smooth'
  908.     var[45].RightSurface    = 'Smooth'
  909.     var[45].CFrame  = CFrame.new(-16.5999985, 7.79928684, -11.3999996, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
  910.     var[45]:MakeJoints()
  911.  
  912. var[46] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
  913.     var[46].Name    = "Mesh"
  914.     var[46].Archivable  = true
  915.     var[46].MeshType    = 'Head'
  916.     var[46].Offset  = Vector3.new(0, 0, 0)
  917.     var[46].Scale   = Vector3.new(1, 1, 1)
  918.     var[46].VertexColor = Vector3.new(1, 1, 1)
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