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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- -- AutoGenerated Code
- local var = {}
- var[1] = Instance.new('Model', game['Workspace'])
- var[1].Name = "Mediocre Gas Container"
- var[1].Archivable = true
- var[2] = Instance.new('Model', game['Workspace']['Mediocre Gas Container'])
- var[2].Name = "Model"
- var[2].Archivable = true
- var[3] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[3].Name = "Part"
- var[3].Archivable = true
- var[3].BrickColor = BrickColor.new('Institutional white')
- var[3].Material = 'Metal'
- var[3].Reflectance = 0
- var[3].Transparency = 0
- var[3].RotVelocity = Vector3.new(0, 0, 0)
- var[3].Velocity = Vector3.new(0, 0, 0)
- var[3].Anchored = true
- var[3].CanCollide = true
- var[3].Locked = false
- var[3].Elasticity = 0.5
- var[3].Friction = 0.30000001192093
- var[3].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[3].FormFactor = 'Custom'
- var[3].Shape = 'Block'
- var[3].BackSurface = 'Smooth'
- var[3].FrontSurface = 'Smooth'
- var[3].TopSurface = 'Smooth'
- var[3].BottomSurface = 'Smooth'
- var[3].LeftSurface = 'Smooth'
- var[3].RightSurface = 'Smooth'
- var[3].CFrame = CFrame.new(-16.5999985, 7.84751606, -1.50139797, -1, -8.21505353e-008, -2.99003631e-008, 0, 0.342020273, -0.939692616, 8.74227766e-008, -0.939692616, -0.342020273)
- var[3]:MakeJoints()
- var[4] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[4].Name = "Part"
- var[4].Archivable = true
- var[4].BrickColor = BrickColor.new('Institutional white')
- var[4].Material = 'Metal'
- var[4].Reflectance = 0
- var[4].Transparency = 0
- var[4].RotVelocity = Vector3.new(0, 0, 0)
- var[4].Velocity = Vector3.new(0, 0, 0)
- var[4].Anchored = true
- var[4].CanCollide = true
- var[4].Locked = false
- var[4].Elasticity = 0.5
- var[4].Friction = 0.30000001192093
- var[4].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[4].FormFactor = 'Custom'
- var[4].Shape = 'Block'
- var[4].BackSurface = 'Smooth'
- var[4].FrontSurface = 'Smooth'
- var[4].TopSurface = 'Smooth'
- var[4].BottomSurface = 'Smooth'
- var[4].LeftSurface = 'Smooth'
- var[4].RightSurface = 'Smooth'
- var[4].CFrame = CFrame.new(-16.5999985, 8.035182, -3.23298788, -1, -8.74227766e-008, 7.81620489e-015, 0, -8.94069672e-008, -1, 8.74227766e-008, -1, 8.94069672e-008)
- var[4]:MakeJoints()
- var[5] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[5].Name = "Part"
- var[5].Archivable = true
- var[5].BrickColor = BrickColor.new('Institutional white')
- var[5].Material = 'Metal'
- var[5].Reflectance = 0
- var[5].Transparency = 0
- var[5].RotVelocity = Vector3.new(0, 0, 0)
- var[5].Velocity = Vector3.new(0, 0, 0)
- var[5].Anchored = true
- var[5].CanCollide = true
- var[5].Locked = false
- var[5].Elasticity = 0.5
- var[5].Friction = 0.30000001192093
- var[5].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[5].FormFactor = 'Custom'
- var[5].Shape = 'Block'
- var[5].BackSurface = 'Smooth'
- var[5].FrontSurface = 'Smooth'
- var[5].TopSurface = 'Smooth'
- var[5].BottomSurface = 'Smooth'
- var[5].LeftSurface = 'Smooth'
- var[5].RightSurface = 'Smooth'
- var[5].CFrame = CFrame.new(-16.5999985, 8.2349968, -2.83298707, -1, -5.01436404e-008, 7.16125541e-008, 0, -0.819152117, -0.573576391, 8.74227766e-008, -0.573576391, 0.819152117)
- var[5]:MakeJoints()
- var[6] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[6].Name = "Part"
- var[6].Archivable = true
- var[6].BrickColor = BrickColor.new('Institutional white')
- var[6].Material = 'Metal'
- var[6].Reflectance = 0
- var[6].Transparency = 0
- var[6].RotVelocity = Vector3.new(0, 0, 0)
- var[6].Velocity = Vector3.new(0, 0, 0)
- var[6].Anchored = true
- var[6].CanCollide = true
- var[6].Locked = false
- var[6].Elasticity = 0.5
- var[6].Friction = 0.30000001192093
- var[6].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[6].FormFactor = 'Custom'
- var[6].Shape = 'Block'
- var[6].BackSurface = 'Smooth'
- var[6].FrontSurface = 'Smooth'
- var[6].TopSurface = 'Smooth'
- var[6].BottomSurface = 'Smooth'
- var[6].LeftSurface = 'Smooth'
- var[6].RightSurface = 'Smooth'
- var[6].CFrame = CFrame.new(-16.5999985, 8.46471596, -2.4352591, -1, -8.70901076e-008, 7.6194091e-009, 0, -0.0871558785, -0.99619472, 8.74227766e-008, -0.99619472, 0.0871558785)
- var[6]:MakeJoints()
- var[7] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[7].Name = "Part"
- var[7].Archivable = true
- var[7].BrickColor = BrickColor.new('Institutional white')
- var[7].Material = 'Metal'
- var[7].Reflectance = 0
- var[7].Transparency = 0
- var[7].RotVelocity = Vector3.new(0, 0, 0)
- var[7].Velocity = Vector3.new(0, 0, 0)
- var[7].Anchored = true
- var[7].CanCollide = true
- var[7].Locked = false
- var[7].Elasticity = 0.5
- var[7].Friction = 0.30000001192093
- var[7].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[7].FormFactor = 'Custom'
- var[7].Shape = 'Block'
- var[7].BackSurface = 'Smooth'
- var[7].FrontSurface = 'Smooth'
- var[7].TopSurface = 'Smooth'
- var[7].BottomSurface = 'Smooth'
- var[7].LeftSurface = 'Smooth'
- var[7].RightSurface = 'Smooth'
- var[7].CFrame = CFrame.new(-16.5999985, 8.32095718, -1.97957802, -1, -6.69697471e-008, -5.61942954e-008, 0, 0.642787814, -0.766044617, 8.74227766e-008, -0.766044617, -0.642787814)
- var[7]:MakeJoints()
- var[8] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[8].Name = "Part"
- var[8].Archivable = true
- var[8].BrickColor = BrickColor.new('Institutional white')
- var[8].Material = 'Metal'
- var[8].Reflectance = 0
- var[8].Transparency = 0
- var[8].RotVelocity = Vector3.new(0, 0, 0)
- var[8].Velocity = Vector3.new(0, 0, 0)
- var[8].Anchored = true
- var[8].CanCollide = true
- var[8].Locked = false
- var[8].Elasticity = 0.5
- var[8].Friction = 0.30000001192093
- var[8].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[8].FormFactor = 'Custom'
- var[8].Shape = 'Block'
- var[8].BackSurface = 'Smooth'
- var[8].FrontSurface = 'Smooth'
- var[8].TopSurface = 'Smooth'
- var[8].BottomSurface = 'Smooth'
- var[8].LeftSurface = 'Smooth'
- var[8].RightSurface = 'Smooth'
- var[8].CFrame = CFrame.new(-16.5999985, 7.89102411, -1.64933205, -1, -3.69465027e-008, -7.92320449e-008, 0, 0.906308949, -0.422618717, 8.74227766e-008, -0.422618717, -0.906308949)
- var[8]:MakeJoints()
- var[9] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[9].Name = "Part"
- var[9].Archivable = true
- var[9].BrickColor = BrickColor.new('Medium blue')
- var[9].Material = 'Metal'
- var[9].Reflectance = 0
- var[9].Transparency = 0
- var[9].RotVelocity = Vector3.new(0, 0, 0)
- var[9].Velocity = Vector3.new(0, 0, 0)
- var[9].Anchored = true
- var[9].CanCollide = true
- var[9].Locked = false
- var[9].Elasticity = 0.5
- var[9].Friction = 0.30000001192093
- var[9].Size = Vector3.new(3, 2, 3)
- var[9].FormFactor = 'Symmetric'
- var[9].Shape = 'Block'
- var[9].BackSurface = 'Smooth'
- var[9].FrontSurface = 'Smooth'
- var[9].TopSurface = 'Smooth'
- var[9].BottomSurface = 'Smooth'
- var[9].LeftSurface = 'Smooth'
- var[9].RightSurface = 'Smooth'
- var[9].CFrame = CFrame.new(-16.5999985, 8.09901237, -7.20000219, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
- var[9]:MakeJoints()
- var[10] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[10].Name = "Mesh"
- var[10].Archivable = true
- var[10].MeshType = 'Head'
- var[10].Offset = Vector3.new(0, 0, 0)
- var[10].Scale = Vector3.new(1, 1, 1)
- var[10].VertexColor = Vector3.new(1, 1, 1)
- var[11] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[11].Name = "Part"
- var[11].Archivable = true
- var[11].BrickColor = BrickColor.new('Institutional white')
- var[11].Material = 'Metal'
- var[11].Reflectance = 0
- var[11].Transparency = 0
- var[11].RotVelocity = Vector3.new(0, 0, 0)
- var[11].Velocity = Vector3.new(0, 0, 0)
- var[11].Anchored = true
- var[11].CanCollide = true
- var[11].Locked = false
- var[11].Elasticity = 0.5
- var[11].Friction = 0.30000001192093
- var[11].Size = Vector3.new(7, 13, 7)
- var[11].FormFactor = 'Symmetric'
- var[11].Shape = 'Block'
- var[11].BackSurface = 'Smooth'
- var[11].FrontSurface = 'Smooth'
- var[11].TopSurface = 'Smooth'
- var[11].BottomSurface = 'Smooth'
- var[11].LeftSurface = 'Smooth'
- var[11].RightSurface = 'Smooth'
- var[11].CFrame = CFrame.new(-16.5999985, 4.60018778, -9.10000038, 0.99999994, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[11]:MakeJoints()
- var[12] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[12].Name = "Mesh"
- var[12].Archivable = true
- var[13] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[13].Name = "Part"
- var[13].Archivable = true
- var[13].BrickColor = BrickColor.new('Institutional white')
- var[13].Material = 'Metal'
- var[13].Reflectance = 0
- var[13].Transparency = 0
- var[13].RotVelocity = Vector3.new(0, 0, 0)
- var[13].Velocity = Vector3.new(0, 0, 0)
- var[13].Anchored = true
- var[13].CanCollide = true
- var[13].Locked = false
- var[13].Elasticity = 0.5
- var[13].Friction = 0.30000001192093
- var[13].Size = Vector3.new(0.200000003, 0.600000322, 2.20000029)
- var[13].FormFactor = 'Custom'
- var[13].Shape = 'Block'
- var[13].BackSurface = 'Smooth'
- var[13].FrontSurface = 'Smooth'
- var[13].TopSurface = 'Smooth'
- var[13].BottomSurface = 'Smooth'
- var[13].LeftSurface = 'Smooth'
- var[13].RightSurface = 'Smooth'
- var[13].CFrame = CFrame.new(-14.3702002, 1.69954598, -3.00000191, 0.939688087, 0, 0.342019588, 0.342019022, -4.37113883e-008, -0.939692616, 1.49501265e-008, 1, -4.10752676e-008)
- var[13]:MakeJoints()
- var[14] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[14].Name = "Part"
- var[14].Archivable = true
- var[14].BrickColor = BrickColor.new('Institutional white')
- var[14].Material = 'Metal'
- var[14].Reflectance = 0
- var[14].Transparency = 0
- var[14].RotVelocity = Vector3.new(0, 0, 0)
- var[14].Velocity = Vector3.new(0, 0, 0)
- var[14].Anchored = true
- var[14].CanCollide = true
- var[14].Locked = false
- var[14].Elasticity = 0.5
- var[14].Friction = 0.30000001192093
- var[14].Size = Vector3.new(0.200000003, 0.600000322, 2.20000029)
- var[14].FormFactor = 'Custom'
- var[14].Shape = 'Block'
- var[14].BackSurface = 'Smooth'
- var[14].FrontSurface = 'Smooth'
- var[14].TopSurface = 'Smooth'
- var[14].BottomSurface = 'Smooth'
- var[14].LeftSurface = 'Smooth'
- var[14].RightSurface = 'Smooth'
- var[14].CFrame = CFrame.new(-18.8298035, 1.69954598, -3.00000191, 0.939688027, -8.3461338e-016, -0.342019349, -0.342018813, -4.37113883e-008, -0.939692676, -1.49501211e-008, 1, -4.10752712e-008)
- var[14]:MakeJoints()
- var[15] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[15].Name = "Part"
- var[15].Archivable = true
- var[15].BrickColor = BrickColor.new('Light stone grey')
- var[15].Material = 'Concrete'
- var[15].Reflectance = 0
- var[15].Transparency = 0
- var[15].RotVelocity = Vector3.new(0, 0, 0)
- var[15].Velocity = Vector3.new(0, 0, 0)
- var[15].Anchored = true
- var[15].CanCollide = true
- var[15].Locked = false
- var[15].Elasticity = 0.5
- var[15].Friction = 0.30000001192093
- var[15].Size = Vector3.new(7, 1.4000001, 0.200000003)
- var[15].FormFactor = 'Custom'
- var[15].Shape = 'Block'
- var[15].BackSurface = 'Smooth'
- var[15].FrontSurface = 'Smooth'
- var[15].TopSurface = 'Smooth'
- var[15].BottomSurface = 'Smooth'
- var[15].LeftSurface = 'Smooth'
- var[15].RightSurface = 'Smooth'
- var[15].CFrame = CFrame.new(-16.5999985, 0.599982977, -3.00000191, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[15]:MakeJoints()
- var[16] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[16].Name = "Sphere1"
- var[16].Archivable = true
- var[16].BrickColor = BrickColor.new('Medium blue')
- var[16].Material = 'Metal'
- var[16].Reflectance = 0
- var[16].Transparency = 0
- var[16].RotVelocity = Vector3.new(0, 0, 0)
- var[16].Velocity = Vector3.new(0, 0, 0)
- var[16].Anchored = true
- var[16].CanCollide = true
- var[16].Locked = false
- var[16].Elasticity = 0.5
- var[16].Friction = 0.30000001192093
- var[16].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[16].FormFactor = 'Custom'
- var[16].Shape = 'Block'
- var[16].BackSurface = 'Smooth'
- var[16].FrontSurface = 'Smooth'
- var[16].TopSurface = 'Smooth'
- var[16].BottomSurface = 'Smooth'
- var[16].LeftSurface = 'Smooth'
- var[16].RightSurface = 'Smooth'
- var[16].CFrame = CFrame.new(-18.6312027, 7.77669001, -7.20000219, -0.496281683, 0.606791914, -0.620883942, 0.83985585, 0.516672254, -0.166365027, 0.219844908, -0.60402, -0.766044199)
- var[16]:MakeJoints()
- var[17] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Sphere1'])
- var[17].Name = "Mesh"
- var[17].Archivable = true
- var[17].MeshType = 'Sphere'
- var[17].Offset = Vector3.new(0, 0, 0)
- var[17].Scale = Vector3.new(1, 1, 1)
- var[17].VertexColor = Vector3.new(1, 1, 1)
- var[18] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[18].Name = "Part"
- var[18].Archivable = true
- var[18].BrickColor = BrickColor.new('Institutional white')
- var[18].Material = 'Metal'
- var[18].Reflectance = 0
- var[18].Transparency = 0
- var[18].RotVelocity = Vector3.new(0, 0, 0)
- var[18].Velocity = Vector3.new(0, 0, 0)
- var[18].Anchored = true
- var[18].CanCollide = true
- var[18].Locked = false
- var[18].Elasticity = 0.5
- var[18].Friction = 0.30000001192093
- var[18].Size = Vector3.new(7, 7, 7)
- var[18].FormFactor = 'Symmetric'
- var[18].Shape = 'Ball'
- var[18].BackSurface = 'Smooth'
- var[18].FrontSurface = 'Smooth'
- var[18].TopSurface = 'Smooth'
- var[18].BottomSurface = 'Smooth'
- var[18].LeftSurface = 'Smooth'
- var[18].RightSurface = 'Smooth'
- var[18].CFrame = CFrame.new(-16.5999985, 4.60018587, -2.5999999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[18]:MakeJoints()
- var[19] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[19].Name = "Pipe1"
- var[19].Archivable = true
- var[19].BrickColor = BrickColor.new('Medium blue')
- var[19].Material = 'Metal'
- var[19].Reflectance = 0
- var[19].Transparency = 0
- var[19].RotVelocity = Vector3.new(0, 0, 0)
- var[19].Velocity = Vector3.new(0, 0, 0)
- var[19].Anchored = true
- var[19].CanCollide = true
- var[19].Locked = false
- var[19].Elasticity = 0.5
- var[19].Friction = 0.30000001192093
- var[19].Size = Vector3.new(0.200000003, 1, 0.200000003)
- var[19].FormFactor = 'Custom'
- var[19].Shape = 'Block'
- var[19].BackSurface = 'Smooth'
- var[19].FrontSurface = 'Smooth'
- var[19].TopSurface = 'Smooth'
- var[19].BottomSurface = 'Smooth'
- var[19].LeftSurface = 'Smooth'
- var[19].RightSurface = 'Smooth'
- var[19].CFrame = CFrame.new(-18.1482315, 7.90583897, -7.20000219, -0.258818805, 0.965925038, -8.44439185e-008, 0.965925038, 0.258818805, -2.2626681e-008, 1.77635684e-015, -8.74227055e-008, -1)
- var[19]:MakeJoints()
- var[20] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
- var[20].Name = "Mesh"
- var[20].Archivable = true
- var[21] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[21].Name = "Sphere1"
- var[21].Archivable = true
- var[21].BrickColor = BrickColor.new('Medium blue')
- var[21].Material = 'Metal'
- var[21].Reflectance = 0
- var[21].Transparency = 0
- var[21].RotVelocity = Vector3.new(0, 0, 0)
- var[21].Velocity = Vector3.new(0, 0, 0)
- var[21].Anchored = true
- var[21].CanCollide = true
- var[21].Locked = false
- var[21].Elasticity = 0.5
- var[21].Friction = 0.30000001192093
- var[21].Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- var[21].FormFactor = 'Custom'
- var[21].Shape = 'Block'
- var[21].BackSurface = 'Smooth'
- var[21].FrontSurface = 'Smooth'
- var[21].TopSurface = 'Smooth'
- var[21].BottomSurface = 'Smooth'
- var[21].LeftSurface = 'Smooth'
- var[21].RightSurface = 'Smooth'
- var[21].CFrame = CFrame.new(-20.3302231, 6.3307128, -5.50874519, -0.773643076, 0.0386042744, -0.632444561, -0.0275237374, 0.995152771, 0.0944125429, 0.63302356, 0.0904488862, -0.768830419)
- var[21]:MakeJoints()
- var[22] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Sphere1'])
- var[22].Name = "Mesh"
- var[22].Archivable = true
- var[22].MeshType = 'Sphere'
- var[22].Offset = Vector3.new(0, 0, 0)
- var[22].Scale = Vector3.new(1, 1, 1)
- var[22].VertexColor = Vector3.new(1, 1, 1)
- var[23] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[23].Name = "Pipe1"
- var[23].Archivable = true
- var[23].BrickColor = BrickColor.new('Medium blue')
- var[23].Material = 'Metal'
- var[23].Reflectance = 0
- var[23].Transparency = 0
- var[23].RotVelocity = Vector3.new(0, 0, 0)
- var[23].Velocity = Vector3.new(0, 0, 0)
- var[23].Anchored = true
- var[23].CanCollide = true
- var[23].Locked = false
- var[23].Elasticity = 0.5
- var[23].Friction = 0.30000001192093
- var[23].Size = Vector3.new(0.200000003, 2.79999995, 0.200000003)
- var[23].FormFactor = 'Custom'
- var[23].Shape = 'Block'
- var[23].BackSurface = 'Smooth'
- var[23].FrontSurface = 'Smooth'
- var[23].TopSurface = 'Smooth'
- var[23].BottomSurface = 'Smooth'
- var[23].LeftSurface = 'Smooth'
- var[23].RightSurface = 'Smooth'
- var[23].CFrame = CFrame.new(-19.4807129, 7.05375385, -6.35437584, -0.496280849, 0.6067909, -0.620883942, 0.839854479, 0.516671419, -0.166365027, 0.21984455, -0.604018986, -0.766044199)
- var[23]:MakeJoints()
- var[24] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
- var[24].Name = "Mesh"
- var[24].Archivable = true
- var[25] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[25].Name = "Pipe1"
- var[25].Archivable = true
- var[25].BrickColor = BrickColor.new('Medium blue')
- var[25].Material = 'Metal'
- var[25].Reflectance = 0
- var[25].Transparency = 0
- var[25].RotVelocity = Vector3.new(0, 0, 0)
- var[25].Velocity = Vector3.new(0, 0, 0)
- var[25].Anchored = true
- var[25].CanCollide = true
- var[25].Locked = false
- var[25].Elasticity = 0.5
- var[25].Friction = 0.30000001192093
- var[25].Size = Vector3.new(0.200000003, 6.19999981, 0.200000003)
- var[25].FormFactor = 'Custom'
- var[25].Shape = 'Block'
- var[25].BackSurface = 'Smooth'
- var[25].FrontSurface = 'Smooth'
- var[25].TopSurface = 'Smooth'
- var[25].BottomSurface = 'Smooth'
- var[25].LeftSurface = 'Smooth'
- var[25].RightSurface = 'Smooth'
- var[25].CFrame = CFrame.new(-20.4498901, 3.24595189, -5.78912115, -0.773642838, 0.0386026055, -0.632444918, -0.027523946, 0.99515301, 0.0944100842, 0.633023858, 0.0904470757, -0.768830419)
- var[25]:MakeJoints()
- var[26] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Pipe1'])
- var[26].Name = "Mesh"
- var[26].Archivable = true
- var[27] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[27].Name = "Part"
- var[27].Archivable = true
- var[27].BrickColor = BrickColor.new('Institutional white')
- var[27].Material = 'Metal'
- var[27].Reflectance = 0
- var[27].Transparency = 0
- var[27].RotVelocity = Vector3.new(0, 0, 0)
- var[27].Velocity = Vector3.new(0, 0, 0)
- var[27].Anchored = true
- var[27].CanCollide = true
- var[27].Locked = false
- var[27].Elasticity = 0.5
- var[27].Friction = 0.30000001192093
- var[27].Size = Vector3.new(0.200000003, 0.600000322, 2.20000029)
- var[27].FormFactor = 'Custom'
- var[27].Shape = 'Block'
- var[27].BackSurface = 'Smooth'
- var[27].FrontSurface = 'Smooth'
- var[27].TopSurface = 'Smooth'
- var[27].BottomSurface = 'Smooth'
- var[27].LeftSurface = 'Smooth'
- var[27].RightSurface = 'Smooth'
- var[27].CFrame = CFrame.new(-14.3702002, 1.69954598, -18.1999989, 0.939688087, 0, 0.342019588, 0.342019022, -4.37113883e-008, -0.939692616, 1.49501265e-008, 1, -4.10752676e-008)
- var[27]:MakeJoints()
- var[28] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[28].Name = "Part"
- var[28].Archivable = true
- var[28].BrickColor = BrickColor.new('Light stone grey')
- var[28].Material = 'Concrete'
- var[28].Reflectance = 0
- var[28].Transparency = 0
- var[28].RotVelocity = Vector3.new(0, 0, 0)
- var[28].Velocity = Vector3.new(0, 0, 0)
- var[28].Anchored = true
- var[28].CanCollide = true
- var[28].Locked = false
- var[28].Elasticity = 0.5
- var[28].Friction = 0.30000001192093
- var[28].Size = Vector3.new(7, 1.4000001, 0.200000003)
- var[28].FormFactor = 'Custom'
- var[28].Shape = 'Block'
- var[28].BackSurface = 'Smooth'
- var[28].FrontSurface = 'Smooth'
- var[28].TopSurface = 'Smooth'
- var[28].BottomSurface = 'Smooth'
- var[28].LeftSurface = 'Smooth'
- var[28].RightSurface = 'Smooth'
- var[28].CFrame = CFrame.new(-16.5999985, 0.599982977, -18.1999989, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[28]:MakeJoints()
- var[29] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[29].Name = "Part"
- var[29].Archivable = true
- var[29].BrickColor = BrickColor.new('Institutional white')
- var[29].Material = 'Metal'
- var[29].Reflectance = 0
- var[29].Transparency = 0
- var[29].RotVelocity = Vector3.new(0, 0, 0)
- var[29].Velocity = Vector3.new(0, 0, 0)
- var[29].Anchored = true
- var[29].CanCollide = true
- var[29].Locked = false
- var[29].Elasticity = 0.5
- var[29].Friction = 0.30000001192093
- var[29].Size = Vector3.new(0.200000003, 0.600000322, 2.20000029)
- var[29].FormFactor = 'Custom'
- var[29].Shape = 'Block'
- var[29].BackSurface = 'Smooth'
- var[29].FrontSurface = 'Smooth'
- var[29].TopSurface = 'Smooth'
- var[29].BottomSurface = 'Smooth'
- var[29].LeftSurface = 'Smooth'
- var[29].RightSurface = 'Smooth'
- var[29].CFrame = CFrame.new(-18.8298035, 1.69954598, -18.1999989, 0.939688027, -8.3461338e-016, -0.342019349, -0.342018813, -4.37113883e-008, -0.939692676, -1.49501211e-008, 1, -4.10752712e-008)
- var[29]:MakeJoints()
- var[30] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[30].Name = "Part"
- var[30].Archivable = true
- var[30].BrickColor = BrickColor.new('Light stone grey')
- var[30].Material = 'Metal'
- var[30].Reflectance = 0
- var[30].Transparency = 0
- var[30].RotVelocity = Vector3.new(0, 0, 0)
- var[30].Velocity = Vector3.new(0, 0, 0)
- var[30].Anchored = true
- var[30].CanCollide = true
- var[30].Locked = false
- var[30].Elasticity = 0.5
- var[30].Friction = 0.30000001192093
- var[30].Size = Vector3.new(1, 1, 1)
- var[30].FormFactor = 'Symmetric'
- var[30].Shape = 'Block'
- var[30].BackSurface = 'Smooth'
- var[30].FrontSurface = 'Smooth'
- var[30].TopSurface = 'Smooth'
- var[30].BottomSurface = 'Smooth'
- var[30].LeftSurface = 'Smooth'
- var[30].RightSurface = 'Smooth'
- var[30].CFrame = CFrame.new(-16.5999985, 7.79928684, -14.8000002, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
- var[30]:MakeJoints()
- var[31] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[31].Name = "Mesh"
- var[31].Archivable = true
- var[31].MeshType = 'Head'
- var[31].Offset = Vector3.new(0, 0, 0)
- var[31].Scale = Vector3.new(1, 1, 1)
- var[31].VertexColor = Vector3.new(1, 1, 1)
- var[32] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[32].Name = "Part"
- var[32].Archivable = true
- var[32].BrickColor = BrickColor.new('Institutional white')
- var[32].Material = 'Metal'
- var[32].Reflectance = 0
- var[32].Transparency = 0
- var[32].RotVelocity = Vector3.new(0, 0, 0)
- var[32].Velocity = Vector3.new(0, 0, 0)
- var[32].Anchored = true
- var[32].CanCollide = true
- var[32].Locked = false
- var[32].Elasticity = 0.5
- var[32].Friction = 0.30000001192093
- var[32].Size = Vector3.new(7, 7, 7)
- var[32].FormFactor = 'Symmetric'
- var[32].Shape = 'Ball'
- var[32].BackSurface = 'Smooth'
- var[32].FrontSurface = 'Smooth'
- var[32].TopSurface = 'Smooth'
- var[32].BottomSurface = 'Smooth'
- var[32].LeftSurface = 'Smooth'
- var[32].RightSurface = 'Smooth'
- var[32].CFrame = CFrame.new(-16.5999985, 4.60018587, -18.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[32]:MakeJoints()
- var[33] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[33].Name = "Part"
- var[33].Archivable = true
- var[33].BrickColor = BrickColor.new('Pastel Blue')
- var[33].Material = 'Metal'
- var[33].Reflectance = 0
- var[33].Transparency = 0
- var[33].RotVelocity = Vector3.new(0, 0, 0)
- var[33].Velocity = Vector3.new(0, 0, 0)
- var[33].Anchored = true
- var[33].CanCollide = true
- var[33].Locked = false
- var[33].Elasticity = 0.5
- var[33].Friction = 0.30000001192093
- var[33].Size = Vector3.new(7, 1, 7)
- var[33].FormFactor = 'Symmetric'
- var[33].Shape = 'Block'
- var[33].BackSurface = 'Smooth'
- var[33].FrontSurface = 'Smooth'
- var[33].TopSurface = 'Smooth'
- var[33].BottomSurface = 'Smooth'
- var[33].LeftSurface = 'Smooth'
- var[33].RightSurface = 'Smooth'
- var[33].CFrame = CFrame.new(-16.5999985, 4.60018778, -16.1000004, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[33]:MakeJoints()
- var[34] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[34].Name = "Mesh"
- var[34].Archivable = true
- var[35] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[35].Name = "Part"
- var[35].Archivable = true
- var[35].BrickColor = BrickColor.new('Medium stone grey')
- var[35].Material = 'Concrete'
- var[35].Reflectance = 0
- var[35].Transparency = 0
- var[35].RotVelocity = Vector3.new(0, 0, 0)
- var[35].Velocity = Vector3.new(0, 0, 0)
- var[35].Anchored = true
- var[35].CanCollide = true
- var[35].Locked = false
- var[35].Elasticity = 0.5
- var[35].Friction = 0.30000001192093
- var[35].Size = Vector3.new(10, 21, 0.400000036)
- var[35].FormFactor = 'Custom'
- var[35].Shape = 'Block'
- var[35].BackSurface = 'Smooth'
- var[35].FrontSurface = 'Smooth'
- var[35].TopSurface = 'Smooth'
- var[35].BottomSurface = 'Smooth'
- var[35].LeftSurface = 'Smooth'
- var[35].RightSurface = 'Smooth'
- var[35].CFrame = CFrame.new(-16.5999985, 0.299964011, -10.6000004, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[35]:MakeJoints()
- var[36] = Instance.new('Model', game['Workspace']['Mediocre Gas Container'])
- var[36].Name = "Model"
- var[36].Archivable = true
- var[37] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[37].Name = "Part"
- var[37].Archivable = true
- var[37].BrickColor = BrickColor.new('Institutional white')
- var[37].Material = 'Metal'
- var[37].Reflectance = 0
- var[37].Transparency = 0
- var[37].RotVelocity = Vector3.new(0, 0, 0)
- var[37].Velocity = Vector3.new(0, 0, 0)
- var[37].Anchored = true
- var[37].CanCollide = true
- var[37].Locked = false
- var[37].Elasticity = 0.5
- var[37].Friction = 0.30000001192093
- var[37].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[37].FormFactor = 'Custom'
- var[37].Shape = 'Block'
- var[37].BackSurface = 'Smooth'
- var[37].FrontSurface = 'Smooth'
- var[37].TopSurface = 'Smooth'
- var[37].BottomSurface = 'Smooth'
- var[37].LeftSurface = 'Smooth'
- var[37].RightSurface = 'Smooth'
- var[37].CFrame = CFrame.new(-16.5999985, 7.84751606, -19.6168804, 1, 0, 0, 0, 0.342020273, -0.939692616, 0, 0.939692616, 0.342020273)
- var[37]:MakeJoints()
- var[38] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[38].Name = "Part"
- var[38].Archivable = true
- var[38].BrickColor = BrickColor.new('Institutional white')
- var[38].Material = 'Metal'
- var[38].Reflectance = 0
- var[38].Transparency = 0
- var[38].RotVelocity = Vector3.new(0, 0, 0)
- var[38].Velocity = Vector3.new(0, 0, 0)
- var[38].Anchored = true
- var[38].CanCollide = true
- var[38].Locked = false
- var[38].Elasticity = 0.5
- var[38].Friction = 0.30000001192093
- var[38].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[38].FormFactor = 'Custom'
- var[38].Shape = 'Block'
- var[38].BackSurface = 'Smooth'
- var[38].FrontSurface = 'Smooth'
- var[38].TopSurface = 'Smooth'
- var[38].BottomSurface = 'Smooth'
- var[38].LeftSurface = 'Smooth'
- var[38].RightSurface = 'Smooth'
- var[38].CFrame = CFrame.new(-16.5999985, 8.035182, -17.8852863, 1, 0, 0, 0, -8.94069672e-008, -1, 0, 1, -8.94069672e-008)
- var[38]:MakeJoints()
- var[39] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[39].Name = "Part"
- var[39].Archivable = true
- var[39].BrickColor = BrickColor.new('Institutional white')
- var[39].Material = 'Metal'
- var[39].Reflectance = 0
- var[39].Transparency = 0
- var[39].RotVelocity = Vector3.new(0, 0, 0)
- var[39].Velocity = Vector3.new(0, 0, 0)
- var[39].Anchored = true
- var[39].CanCollide = true
- var[39].Locked = false
- var[39].Elasticity = 0.5
- var[39].Friction = 0.30000001192093
- var[39].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[39].FormFactor = 'Custom'
- var[39].Shape = 'Block'
- var[39].BackSurface = 'Smooth'
- var[39].FrontSurface = 'Smooth'
- var[39].TopSurface = 'Smooth'
- var[39].BottomSurface = 'Smooth'
- var[39].LeftSurface = 'Smooth'
- var[39].RightSurface = 'Smooth'
- var[39].CFrame = CFrame.new(-16.5999985, 8.2349968, -18.2852879, 1, 0, 0, 0, -0.819152117, -0.573576391, 0, 0.573576391, -0.819152117)
- var[39]:MakeJoints()
- var[40] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[40].Name = "Part"
- var[40].Archivable = true
- var[40].BrickColor = BrickColor.new('Institutional white')
- var[40].Material = 'Metal'
- var[40].Reflectance = 0
- var[40].Transparency = 0
- var[40].RotVelocity = Vector3.new(0, 0, 0)
- var[40].Velocity = Vector3.new(0, 0, 0)
- var[40].Anchored = true
- var[40].CanCollide = true
- var[40].Locked = false
- var[40].Elasticity = 0.5
- var[40].Friction = 0.30000001192093
- var[40].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[40].FormFactor = 'Custom'
- var[40].Shape = 'Block'
- var[40].BackSurface = 'Smooth'
- var[40].FrontSurface = 'Smooth'
- var[40].TopSurface = 'Smooth'
- var[40].BottomSurface = 'Smooth'
- var[40].LeftSurface = 'Smooth'
- var[40].RightSurface = 'Smooth'
- var[40].CFrame = CFrame.new(-16.5999985, 8.46471596, -18.6830196, 1, 0, 0, 0, -0.0871558785, -0.99619472, 0, 0.99619472, -0.0871558785)
- var[40]:MakeJoints()
- var[41] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[41].Name = "Part"
- var[41].Archivable = true
- var[41].BrickColor = BrickColor.new('Institutional white')
- var[41].Material = 'Metal'
- var[41].Reflectance = 0
- var[41].Transparency = 0
- var[41].RotVelocity = Vector3.new(0, 0, 0)
- var[41].Velocity = Vector3.new(0, 0, 0)
- var[41].Anchored = true
- var[41].CanCollide = true
- var[41].Locked = false
- var[41].Elasticity = 0.5
- var[41].Friction = 0.30000001192093
- var[41].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[41].FormFactor = 'Custom'
- var[41].Shape = 'Block'
- var[41].BackSurface = 'Smooth'
- var[41].FrontSurface = 'Smooth'
- var[41].TopSurface = 'Smooth'
- var[41].BottomSurface = 'Smooth'
- var[41].LeftSurface = 'Smooth'
- var[41].RightSurface = 'Smooth'
- var[41].CFrame = CFrame.new(-16.5999985, 8.32095718, -19.1386967, 1, 0, 0, 0, 0.642787814, -0.766044617, 0, 0.766044617, 0.642787814)
- var[41]:MakeJoints()
- var[42] = Instance.new('Part', game['Workspace']['Mediocre Gas Container']['Model'])
- var[42].Name = "Part"
- var[42].Archivable = true
- var[42].BrickColor = BrickColor.new('Institutional white')
- var[42].Material = 'Metal'
- var[42].Reflectance = 0
- var[42].Transparency = 0
- var[42].RotVelocity = Vector3.new(0, 0, 0)
- var[42].Velocity = Vector3.new(0, 0, 0)
- var[42].Anchored = true
- var[42].CanCollide = true
- var[42].Locked = false
- var[42].Elasticity = 0.5
- var[42].Friction = 0.30000001192093
- var[42].Size = Vector3.new(0.399999976, 0.600000024, 0.200000003)
- var[42].FormFactor = 'Custom'
- var[42].Shape = 'Block'
- var[42].BackSurface = 'Smooth'
- var[42].FrontSurface = 'Smooth'
- var[42].TopSurface = 'Smooth'
- var[42].BottomSurface = 'Smooth'
- var[42].LeftSurface = 'Smooth'
- var[42].RightSurface = 'Smooth'
- var[42].CFrame = CFrame.new(-16.5999985, 7.89102411, -19.4689426, 1, 0, 0, 0, 0.906308949, -0.422618717, 0, 0.422618717, 0.906308949)
- var[42]:MakeJoints()
- var[43] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[43].Name = "Part"
- var[43].Archivable = true
- var[43].BrickColor = BrickColor.new('Institutional white')
- var[43].Material = 'Metal'
- var[43].Reflectance = 0
- var[43].Transparency = 0
- var[43].RotVelocity = Vector3.new(0, 0, 0)
- var[43].Velocity = Vector3.new(0, 0, 0)
- var[43].Anchored = true
- var[43].CanCollide = true
- var[43].Locked = false
- var[43].Elasticity = 0.5
- var[43].Friction = 0.30000001192093
- var[43].Size = Vector3.new(7, 2, 7)
- var[43].FormFactor = 'Symmetric'
- var[43].Shape = 'Block'
- var[43].BackSurface = 'Smooth'
- var[43].FrontSurface = 'Smooth'
- var[43].TopSurface = 'Smooth'
- var[43].BottomSurface = 'Smooth'
- var[43].LeftSurface = 'Smooth'
- var[43].RightSurface = 'Smooth'
- var[43].CFrame = CFrame.new(-16.5999985, 4.60018778, -17.6000004, 0.999999821, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- var[43]:MakeJoints()
- var[44] = Instance.new('CylinderMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[44].Name = "Mesh"
- var[44].Archivable = true
- var[45] = Instance.new('Part', game['Workspace']['Mediocre Gas Container'])
- var[45].Name = "Part"
- var[45].Archivable = true
- var[45].BrickColor = BrickColor.new('Light stone grey')
- var[45].Material = 'Metal'
- var[45].Reflectance = 0
- var[45].Transparency = 0
- var[45].RotVelocity = Vector3.new(0, 0, 0)
- var[45].Velocity = Vector3.new(0, 0, 0)
- var[45].Anchored = true
- var[45].CanCollide = true
- var[45].Locked = false
- var[45].Elasticity = 0.5
- var[45].Friction = 0.30000001192093
- var[45].Size = Vector3.new(1, 1, 1)
- var[45].FormFactor = 'Symmetric'
- var[45].Shape = 'Block'
- var[45].BackSurface = 'Smooth'
- var[45].FrontSurface = 'Smooth'
- var[45].TopSurface = 'Smooth'
- var[45].BottomSurface = 'Smooth'
- var[45].LeftSurface = 'Smooth'
- var[45].RightSurface = 'Smooth'
- var[45].CFrame = CFrame.new(-16.5999985, 7.79928684, -11.3999996, 1, 0, 0, 0, -1, 8.74227766e-008, 0, -8.74227766e-008, -1)
- var[45]:MakeJoints()
- var[46] = Instance.new('SpecialMesh', game['Workspace']['Mediocre Gas Container']['Part'])
- var[46].Name = "Mesh"
- var[46].Archivable = true
- var[46].MeshType = 'Head'
- var[46].Offset = Vector3.new(0, 0, 0)
- var[46].Scale = Vector3.new(1, 1, 1)
- var[46].VertexColor = Vector3.new(1, 1, 1)
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