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- Options:
- none: of player with black stained glass pane named "&7." to be unstealable
- locked: of player with red concrete named "&c未開放" to be unstealable
- none2: of player with 101 named "&8." to be unstealablew
- command /custom3:
- trigger:
- open chest with 6 row named "武器の選択" to player
- wait 1 ticks
- format slot 52 of player with iron_bars_block named "&7." to be unstealable
- format slot 51 of player with iron_bars_block named "&7." to be unstealable
- format slot 50 of player with iron_bars_block named "&7." to be unstealable
- format slot 49 of player with iron_bars_block named "&7." to be unstealable
- format slot 48 of player with iron_bars_block named "&7." to be unstealable
- format slot 47 of player with iron_bars_block named "&7." to be unstealable
- format slot 46 of player with iron_bars_block named "&7." to be unstealable
- format slot 45 of player with iron_bars_block named "&7." to be unstealable
- format slot 17 of player with black stained glass pane named "&7." to be unstealable
- format slot 26 of player with black stained glass pane named "&7." to be unstealable
- format slot 35 of player with black stained glass pane named "&7." to be unstealable
- format slot 18 of player with black stained glass pane named "&7." to be unstealable
- format slot 27 of player with black stained glass pane named "&7." to be unstealable
- format slot 53 of player with black stained glass pane named "&7." to be unstealable
- format slot 34 of player with red concrete named "&c未開放" to be unstealable
- format slot 10 of player with red concrete named "&c未開放" to be unstealable
- format slot 11 of player with red concrete named "&c未開放" to be unstealable
- format slot 12 of player with red concrete named "&c未開放" to be unstealable
- format slot 13 of player with red concrete named "&c未開放" to be unstealable
- format slot 14 of player with red concrete named "&c未開放" to be unstealable
- format slot 15 of player with red concrete named "&c未開放" to be unstealable
- format slot 16 of player with red concrete named "&c未開放" to be unstealable
- format slot 19 of player with red concrete named "&c未開放" to be unstealable
- format slot 20 of player with red concrete named "&c未開放" to be unstealable
- format slot 21 of player with red concrete named "&c未開放" to be unstealable
- format slot 22 of player with red concrete named "&c未開放" to be unstealable
- format slot 23 of player with red concrete named "&c未開放" to be unstealable
- format slot 34 of player with red concrete named "&c未開放" to be unstealable
- format slot 25 of player with red concrete named "&c未開放" to be unstealable
- format slot 24 of player with red concrete named "&c未開放" to be unstealable
- set {_loop1} to 0
- loop 10 times:
- format slot {_loop1} {@none}
- add 1 to {_loop1}
- set {_loop2} to 36
- loop 10 times:
- format slot {_loop2} {@none}
- add 1 to {_loop2}
- set {_loop3} to 28
- loop 6 times:
- format slot {_loop3} {@locked}
- add 1 to {_loop3}
- if player has permission "sk.mp7":
- format slot 10 of player with prismarine crystals named "&8MP7" to close then run [execute player command "/mp7"]
- else:
- format slot 10 {@locked}
- if player has permission "sk.mp5":
- format slot 11 of player with quartz named "&8MP5" to close then run [execute player command "/mp5"]
- else:
- format slot 11 {@locked}
- if player has permission "sk.vector":
- format slot 12 of player with brick named "&8Kriss-Vector" to close then run [execute player command "/vector"]
- else:
- format slot 12 {@locked}
- if player has permission "sk.mac":
- format slot 13 of player with netherbrick named "&8MAC-10" to close then run [execute player command "/mac"]
- else:
- format slot 13 {@locked}
- if player has permission "sk.ppsh":
- format slot 14 of player with 2263 named "&8PPSH-41" to close then run [execute player command "/ppsh"]
- else:
- format slot 14 {@locked}
- if player has permission "sk.uzi":
- format slot 15 of player with gunpowder named "&8Dual-UZI" to close then run [execute player command "/uzi"]
- else:
- format slot 15 {@locked}
- if player has permission "sk.p90":
- format slot 16 of player with far_music_record named "&8P90" to close then run [execute player command "/p90"]
- else:
- format slot 16 {@locked}
- if player has permission "sk.bizon":
- format slot 19 of player with ward_music_record named "&8PP-19 Bizon" to close then run [execute player command "/bizon"]
- on right click holding book:
- name of held item contains "&eMP7 解放の書"
- execute console command "pex user %player% add sk.mp7"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eMP5 解放の書"
- execute console command "pex user %player% add sk.mp5"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eKriss-Vector 解放の書"
- execute console command "pex user %player% add sk.vector"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eMAC-10 解放の書"
- execute console command "pex user %player% add sk.mac"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&ePPSH-41 解放の書"
- execute console command "pex user %player% add sk.ppsh"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eDual-UZI 解放の書"
- execute console command "pex user %player% add sk.uzi"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&eP90 解放の書"
- execute console command "pex user %player% add sk.p90"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- on right click holding book:
- name of held item contains "&ePP-19 Bizon 解放の書"
- execute console command "pex user %player% add sk.bizon"
- set {_location} to location of player
- play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location}
- send "&9>>> &e武器を開放しました!"
- remove 1 of player's held item from the player's inventory
- command /mp7:
- permission: sk.mp7
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 13"
- wait 3 ticks
- make player execute command "/custom3"
- command /mp5:
- permission: sk.mp5
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 14"
- wait 3 ticks
- make player execute command "/custom3"
- command /vector:
- permission: sk.vector
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 15"
- wait 3 ticks
- make player execute command "/custom3"
- command /mac:
- permission: sk.mac
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 16"
- wait 3 ticks
- make player execute command "/custom3"
- command /ppsh:
- permission: sk.ppsh
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 24"
- wait 3 ticks
- make player execute command "/custom3"
- command /uzi:
- permission: sk.uzi
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 31"
- wait 3 ticks
- make player execute command "/custom3"
- command /p90:
- permission: sk.p90
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 40"
- wait 3 ticks
- make player execute command "/custom3"
- command /bizon:
- permission: sk.bizon
- trigger:
- set {_location} to location of player
- play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
- send "&9>>> &a武器を選択しました!"
- make console execute command "/scoreboard players set %player% main 29"
- wait 3 ticks
- make player execute command "/custom3"
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