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- Game Version: v1.20.3 (Stable)
- 2025-02-16 10:48:47 AM: Critical error occurred
- Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
- System.ArgumentException: Source array was not long enough. Check the source index, length, and the array's lower bounds. (Parameter 'sourceArray')
- at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
- at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length)
- at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
- at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
- at Vintagestory.Client.ScreenManager.loadMods() in VintagestoryLib\Client\ScreenManager.cs:line 523
- at Vintagestory.Client.ScreenManager.<DoGameInitStage4>b__56_0() in VintagestoryLib\Client\ScreenManager.cs:line 387
- at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
- Game Version: v1.20.4 (Stable)
- 2025-03-05 2:21:34 PM: Critical error occurred
- Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
- System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
- at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
- at Vintagestory.GameContent.BlockShapeFromAttributes.getCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos, BEBehaviorShapeFromAttributes bect, IShapeTypeProps cprops) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 400
- at Vintagestory.GameContent.BlockShapeFromAttributes.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 394
- at Vintagestory.API.MathTools.AABBIntersectionTest.RayIntersectsBlockSelectionBox(BlockPos pos, BlockFilter filter, Boolean testCollide) in VintagestoryApi\Math\AABBIntersectionTest.cs:line 116
- at Vintagestory.Client.NoObf.SystemSoundEngine.scanReverbnessOffthread() in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 461
- at System.Threading.QueueUserWorkItemCallback.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
- Game Version: v1.20.4 (Stable)
- 2025-03-07 6:49:26 PM: Critical error occurred
- Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Vintagestory.GameContent.BlockGroundStorage.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 379
- at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 278
- at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockChanged(ClientMain game, BlockPos pos, Block oldBlock) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 501
- at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 415
- at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
- at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
- at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
- at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
- at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
- at OpenTK.Windowing.Desktop.GameWindow.Run()
- at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
- at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
- at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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