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VS MorePiles crash

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Mar 12th, 2025
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  1. Game Version: v1.20.3 (Stable)
  2. 2025-02-16 10:48:47 AM: Critical error occurred
  3. System.ArgumentException: Source array was not long enough. Check the source index, length, and the array's lower bounds. (Parameter 'sourceArray')
  4. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
  5. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length)
  6. at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
  7. at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
  8. at Vintagestory.Client.ScreenManager.loadMods() in VintagestoryLib\Client\ScreenManager.cs:line 523
  9. at Vintagestory.Client.ScreenManager.<DoGameInitStage4>b__56_0() in VintagestoryLib\Client\ScreenManager.cs:line 387
  10. at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
  11. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  12. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  13. Game Version: v1.20.4 (Stable)
  14. 2025-03-05 2:21:34 PM: Critical error occurred
  15. System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
  16. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
  17. at Vintagestory.GameContent.BlockShapeFromAttributes.getCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos, BEBehaviorShapeFromAttributes bect, IShapeTypeProps cprops) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 400
  18. at Vintagestory.GameContent.BlockShapeFromAttributes.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 394
  19. at Vintagestory.API.MathTools.AABBIntersectionTest.RayIntersectsBlockSelectionBox(BlockPos pos, BlockFilter filter, Boolean testCollide) in VintagestoryApi\Math\AABBIntersectionTest.cs:line 116
  20. at Vintagestory.Client.NoObf.SystemSoundEngine.scanReverbnessOffthread() in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 461
  21. at System.Threading.QueueUserWorkItemCallback.Execute()
  22. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  23. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  24. Game Version: v1.20.4 (Stable)
  25. 2025-03-07 6:49:26 PM: Critical error occurred
  26. System.NullReferenceException: Object reference not set to an instance of an object.
  27. at Vintagestory.GameContent.BlockGroundStorage.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 379
  28. at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 278
  29. at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockChanged(ClientMain game, BlockPos pos, Block oldBlock) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 501
  30. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 415
  31. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
  32. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
  33. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  34. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  35. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  36. at OpenTK.Windowing.Desktop.GameWindow.Run()
  37. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  38. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  39. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  40.  
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