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- repeat task.wait(0.25) until game:IsLoaded();
- getgenv().Image = "rbxassetid://111479496264017"; -- put a asset id in here to make it work
- getgenv().ToggleUI = "E" -- This where you can Toggle the Fluent ui library
- task.spawn(function()
- if not getgenv().LoadedMobileUI == true then getgenv().LoadedMobileUI = true
- local OpenUI = Instance.new("ScreenGui");
- local ImageButton = Instance.new("ImageButton");
- local UICorner = Instance.new("UICorner");
- OpenUI.Name = "OpenUI";
- OpenUI.Parent = game:GetService("CoreGui");
- OpenUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling;
- ImageButton.Parent = OpenUI;
- ImageButton.BackgroundColor3 = Color3.fromRGB(105,105,105);
- ImageButton.BackgroundTransparency = 0.8
- ImageButton.Position = UDim2.new(0.9,0,0.1,0);
- ImageButton.Size = UDim2.new(0,50,0,50);
- ImageButton.Image = getgenv().Image;
- ImageButton.Draggable = true;
- ImageButton.Transparency = 1;
- UICorner.CornerRadius = UDim.new(0,10);
- UICorner.Parent = ImageButton;
- ImageButton.MouseButton1Click:Connect(function()
- game:GetService("VirtualInputManager"):SendKeyEvent(true,getgenv().ToggleUI,false,game);
- end)
- end
- end)
- local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
- local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
- local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
- local isHighlightActive = false
- local toolhighlightactive = false
- local hawktuahactive = false
- local isCorruptNatureEspActive = false
- local isSurvivorUtilEspActive = false
- local run = false
- local delay
- local isSurvivorHighlightActive = false
- local givepizza = false
- local connections = {}
- local isKillerHighlightActive = false
- local hideplayerbar = false
- local VirtualBallsManager = game:GetService('VirtualInputManager')
- local jumppowerenabled = false
- local survivorutil = {
- "007n7",
- "BuildermanSentry",
- "BuildermanDispenser",
- "Pizza",
- "BuildermanSentryEffectRange"
- }
- local aimbot1x1sounds = {
- "rbxassetid://79782181585087",
- "rbxassetid://128711903717226"
- }
- local chanceaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local johnaimbotsounds = {
- "rbxassetid://109525294317144"
- }
- local jasonaimbotsounds = {
- "rbxassetid://112809109188560",
- "rbxassetid://102228729296384"
- }
- local shedaimbotsounds = {
- "rbxassetid://12222225",
- "rbxassetid://83851356262523"
- }
- local guestsounds = {
- "rbxassetid://609342351"
- }
- local hawktuahactivatesound = {
- "rbxassetid://110759725172567"
- }
- local hakariactive = false
- local quietactive = false
- local stam = false
- local connection
- local chanceaim = false
- local chanceaimbotLoop
- local jasonaimbotloop
- local genshouldloop = false
- local genactive = false
- local aimbot1x1loop
- local johnloop
- local guestloop
- local shedloop
- local player = game.Players.LocalPlayer
- local aimbot1x1 = false
- local johnaim = false
- local connection
- local jasonaim = false
- local shedaim = false
- local guestaim = false
- local nameplayer = game.Players.LocalPlayer.Name
- local executorname = "Unknown"
- if getexecutorname then
- executorname = getexecutorname()
- local Window = Fluent:CreateWindow({
- Title = "Kuncicoco hub | Forsaken | update v5",
- SubTitle = "by 4x2x9x4x0",
- TabWidth = 160,
- Size = UDim2.fromOffset(500, 400),
- Theme = "Darker",
- MinimizeKey = Enum.KeyCode.E
- })
- local Tabs = {
- Main = Window:AddTab({ Title = "Main", Icon = "book-open" }),
- esp = Window:AddTab({ Title = "ESP", Icon = "eye" }),
- misc = Window:AddTab({ Title = "Misc", Icon = "laugh" }),
- autogene = Window:AddTab({ Title = "Auto Generator", Icon = "box" }),
- Aimbot = Window:AddTab({ Title = "Aimbot", Icon = "activity" }),
- Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
- }
- Tabs.Main:AddParagraph({
- Title = "Welcome "..nameplayer.."!",
- Content = "thanks for using my script <3"
- })
- local InterfaceSection = Tabs.Main:AddSection("Executor")
- Tabs.Main:AddParagraph({
- Title = "You Executor "..executorname.."!",
- })
- Tabs.Main:AddParagraph({
- Title = "Executor No Support",
- Content = "solara, zorara, xeno, jjsloit, subzero, luna"
- })
- local InterfaceSection = Tabs.Main:AddSection("Discord")
- Tabs.Main:AddButton({
- Title = "Join Discord",
- Description = "Joined Discord",
- Callback = function()
- setclipboard("https://discord.gg/BHW8KZSr")
- end
- })
- local function esp(state)
- isSurvivorHighlightActive = state
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 255, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function esp1(state)
- isKillerHighlightActive = state
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 0, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local function esp2(state)
- toolhighlightActive = state
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 255)
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Color3.fromRGB(88, 500, 39)
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end
- local function esp3(state)
- isCorruptNatureEspActive = state
- for i, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") then
- local existingHighlight = v:FindFirstChild("CorruptNatureHighlight")
- if isCorruptNatureEspActive then
- if not existingHighlight then
- if v.Name == "HumanoidRootProjectile" or v.Name == "PizzaDeliveryRig" or v.Name == "Bunny" or v.Name == "Mafiaso1" or v.Name == "Mafiaso2" or v.Name == "Mafiaso3" then
- local highlight = Instance.new("Highlight")
- highlight.Name = "CorruptNatureHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.Parent = v
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- end
- local function espcolor(Value)
- isSurvivorHighlightActive = Value
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Value
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function esp11(Value)
- isKillerHighlightActive = Value
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Value
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local function esp21(Value)
- toolhighlightActive = Value
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Value
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Value
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end
- local function stamina(state)
- stam = state
- local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)
- local connection
- connection = game:GetService("RunService").Heartbeat:Connect(function()
- if not stam then
- connection:Disconnect()
- stamscript.StaminaLossDisabled = nil
- return
- end
- stamscript.StaminaLossDisabled = function()
- end
- end)
- end
- local function hakari(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- hakariactive = state
- if hakariactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://138019937280193"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://109474987384441"
- sound.Parent = rootPart
- sound.Volume = 1
- sound.Looped = true
- sound:Play()
- local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
- effect.Name = "PlayerEmoteVFX"
- effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
- effect.WeldConstraint.Part0 = char.PrimaryPart
- effect.WeldConstraint.Part1 = effect
- effect.Parent = char
- effect.CanCollide = false
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "HakariDance"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- local effect = char:FindFirstChild("PlayerEmoteVFX")
- if effect then
- effect:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://138019937280193" then
- track:Stop()
- end
- end
- end
- end
- local function miss(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.MissTheQuiet)
- emoteScript.Created({Character = char})
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://100986631322204"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://131936418953291"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "MissTheQuiet"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://100986631322204" then
- track:Stop()
- end
- end
- end
- end
- local function front(state)
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- local function autogen(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function autogen1(state)
- run = state
- local debounce = {}
- while run do
- task.wait(5)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function autogen2(state)
- run = state
- local debounce = {}
- while run do
- task.wait(10)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function autogen3(Value)
- run = Value
- local debounce = {}
- while run do
- task.wait = Value
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function chance(state)
- chanceaim = state
- if state then
- chanceaimbotLoop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not chanceaim then return end
- for _, v in pairs(chanceaimbotsounds) do
- if child.Name == v then
- local killer = game.Workspace.Players:FindFirstChild("Killers"):FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (killerHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(killerHRP.Position.X, killerHRP.Position.Y, killerHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if chanceaimbotLoop then
- chanceaimbotLoop:Disconnect()
- chanceaimbotLoop = nil
- end
- end
- end
- local function shedletsky(state)
- shedaim = state
- if state then
- shedloop = game.Players.LocalPlayer.Character.Sword.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(shedaimbotsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if shedloop then
- shedloop:Disconnect()
- shedloop = nil
- end
- end
- end
- local function noonename(state)
- shedaim = state
- if state then
- shedloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(guestsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if guestloop then
- guestloop:Disconnect()
- guestloop = nil
- end
- end
- end
- local Toggle = Tabs.esp:AddToggle("ESP Surivor", {Title = "ESP Surivor", Default = false })
- Toggle:OnChanged(function(state)
- esp(state, state)
- end)
- local Toggle = Tabs.esp:AddToggle("ESP Killers", {Title = "ESP Killers", Default = false })
- Toggle:OnChanged(function(state)
- esp1(state, state)
- end)
- local Toggle = Tabs.esp:AddToggle("ESP Item", {Title = "ESP Item", Default = false })
- Toggle:OnChanged(function(state)
- esp2(state, state)
- end)
- local Toggle = Tabs.esp:AddToggle("ESP no", {Title = "ESP C00lkidd Pizza", Default = false })
- Toggle:OnChanged(function(state)
- esp3(state, state)
- end)
- local InterfaceSection = Tabs.esp:AddSection("ESP Colorer")
- local TColorpicker = Tabs.esp:AddColorpicker("TransparencyColorpicker", {
- Title = "ESP Surivor [Colorer]",
- Transparency = 0,
- Default = Color3.fromRGB(96, 205, 255)
- })
- TColorpicker:OnChanged(function(Value)
- espcolor(Value, Value)
- end)
- local TColorpicker = Tabs.esp:AddColorpicker("TransparencyColorpicker", {
- Title = "ESP Killers [Colorer]",
- Transparency = 0,
- Default = Color3.fromRGB(96, 205, 255)
- })
- TColorpicker:OnChanged(function(Value)
- esp11(Value, Value)
- end)
- local TColorpicker = Tabs.esp:AddColorpicker("TransparencyColorpicker", {
- Title = "ESP Item [Colorer]",
- Transparency = 0,
- Default = Color3.fromRGB(96, 205, 255)
- })
- TColorpicker:OnChanged(function(Value)
- esp21(Value, Value)
- end)
- local InterfaceSection = Tabs.misc:AddSection("Stamina loss")
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Stamina Loss",
- Default = 8,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Toggle [Stamina Loss]", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:", Value)
- end)
- local InterfaceSection = Tabs.misc:AddSection("Stamina gain")
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Stamina Gain",
- Default = 8,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Toggle [Stamina Gain]", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:", Value)
- end)
- local InterfaceSection = Tabs.misc:AddSection("Stamina Min")
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Stamina min",
- Default = 8,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Toggle [Stamina min]", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:", Value)
- end)
- local InterfaceSection = Tabs.misc:AddSection("Stamina Max")
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Stamina max",
- Default = 8,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Toggle [Stamina max]", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:", Value)
- end)
- local InterfaceSection = Tabs.misc:AddSection("inf stamina")
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "infinite stamina", Default = false })
- Toggle:OnChanged(function(state)
- stamina(state, state)
- end)
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Speed Stamina",
- Default = 1,
- Min = 0,
- Max = 200,
- Rounding = 0.5,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = Value, Value
- end
- })
- local InterfaceSection = Tabs.misc:AddSection("Fov [EYES]")
- local Slider = Tabs.misc:AddSlider("Slider", {
- Title = "Fov Murits",
- Default = 1,
- Min = 0,
- Max = 2,
- Rounding = 0.5,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = Value, Value
- end
- })
- Tabs.misc:AddButton({
- Title = "Fov Murits [Value = 0]",
- Callback = function()
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = 0
- end
- })
- Tabs.misc:AddButton({
- Title = "Fov Murits [Value = 1]",
- Callback = function()
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = 1
- end
- })
- Tabs.misc:AddButton({
- Title = "Fov Murits [Value = 2]",
- Callback = function()
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = 2
- end
- })
- local InterfaceSection = Tabs.misc:AddSection("Emote")
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Hakari Dance", Default = false })
- Toggle:OnChanged(function(state)
- hakari(state, state)
- end)
- local Toggle = Tabs.misc:AddToggle("MyToggle", {Title = "Miss Out Quiet", Default = false })
- Toggle:OnChanged(function(state)
- miss(state, state)
- end)
- local InterfaceSection = Tabs.misc:AddSection("Filps")
- local Keybind = Tabs.misc:AddKeybind("Keybind", {
- Title = "FrontFilp",
- Default = "P",
- ChangedCallback = function(state)
- front(state, state)
- end
- })
- local Keybind = Tabs.misc:AddKeybind("Keybind", {
- Title = "BackFilp",
- Default = "L",
- ChangedCallback = function(state)
- front(state, state)
- end
- })
- local Toggle = Tabs.autogene:AddToggle("MyToggle", {Title = "Super generator", Default = false })
- Toggle:OnChanged(function(Value)
- warn("did you forget to finish it?")
- end)
- local Toggle = Tabs.autogene:AddToggle("MyToggle", {Title = "Super generator v2", Default = false })
- Toggle:OnChanged(function(Value)
- warn("did you forget to finish it?")
- end)
- local InterfaceSection = Tabs.autogene:AddSection("Generator")
- local Toggle = Tabs.autogene:AddToggle("MyToggle", {Title = "Auto Generator", Default = false })
- Toggle:OnChanged(function(state)
- autogen(state, state)
- end)
- local Toggle = Tabs.autogene:AddToggle("MyToggle", {Title = "Auto Generator [seconds 5]", Default = false })
- Toggle:OnChanged(function(state)
- autogen1(state, state)
- end)
- local Toggle = Tabs.autogene:AddToggle("MyToggle", {Title = "Auto Generator [seconds 10]", Default = false })
- Toggle:OnChanged(function(state)
- autogen2(state, state)
- end)
- local InterfaceSection = Tabs.autogene:AddSection("Seconds Generator")
- local Slider = Tabs.autogene:AddSlider("Slider", {
- Title = "Seconds Generator",
- Default = 2.5,
- Min = 0.0,
- Max = 15.5,
- Rounding = 0.5,
- CallBack = function(Value)
- autogen3(Value, Value)
- end
- })
- local InterfaceSection = Tabs.Aimbot:AddSection("Survivor")
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "Aimbot Chance", Default = false })
- Toggle:OnChanged(function(state)
- chance(state, state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "Aimbot ShedletSky", Default = false })
- Toggle:OnChanged(function(state)
- shedletsky(state, state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "Aimbot Guset1334", Default = false })
- Toggle:OnChanged(function(state)
- noonename(state, state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "Aimbot Two Time", Default = false })
- Toggle:OnChanged(function(state)
- noonename(state, state)
- end)
- local InterfaceSection = Tabs.Aimbot:AddSection("Tools Shedletsky")
- local Slider = Tabs.Aimbot:AddSlider("Slider", {
- Title = "Auto Eat [seconds]",
- Description = "Shedletsky Eat",
- Default = 2,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Slider = Tabs.Aimbot:AddSlider("Slider", {
- Title = "Auto Eat [seconds] v2",
- Description = "Shedletsky Eat",
- Default = 2,
- Min = 0,
- Max = 5,
- Rounding = 1,
- Callback = function(Value)
- print("Slider was changed:", Value)
- end
- })
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "Start Eat Chicken", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:")
- end)
- local InterfaceSection = Tabs.Aimbot:AddSection("Killer")
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "aimbot c00lkidd", Default = false })
- Toggle:OnChanged(function()
- print("Toggle changed:")
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "aimbot 1x1x1x1", Default = false })
- Toggle:OnChanged(function(state)
- print(state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "aimbot john doe", Default = false })
- Toggle:OnChanged(function(state)
- print(state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "aimbot jason", Default = false })
- Toggle:OnChanged(function(state)
- print(state)
- end)
- local InterfaceSection = Tabs.Aimbot:AddSection("Tools c00lkidd")
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "c00lkidd [Welcome to c00lkidd pizza]", Default = false })
- Toggle:OnChanged(function(state)
- print(state)
- end)
- local Toggle = Tabs.Aimbot:AddToggle("MyToggle", {Title = "c00lkidd [walkspeed]", Default = false })
- Toggle:OnChanged(function(state)
- print(state)
- end)
- local InterfaceSection = Tabs.Aimbot:AddSection("Tools 1x1x1x1")
- Tabs.Aimbot:AddButton({
- Title = "1x1x1x1 Popups",
- Description = "idk i don't know this",
- Callback = function()
- while true do
- if Do1x1PopupsLoop then
- local player = game:GetService("Players").LocalPlayer
- local popups = player.PlayerGui.TemporaryUI:GetChildren()
- for _, i in ipairs(popups) do
- if i.Name == "1x1x1x1Popup" then
- local centerX = i.AbsolutePosition.X + (i.AbsoluteSize.X / 2)
- local centerY = i.AbsolutePosition.Y + (i.AbsoluteSize.Y / 2)
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, true, player.PlayerGui, 1)
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, false, player.PlayerGui, 1)
- end
- end
- end
- task.wait(0.1)
- end
- end
- })
- SaveManager:SetLibrary(Fluent)
- InterfaceManager:SetLibrary(Fluent)
- -- Ignore keys that are used by ThemeManager.
- -- (we dont want configs to save themes, do we?)
- SaveManager:IgnoreThemeSettings()
- -- You can add indexes of elements the save manager should ignore
- SaveManager:SetIgnoreIndexes({})
- -- use case for doing it this way:
- -- a script hub could have themes in a global folder
- -- and game configs in a separate folder per game
- InterfaceManager:SetFolder("FluentScriptHub")
- SaveManager:SetFolder("FluentScriptHub/specific-game")
- InterfaceManager:BuildInterfaceSection(Tabs.Settings)
- SaveManager:BuildConfigSection(Tabs.Settings)
- Window:SelectTab(1)
- -- You can use the SaveManager:LoadAutoloadConfig() to load a config
- -- which has been marked to be one that auto loads!
- SaveManager:LoadAutoloadConfig()
- local InterfaceSection = Tabs.Settings:AddSection("Executor Support PC")
- Tabs.Settings:AddParagraph({
- Title = "Swift, AMB vv, Wave",
- })
- local InterfaceSection = Tabs.Settings:AddSection("Executor Support Android")
- Tabs.Settings:AddParagraph({
- Title = "delta, fluxus, codex, cryptic, vega x, Arceus Neo",
- })
- end
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