N7_DarkStar

ME3 MP Lobby modifications

Feb 7th, 2017
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  1. !!! MODDED LOBBY!!!
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  3. Below is a list of changes done to the lobby you just entered. Your host is N7_DarkStar. Please read the following carefully before your first match with me to avoid suprises and griefing during the match. If you do not like any of these changes please exit the lobby or host your own lobby. In case of host transfer such as when my game crashes the lobby will follow default game rules. I will usually attempt to reconnect as client if that happens.
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  5. PLAYERS & HOST:
  6. * 1 Kick vote - This makes any kickvote instantly boot the voted player even if a client places the vote. Abusing this system to kick the host will result in Origin block of your account!
  7. * Text chat - This allows anywone in the lobby or in the match use text chat. Use TAB key to activate and make sure you type "say" (without quotes) and space before entering anything. Otherwise your messaage will not be displayed. There's also a character limit so make your message short.
  8. * Krogan Immunity - All Krogan classes are immune to sync kills! This does not make you invincible! You can still be killed when enemies do enough damage to you and stomp you.
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  10. HOST ONLY:
  11. * Superkick - Host is able to kick players even during the match. In order to do so the host will revive all players prior to kick (players needs to be alive to be kickable). The kicked player will recieve a timeout message instead of kick message.
  12. * Driveable Atlas - This makes the Atlas drivable by the host of the match. Clients will have severe bugs if they attempt to drive it. To use you have to take down Atlas shields and break the canopy glass. Sniper and Assault rifles work best. Be aware that not all classes can driver Atlas! Krogans and Volus are unable to drive due to characters being too small or too big. Empty Atlas can be destroyed like any regular enemy. Be aware that even an empty Atlas will still attempt execute downed players wich can result in a weird scene of an empty Atlas gliding (not walking) to downed player and doing the ground punch execution animation.
  13. * Last resort - Host may revive entire team (for a reasonable number of times) at a critical moment (last player down) in order to guarantee mission success! This will be used sparinly as it's pretty mutch cheating and meant for the most extreme situations.
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  15. ENEMIES
  16. ALL ENEMY FACTIONS:
  17. * Enemy friendly fire - This makes enemies able to commit friendly fire to each other.
  18. * Enemies will ignore friendly obstructions - This makes enemies ignore allies that are in the line of sight to the player. Mixed with enemy friendly fire this will cause enemies to attempt to kill players regardless of their own teammates in the way. Victory at any cost.
  19. * Sabotage all enemies - This makes Sabotage work on every single enemy. Including swarmers. Enemies should stop actively targeting the player after a few seconds when they complete the attack they started (if you hack them in the middle of their attack against you), but their attacks against other enemies can still hurt you so wach your distance! The sabotage lasts for 120 seconds per enemy - double casting extends this to 240 seconds. Enemies you cannot normally sabotage will sometimes lose their AI when the sabotage wears off, so they stand around like they're brainwashed (Banshees and Atlases mostly). Enemies do not become immune to sabotage like they normally do so you can re-sabotage the same enemy unlimited times.
  20. * Teamwork executions - This makes it so all enemies, not just one, will attempt to execute a downed player. This can lead to large groups of enemies forming around a downed player.
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  22. CERBERUS:
  23. * Driveable Atlas - This makes the Atlas drivable by the host of the match. Clients will have severe bugs if they attempt to drive it. To use you have to take down Atlas shields and break the canopy glass. Sniper and Assault rifles work best. Be aware that not all classes can driver Atlas! Krogans and Volus are unable to drive due to characters being too small or too big. Empty Atlas can be destroyed like any regular enemy. Be aware that even an empty Atlas will still attempt execute downed players wich can result in a weird scene of an empty Atlas gliding (not walking) to downed player and doing the ground punch execution animation.
  24. * Engineer deploys turret anywhere - This makes the Cerberus Engineer deploy the turret in any spot. Typically this will deploy it directly near the spawn point but can also result it being placed in some very odd places or multiple turrets placed very close to each other.
  25. * Engineer turret no suicide - This makes the Cerberus Engineer's turret have no suicide timer. By default, after around 30 seconds of inactivity the turret will explode on its own. This removes that timer so turrets can survive until destroyed by players (including to future waves).
  26. * Phantom cloacks indefenetly - This makes the Phantom able to cloak over and over, rather than just once. Every time it cloaks, it will be able to heal over time again.
  27. * Phantom invincible sword - This makes the phantom's sword have 100000 health and as such it cannot be broken.
  28. * Ragdoll Dragoon - This makes ragdoll powers work on the Dragoon such as shockwave, freeze and so on.
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  30. REAPERS:
  31. * Banshee ignores invalid paths - This makes it so that the Banshee will accept invalid places it can use to travel to the player, meaning it will jump trough cover and things it should not, in order to close the distance. This can result in some VERY unexpected sync kiils!
  32. Banshee jumps farther - This makes the Banshee able to jump farther. The speedup is approximately 3 times so after spawning she will be in your face very quickly.
  33. Banshee reverse warp - This makes the Banshee warp to the other side of its target, rather than the front. It will attempt to block you while you turn and start running away. This usually results in a sync kill because it is very unexpected for most players.
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  35. GETH:
  36. * Ragdoll Geth Bomber - This makes ragdoll powers work on the Geth Bomber such as shockwave, freeze and so on.
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  38. COLLECTORS:
  39. * Abomination always explodes - This makes the Abomination always explode on death. Normally the Abomination only explodes when within it's nearby enemy distance of 1m or if it is possessed.
  40. * Abomination explosion damages enemies - This makes the Abomination explosion do damage to enemies instead of just players. This includes the posessed Abomination exploding.
  41. * Collector Web - This makes the Collector Web affect everyone, not just players. Usually this results in the caster (usually Collector Soldier or Captain) being stuck in his own web.
  42. * Praetorian laser hits everyone - This makes the Praetorian laser able to hit enemies. By default it will only ever hit players, even if sabotaged. This makes it hit other enemies if the Praetorian sabotaged or if the enemy friendly fire is enabled.
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  44. MAPS:
  45. * Ghost Hazard acid health damage - This makes the acid rain on Ghost Hazard do damage to health (default: shields only) to both players and enemies. Also it will now rain all the time during all waves. This makes objective waves (especially escort and devices) very difficult on this map (especially under enemy fire). Stay indoors as much as possible.
  46. * Glacier Hazard angry anomaly - This makes the anomaly swarm on Glacier Hazard get angry when taking ANY amount of weapon fire. Just avoid the anomaly if you can.
  47. * Reactor Hazard auto venting - This makes the reactor on Hazard Reactor automatically vent when it reaches full capacity. There is no way to manually invoke the purge any more. Also this makes the reactor recharge 2.5x faster so it will auto vent much more frequently. The warning lights do not sync to this faster recharge. There is still the audio warning so when you hear it run out as fast as you can. Can make the hack objective inside the reactor very difficult.
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  49. WEAPONS:
  50. No changes
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  52. AMMO:
  53. No changes
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