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- function()
- if aura_env.state and aura_env.state.PassUnit then
- local region = aura_env.region
- local plate = C_NamePlate.GetNamePlateForUnit(aura_env.state.PassUnit)
- if plate then
- region:ClearAllPoints()
- region:SetPoint("BOTTOM", plate, "TOP", 0, 0)
- region:Show()
- else
- region:Hide()
- end
- end
- if aura_env.state and aura_env.state.name then
- if aura_env.config["enableGlow"] and aura_env.config["enableSpecified"] == aura_env.state.name then
- WeakAuras.GetRegion(aura_env.id, aura_env.cloneId):SetGlow(true)
- else
- WeakAuras.GetRegion(aura_env.id, aura_env.cloneId):SetGlow(false)
- end
- end
- end
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