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Fr_Dae

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May 15th, 2021
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  1. Found path: /server/Unitystation
  2. Mono path[0] = '/server/Unitystation_Data/Managed'
  3. Mono config path = '/server/Unitystation_Data/MonoBleedingEdge/etc'
  4. PlayerConnection initialized from /server/Unitystation_Data (debug = 0)
  5. PlayerConnection initialized network socket : 0.0.0.0 55176
  6. Multi-casting "[IP] 172.17.0.2 [Port] 55176 [Flags] 2 [Guid] 690236502 [EditorId] 2136419574 [Version] 1048832 [Id] LinuxPlayer(172.17.0.2) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] unitystation" to [225.0.0.222:54997]...
  7. Started listening to [0.0.0.0:55176]
  8. Preloaded 'FirebaseCppApp-7_0_2.so'
  9. Preloaded 'libenet.so'
  10. Preloaded 'libgrpc_csharp_ext.x64.so'
  11. Unable to preload the following plugins:
  12. FirebaseCppAuth.so
  13. sunvox.so
  14. PlayerConnection already initialized - listening to [0.0.0.0:55176]
  15. Loading player data from /server/Unitystation_Data/data.unity3d
  16. PlayerPrefs - Creating folder: /root/.config/unity3d/Unitystation
  17. PlayerPrefs - Creating folder: /root/.config/unity3d/Unitystation/unitystation
  18. Unable to load player prefs
  19. Plugins: Couldn't open /server/Unitystation_Data/Plugins/sunvox.so, error: libasound.so.2: cannot open shared object file: No such file or directory
  20. (Filename: ./Runtime/Misc/Plugins.cpp Line: 332)
  21.  
  22. Initialize engine version: 2020.1.6f1 (fc477ca6df10)
  23. [Subsystems] Discovering subsystems at path /server/Unitystation_Data/UnitySubsystems
  24. Forcing GfxDevice: Null
  25. GfxDevice: creating device client; threaded=0
  26. NullGfxDevice:
  27. Version: NULL 1.0 [1.0]
  28. Renderer: Null Device
  29. Vendor: Unity Technologies
  30. FMOD initialized on nosound output
  31. Begin MonoManager ReloadAssembly
  32. - Completed reload, in 0.099 seconds
  33. ERROR: Shader Stencil/Unlit background masked emission shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  34. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  35. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  36. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  37. UnloadTime: 0.525460 ms
  38. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  39. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  40.  
  41. Serialization hierarchy:
  42. 11: SerializableDictionaryBase`3.m_dict
  43.  
  44. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  45.  
  46. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  47.  
  48. Serialization hierarchy:
  49. 11: SerializableDictionaryBase`3.m_dict
  50.  
  51. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  52.  
  53. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  54.  
  55. Serialization hierarchy:
  56. 11: SerializableDictionaryBase`3.m_dict
  57.  
  58. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  59.  
  60. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  61.  
  62. Serialization hierarchy:
  63. 11: SerializableDictionaryBase`3.m_dict
  64.  
  65. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  66.  
  67. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  68.  
  69. Serialization hierarchy:
  70. 11: SerializableDictionaryBase`3.m_dict
  71.  
  72. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  73.  
  74. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  75.  
  76. Serialization hierarchy:
  77. 11: SerializableDictionaryBase`3.m_dict
  78.  
  79. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  80.  
  81. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  82.  
  83. Serialization hierarchy:
  84. 11: SerializableDictionaryBase`3.m_dict
  85.  
  86. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  87.  
  88. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  89.  
  90. Serialization hierarchy:
  91. 11: SerializableDictionaryBase`3.m_dict
  92.  
  93. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  94.  
  95. Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
  96.  
  97. Serialization hierarchy:
  98. 11: SerializableDictionaryBase`3.m_dict
  99.  
  100. (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
  101. ... (93 Ko restants)
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