G4U55

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Aug 17th, 2017
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  1. Update v1.10:
  2. New Features
  3. Added Hardcore Mode
  4. Windows (64bit): Added Joystick and HOTAS support
  5. Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  6. Windows: Added TrackIR support
  7. VR: Added mouse / keyboard support
  8. Added new languages: Chinese (Traditional), Japanese, Korean
  9. Added a spectator camera that can be activated during Action Freeze mode
  10. Added basic colorblind option affecting HUD marker colors
  11. Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  12. Added option to change the screen percentage in non-VR mode
  13. Added option to toggle Motion Blur
  14. Added option to toggle Chromatic Aberration
  15. Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
  16. Tweaks
  17. Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  18. Slightly reduced enemy accuracy on "Hard" difficulty
  19. Increased HUD visibility when sensors are damaged
  20. Slightly reduced Okkar Drone burst duration
  21. Slightly reduced Coil Gun spread
  22. Destroyed ships no longer deal collision damage while tailspinning
  23. Show message when fuel limit is reached
  24. Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  25. Increased Temporal Anti-Aliasing sharpness
  26. Updated tonemapper and color grading to work with UE4.16
  27. Added a "fully mined" indication sound
  28. Used a special warning sound for silo missiles
  29. VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  30. VR: Decreased the size of the mission markers
  31. VR: The Oculus Rift mirror window is now undistorted
  32. VR: Added "aim with headtracking" option to keyboard options menu
  33. VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  34. VR: Enabled monoscopic far field rendering, which should improve performance a bit
  35. VR: The sensor damage screen effects are now disabled while the player is in a menu
  36. VR: You can now reset the device orientation during cinematics playback
  37. VR: Added some missing UI animations
  38. Bugfixes
  39. Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  40. Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  41. Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  42. Fixed Missile Turret device not all stats being displayed
  43. Fixed thermal beam not being affected by sound fx volume settings
  44. Fixed wrong Gunship device slot amount showing in perks screen
  45. Fixed "Scanning..." message occasionally not being removed
  46. Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  47. Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  48. Fixed teleporter device wall hack
  49. VR: Fixed an issue with some HUD widgets still being visible in menus
  50. VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  51. VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  52. VR: Fixed the positioning of the aiming assist marker
  53. VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  54. VR: Fixed that the crafting list widget didn't scroll correctly
  55. VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  56. VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  57. VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  58. VR: Fixed invisible health bar of the final boss
  59. VR: Fixed that you could open the system menu while jumping
  60. VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
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