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- --Brought To You By SkidScripts--
- -- Credits to Stefanuk12 for the anticheat bypass (https://v3rmillion.net/member.php?action=profile&uid=553212) --
- local Flags = {
- "CHECKER_1",
- "TeleportDetect",
- "OneMoreTime"
- }
- -- // __namecall hook
- local __namecall
- __namecall = hookmetamethod(game, "__namecall", function(...)
- -- // Vars
- local args = {...}
- local self = args[1]
- local method = getnamecallmethod()
- local caller = getcallingscript()
- -- // See if the game is trying to alert the server
- if (method == "FireServer" and self == MainEvent and tablefind(Flags, args[2])) then
- return
- end
- -- // Anti Crash
- if (not checkcaller() and getfenv(2).crash) then
- -- // Hook the crash function to make it not work
- hookfunction(getfenv(2).crash, function()
- warn("Crash Attempt")
- end)
- end
- -- //
- return __namecall(...)
- end)
- -- // __index hook
- local __index
- __index = hookmetamethod(game, "__index", function(t, k)
- -- // Make sure it's trying to get our humanoid's ws/jp
- if (not checkcaller() and t:IsA("Humanoid") and (k == "WalkSpeed" or k == "JumpPower")) then
- -- // Return spoof values
- return SpoofTable[k]
- end
- -- //
- return __index(t, k)
- end)
- -- // __newindex hook
- local __newindex
- __newindex = hookmetamethod(game, "__newindex", function(t, k, v)
- -- // Make sure it's trying to set our humanoid's ws/jp
- if (not checkcaller() and t:IsA("Humanoid") and (k == "WalkSpeed" or k == "JumpPower")) then
- -- // Add values to spoof table
- SpoofTable[k] = v
- -- // Disallow the set
- return
- end
- -- //
- return __newindex(t, k, v)
- end)
- local uis = game:GetService("UserInputService")
- uis.InputBegan:Connect(function(key)
- if key.KeyCode == Enum.KeyCode.LeftShift then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- end
- end)
- uis.InputEnded:Connect(function(key)
- if key.KeyCode == Enum.KeyCode.LeftShift then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- local library = loadstring(game:HttpGet("http://cindering.xyz/message.txt"))()
- local win = library:AddWindow('Cheeto Hub | Da Hood | RightShift toggle key')
- local tab1 = win:AddTab("Aiming")
- local tab2 = win:AddTab("Player")
- local tab3 = win:AddTab("Shop")
- local shops = {}
- for i,v in pairs(game:GetService("Workspace").Ignored.Shop:GetChildren()) do
- if not table.find(shops,v) then
- table.insert(shops,v)
- end
- end
- local drop1 = tab3:AddDropdown("Select Buying Item",function(selected)
- selectbuy = selected
- end)
- for i = 1,#shops do
- drop1:Add(shops[i])
- end
- tab3:AddButton("Buy Item",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop[selectbuy]:FindFirstChildOfClass("Part").Position)
- wait(0.5)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop[selectbuy].ClickDetector)
- end)
- tab1:AddSwitch("Silent Aim",function(value)
- local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silent2"))()
- Aiming.TeamCheck(false)
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local CurrentCamera = Workspace.CurrentCamera
- local DaHoodSettings = {
- SilentAim = value,
- AimLock = false,
- Prediction = 0.157,
- AimLockKeybind = Enum.KeyCode.E
- }
- getgenv().DaHoodSettings = DaHoodSettings
- function Aiming.Check()
- if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
- return false
- end
- local Character = Aiming.Character(Aiming.Selected)
- local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
- local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
- if (KOd or Grabbed) then
- return false
- end
- return true
- end
- local __index
- __index = hookmetamethod(game, "__index", function(t, k)
- if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
- local SelectedPart = Aiming.SelectedPart
- if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- return (k == "Hit" and Hit or SelectedPart)
- end
- end
- return __index(t, k)
- end)
- RunService:BindToRenderStep("AimLock", 0, function()
- if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
- local SelectedPart = Aiming.SelectedPart
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
- end
- end)
- end)
- tab1:AddSwitch("Aimlock",function(value)
- tog2 = value
- getgenv().AimPart = "HumanoidRootPart"
- getgenv().AimlockKey = "q"
- getgenv().AimRadius = 30
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = false
- getgenv().TeamCheck = false
- getgenv().PredictMovement = true
- getgenv().PredictionVelocity = 9
- local L_27_, L_28_, L_29_, L_30_ =
- game:GetService "Players",
- game:GetService "UserInputService",
- game:GetService "RunService",
- game:GetService "StarterGui"
- local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
- L_27_.LocalPlayer,
- L_27_.LocalPlayer:GetMouse(),
- workspace.CurrentCamera,
- CFrame.new,
- Ray.new,
- Vector3.new,
- Vector2.new
- local L_38_, L_39_, L_40_ = true, false, false
- local L_41_
- getgenv().CiazwareUniversalAimbotLoaded = true
- getgenv().WorldToViewportPoint = function(L_42_arg0)
- return L_33_:WorldToViewportPoint(L_42_arg0)
- end
- getgenv().WorldToScreenPoint = function(L_43_arg0)
- return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
- end
- getgenv().GetObscuringObjects = function(L_44_arg0)
- if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
- local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
- if L_45_ then
- return L_45_:IsDescendantOf(L_44_arg0)
- end
- end
- end
- getgenv().GetNearestTarget = function()
- local L_46_ = {}
- local L_47_ = {}
- local L_48_ = {}
- for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
- if L_51_forvar1 ~= L_31_ then
- table.insert(L_46_, L_51_forvar1)
- end
- end
- for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
- if L_53_forvar1.Character ~= nil then
- local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
- local L_55_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_56_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
- )
- local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
- local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
- table.insert(L_48_, L_59_)
- elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
- local L_60_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_61_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
- )
- local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
- local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
- table.insert(L_48_, L_64_)
- end
- end
- end
- if unpack(L_48_) == nil then
- return nil
- end
- local L_49_ = math.floor(math.min(unpack(L_48_)))
- if L_49_ > getgenv().AimRadius then
- return nil
- end
- for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
- if L_66_forvar1.diff == L_49_ then
- return L_66_forvar1.plr
- end
- end
- return nil
- end
- L_32_.KeyDown:Connect(
- function(L_67_arg0)
- if L_67_arg0 == AimlockKey and L_41_ == nil then
- pcall(
- function()
- if L_39_ ~= true then
- L_39_ = true
- end
- local L_68_
- L_68_ = GetNearestTarget()
- if L_68_ ~= nil then
- L_41_ = L_68_
- end
- end
- )
- elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
- if L_41_ ~= nil then
- L_41_ = nil
- end
- if L_39_ ~= false then
- L_39_ = false
- end
- end
- end
- )
- L_29_.RenderStepped:Connect(
- function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
- then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- end
- if L_38_ == true and L_39_ == true then
- if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
- if getgenv().FirstPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- elseif getgenv().ThirdPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true and tog2 == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- end
- end
- end
- end)
- end)
- tab2:AddTextBox("WalkSpeed", function(text)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = text
- end, {
- ["clear"] = false, -- Default: true (options are optional)
- })
- tab2:AddTextBox("JumpPower", function(text)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = text
- end, {
- ["clear"] = false, -- Default: true (options are optional)
- })
- tab2:AddSwitch( "Inf Jump", function(value)
- tog = value
- game:GetService("UserInputService").JumpRequest:connect(function()
- if tog == true then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end)
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