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- ab kata
- You have gained the following abilities in Kata:
- Punch A basic attack with your hands.
- Kick A basic attack with your legs.
- Forms Design your own kata attacks.
- Hold The most basic grapple.
- Deflect Soften the blow of physical attacks.
- Throw Hurl someone to the ground.
- Choke An asphyxiating grapple.
- Gouge Cause bleeding with your punches.
- Lock A grapple targeting body parts.
- PinchNerve Modify a kata form to paralyze.
- Snap End a lock by injuring the body part.
- Strength Modify the strength of a kata form.
- Speed Modify the swiftness of a kata form.
- Break Modify a kata form to break bones.
- Stun Modify a kata form to stun.
- Toss Hurl a grappled person away from you.
- Raze Attack the defences that would keep your weapons out.
- Yoga Physical meditation to hone the body and mind.
- Concussion Modify a kata form to cause concussions.
- Tattoos Your body illustrations can be tapped for armour.
- Steelgrip Never miss a grapple move.
- Master Move on to a master specialization.
- AB KATA <ability> for more information on an ability.
- [07:02:52|100%h|100%m|100%e|10p] Bexkb<>-
- ab kata punch
- ab kata kick
- ab kata forms
- ab kata hold
- ab kata deflect
- ab kata throw
- ab kata choke
- ab kata gouge
- ab kata lock
- ab kata pinchnerve
- ab kata snap
- ab kata strength
- ab kata speed
- ab kata break
- ab kata stun
- ab kata toss
- ab kata raze
- ab kata yogo
- ab kata concussion
- ab kata tattoos
- ab kata steelgrip
- ab kata master
- KATA - PUNCH
- Syntax: KA PUNCH <target> <bodypart> RIGHT|LEFT
- (For players)
- Syntax: KA PUNCH <target> RIGHT|LEFT
- (For bashing NPCs.)
- Kata: Action
- Ka Weight: 50
- Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
- Can Target Denizens
- The typical punch is a standard kata action.
- Syntax: KA SYNTAX [ON/OFF]
- As you learn more attacks in Kata, you will be prompted with their proper syntax if you mess up entering the command properly. If you do not wish for these prompts then you can use KA SYNTAX OFF to suppress it.
- Syntax: KA MOMENTUMMSG [ON/OFF]
- As you gain and lose momentum from Kata attacks, you will be notified. To turn this off/on, use KA MOMENTUMMSG ON/OFF.
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- KATA - KICK
- Syntax: KA KICK <target> <bodypart> RIGHT|LEFT
- (For players)
- Syntax: KA KICK <target> RIGHT|LEFT
- (For bashing NPCs.)
- Kata: Action
- Ka Weight: 100
- Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
- Can Target Denizens
- The typical kick is a standard kata action.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - FORMS
- Syntax: KATA STUDY <form name> <momentum>
- KATA FORMS
- KATA FORGET <form name> <momentum>
- KATA DEVELOP <form name> <momentum> ACTION <action #> <commands>
- KATA DEVELOP <form name> <momentum> ACTION <action #> NONE
- KATA DEVELOP <form name> <momentum> MODIFIERS <modifier list>
- KATA DEVELOP <form name> <momentum> MODIFIERS NONE
- KATA REVIEW <form name>
- KATA PERFORM <target> <form #1> [<form #2>] [<form #3>] ...
- KATA TERMINATE
- KATA TEACH <form name> TO <person>
- KATA COPY <form name> TO <new form name>
- KATA RENAME <form name> TO <new form name>
- As you progress in kata and its specializations, you can develop more
- and more of your own personal kata forms. To make a new form, begin with
- KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list
- all of your forms. KATA REVIEW <form> will review a specific form. The
- actions are the same as any KA attacks, minus the KA and target. For
- example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH
- HEAD LEFT. You can add modifiers with later skills. You can execute any
- sequence of forms. Each form must have a ka value at or below the
- maximum ka you can hold, based on your momentum (see below for details
- on momentum). In addition, the max number of forms you can have in a
- sequence is capped based on skill rank in Kata.
- To perform kata maneuvers, you execute KATA PERFORM. You can link
- several forms together if you wish, or execute a single form at a time.
- The advantage of linking forms is that they will become faster and
- faster. After the third form you can change to a new sequence of
- forms without interupting your speed boost.
- You can TERMINATE a sequence before it is finished to stop the sequence.
- To teach forms to others, you can use KATA TEACH.
- MOMENTUM
- Monks must build momentum in order to do the most powerful attacks in
- kata forms. Every time a kata form successfully strikes an opponent,
- your momentum increases. If you go too long without a hit then your
- momentum will falter. Every kata attack has a ka cost associated with
- it. The sum total ka costs you can use in a kata form may not surpass
- this maximum:
- Momentum Max ka
- 1 250
- 2 350
- 3 450
- 4 750
- 5 1000
- 6 1500*
- * Note that you can only gain and maintain up to momentum to level 5.
- Momentum level 6 will become obtainable in later Kata skills that let
- you temporarily boost your momentum.
- Your momentum level is displayed on your prompt as: 1mo, 2mo, 3mo, etc,
- where the initial number is your momentum level. Switching targets will
- cause momentum to drop by a maximum of two. The first attack against a
- new target will be treated as if the momentum was already dropped for
- purposes of max ka available.
- Every form can have variations tied to momentum levels up to level 6.
- When performing a form, you will perform the best variation possible for
- your current momentum. Every form must at least have a variation for
- momentum level 1.
- For example, you can create a form with two momentum levels like this:
- KATA STUDY SMITE 1
- KATA STUDY SMITE 4
- Then you can fill in the desired attacks and modifiers using the KATA
- DEVELOP syntax for momentum level 1, and also for level 4. Now if you
- perform SMITE against a foe and are at momentum level 4 or higher then
- you will perform the attack defined for that variation of the form. If
- lower then it will fall back to the attacks defined for momentum level
- 1.
- Lastly, if you wish to have a form that just does one thing for high
- levels of ka, you can do this. Just make it momentum level 1. It will
- still be attempted if your current momentum is 1 or higher (in other
- words, always). It will merely fail to execute if you don't have
- enough Ka when trying to perform the attack.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - HOLD
- Syntax: KA HOLD <target>
- KA RELEASE
- Kata: Action
- Ka Weight: 150
- A basic grapple. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.
- This move will cause you to sustain, but not gain, momentum.
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- KATA - DEFLECT
- Syntax: KA DEFLECT LEFT|RIGHT|NONE
- You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - THROW
- Syntax: KA THROW
- Kata: Action
- Ka Weight: 50
- If your target is in some grapple, you can throw him to the ground,
- damaging and possibly stunning him in the process. A prone target will
- be more susceptible to damage from punches and kicks.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - CHOKE
- Syntax: KA CHOKE <target> <bodypart>
- Kata: Action
- Ka Weight: 200
- Bodypart: Head
- An advanced grapple that chokes the target, asphyxiating him.
- This move will cause you to sustain, but not gain, momentum.
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- KATA - GOUGE
- Syntax: KATA DEVELOP <form> MODIFIERS GOUGE
- Kata: Modifiers
- Ka Weight: 50
- Hook your punches in such a manner as to gouge the skin and cause
- bleeding. Works on both unarmed and armed actions.
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- KATA - LOCK
- Syntax: KA LOCK <target> <bodypart>
- Kata: Action
- Ka Weight: 200
- Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
- A grapple that locks and disables a specific body part. For bodyparts
- that aren't directly affected by locking, such as the head, chest, or
- gut, it opens up advanced techniques you will learn later.
- This move will cause you to sustain, but not gain, momentum.
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- KATA - PINCHNERVE
- Syntax: KATA DEVELOP <form> MODIFIERS PINCHNERVE
- Kata: Modifier
- Ka Weight: 150
- Bodypart: Head, Chest, Gut
- Develop your kata so that you may aim your punches and basic kicks
- against the nerves which govern mobility, crippling your opponent. This
- only works on unarmed actions and requires medium wounds to trigger.
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- KATA - SNAP
- Syntax: KA SNAP
- Kata: Action
- Ka Weight: 50
- Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
- End a kata grapple by snapping a particular bodypart, causing effects
- such as blackout and broken limbs.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - STRENGTH
- Syntax: KATA DEVELOP <form> <momentum> MODIFIERS <HARD|SOFT>
- Kata: Modifier
- Ka Weight: 50
- By paying close attention to the strength of your punches and kicks, you
- can deliver more direct damage at the expense of wounding (hard), or
- vice versa (soft). Works on all actions.
- [07:02:55|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - SPEED
- Syntax: KATA DEVELOP <form> <momentum> MODIFIERS SPEED
- Kata: Modifiers
- Ka Weight: 100
- Balancing carefully on the tips of your feet allows you to recover
- balance from katas at a greater speed. Works on all actions.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - BREAK
- Syntax: KATA DEVELOP <form> MODIFIERS BREAK
- Kata: Modifier
- Ka Weight: 50
- Bodypart: Head, Rarm, Larm, Rleg, Lleg
- Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - STUN
- Syntax: KATA DEVELOP <form> MODIFIERS STUN
- Kata: Modifier
- Ka Weight: 175
- Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
- As your opponent grows more wounded, your punches and kicks will start
- to stun. Only works on unarmed actions. Successful stuns will lower your
- momentum.
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- KATA - TOSS
- Syntax: KA TOSS
- Kata: Action
- Ka Weight: 75
- When grappling with a person, you can toss them out of the room in a
- random direction. This will, obviously, terminate any katas as the
- victim will no longer be within range.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - RAZE
- Syntax: KA RAZE <target> RIGHT|LEFT
- Kata: Action
- Ka Weight: 50
- Can Target Denizens
- Using your fist, you can clear away variety of magical defense, such as shield, weapons rebounding aura, and others.
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- The yogo ability in the Kata skill is unknown to you.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - CONCUSSION
- Syntax: KATA DEVELOP <form> MODIFIERS CONCUSSION
- Kata: Modifier
- Ka Weight: 150
- Bodypart: Head
- By striking at the lower side of the back of your opponent's skull, you can improve your chances of causing concussion. Only works on basic unarmed kicks and punches. This move will cause you to lose some momentum.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - TATTOOS
- Syntax: TATTOOS ARMOUR
- A monk's proficiency of manipulating ka energy has extended their
- expertise to boosting the defensive effects of tattoos. A monk with
- tattoos can channel the ka energy inherent in the mystical patterns to
- turn aside weaponry, providing mystical armour.
- The amount of armour provided depends on the total amount of tattoo
- weight inked on the monk's body. A fully inked monk will have 60/60
- armour. This rating can be further increased if the monk has also fully
- transcended the art of Tattoos.
- Additionally, any tattoos with the damage absorption power will confer a
- 2/7 resistance benefit instead of the usual 1/5.
- None of the above will apply if any form of apparel with armour (like
- greatrobes or armour) is worn.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- KATA - STEELGRIP
- Syntax: KATA DEVELOP <form> MODIFIERS STEELGRIP
- Kata: Modifier
- Ka Weight: 150
- With this modifier, any grapple-initiating attack will never miss.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
- At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.
- [07:02:56|100%h|100%m|100%e|10p] Bexkb<>-
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