JoZ3

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Sep 22nd, 2014
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  1. [GameApp.cpp ][ 695][Initialize ][ 0:00.00]:I:0: Spark for Linux x64 is launching ...
  2. [GameApp.cpp ][ 697][Initialize ][ 0:00.00]:I:0: Install stack walker ...
  3. [GameApp.cpp ][ 699][Initialize ][ 0:00.00]:I:0: Stack walker handler instaled
  4. [GameApp.cpp ][ 705][Initialize ][ 0:00.00]:I:0: Basic operating system info:
  5. [GameApp.cpp ][ 706][Initialize ][ 0:00.00]:I:0: Operating system name : Linux
  6. [GameApp.cpp ][ 707][Initialize ][ 0:00.00]:I:0: Operating system release : 3.16.3-1-ck
  7. [GameApp.cpp ][ 708][Initialize ][ 0:00.00]:I:0: Operating system version : #1 SMP PREEMPT Wed Sep 17 17:27:41 EDT 2014
  8. [GameApp.cpp ][ 709][Initialize ][ 0:00.00]:I:0: Machine : x86_64
  9. [GameApp.cpp ][ 712][Initialize ][ 0:00.00]:I:0: Basic paths info:
  10. [GameApp.cpp ][ 713][Initialize ][ 0:00.00]:I:0: App path : '/home/jozemanuel/Steam/SteamApps/common/Nightmares from the Deep The Cursed Heart/'
  11. [GameApp.cpp ][ 714][Initialize ][ 0:00.00]:I:0: App data path : '/home/jozemanuel/'
  12. [GameApp.cpp ][ 715][Initialize ][ 0:00.00]:I:0: Desktop path : '/home/jozemanuel/Escritorio/'
  13. [GameApp.cpp ][ 716][Initialize ][ 0:00.00]:I:0: Documents path : '/home/jozemanuel/Documentos/'
  14. [GameApp.cpp ][ 717][Initialize ][ 0:00.00]:I:0: Temp path : '/home/jozemanuel/tmp/'
  15. [GameApp.cpp ][ 726][Initialize ][ 0:00.00]:I:0: X11 display opened
  16. [GameApp.cpp ][ 731][Initialize ][ 0:00.00]:I:0: Default screen is 0 ...
  17. [GameApp.cpp ][ 739][Initialize ][ 0:00.00]:I:0: Root window acquired ...
  18. [GameApp.cpp ][ 673][SelectVisualInfo ][ 0:00.04]:I:0: Visual Info selected : 32 Bit Double Buffered
  19. [GameApp.cpp ][ 748][Initialize ][ 0:00.04]:I:0: Acquiring X11 atoms ...
  20. [GameApp.cpp ][ 773][Initialize ][ 0:00.04]:I:0: Get screens info ...
  21. [GameApp.cpp ][ 317][GetScreensInfo ][ 0:00.04]:I:0: X11 is reporting screen size as 1920x1080
  22. [GameApp.cpp ][ 783][Initialize ][ 0:00.04]:I:0: Detected 1 screens ...
  23. [GameApp.cpp ][ 785][Initialize ][ 0:00.04]:I:0: Sceen[0]: size 1920x1080 , work area 1920x1080
  24. [GameApp.cpp ][ 810][Initialize ][ 0:00.04]:I:0: X11 Window created ...
  25. [GameApp.cpp ][ 868][Initialize ][ 0:00.04]:I:0: Static libs registered ...
  26. [cube.cpp ][ 197][Initialize ][ 0:00.04]:I:3: BuildClasses
  27. [RttiSystem.cpp ][ 366][_RegisterStaticTypes ][ 0:00.08]:W:0: 962 types registered in RTTI system
  28. [cube.cpp ][ 199][Initialize ][ 0:00.08]:I:3: BuildClasses Done
  29. [cube.cpp ][ 207][Initialize ][ 0:00.08]:I:1: Spark initialization
  30. [cube.cpp ][ 228][Initialize ][ 0:00.08]:I:0: Configuring for "windows_1080p" device.
  31. [Steam.cpp ][ 170][Initialize ][ 0:00.10]:I:0: Steam: Steam API initialized.
  32. [Steam.cpp ][ 175][Initialize ][ 0:00.10]:I:0: Steam: Requesting current stats.
  33. [Steam.cpp ][ 183][Initialize ][ 0:00.10]:D:0: Steam: Available languages: english,german,french,italian,koreana,spanish,schinese,russian,japanese,portuguese,polish,brazilian
  34. [Steam.cpp ][ 186][Initialize ][ 0:00.10]:D:0: Steam: Current languages: spanish
  35. [FileSystem.cpp ][ 159][SearchRootDirs ][ 0:00.10]:I:0: Loading packages:
  36. [FileSystem.cpp ][ 163][SearchRootDirs ][ 0:00.10]:I:0: Main package loaded: Game.cub
  37. [FileSystem.cpp ][ 60][PickLanguage ][ 0:00.10]:I:0: Language forced by configuration file to: es
  38. [FileSystem.cpp ][ 64][PickLanguage ][ 0:00.10]:I:0: Selected language: es
  39. [FileSystem.cpp ][ 257][SearchRootDirs ][ 0:00.10]:I:0: Loading packages:
  40. [FileSystem.cpp ][ 266][SearchRootDirs ][ 0:00.10]:I:0: Game_es.cub
  41. [CurveManager.cpp ][ 33][Load ][ 0:00.10]:I:3: Curves loading started
  42. [CurveManager.cpp ][ 204][LoadPack ][ 0:00.10]:I:4: Curves loading from package: engine.curves started
  43. [CurveManager.cpp ][ 230][LoadPack ][ 0:00.10]:I:4: Curves loading from package: engine.curves ended
  44. [LocaleSystem.cpp ][ 99][Reload ][ 0:00.10]:I:3: Loading locale files...
  45. [LocaleSystem.cpp ][ 115][Reload ][ 0:00.10]:I:3: Loading dictionary file text.xml
  46. [LocaleSystem.cpp ][ 115][Reload ][ 0:00.11]:I:3: Loading dictionary file text_steam.xml
  47. [LocaleSystem.cpp ][ 162][Reload ][ 0:00.11]:I:0: Loading locale files done.
  48. [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:00.12]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
  49. [Project.cpp ][1341][Close ][ 0:00.12]:E:1: Failed to save profiles - lack of profile manager!
  50. [Cursor.cpp ][ 110][SetCursorPreset ][ 0:00.12]:W:1: Cursor preset already exists
  51. [Cursor.cpp ][ 130][SetCustomCursorPreset ][ 0:00.12]:W:1: Custeom cursor preset already exists
  52. [ObjectsLibraryMain.cpp ][ 47][SparkMinigamesObjectsLibrary ][ 0:00.12]:I:3: Objects library created: Minigames
  53. [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded Minigames!
  54. [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
  55. [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
  56. [FeaturePackImpl.cpp ][ 61][Initialize ][ 0:00.12]:I:0: Feature pack is configured for: "Artifex Mundi"
  57. [ObjectsLibraryMain.cpp ][ 73][Initialize ][ 0:00.12]:I:0: Feature pack initialized.
  58. [ObjectsLibraryMain.cpp ][ 84][Initialize ][ 0:00.12]:I:3: Objects library created: FeaturePack
  59. [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded FeaturePack!
  60. [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
  61. [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
  62. [ObjectsLibraryMain.cpp ][ 48][GameObjectsLibrary ][ 0:00.12]:I:3: Objects library created: Game
  63. [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded Game!
  64. [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
  65. [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
  66. [cube.cpp ][1952][ParseFontNode ][ 0:00.13]:W:1: Font default already exist! Changing to new one!
  67. [cube.cpp ][1952][ParseFontNode ][ 0:00.13]:W:1: Font diary_objective_title_large already exist! Changing to new one!
  68. [GlLinuxRenderer.cpp ][ 69][Init ][ 0:00.13]:I:0: Gl renderer initialize ...
  69. [GlLinuxRenderer.cpp ][ 78][Init ][ 0:00.13]:I:0: Create renderer window ...
  70. [GlLinuxRenderer.cpp ][ 83][Init ][ 0:00.13]:I:0: Create OpenGl context ...
  71. [GlLinuxDriver.cpp ][ 31][LinuxCreateContext ][ 0:00.13]:I:0: Try to create OpenGl context ...
  72. [GlLinuxDriver.cpp ][ 44][LinuxCreateContext ][ 0:00.16]:I:0: OpenGl context created !
  73. [GlLinuxRenderer.cpp ][ 90][Init ][ 0:00.16]:I:0: Make context current ...
  74. [GlBaseRenderer.cpp ][ 384][FinishInitGl ][ 0:00.16]:W:0: Renderer: Gl info :
  75. [GlBaseRenderer.cpp ][ 385][FinishInitGl ][ 0:00.16]:W:0: Renderer: Vendor: ATI Technologies Inc.
  76. [GlBaseRenderer.cpp ][ 386][FinishInitGl ][ 0:00.16]:W:0: Renderer: Renderer: AMD Radeon HD 7800 Series
  77. [GlBaseRenderer.cpp ][ 387][FinishInitGl ][ 0:00.16]:W:0: Renderer: Version: 4.4.12874 Compatibility Profile Context 13.251
  78. [GlBaseRenderer.cpp ][ 396][FinishInitGl ][ 0:00.16]:W:0: Renderer: NPOT support Yes
  79. [GlBaseRenderer.cpp ][ 397][FinishInitGl ][ 0:00.16]:W:0: Renderer: PVRTC support No
  80. [GlBaseRenderer.cpp ][ 398][FinishInitGl ][ 0:00.16]:W:0: Renderer: DXT support No
  81. [GlBaseRenderer.cpp ][ 399][FinishInitGl ][ 0:00.16]:W:0: Renderer: Vertex BGRA support Yes
  82. [GlBaseRenderer.cpp ][ 400][FinishInitGl ][ 0:00.16]:W:0: Renderer: Texture BGRA support Yes
  83. [GlBaseRenderer.cpp ][ 401][FinishInitGl ][ 0:00.16]:W:0: Renderer: Overdraw support Yes
  84. [GlBaseRenderer.cpp ][ 402][FinishInitGl ][ 0:00.16]:W:0: Renderer: Max texure size 16384
  85. [GlBaseRenderer.cpp ][ 403][FinishInitGl ][ 0:00.16]:W:0: Renderer: Max texture units 8
  86. [GlBaseRenderer.cpp ][ 404][FinishInitGl ][ 0:00.16]:I:0: Renderer: Max render targets 8
  87. [GlBaseRenderer.cpp ][ 405][FinishInitGl ][ 0:00.16]:I:0: Renderer: VB commit enabled No
  88. [GlBaseRenderer.cpp ][ 406][FinishInitGl ][ 0:00.16]:I:0: Renderer: Big Endian No
  89. [GlBaseRenderer.cpp ][ 407][FinishInitGl ][ 0:00.16]:I:0: Renderer: Vertex shader range and precision:
  90. [GlBaseRenderer.cpp ][ 408][FinishInitGl ][ 0:00.16]:I:0: Renderer: Low : 127 to 127 , 23
  91. [GlBaseRenderer.cpp ][ 409][FinishInitGl ][ 0:00.16]:I:0: Renderer: Medium : 127 to 127 , 23
  92. [GlBaseRenderer.cpp ][ 410][FinishInitGl ][ 0:00.16]:I:0: Renderer: High : 127 to 127 , 23
  93. [GlBaseRenderer.cpp ][ 411][FinishInitGl ][ 0:00.16]:I:0: Renderer: Pixel shader range and precision:
  94. [GlBaseRenderer.cpp ][ 412][FinishInitGl ][ 0:00.16]:I:0: Renderer: Low : 127 to 127 , 23
  95. [GlBaseRenderer.cpp ][ 413][FinishInitGl ][ 0:00.16]:I:0: Renderer: Medium : 127 to 127 , 23
  96. [GlBaseRenderer.cpp ][ 414][FinishInitGl ][ 0:00.16]:I:0: Renderer: High : 127 to 127 , 23
  97. [GlBaseRenderer.cpp ][ 417][FinishInitGl ][ 0:00.16]:D:0: Renderer: Gl Exts :
  98. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMDX_DEBUG_OUTPUT
  99. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_BLEND_MINMAX_FACTOR
  100. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_CONSERVATIVE_DEPTH
  101. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DEBUG_OUTPUT
  102. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DEPTH_CLAMP_SEPARATE
  103. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DRAW_BUFFERS_BLEND
  104. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_FRAMEBUFFER_SAMPLE_POSITIONS
  105. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_GCN_SHADER
  106. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_GPU_SHADER_INT64
  107. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_INTERLEAVED_ELEMENTS
  108. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_MULTI_DRAW_INDIRECT
  109. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_NAME_GEN_DELETE
  110. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_PERFORMANCE_MONITOR
  111. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_PINNED_MEMORY
  112. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_QUERY_BUFFER_OBJECT
  113. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SAMPLE_POSITIONS
  114. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE
  115. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_ATOMIC_COUNTER_OPS
  116. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_STENCIL_EXPORT
  117. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_STENCIL_VALUE_EXPORT
  118. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_TRACE
  119. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_TRINARY_MINMAX
  120. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_STENCIL_OPERATION_EXTENDED
  121. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TEXTURE_CUBE_MAP_ARRAY
  122. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TEXTURE_TEXTURE4
  123. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TRANSFORM_FEEDBACK3_LINES_TRIANGLES
  124. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TRANSFORM_FEEDBACK4
  125. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_VERTEX_SHADER_LAYER
  126. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_VERTEX_SHADER_VIEWPORT_INDEX
  127. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ES2_COMPATIBILITY
  128. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ES3_COMPATIBILITY
  129. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ARRAYS_OF_ARRAYS
  130. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BASE_INSTANCE
  131. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BINDLESS_TEXTURE
  132. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BLEND_FUNC_EXTENDED
  133. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BUFFER_STORAGE
  134. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CLEAR_BUFFER_OBJECT
  135. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CLEAR_TEXTURE
  136. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COLOR_BUFFER_FLOAT
  137. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPATIBILITY
  138. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE
  139. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPUTE_SHADER
  140. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CONSERVATIVE_DEPTH
  141. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COPY_BUFFER
  142. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COPY_IMAGE
  143. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEBUG_OUTPUT
  144. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_BUFFER_FLOAT
  145. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_CLAMP
  146. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_TEXTURE
  147. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_BUFFERS
  148. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_BUFFERS_BLEND
  149. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_ELEMENTS_BASE_VERTEX
  150. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_INDIRECT
  151. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_INSTANCED
  152. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ENHANCED_LAYOUTS
  153. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_EXPLICIT_ATTRIB_LOCATION
  154. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_EXPLICIT_UNIFORM_LOCATION
  155. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_COORD_CONVENTIONS
  156. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_LAYER_VIEWPORT
  157. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_PROGRAM
  158. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_PROGRAM_SHADOW
  159. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_SHADER
  160. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS
  161. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_OBJECT
  162. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_SRGB
  163. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GEOMETRY_SHADER4
  164. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GET_PROGRAM_BINARY
  165. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GPU_SHADER5
  166. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GPU_SHADER_FP64
  167. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_HALF_FLOAT_PIXEL
  168. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_HALF_FLOAT_VERTEX
  169. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_IMAGING
  170. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INSTANCED_ARRAYS
  171. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INTERNALFORMAT_QUERY
  172. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INTERNALFORMAT_QUERY2
  173. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INVALIDATE_SUBDATA
  174. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MAP_BUFFER_ALIGNMENT
  175. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MAP_BUFFER_RANGE
  176. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTI_BIND
  177. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTI_DRAW_INDIRECT
  178. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTISAMPLE
  179. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTITEXTURE
  180. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_OCCLUSION_QUERY
  181. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_OCCLUSION_QUERY2
  182. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PIXEL_BUFFER_OBJECT
  183. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_POINT_PARAMETERS
  184. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_POINT_SPRITE
  185. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PROGRAM_INTERFACE_QUERY
  186. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PROVOKING_VERTEX
  187. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_QUERY_BUFFER_OBJECT
  188. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SAMPLE_SHADING
  189. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SAMPLER_OBJECTS
  190. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEAMLESS_CUBE_MAP
  191. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEAMLESS_CUBEMAP_PER_TEXTURE
  192. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEPARATE_SHADER_OBJECTS
  193. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_ATOMIC_COUNTERS
  194. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_BIT_ENCODING
  195. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_DRAW_PARAMETERS
  196. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_GROUP_VOTE
  197. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_IMAGE_LOAD_STORE
  198. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_IMAGE_SIZE
  199. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_OBJECTS
  200. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_PRECISION
  201. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_STENCIL_EXPORT
  202. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_STORAGE_BUFFER_OBJECT
  203. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_SUBROUTINE
  204. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_TEXTURE_LOD
  205. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_100
  206. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_420PACK
  207. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_PACKING
  208. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADOW
  209. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADOW_AMBIENT
  210. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_STENCIL_TEXTURING
  211. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SYNC
  212. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TESSELLATION_SHADER
  213. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BORDER_CLAMP
  214. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_OBJECT
  215. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_OBJECT_RGB32
  216. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_RANGE
  217. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION
  218. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION_BPTC
  219. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION_RGTC
  220. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_CUBE_MAP
  221. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_CUBE_MAP_ARRAY
  222. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_ADD
  223. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_COMBINE
  224. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_CROSSBAR
  225. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_DOT3
  226. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_FLOAT
  227. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_GATHER
  228. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
  229. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MIRRORED_REPEAT
  230. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MULTISAMPLE
  231. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_NON_POWER_OF_TWO
  232. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_QUERY_LEVELS
  233. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_QUERY_LOD
  234. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RECTANGLE
  235. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RG
  236. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RGB10_A2UI
  237. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_SNORM
  238. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_STENCIL8
  239. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_STORAGE
  240. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_STORAGE_MULTISAMPLE
  241. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_SWIZZLE
  242. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_VIEW
  243. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TIMER_QUERY
  244. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK2
  245. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK3
  246. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK_INSTANCED
  247. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSPOSE_MATRIX
  248. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_UNIFORM_BUFFER_OBJECT
  249. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ARRAY_BGRA
  250. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ARRAY_OBJECT
  251. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ATTRIB_64BIT
  252. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ATTRIB_BINDING
  253. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_BUFFER_OBJECT
  254. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_PROGRAM
  255. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_SHADER
  256. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_TYPE_10F_11F_11F_REV
  257. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_TYPE_2_10_10_10_REV
  258. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VIEWPORT_ARRAY
  259. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_WINDOW_POS
  260. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_DRAW_BUFFERS
  261. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_ENVMAP_BUMPMAP
  262. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_FRAGMENT_SHADER
  263. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_MEMINFO
  264. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_SEPARATE_STENCIL
  265. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_COMPRESSION_3DC
  266. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_ENV_COMBINE3
  267. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_FLOAT
  268. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_MIRROR_ONCE
  269. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_ABGR
  270. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BGRA
  271. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BINDABLE_UNIFORM
  272. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_COLOR
  273. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_EQUATION_SEPARATE
  274. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_FUNC_SEPARATE
  275. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_MINMAX
  276. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_SUBTRACT
  277. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COMPILED_VERTEX_ARRAY
  278. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COPY_BUFFER
  279. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COPY_TEXTURE
  280. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DEPTH_BOUNDS_TEST
  281. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DIRECT_STATE_ACCESS
  282. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_BUFFERS2
  283. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_INSTANCED
  284. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_RANGE_ELEMENTS
  285. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FOG_COORD
  286. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_BLIT
  287. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_MULTISAMPLE
  288. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_OBJECT
  289. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_SRGB
  290. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GEOMETRY_SHADER4
  291. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GPU_PROGRAM_PARAMETERS
  292. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GPU_SHADER4
  293. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_HISTOGRAM
  294. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_MULTI_DRAW_ARRAYS
  295. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_DEPTH_STENCIL
  296. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_FLOAT
  297. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_PIXELS
  298. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PIXEL_BUFFER_OBJECT
  299. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_POINT_PARAMETERS
  300. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PROVOKING_VERTEX
  301. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_RESCALE_NORMAL
  302. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SECONDARY_COLOR
  303. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SEPARATE_SPECULAR_COLOR
  304. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADER_IMAGE_LOAD_STORE
  305. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADER_INTEGER_MIX
  306. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADOW_FUNCS
  307. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_STENCIL_WRAP
  308. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SUBTEXTURE
  309. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXGEN_REFLECTION
  310. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE3D
  311. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ARRAY
  312. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_BUFFER_OBJECT
  313. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_BPTC
  314. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_LATC
  315. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_RGTC
  316. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_S3TC
  317. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_CUBE_MAP
  318. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_EDGE_CLAMP
  319. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_ADD
  320. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_COMBINE
  321. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_DOT3
  322. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_FILTER_ANISOTROPIC
  323. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_INTEGER
  324. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_LOD
  325. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_LOD_BIAS
  326. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_MIRROR_CLAMP
  327. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_OBJECT
  328. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_RECTANGLE
  329. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SRGB
  330. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SRGB_DECODE
  331. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SHARED_EXPONENT
  332. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SNORM
  333. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_STORAGE
  334. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SWIZZLE
  335. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TIMER_QUERY
  336. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TRANSFORM_FEEDBACK
  337. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ARRAY
  338. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ARRAY_BGRA
  339. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ATTRIB_64BIT
  340. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_IBM_TEXTURE_MIRRORED_REPEAT
  341. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_INTEL_FRAGMENT_SHADER_ORDERING
  342. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_KHR_DEBUG
  343. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_KTX_BUFFER_REGION
  344. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_BLEND_SQUARE
  345. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_CONDITIONAL_RENDER
  346. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_COPY_DEPTH_TO_COLOR
  347. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_COPY_IMAGE
  348. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_DEPTH_BUFFER_FLOAT
  349. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_EXPLICIT_MULTISAMPLE
  350. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_FLOAT_BUFFER
  351. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_HALF_FLOAT
  352. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_PRIMITIVE_RESTART
  353. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_TEXGEN_REFLECTION
  354. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_TEXTURE_BARRIER
  355. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_GENERATE_MIPMAP
  356. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_TEXTURE_EDGE_CLAMP
  357. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_TEXTURE_LOD
  358. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SUN_MULTI_DRAW_ARRAYS
  359. [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_WIN_SWAP_HINT
  360. [GfxRenderer.cpp ][ 332][Initialize ][ 0:00.17]:D:0: Renderer: ## StupidMacHack ##
  361. [GfxRenderer.cpp ][1496][InitFullScreenTexture ][ 0:00.17]:D:0: Renderer: ## Tworze render texture (1024x768) ##
  362. [GfxRenderTexture.cpp ][ 64][LoadResources ][ 0:00.17]:I:1: Creating Render Texture (1024x768), name: __FS_TEX__
  363. [GlRenderTarget.cpp ][ 402][Create ][ 0:00.17]:E:0: Renderer: Gl render window created (1024x768)
  364. [GfxImage.cpp ][ 213][Init ][ 0:00.17]:E:0: Renderer: File '__fs_tex__' does not exists!
  365. [VertexBufferManager.cpp ][ 75][Alloc ][ 0:00.17]:D:0: Renderer: Alloc new vertex buffer: count(32767) type( 21)
  366. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Initialize of Open Al audio system ...
  367. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Device enumeration possible
  368. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Devices :
  369. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: [0] - OpenAL Soft
  370. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Default device is OpenAL Soft
  371. [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Open Al device opened ... OK
  372. [AudioSystem.cpp ][ 308][Log ][ 0:00.18]:I:0: Context created ... OK
  373. [AudioSystem.cpp ][ 308][Log ][ 0:00.18]:I:0: Working thread created ... OK
  374. [cube.cpp ][ 519][Initialize ][ 0:00.18]:W:3: Spark core was created
  375. [GameApp.cpp ][ 881][Initialize ][ 0:00.18]:I:0: Core was successfully initialized.
  376. [GameApp.cpp ][ 899][Initialize ][ 0:00.18]:I:0: Low level input registered ...
  377. [GameApp.cpp ][ 913][Initialize ][ 0:00.18]:I:0: Attempt to load project ...
  378. [cube.cpp ][ 826][LoadProject ][ 0:00.18]:I:3: Loading binary project file
  379. [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:00.18]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
  380. [Project.cpp ][2760][UpdateFullscreenDimensions ][ 0:00.18]:I:1: Selected mode for fullscreen: 1920x1080
  381. [GameApp.cpp ][ 921][Initialize ][ 0:00.18]:I:0: Project loaded ...
  382. [GameApp.cpp ][1003][Initialize ][ 0:01.77]:I:0: Project file "project_test.cubeproject" was loaded successfully.
  383. [GfxRenderer.cpp ][1210][SetFullScreenMode ][ 0:01.77]:D:0: Renderer: SetFullScreenMode: front(1920, 1080), back(1280, 768), window(1280, 768)
  384. [GfxRenderer.cpp ][1226][SetFullScreenMode ][ 0:01.77]:D:0: Renderer: ## Tworze render texture (1280x768) ##
  385. [GfxRenderTexture.cpp ][ 64][LoadResources ][ 0:01.77]:I:1: Creating Render Texture (1280x768), name: __FS_TEX__
  386. [GlRenderTarget.cpp ][ 402][Create ][ 0:01.77]:E:0: Renderer: Gl render window created (1280x768)
  387. [ProfileManager.cpp ][ 177][LoadProfiles ][ 0:01.77]:I:1: Laduje profile
  388. [FileSystem.cpp ][ 485][ReadStream ][ 0:01.77]:W:1: File "program_data:.Artifex Mundi/NightmaresFromTheDeep_TheCursedHeart/CE/profile/76561198074581148/GlobalProfile.prf" does not exists. Searching outside of file system...
  389. [ProfileManager.cpp ][ 224][LoadProfiles ][ 0:01.77]:I:1: Try to load 10 profiles from disc
  390. [ProfileManager.cpp ][ 262][LoadProfiles ][ 0:01.78]:I:2: Loaded 0 profiles. Active profile: No active profile
  391. [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:01.78]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
  392. [Project.cpp ][2760][UpdateFullscreenDimensions ][ 0:01.78]:I:1: Selected mode for fullscreen: 1920x1080
  393. [Project.cpp ][ 362][LoadProject ][ 0:01.78]:I:3: Project: loading sync: logos.cubemap
  394. [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: logos.cubebin
  395. [SplashScreen.cpp ][ 39][ParseSplashScreens ][ 0:01.78]:I:0: Found 1 splashscreens in game.json configuration file.
  396. [Project.cpp ][ 370][LoadProject ][ 0:01.78]:I:3: Project: loading sync: mainmenu.cubemap
  397. [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: mainmenu.cubebin
  398. [Project.cpp ][3278][RegisterFader ][ 0:01.78]:I:2: Scenario was registered: mainmenu.2DScene.Fader.FadeInAmin
  399. [Project.cpp ][3278][RegisterFader ][ 0:01.78]:I:2: Scenario was registered: mainmenu.2DScene.Fader.FadeOutAmin
  400. [Project.cpp ][ 382][LoadProject ][ 0:01.78]:I:3: Project: loading sync: templates.cubemap
  401. [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: templates.cubebin
  402. [Project.cpp ][ 441][DoLoadProject ][ 0:01.78]:I:2: Project: Async loading executed
  403. [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: Fake-Loading.cubebin
  404. [Project.cpp ][ 424][LoadProject ][ 0:01.78]:E:0: Failed to get SALES_MODEL. reporting as Full.
  405. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.79]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_1.stex' to RGBA !
  406. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.80]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_0.stex' to RGBA !
  407. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.81]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_0.stex' to RGBA !
  408. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.82]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_4.stex' to RGBA !
  409. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.83]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_3.stex' to RGBA !
  410. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.84]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_2.stex' to RGBA !
  411. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.86]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_1.stex' to RGBA !
  412. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_pirates.Game.MainMenu_0.stex' to RGBA !
  413. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_2.stex' to RGBA !
  414. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'font_es0.stex' to RGBA !
  415. [Project.cpp ][3278][RegisterFader ][ 0:01.87]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeInAmin
  416. [Project.cpp ][3278][RegisterFader ][ 0:01.87]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeOutAmin
  417. [Hierarchy.cpp ][ 404][Load ][ 0:01.87]:I:1: Force loading from bin: Loading_Screen.cubebin
  418. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_shared_pirates.Game_0.stex' to RGBA !
  419. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_shared_cutscene.pirates.Game.Common-Cutscenes_0.stex' to RGBA !
  420. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_shared_pirates.Game_1.stex' to RGBA !
  421. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_shared_pirates.Game_0.stex' to RGBA !
  422. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_shared_pirates.Game_0.stex' to RGBA !
  423. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_shared_pirates.Game_0.stex' to RGBA !
  424. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_3.stex' to RGBA !
  425. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_pirates.Game.MainMenu_1.stex' to RGBA !
  426. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_pirates.Game.MainMenu_0.stex' to RGBA !
  427. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_pirates.Game.MainMenu_1.stex' to RGBA !
  428. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_pirates.Game.MainMenu_0.stex' to RGBA !
  429. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_pirates.Game.MainMenu_1.stex' to RGBA !
  430. [Hierarchy.cpp ][1094][UnloadResources ][ 0:01.89]:I:1: Resources unloaded
  431. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  432. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Fake-Loading.Scene2D.Fader.FadeInAmin
  433. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Loading_Screen.Scene2D.Fader.FadeInAmin
  434. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Loading_Screen.Scene2D.Fader.FadeInAmin
  435. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  436. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Fake-Loading.Scene2D.Fader.FadeOutAmin
  437. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Loading_Screen.Scene2D.Fader.FadeOutAmin
  438. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Loading_Screen.Scene2D.Fader.FadeOutAmin
  439. [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: Saving_Screen.cubebin
  440. [Cursor.cpp ][ 376][DoSetCursor ][ 0:01.89]:W:3: Failed to set cursor, cursor object is empty
  441. [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: CS1_Intro.cubebin
  442. [Project.cpp ][ 574][LoadStartUpHierarchy ][ 0:01.89]:I:1: before load res 0
  443. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_cutscene.pirates.Game.Common-Cutscenes.Logos_0.stex' to RGBA !
  444. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  445. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Loading_Screen.Scene2D.Fader.FadeInAmin
  446. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: CS1_Intro.WideScene2D.Fader.FadeInAmin
  447. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: CS1_Intro.WideScene2D.Fader.FadeInAmin
  448. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  449. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Loading_Screen.Scene2D.Fader.FadeOutAmin
  450. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: CS1_Intro.WideScene2D.Fader.FadeOutAmin
  451. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: CS1_Intro.WideScene2D.Fader.FadeOutAmin
  452. [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: Intro-B.cubebin
  453. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  454. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: CS1_Intro.WideScene2D.Fader.FadeInAmin
  455. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Intro-B.WideScene2D_1.Fader.FadeInAmin
  456. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Intro-B.WideScene2D_1.Fader.FadeInAmin
  457. [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
  458. [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: CS1_Intro.WideScene2D.Fader.FadeOutAmin
  459. [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Intro-B.WideScene2D_1.Fader.FadeOutAmin
  460. [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Intro-B.WideScene2D_1.Fader.FadeOutAmin
  461. [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: CS_Demo.cubebin
  462. [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
  463. [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: Intro-B.WideScene2D_1.Fader.FadeInAmin
  464. [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: CS_Demo.2DScene.Fader.FadeInAmin
  465. [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: CS_Demo.2DScene.Fader.FadeInAmin
  466. [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
  467. [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: Intro-B.WideScene2D_1.Fader.FadeOutAmin
  468. [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: CS_Demo.2DScene.Fader.FadeOutAmin
  469. [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: CS_Demo.2DScene.Fader.FadeOutAmin
  470. [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Intro_CE.cubebin
  471. [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
  472. [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: CS_Demo.2DScene.Fader.FadeInAmin
  473. [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: Intro_CE.WideScene2D.Fader.FadeInAmin
  474. [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: Intro_CE.WideScene2D.Fader.FadeInAmin
  475. [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
  476. [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: CS_Demo.2DScene.Fader.FadeOutAmin
  477. [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: Intro_CE.WideScene2D.Fader.FadeOutAmin
  478. [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: Intro_CE.WideScene2D.Fader.FadeOutAmin
  479. [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Credits.cubebin
  480. [Project.cpp ][ 579][LoadStartUpHierarchy ][ 0:01.90]:I:1: after load res 0
  481. [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Enigmatis_Trailer.cubebin
  482. [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Dialogs.cubebin
  483. [Timer.cpp ][ 22][Reset ][ 0:01.90]:D:0: Timer was reseted.
  484. [GameApp.cpp ][1531][Activate ][ 0:01.90]:D:0: Application was activated.
  485. [GameApp.cpp ][1559][Focus ][ 0:01.90]:D:0: Application got focus.
  486. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.90]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
  487. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.90]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
  488. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
  489. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
  490. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
  491. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
  492. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
  493. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
  494. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
  495. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
  496. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
  497. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
  498. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
  499. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
  500. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
  501. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
  502. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
  503. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
  504. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
  505. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
  506. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
  507. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
  508. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
  509. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
  510. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
  511. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
  512. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
  513. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
  514. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
  515. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
  516. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Invite
  517. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Invite
  518. [OptionsDialog.cpp ][ 307][ActualizeGUI ][ 0:01.91]:I:1: custom kursor: 1
  519. [ProfileManager.cpp ][ 275][SaveProfiles ][ 0:01.91]:I:1: Saving profiles
  520. [ProfileManager.cpp ][ 306][SaveProfiles ][ 0:01.94]:I:2: Saved 0 profiles. Active profile: No active profile
  521. [FileSystem.cpp ][ 487][ReadStream ][ 0:01.94]:E:2: File "profile_selected.cube_effect" does not exists.
  522. [FPIapDialog.cpp ][ 60][OnLoad ][ 0:01.94]:W:1: In App Purchase: Dialog has no reference to the 'Already Paid' button.
  523. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
  524. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
  525. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
  526. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
  527. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
  528. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
  529. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
  530. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
  531. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
  532. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
  533. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
  534. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
  535. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
  536. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
  537. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
  538. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
  539. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
  540. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
  541. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
  542. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
  543. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
  544. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
  545. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
  546. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
  547. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
  548. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
  549. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
  550. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
  551. [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
  552. [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
  553. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: paywall_g5.cubebin
  554. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: more_games_after_paywall.cubebin
  555. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: paywall_g5_bonus.cubebin
  556. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: Achievements.cubebin
  557. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: trailer.cubebin
  558. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: PAC.cubebin
  559. [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: CE_Loading_Screen.cubebin
  560. [Project.cpp ][3265][RegisterFader ][ 0:01.96]:W:3: Registering of fader scenario will overwrite previous data
  561. [Project.cpp ][3266][RegisterFader ][ 0:01.96]:W:4: previous: Intro_CE.WideScene2D.Fader.FadeInAmin
  562. [Project.cpp ][3267][RegisterFader ][ 0:01.96]:W:4: new: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
  563. [Project.cpp ][3278][RegisterFader ][ 0:01.96]:I:2: Scenario was registered: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
  564. [Project.cpp ][3265][RegisterFader ][ 0:01.96]:W:3: Registering of fader scenario will overwrite previous data
  565. [Project.cpp ][3266][RegisterFader ][ 0:01.96]:W:4: previous: Intro_CE.WideScene2D.Fader.FadeOutAmin
  566. [Project.cpp ][3267][RegisterFader ][ 0:01.96]:W:4: new: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
  567. [Project.cpp ][3278][RegisterFader ][ 0:01.96]:I:2: Scenario was registered: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
  568. [Hierarchy.cpp ][ 404][Load ][ 0:01.96]:I:1: Force loading from bin: extras_main.cubebin
  569. [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_ho_selection.cubebin
  570. [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: Achievements.cubebin
  571. [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_demo.cubebin
  572. [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_mg_selection.cubebin
  573. [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: Strategy_Guide.cubebin
  574. [Project.cpp ][ 476][DoLoadProject ][ 0:01.99]:I:3: Cached maps 25
  575. [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Standard
  576. [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 124
  577. [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: CE
  578. [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 35
  579. [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Extras
  580. [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 38
  581. [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Extras
  582. [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 16
  583. [Project.cpp ][ 495][DoLoadProject ][ 0:01.99]:I:2: Project: Async loading done
  584. [Project.cpp ][2339][GetZoomScene ][ 0:04.44]:E:1: Zooms scene not found
  585. [Project.cpp ][3351][PlayFader ][ 0:04.44]:W:2: Call NotifyOnFadeOutEnd
  586. [Project.cpp ][3364][NotifyOnFadeOutEnd ][ 0:04.44]:I:2: Trigger SwitchMap connected
  587. [Project.cpp ][ 914][DoSwitchMap ][ 0:04.44]:I:2: Starting switch map
  588. [Hierarchy.cpp ][3662][HideDialog ][ 0:04.44]:W:1: No dialog to close
  589. [Hierarchy.cpp ][1094][UnloadResources ][ 0:04.44]:I:1: Resources unloaded
  590. [Project.cpp ][2339][GetZoomScene ][ 0:04.44]:E:1: Zooms scene not found
  591. [Cursor.cpp ][ 376][DoSetCursor ][ 0:04.44]:W:3: Failed to set cursor, cursor object is empty
  592. [Cursor.cpp ][ 376][DoSetCursor ][ 0:04.44]:W:3: Failed to set cursor, cursor object is empty
  593. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.44]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_0.stex' to RGBA !
  594. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.45]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_1.stex' to RGBA !
  595. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.46]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_2.stex' to RGBA !
  596. [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.46]:W:0: DXT textures are not supported on this GPU - decompressing 'Game1_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_0.stex' to RGBA !
  597. [IndexBufferManager.cpp ][ 56][Alloc ][ 0:04.50]:D:0: Renderer: Alloc new index buffer: count(32767) 32bit(0)
  598. [Project.cpp ][3265][RegisterFader ][ 0:04.50]:W:3: Registering of fader scenario will overwrite previous data
  599. [Project.cpp ][3266][RegisterFader ][ 0:04.50]:W:4: previous: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
  600. [Project.cpp ][3267][RegisterFader ][ 0:04.50]:W:4: new: Fake-Loading.Scene2D.Fader.FadeInAmin
  601. [Project.cpp ][3278][RegisterFader ][ 0:04.50]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeInAmin
  602. [Project.cpp ][3265][RegisterFader ][ 0:04.50]:W:3: Registering of fader scenario will overwrite previous data
  603. [Project.cpp ][3266][RegisterFader ][ 0:04.50]:W:4: previous: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
  604. [Project.cpp ][3267][RegisterFader ][ 0:04.50]:W:4: new: Fake-Loading.Scene2D.Fader.FadeOutAmin
  605. [Project.cpp ][3278][RegisterFader ][ 0:04.50]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeOutAmin
  606. [Project.cpp ][1214][DoSwitchMap ][ 0:04.50]:I:2: Switch done!
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