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- [GameApp.cpp ][ 695][Initialize ][ 0:00.00]:I:0: Spark for Linux x64 is launching ...
- [GameApp.cpp ][ 697][Initialize ][ 0:00.00]:I:0: Install stack walker ...
- [GameApp.cpp ][ 699][Initialize ][ 0:00.00]:I:0: Stack walker handler instaled
- [GameApp.cpp ][ 705][Initialize ][ 0:00.00]:I:0: Basic operating system info:
- [GameApp.cpp ][ 706][Initialize ][ 0:00.00]:I:0: Operating system name : Linux
- [GameApp.cpp ][ 707][Initialize ][ 0:00.00]:I:0: Operating system release : 3.16.3-1-ck
- [GameApp.cpp ][ 708][Initialize ][ 0:00.00]:I:0: Operating system version : #1 SMP PREEMPT Wed Sep 17 17:27:41 EDT 2014
- [GameApp.cpp ][ 709][Initialize ][ 0:00.00]:I:0: Machine : x86_64
- [GameApp.cpp ][ 712][Initialize ][ 0:00.00]:I:0: Basic paths info:
- [GameApp.cpp ][ 713][Initialize ][ 0:00.00]:I:0: App path : '/home/jozemanuel/Steam/SteamApps/common/Nightmares from the Deep The Cursed Heart/'
- [GameApp.cpp ][ 714][Initialize ][ 0:00.00]:I:0: App data path : '/home/jozemanuel/'
- [GameApp.cpp ][ 715][Initialize ][ 0:00.00]:I:0: Desktop path : '/home/jozemanuel/Escritorio/'
- [GameApp.cpp ][ 716][Initialize ][ 0:00.00]:I:0: Documents path : '/home/jozemanuel/Documentos/'
- [GameApp.cpp ][ 717][Initialize ][ 0:00.00]:I:0: Temp path : '/home/jozemanuel/tmp/'
- [GameApp.cpp ][ 726][Initialize ][ 0:00.00]:I:0: X11 display opened
- [GameApp.cpp ][ 731][Initialize ][ 0:00.00]:I:0: Default screen is 0 ...
- [GameApp.cpp ][ 739][Initialize ][ 0:00.00]:I:0: Root window acquired ...
- [GameApp.cpp ][ 673][SelectVisualInfo ][ 0:00.04]:I:0: Visual Info selected : 32 Bit Double Buffered
- [GameApp.cpp ][ 748][Initialize ][ 0:00.04]:I:0: Acquiring X11 atoms ...
- [GameApp.cpp ][ 773][Initialize ][ 0:00.04]:I:0: Get screens info ...
- [GameApp.cpp ][ 317][GetScreensInfo ][ 0:00.04]:I:0: X11 is reporting screen size as 1920x1080
- [GameApp.cpp ][ 783][Initialize ][ 0:00.04]:I:0: Detected 1 screens ...
- [GameApp.cpp ][ 785][Initialize ][ 0:00.04]:I:0: Sceen[0]: size 1920x1080 , work area 1920x1080
- [GameApp.cpp ][ 810][Initialize ][ 0:00.04]:I:0: X11 Window created ...
- [GameApp.cpp ][ 868][Initialize ][ 0:00.04]:I:0: Static libs registered ...
- [cube.cpp ][ 197][Initialize ][ 0:00.04]:I:3: BuildClasses
- [RttiSystem.cpp ][ 366][_RegisterStaticTypes ][ 0:00.08]:W:0: 962 types registered in RTTI system
- [cube.cpp ][ 199][Initialize ][ 0:00.08]:I:3: BuildClasses Done
- [cube.cpp ][ 207][Initialize ][ 0:00.08]:I:1: Spark initialization
- [cube.cpp ][ 228][Initialize ][ 0:00.08]:I:0: Configuring for "windows_1080p" device.
- [Steam.cpp ][ 170][Initialize ][ 0:00.10]:I:0: Steam: Steam API initialized.
- [Steam.cpp ][ 175][Initialize ][ 0:00.10]:I:0: Steam: Requesting current stats.
- [Steam.cpp ][ 183][Initialize ][ 0:00.10]:D:0: Steam: Available languages: english,german,french,italian,koreana,spanish,schinese,russian,japanese,portuguese,polish,brazilian
- [Steam.cpp ][ 186][Initialize ][ 0:00.10]:D:0: Steam: Current languages: spanish
- [FileSystem.cpp ][ 159][SearchRootDirs ][ 0:00.10]:I:0: Loading packages:
- [FileSystem.cpp ][ 163][SearchRootDirs ][ 0:00.10]:I:0: Main package loaded: Game.cub
- [FileSystem.cpp ][ 60][PickLanguage ][ 0:00.10]:I:0: Language forced by configuration file to: es
- [FileSystem.cpp ][ 64][PickLanguage ][ 0:00.10]:I:0: Selected language: es
- [FileSystem.cpp ][ 257][SearchRootDirs ][ 0:00.10]:I:0: Loading packages:
- [FileSystem.cpp ][ 266][SearchRootDirs ][ 0:00.10]:I:0: Game_es.cub
- [CurveManager.cpp ][ 33][Load ][ 0:00.10]:I:3: Curves loading started
- [CurveManager.cpp ][ 204][LoadPack ][ 0:00.10]:I:4: Curves loading from package: engine.curves started
- [CurveManager.cpp ][ 230][LoadPack ][ 0:00.10]:I:4: Curves loading from package: engine.curves ended
- [LocaleSystem.cpp ][ 99][Reload ][ 0:00.10]:I:3: Loading locale files...
- [LocaleSystem.cpp ][ 115][Reload ][ 0:00.10]:I:3: Loading dictionary file text.xml
- [LocaleSystem.cpp ][ 115][Reload ][ 0:00.11]:I:3: Loading dictionary file text_steam.xml
- [LocaleSystem.cpp ][ 162][Reload ][ 0:00.11]:I:0: Loading locale files done.
- [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:00.12]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
- [Project.cpp ][1341][Close ][ 0:00.12]:E:1: Failed to save profiles - lack of profile manager!
- [Cursor.cpp ][ 110][SetCursorPreset ][ 0:00.12]:W:1: Cursor preset already exists
- [Cursor.cpp ][ 130][SetCustomCursorPreset ][ 0:00.12]:W:1: Custeom cursor preset already exists
- [ObjectsLibraryMain.cpp ][ 47][SparkMinigamesObjectsLibrary ][ 0:00.12]:I:3: Objects library created: Minigames
- [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded Minigames!
- [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
- [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
- [FeaturePackImpl.cpp ][ 61][Initialize ][ 0:00.12]:I:0: Feature pack is configured for: "Artifex Mundi"
- [ObjectsLibraryMain.cpp ][ 73][Initialize ][ 0:00.12]:I:0: Feature pack initialized.
- [ObjectsLibraryMain.cpp ][ 84][Initialize ][ 0:00.12]:I:3: Objects library created: FeaturePack
- [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded FeaturePack!
- [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
- [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
- [ObjectsLibraryMain.cpp ][ 48][GameObjectsLibrary ][ 0:00.12]:I:3: Objects library created: Game
- [cube.cpp ][1702][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:1: Objects static library loaded Game!
- [cube.cpp ][1708][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses
- [cube.cpp ][1710][LoadExternalObjectsStaticLibrary ][ 0:00.12]:I:3: Refresh BuildClasses Done
- [cube.cpp ][1952][ParseFontNode ][ 0:00.13]:W:1: Font default already exist! Changing to new one!
- [cube.cpp ][1952][ParseFontNode ][ 0:00.13]:W:1: Font diary_objective_title_large already exist! Changing to new one!
- [GlLinuxRenderer.cpp ][ 69][Init ][ 0:00.13]:I:0: Gl renderer initialize ...
- [GlLinuxRenderer.cpp ][ 78][Init ][ 0:00.13]:I:0: Create renderer window ...
- [GlLinuxRenderer.cpp ][ 83][Init ][ 0:00.13]:I:0: Create OpenGl context ...
- [GlLinuxDriver.cpp ][ 31][LinuxCreateContext ][ 0:00.13]:I:0: Try to create OpenGl context ...
- [GlLinuxDriver.cpp ][ 44][LinuxCreateContext ][ 0:00.16]:I:0: OpenGl context created !
- [GlLinuxRenderer.cpp ][ 90][Init ][ 0:00.16]:I:0: Make context current ...
- [GlBaseRenderer.cpp ][ 384][FinishInitGl ][ 0:00.16]:W:0: Renderer: Gl info :
- [GlBaseRenderer.cpp ][ 385][FinishInitGl ][ 0:00.16]:W:0: Renderer: Vendor: ATI Technologies Inc.
- [GlBaseRenderer.cpp ][ 386][FinishInitGl ][ 0:00.16]:W:0: Renderer: Renderer: AMD Radeon HD 7800 Series
- [GlBaseRenderer.cpp ][ 387][FinishInitGl ][ 0:00.16]:W:0: Renderer: Version: 4.4.12874 Compatibility Profile Context 13.251
- [GlBaseRenderer.cpp ][ 396][FinishInitGl ][ 0:00.16]:W:0: Renderer: NPOT support Yes
- [GlBaseRenderer.cpp ][ 397][FinishInitGl ][ 0:00.16]:W:0: Renderer: PVRTC support No
- [GlBaseRenderer.cpp ][ 398][FinishInitGl ][ 0:00.16]:W:0: Renderer: DXT support No
- [GlBaseRenderer.cpp ][ 399][FinishInitGl ][ 0:00.16]:W:0: Renderer: Vertex BGRA support Yes
- [GlBaseRenderer.cpp ][ 400][FinishInitGl ][ 0:00.16]:W:0: Renderer: Texture BGRA support Yes
- [GlBaseRenderer.cpp ][ 401][FinishInitGl ][ 0:00.16]:W:0: Renderer: Overdraw support Yes
- [GlBaseRenderer.cpp ][ 402][FinishInitGl ][ 0:00.16]:W:0: Renderer: Max texure size 16384
- [GlBaseRenderer.cpp ][ 403][FinishInitGl ][ 0:00.16]:W:0: Renderer: Max texture units 8
- [GlBaseRenderer.cpp ][ 404][FinishInitGl ][ 0:00.16]:I:0: Renderer: Max render targets 8
- [GlBaseRenderer.cpp ][ 405][FinishInitGl ][ 0:00.16]:I:0: Renderer: VB commit enabled No
- [GlBaseRenderer.cpp ][ 406][FinishInitGl ][ 0:00.16]:I:0: Renderer: Big Endian No
- [GlBaseRenderer.cpp ][ 407][FinishInitGl ][ 0:00.16]:I:0: Renderer: Vertex shader range and precision:
- [GlBaseRenderer.cpp ][ 408][FinishInitGl ][ 0:00.16]:I:0: Renderer: Low : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 409][FinishInitGl ][ 0:00.16]:I:0: Renderer: Medium : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 410][FinishInitGl ][ 0:00.16]:I:0: Renderer: High : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 411][FinishInitGl ][ 0:00.16]:I:0: Renderer: Pixel shader range and precision:
- [GlBaseRenderer.cpp ][ 412][FinishInitGl ][ 0:00.16]:I:0: Renderer: Low : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 413][FinishInitGl ][ 0:00.16]:I:0: Renderer: Medium : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 414][FinishInitGl ][ 0:00.16]:I:0: Renderer: High : 127 to 127 , 23
- [GlBaseRenderer.cpp ][ 417][FinishInitGl ][ 0:00.16]:D:0: Renderer: Gl Exts :
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMDX_DEBUG_OUTPUT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_BLEND_MINMAX_FACTOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_CONSERVATIVE_DEPTH
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DEBUG_OUTPUT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DEPTH_CLAMP_SEPARATE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_DRAW_BUFFERS_BLEND
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_FRAMEBUFFER_SAMPLE_POSITIONS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_GCN_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_GPU_SHADER_INT64
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_INTERLEAVED_ELEMENTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_MULTI_DRAW_INDIRECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_NAME_GEN_DELETE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_PERFORMANCE_MONITOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_PINNED_MEMORY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_QUERY_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SAMPLE_POSITIONS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_ATOMIC_COUNTER_OPS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_STENCIL_EXPORT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_STENCIL_VALUE_EXPORT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_TRACE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_SHADER_TRINARY_MINMAX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_STENCIL_OPERATION_EXTENDED
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TEXTURE_CUBE_MAP_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TEXTURE_TEXTURE4
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TRANSFORM_FEEDBACK3_LINES_TRIANGLES
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_TRANSFORM_FEEDBACK4
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_VERTEX_SHADER_LAYER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_AMD_VERTEX_SHADER_VIEWPORT_INDEX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ES2_COMPATIBILITY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ES3_COMPATIBILITY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ARRAYS_OF_ARRAYS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BASE_INSTANCE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BINDLESS_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BLEND_FUNC_EXTENDED
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_BUFFER_STORAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CLEAR_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CLEAR_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COLOR_BUFFER_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPATIBILITY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COMPUTE_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_CONSERVATIVE_DEPTH
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COPY_BUFFER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_COPY_IMAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEBUG_OUTPUT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_BUFFER_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_CLAMP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DEPTH_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_BUFFERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_BUFFERS_BLEND
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_ELEMENTS_BASE_VERTEX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_INDIRECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_DRAW_INSTANCED
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_ENHANCED_LAYOUTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_EXPLICIT_ATTRIB_LOCATION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_EXPLICIT_UNIFORM_LOCATION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_COORD_CONVENTIONS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_LAYER_VIEWPORT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_PROGRAM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_PROGRAM_SHADOW
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAGMENT_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_FRAMEBUFFER_SRGB
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GEOMETRY_SHADER4
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GET_PROGRAM_BINARY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GPU_SHADER5
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_GPU_SHADER_FP64
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_HALF_FLOAT_PIXEL
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_HALF_FLOAT_VERTEX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_IMAGING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INSTANCED_ARRAYS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INTERNALFORMAT_QUERY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INTERNALFORMAT_QUERY2
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_INVALIDATE_SUBDATA
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MAP_BUFFER_ALIGNMENT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MAP_BUFFER_RANGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTI_BIND
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTI_DRAW_INDIRECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTISAMPLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_MULTITEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_OCCLUSION_QUERY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_OCCLUSION_QUERY2
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PIXEL_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_POINT_PARAMETERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_POINT_SPRITE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PROGRAM_INTERFACE_QUERY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_PROVOKING_VERTEX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_QUERY_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SAMPLE_SHADING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SAMPLER_OBJECTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEAMLESS_CUBE_MAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEAMLESS_CUBEMAP_PER_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SEPARATE_SHADER_OBJECTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_ATOMIC_COUNTERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_BIT_ENCODING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_DRAW_PARAMETERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_GROUP_VOTE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_IMAGE_LOAD_STORE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_IMAGE_SIZE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_OBJECTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_PRECISION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_STENCIL_EXPORT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_STORAGE_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_SUBROUTINE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADER_TEXTURE_LOD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_100
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_420PACK
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADING_LANGUAGE_PACKING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADOW
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SHADOW_AMBIENT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_STENCIL_TEXTURING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_SYNC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TESSELLATION_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BORDER_CLAMP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_OBJECT_RGB32
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_BUFFER_RANGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION_BPTC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_COMPRESSION_RGTC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_CUBE_MAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_CUBE_MAP_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_ADD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_COMBINE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_CROSSBAR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_ENV_DOT3
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_GATHER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MIRRORED_REPEAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_MULTISAMPLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_NON_POWER_OF_TWO
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_QUERY_LEVELS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_QUERY_LOD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RECTANGLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RG
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_RGB10_A2UI
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_SNORM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.16]:D:0: Renderer: GL_ARB_TEXTURE_STENCIL8
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_STORAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_STORAGE_MULTISAMPLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_SWIZZLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TEXTURE_VIEW
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TIMER_QUERY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK2
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK3
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSFORM_FEEDBACK_INSTANCED
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_TRANSPOSE_MATRIX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_UNIFORM_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ARRAY_BGRA
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ARRAY_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ATTRIB_64BIT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_ATTRIB_BINDING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_PROGRAM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_TYPE_10F_11F_11F_REV
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VERTEX_TYPE_2_10_10_10_REV
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_VIEWPORT_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ARB_WINDOW_POS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_DRAW_BUFFERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_ENVMAP_BUMPMAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_FRAGMENT_SHADER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_MEMINFO
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_SEPARATE_STENCIL
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_COMPRESSION_3DC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_ENV_COMBINE3
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_ATI_TEXTURE_MIRROR_ONCE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_ABGR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BGRA
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BINDABLE_UNIFORM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_COLOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_EQUATION_SEPARATE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_FUNC_SEPARATE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_MINMAX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_BLEND_SUBTRACT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COMPILED_VERTEX_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COPY_BUFFER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_COPY_TEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DEPTH_BOUNDS_TEST
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DIRECT_STATE_ACCESS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_BUFFERS2
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_INSTANCED
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_DRAW_RANGE_ELEMENTS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FOG_COORD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_BLIT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_MULTISAMPLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_FRAMEBUFFER_SRGB
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GEOMETRY_SHADER4
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GPU_PROGRAM_PARAMETERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_GPU_SHADER4
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_HISTOGRAM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_MULTI_DRAW_ARRAYS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_DEPTH_STENCIL
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PACKED_PIXELS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PIXEL_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_POINT_PARAMETERS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_PROVOKING_VERTEX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_RESCALE_NORMAL
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SECONDARY_COLOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SEPARATE_SPECULAR_COLOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADER_IMAGE_LOAD_STORE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADER_INTEGER_MIX
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SHADOW_FUNCS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_STENCIL_WRAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_SUBTEXTURE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXGEN_REFLECTION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE3D
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_BUFFER_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_BPTC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_LATC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_RGTC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_COMPRESSION_S3TC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_CUBE_MAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_EDGE_CLAMP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_ADD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_COMBINE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_ENV_DOT3
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_FILTER_ANISOTROPIC
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_INTEGER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_LOD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_LOD_BIAS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_MIRROR_CLAMP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_OBJECT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_RECTANGLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SRGB
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SRGB_DECODE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SHARED_EXPONENT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SNORM
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_STORAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TEXTURE_SWIZZLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TIMER_QUERY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_TRANSFORM_FEEDBACK
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ARRAY
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ARRAY_BGRA
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_EXT_VERTEX_ATTRIB_64BIT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_IBM_TEXTURE_MIRRORED_REPEAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_INTEL_FRAGMENT_SHADER_ORDERING
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_KHR_DEBUG
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_KTX_BUFFER_REGION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_BLEND_SQUARE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_CONDITIONAL_RENDER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_COPY_DEPTH_TO_COLOR
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_COPY_IMAGE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_DEPTH_BUFFER_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_EXPLICIT_MULTISAMPLE
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_FLOAT_BUFFER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_HALF_FLOAT
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_PRIMITIVE_RESTART
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_TEXGEN_REFLECTION
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_NV_TEXTURE_BARRIER
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_GENERATE_MIPMAP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_TEXTURE_EDGE_CLAMP
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SGIS_TEXTURE_LOD
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_SUN_MULTI_DRAW_ARRAYS
- [GlBaseRenderer.cpp ][ 419][FinishInitGl ][ 0:00.17]:D:0: Renderer: GL_WIN_SWAP_HINT
- [GfxRenderer.cpp ][ 332][Initialize ][ 0:00.17]:D:0: Renderer: ## StupidMacHack ##
- [GfxRenderer.cpp ][1496][InitFullScreenTexture ][ 0:00.17]:D:0: Renderer: ## Tworze render texture (1024x768) ##
- [GfxRenderTexture.cpp ][ 64][LoadResources ][ 0:00.17]:I:1: Creating Render Texture (1024x768), name: __FS_TEX__
- [GlRenderTarget.cpp ][ 402][Create ][ 0:00.17]:E:0: Renderer: Gl render window created (1024x768)
- [GfxImage.cpp ][ 213][Init ][ 0:00.17]:E:0: Renderer: File '__fs_tex__' does not exists!
- [VertexBufferManager.cpp ][ 75][Alloc ][ 0:00.17]:D:0: Renderer: Alloc new vertex buffer: count(32767) type( 21)
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Initialize of Open Al audio system ...
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Device enumeration possible
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Devices :
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: [0] - OpenAL Soft
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Default device is OpenAL Soft
- [AudioSystem.cpp ][ 308][Log ][ 0:00.17]:I:0: Open Al device opened ... OK
- [AudioSystem.cpp ][ 308][Log ][ 0:00.18]:I:0: Context created ... OK
- [AudioSystem.cpp ][ 308][Log ][ 0:00.18]:I:0: Working thread created ... OK
- [cube.cpp ][ 519][Initialize ][ 0:00.18]:W:3: Spark core was created
- [GameApp.cpp ][ 881][Initialize ][ 0:00.18]:I:0: Core was successfully initialized.
- [GameApp.cpp ][ 899][Initialize ][ 0:00.18]:I:0: Low level input registered ...
- [GameApp.cpp ][ 913][Initialize ][ 0:00.18]:I:0: Attempt to load project ...
- [cube.cpp ][ 826][LoadProject ][ 0:00.18]:I:3: Loading binary project file
- [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:00.18]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
- [Project.cpp ][2760][UpdateFullscreenDimensions ][ 0:00.18]:I:1: Selected mode for fullscreen: 1920x1080
- [GameApp.cpp ][ 921][Initialize ][ 0:00.18]:I:0: Project loaded ...
- [GameApp.cpp ][1003][Initialize ][ 0:01.77]:I:0: Project file "project_test.cubeproject" was loaded successfully.
- [GfxRenderer.cpp ][1210][SetFullScreenMode ][ 0:01.77]:D:0: Renderer: SetFullScreenMode: front(1920, 1080), back(1280, 768), window(1280, 768)
- [GfxRenderer.cpp ][1226][SetFullScreenMode ][ 0:01.77]:D:0: Renderer: ## Tworze render texture (1280x768) ##
- [GfxRenderTexture.cpp ][ 64][LoadResources ][ 0:01.77]:I:1: Creating Render Texture (1280x768), name: __FS_TEX__
- [GlRenderTarget.cpp ][ 402][Create ][ 0:01.77]:E:0: Renderer: Gl render window created (1280x768)
- [ProfileManager.cpp ][ 177][LoadProfiles ][ 0:01.77]:I:1: Laduje profile
- [FileSystem.cpp ][ 485][ReadStream ][ 0:01.77]:W:1: File "program_data:.Artifex Mundi/NightmaresFromTheDeep_TheCursedHeart/CE/profile/76561198074581148/GlobalProfile.prf" does not exists. Searching outside of file system...
- [ProfileManager.cpp ][ 224][LoadProfiles ][ 0:01.77]:I:1: Try to load 10 profiles from disc
- [ProfileManager.cpp ][ 262][LoadProfiles ][ 0:01.78]:I:2: Loaded 0 profiles. Active profile: No active profile
- [Project.cpp ][2749][UpdateFullscreenDimensions ][ 0:01.78]:I:1: Screen(1920, 1080), WorkArea(1920, 1080)
- [Project.cpp ][2760][UpdateFullscreenDimensions ][ 0:01.78]:I:1: Selected mode for fullscreen: 1920x1080
- [Project.cpp ][ 362][LoadProject ][ 0:01.78]:I:3: Project: loading sync: logos.cubemap
- [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: logos.cubebin
- [SplashScreen.cpp ][ 39][ParseSplashScreens ][ 0:01.78]:I:0: Found 1 splashscreens in game.json configuration file.
- [Project.cpp ][ 370][LoadProject ][ 0:01.78]:I:3: Project: loading sync: mainmenu.cubemap
- [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: mainmenu.cubebin
- [Project.cpp ][3278][RegisterFader ][ 0:01.78]:I:2: Scenario was registered: mainmenu.2DScene.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.78]:I:2: Scenario was registered: mainmenu.2DScene.Fader.FadeOutAmin
- [Project.cpp ][ 382][LoadProject ][ 0:01.78]:I:3: Project: loading sync: templates.cubemap
- [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: templates.cubebin
- [Project.cpp ][ 441][DoLoadProject ][ 0:01.78]:I:2: Project: Async loading executed
- [Hierarchy.cpp ][ 404][Load ][ 0:01.78]:I:1: Force loading from bin: Fake-Loading.cubebin
- [Project.cpp ][ 424][LoadProject ][ 0:01.78]:E:0: Failed to get SALES_MODEL. reporting as Full.
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.79]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.80]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.81]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.82]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_4.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.83]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_3.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.84]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Credits_2.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.86]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_pirates.Game.MainMenu_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_2.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'font_es0.stex' to RGBA !
- [Project.cpp ][3278][RegisterFader ][ 0:01.87]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.87]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.87]:I:1: Force loading from bin: Loading_Screen.cubebin
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_shared_pirates.Game_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.87]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_shared_cutscene.pirates.Game.Common-Cutscenes_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_shared_pirates.Game_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_shared_pirates.Game_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.88]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_shared_pirates.Game_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_shared_pirates.Game_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_pirates.Game.MainMenu_3.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es3_pirates.Game.MainMenu_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_pirates.Game.MainMenu_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'es_Game_es0_pirates.Game.MainMenu_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_pirates.Game.MainMenu_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_pirates.Game.MainMenu_1.stex' to RGBA !
- [Hierarchy.cpp ][1094][UnloadResources ][ 0:01.89]:I:1: Resources unloaded
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Fake-Loading.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Fake-Loading.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: Saving_Screen.cubebin
- [Cursor.cpp ][ 376][DoSetCursor ][ 0:01.89]:W:3: Failed to set cursor, cursor object is empty
- [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: CS1_Intro.cubebin
- [Project.cpp ][ 574][LoadStartUpHierarchy ][ 0:01.89]:I:1: before load res 0
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:01.89]:W:0: DXT textures are not supported on this GPU - decompressing 'Game3_cutscene.pirates.Game.Common-Cutscenes.Logos_0.stex' to RGBA !
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: CS1_Intro.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: CS1_Intro.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: CS1_Intro.WideScene2D.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: CS1_Intro.WideScene2D.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: Intro-B.cubebin
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: CS1_Intro.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Intro-B.WideScene2D_1.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Intro-B.WideScene2D_1.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.89]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.89]:W:4: previous: CS1_Intro.WideScene2D.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.89]:W:4: new: Intro-B.WideScene2D_1.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.89]:I:2: Scenario was registered: Intro-B.WideScene2D_1.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.89]:I:1: Force loading from bin: CS_Demo.cubebin
- [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: Intro-B.WideScene2D_1.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: CS_Demo.2DScene.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: CS_Demo.2DScene.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: Intro-B.WideScene2D_1.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: CS_Demo.2DScene.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: CS_Demo.2DScene.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Intro_CE.cubebin
- [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: CS_Demo.2DScene.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: Intro_CE.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: Intro_CE.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.90]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.90]:W:4: previous: CS_Demo.2DScene.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.90]:W:4: new: Intro_CE.WideScene2D.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.90]:I:2: Scenario was registered: Intro_CE.WideScene2D.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Credits.cubebin
- [Project.cpp ][ 579][LoadStartUpHierarchy ][ 0:01.90]:I:1: after load res 0
- [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Enigmatis_Trailer.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.90]:I:1: Force loading from bin: Dialogs.cubebin
- [Timer.cpp ][ 22][Reset ][ 0:01.90]:D:0: Timer was reseted.
- [GameApp.cpp ][1531][Activate ][ 0:01.90]:D:0: Application was activated.
- [GameApp.cpp ][1559][Focus ][ 0:01.90]:D:0: Application got focus.
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.90]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.90]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Invite
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.91]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Invite
- [OptionsDialog.cpp ][ 307][ActualizeGUI ][ 0:01.91]:I:1: custom kursor: 1
- [ProfileManager.cpp ][ 275][SaveProfiles ][ 0:01.91]:I:1: Saving profiles
- [ProfileManager.cpp ][ 306][SaveProfiles ][ 0:01.94]:I:2: Saved 0 profiles. Active profile: No active profile
- [FileSystem.cpp ][ 487][ReadStream ][ 0:01.94]:E:2: File "profile_selected.cube_effect" does not exists.
- [FPIapDialog.cpp ][ 60][OnLoad ][ 0:01.94]:W:1: In App Purchase: Dialog has no reference to the 'Already Paid' button.
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.MG_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_MG_no_skip
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_mg_no_skip
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.Ho_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3_ho_no_hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all_ho_no_hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-HOI_3s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.HO_5-missclick
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.finish-game_expert
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-achievement
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.mahjong_60s
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.3-mahjong_no-hint
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.94]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.half-mahjong
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-mahjong
- [AchievementItemPanel.cpp ][ 108][GenerateList ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
- [AchievementItemPanel.cpp ][ 199][CheckProgressChange ][ 0:01.95]:E:0: No target achievement selected for presentation: Dialogs.WideScene2D.Dialog_Achievements.achievement_window_achievements_icons.all-cursed-coins
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: paywall_g5.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: more_games_after_paywall.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: paywall_g5_bonus.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: Achievements.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: trailer.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: PAC.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.95]:I:1: Force loading from bin: CE_Loading_Screen.cubebin
- [Project.cpp ][3265][RegisterFader ][ 0:01.96]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.96]:W:4: previous: Intro_CE.WideScene2D.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.96]:W:4: new: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.96]:I:2: Scenario was registered: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:01.96]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:01.96]:W:4: previous: Intro_CE.WideScene2D.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:01.96]:W:4: new: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:01.96]:I:2: Scenario was registered: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.96]:I:1: Force loading from bin: extras_main.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_ho_selection.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: Achievements.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_demo.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: extras_mg_selection.cubebin
- [Hierarchy.cpp ][ 404][Load ][ 0:01.97]:I:1: Force loading from bin: Strategy_Guide.cubebin
- [Project.cpp ][ 476][DoLoadProject ][ 0:01.99]:I:3: Cached maps 25
- [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Standard
- [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 124
- [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: CE
- [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 35
- [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Extras
- [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 38
- [Project.cpp ][ 485][DoLoadProject ][ 0:01.99]:I:3: Cache maps for contetnt: Extras
- [Project_GameContent.cpp ][ 131][CacheMaps ][ 0:01.99]:I:3: Cached maps: 16
- [Project.cpp ][ 495][DoLoadProject ][ 0:01.99]:I:2: Project: Async loading done
- [Project.cpp ][2339][GetZoomScene ][ 0:04.44]:E:1: Zooms scene not found
- [Project.cpp ][3351][PlayFader ][ 0:04.44]:W:2: Call NotifyOnFadeOutEnd
- [Project.cpp ][3364][NotifyOnFadeOutEnd ][ 0:04.44]:I:2: Trigger SwitchMap connected
- [Project.cpp ][ 914][DoSwitchMap ][ 0:04.44]:I:2: Starting switch map
- [Hierarchy.cpp ][3662][HideDialog ][ 0:04.44]:W:1: No dialog to close
- [Hierarchy.cpp ][1094][UnloadResources ][ 0:04.44]:I:1: Resources unloaded
- [Project.cpp ][2339][GetZoomScene ][ 0:04.44]:E:1: Zooms scene not found
- [Cursor.cpp ][ 376][DoSetCursor ][ 0:04.44]:W:3: Failed to set cursor, cursor object is empty
- [Cursor.cpp ][ 376][DoSetCursor ][ 0:04.44]:W:3: Failed to set cursor, cursor object is empty
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.44]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_0.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.45]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_1.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.46]:W:0: DXT textures are not supported on this GPU - decompressing 'Game0_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_2.stex' to RGBA !
- [GlTexture.cpp ][ 506][TryLoadSTEX ][ 0:04.46]:W:0: DXT textures are not supported on this GPU - decompressing 'Game1_cutscene.pirates.Game.Common-Cutscenes.Fake-Loading_0.stex' to RGBA !
- [IndexBufferManager.cpp ][ 56][Alloc ][ 0:04.50]:D:0: Renderer: Alloc new index buffer: count(32767) 32bit(0)
- [Project.cpp ][3265][RegisterFader ][ 0:04.50]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:04.50]:W:4: previous: CE_Loading_Screen.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3267][RegisterFader ][ 0:04.50]:W:4: new: Fake-Loading.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3278][RegisterFader ][ 0:04.50]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeInAmin
- [Project.cpp ][3265][RegisterFader ][ 0:04.50]:W:3: Registering of fader scenario will overwrite previous data
- [Project.cpp ][3266][RegisterFader ][ 0:04.50]:W:4: previous: CE_Loading_Screen.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3267][RegisterFader ][ 0:04.50]:W:4: new: Fake-Loading.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][3278][RegisterFader ][ 0:04.50]:I:2: Scenario was registered: Fake-Loading.Scene2D.Fader.FadeOutAmin
- [Project.cpp ][1214][DoSwitchMap ][ 0:04.50]:I:2: Switch done!
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