Safwanrockz

Untitled

Oct 24th, 2013
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  1. tfm.exec.newGame ("47")
  2. players={}
  3. for name,player in pairs(tfm.get.room.playerList) do
  4.     tfm.exec.setShaman(name)
  5.     table.insert(players,name)
  6. end
  7.  
  8. tfm.exec.disableAutoNewGame(true)
  9. tfm.exec.setGameTime(0)
  10.  
  11. function eventNewGame()
  12. for name,player in pairs(tfm.get.room.playerList) do
  13.     tfm.exec.setPlayerScore(name,0)
  14. end
  15. end
  16. function eventPlayerDied(name)
  17. for name,player in pairs(tfm.get.room.playerList) do
  18.    if tfm.get.room.playerList[name].score<15 then
  19.     tfm.exec.respawnPlayer(name)
  20.    elseif tfm.get.room.playerList[name].score>=15 then
  21.     ui.addTextArea(0, "<J>"..name.."</J><BV> has lost! They won't be revived anymore!", nil)
  22.    elseif #players==1 then
  23.     ui.updateTextArea(0, "<J>"..name.."</J><BV> has won the round! Starting a new round..", nil)
  24.    end
  25.  end
  26. end
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