carlosname

Untitled

May 24th, 2020
130
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros and edit by ozzak1003")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. local Player = owner
  146. local Character = Player.Character
  147. local Humanoid = Character.Humanoid
  148. local Mouse = Player:GetMouse()
  149. local LeftArm = Character["Left Arm"]
  150. local RightArm = Character["Right Arm"]
  151. local LeftLeg = Character["Left Leg"]
  152. local RightLeg = Character["Right Leg"]
  153. local BodyColor = BrickColor.new("Bright violet")
  154. local Head = Character.Head
  155. local Torso = Character.Torso
  156. local Camera = game.Workspace.CurrentCamera
  157. local RootPart = Character.HumanoidRootPart
  158. local RootJoint = RootPart.RootJoint
  159. Head.BrickColor = BrickColor.new("White")
  160. Head.face.Texture = "rbxassetid://683106091"
  161. Character.Shirt.ShirtTemplate = "rbxassetid://60043868"
  162. Character.Pants.PantsTemplate = "rbxassetid://60043897"
  163. local MAXSP = 0.5
  164. local hitted = false
  165. local Damage = 20
  166. local Pause = false
  167. local Spaz = false
  168. local attack = false
  169. local LOL = false
  170. local Anim = 'Idle'
  171. local attacktype = 1
  172. local delays = false
  173. local play = true
  174. local targetted = nil
  175. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  176. local velocity = RootPart.Velocity.y
  177. local sine = 0
  178. local change = 1
  179. local doe = 0
  180. local Create = LoadLibrary("RbxUtility").Create
  181. Humanoid.WalkSpeed = 25
  182. Humanoid.MaxHealth = 1000
  183. wait(0.01)
  184. Humanoid.Health = 1000
  185. Humanoid.Animator.Parent = nil
  186. Character.Animate.Parent = nil
  187. local He = Instance.new("Part",Character)
  188. He.Size = Vector3.new(1,1,1)
  189. He.BrickColor = BrickColor.new("Bright violet")
  190. He.CanCollide = false
  191. He.Material = "SmoothPlastic"
  192. local He2 = Instance.new("SpecialMesh",He)
  193. He2.MeshType = "Sphere"
  194. He2.Scale = Vector3.new(1.1,1,1.2)
  195. local He3 = Instance.new("Weld",He)
  196. He3.Part0 = Head
  197. He3.Part1 = He
  198. He3.C0 = CFrame.new(0,0.3,0.001)
  199. Eh = Instance.new("Part",Head)
  200. Eh.Size = Vector3.new(1,1,1)
  201. Eh.BrickColor = BrickColor.new("White")
  202. Eh.Material = "SmoothPlastic"
  203. local Eh2 = Instance.new("SpecialMesh",Eh)
  204. Eh2.MeshType = "Cylinder"
  205. Eh2.Scale = Vector3.new(0.08,1,0.4)
  206. local Eh3 = Instance.new("Weld",Eh)
  207. Eh3.Part0 = Head
  208. Eh3.Part1 = Eh
  209. Eh3.C0 = CFrame.new(-0.6,0.1,0)
  210. local InnerEh = Instance.new("Part",Eh)
  211. InnerEh.Size = Vector3.new(1,1,1)
  212. InnerEh.BrickColor = BrickColor.new("Really black")
  213. InnerEh.TopSurface = 0
  214. InnerEh.BottomSurface = 0
  215. local InnerEh2 = Instance.new("SpecialMesh",InnerEh)
  216. InnerEh2.MeshType = "Cylinder"
  217. InnerEh2.Scale = Vector3.new(0.005,1,0.33)
  218. local InnerEh3 = Instance.new("Weld",InnerEh)
  219. InnerEh3.Part0 = Head
  220. InnerEh3.Part1 = InnerEh
  221. InnerEh3.C0 = CFrame.new(-0.64,0.1,0)
  222. LEh = Instance.new("Part",Head)
  223. LEh.Size = Vector3.new(1,1,1)
  224. LEh.BrickColor = BrickColor.new("White")
  225. LEh.Material = "SmoothPlastic"
  226. local LEh2 = Instance.new("SpecialMesh",LEh)
  227. LEh2.MeshType = "Cylinder"
  228. LEh2.Scale = Vector3.new(0.08,1,0.4)
  229. local LEh3 = Instance.new("Weld",Eh)
  230. LEh3.Part0 = Head
  231. LEh3.Part1 = LEh
  232. LEh3.C0 = CFrame.new(0.6,0.1,0)
  233. local LInnerEh = Instance.new("Part",LEh)
  234. LInnerEh.Size = Vector3.new(1,1,1)
  235. LInnerEh.BrickColor = BrickColor.new("Really black")
  236. LInnerEh.TopSurface = 0
  237. LInnerEh.BottomSurface = 0
  238. local LInnerEh2 = Instance.new("SpecialMesh",LInnerEh)
  239. LInnerEh2.MeshType = "Cylinder"
  240. LInnerEh2.Scale = Vector3.new(0.005,1,0.33)
  241. local LInnerEh3 = Instance.new("Weld",LInnerEh)
  242. LInnerEh3.Part0 = Head
  243. LInnerEh3.Part1 = LInnerEh
  244. LInnerEh3.C0 = CFrame.new(0.64,0.1,0)
  245. for i,v in pairs(Character.Head:children()) do
  246. if v:IsA("Sound") then
  247. v:Destroy()
  248. end
  249. end
  250. for i,v in pairs(Character:children()) do
  251. if v:IsA("Hat") then
  252. v:Destroy()
  253. end
  254. end
  255. for i,v in pairs(Character:children()) do
  256. if v:IsA("Accessory") then
  257. v:Destroy()
  258. end
  259. end
  260. for i,v in pairs(Character:children()) do
  261. if v:IsA("Hair") then
  262. v:Destroy()
  263. end
  264. end
  265.  
  266. local newMotor = function(part0, part1, c0, c1)
  267. local w = Create('Motor'){
  268. Parent = part0,
  269. Part0 = part0,
  270. Part1 = part1,
  271. C0 = c0,
  272. C1 = c1,
  273. }
  274. return w
  275. end
  276. function clerp(a, b, t)
  277. return a:lerp(b, t)
  278. end
  279.  
  280. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  281. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282.  
  283. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  284. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  285. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  286. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  287. RootJoint.C1 = CFrame.new(0, 0, 0)
  288. RootJoint.C0 = CFrame.new(0, 0, 0)
  289. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  290. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  291.  
  292. local rarmc1 = RW.C1
  293. local larmc1 = LW.C1
  294. local rlegc1 = RH.C1
  295. local llegc1 = LH.C1
  296.  
  297. local resetc1 = false
  298.  
  299. function PlayAnimationFromTable(table, speed, bool)
  300. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  301. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  302. RW.C0 = clerp(RW.C0, table[3], speed)
  303. LW.C0 = clerp(LW.C0, table[4], speed)
  304. RH.C0 = clerp(RH.C0, table[5], speed)
  305. LH.C0 = clerp(LH.C0, table[6], speed)
  306. if bool == true then
  307. if resetc1 == false then
  308. resetc1 = true
  309. RootJoint.C1 = RootJoint.C1
  310. Torso.Neck.C1 = Torso.Neck.C1
  311. RW.C1 = rarmc1
  312. LW.C1 = larmc1
  313. RH.C1 = rlegc1
  314. LH.C1 = llegc1
  315. end
  316. end
  317. end
  318.  
  319. ArtificialHB = Create("BindableEvent", script){
  320. Parent = script,
  321. Name = "Heartbeat",
  322. }
  323.  
  324. script:WaitForChild("Heartbeat")
  325.  
  326. frame = 1 / 30
  327. tf = 0
  328. allowframeloss = false
  329. tossremainder = false
  330. lastframe = tick()
  331. script.Heartbeat:Fire()
  332.  
  333. game:GetService("RunService").Heartbeat:connect(function(s, p)
  334. tf = tf + s
  335. if tf >= frame then
  336. if allowframeloss then
  337. script.Heartbeat:Fire()
  338. lastframe = tick()
  339. else
  340. for i = 1, math.floor(tf / frame) do
  341. script.Heartbeat:Fire()
  342. end
  343. lastframe = tick()
  344. end
  345. if tossremainder then
  346. tf = 0
  347. else
  348. tf = tf - frame * math.floor(tf / frame)
  349. end
  350. end
  351. end)
  352.  
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. ArtificialHB.Event:wait()
  356. else
  357. for i = 0, num do
  358. ArtificialHB.Event:wait()
  359. end
  360. end
  361. end
  362.  
  363.  
  364.  
  365.  
  366.  
  367. New = function(Object, Parent, Name, Data)
  368. local Object = Instance.new(Object)
  369. for Index, Value in pairs(Data or {}) do
  370. Object[Index] = Value
  371. end
  372. Object.Parent = Parent
  373. Object.Name = Name
  374. return Object
  375. end
  376. function rayCast(Position, Direction, Range, Ignore)
  377. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  378. end
  379.  
  380. function Spam()
  381. if not D then D = true
  382. Pause = true
  383. Spaz = true
  384. while Spaz do
  385. local SFXZ = Instance.new("Sound",Torso)
  386. SFXZ.SoundId = "rbxassetid://294188882"
  387. SFXZ.Volume = 1
  388. SFXZ.Pitch = 1
  389. SFXZ.Looped = false
  390. SFXZ:Play()
  391. local Grab = Instance.new("Part",RightArm)
  392. Grab.Size = Vector3.new(1,1,1)
  393. Grab.CanCollide = false
  394. Grab.Transparency = math.huge
  395. local Grabo = Instance.new("Weld",Grab)
  396. Grabo.Part0 = RightArm
  397. Grabo.Part1 = Grab
  398. Grabo.C0 = CFrame.new(0,-1.1,0)
  399. Grab.Touched:connect(function(hit)
  400. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  401. Grab:remove()
  402. hit.Parent.Humanoid:TakeDamage(20)
  403. local SFXZ = Instance.new("Sound",Torso)
  404. SFXZ.SoundId = "rbxassetid://743886825"
  405. SFXZ.Volume = 1
  406. SFXZ.Pitch = 1
  407. SFXZ.Looped = false
  408. wait(0.01)
  409. SFXZ:Play()
  410. end
  411. end)
  412. local GrabAF = Instance.new("Part",RightArm)
  413. GrabAF.Size = Vector3.new(1,1,1)
  414. GrabAF.CanCollide = false
  415. GrabAF.Transparency = math.huge
  416. local GraboAF = Instance.new("Weld",GrabAF)
  417. GraboAF.Part0 = LeftArm
  418. GraboAF.Part1 = GrabAF
  419. GraboAF.C0 = CFrame.new(0,-1.1,0)
  420. local SFXZ = Instance.new("Sound",Torso)
  421. Grab.Touched:connect(function(hit)
  422. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  423. GrabAF:remove()
  424. hit.Parent.Humanoid:TakeDamage(Damage)
  425. local SFXZ = Instance.new("Sound",Torso)
  426. SFXZ.SoundId = "rbxassetid://743886825"
  427. SFXZ.Volume = 1
  428. SFXZ.Pitch = 1
  429. SFXZ.Looped = false
  430. wait(0.01)
  431. SFXZ:Play()
  432. end
  433. end)
  434. for i = 0,MAXSP,0.1 do
  435. swait()
  436. PlayAnimationFromTable({
  437. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  438. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  439. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  440. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  441. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  442. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  443. }, .5, false)
  444. end
  445. for i = 0,MAXSP,0.1 do
  446. swait()
  447. PlayAnimationFromTable({
  448. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0),
  449. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0),
  450. CFrame.new(1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7,0,0),
  451. CFrame.new(-1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  452. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  453. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  454. }, .5, false)
  455. end
  456. GrabAF:remove()
  457. Grab:remove()
  458. game:GetService("RunService").RenderStepped:wait()
  459. end
  460. wait(0.5)
  461. D = false
  462. end
  463. end
  464.  
  465. function Woosh()
  466. if not Z then Z = true
  467. Pause = true
  468. for i = 0,1,0.1 do
  469. swait()
  470. PlayAnimationFromTable({
  471. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  472. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  473. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  474. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  475. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  476. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  477. }, .5, false)
  478. end
  479. coroutine.resume(coroutine.create(function()
  480. for i = 0,1,0.1 do
  481. swait()
  482. PlayAnimationFromTable({
  483. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  484. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  485. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  486. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  487. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  488. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  489. }, .5, false)
  490. end
  491. end))
  492. local S = Instance.new("Sound",Torso)
  493. S.SoundId = "rbxassetid://492208959"
  494. S.Volume = math.huge
  495. S.Pitch = 1
  496. S.Looped = false
  497. S:play()
  498. local Rin = Instance.new("Part",Character)
  499. Rin.Size = Vector3.new(1,1,1)
  500. Rin.Anchored = true
  501. Rin.CanCollide = false
  502. Rin.CFrame = Torso.CFrame*CFrame.new(0,-2.1,0)*CFrame.Angles(1.35,0,0)
  503. local Rin2 = Instance.new("SpecialMesh",Rin)
  504. Rin2.MeshId = "rbxassetid://3270017"
  505. coroutine.resume(coroutine.create(function()
  506. for i = 1,200 do
  507. Rin2.Scale = Rin2.Scale + Vector3.new(1,1,1)
  508. Rin.Transparency = Rin.Transparency + 0.01
  509. game:GetService("RunService").RenderStepped:wait()
  510. end
  511. Rin:remove()
  512. end))
  513. AS = Instance.new("Part",Torso)
  514. AS.Transparency = math.huge
  515. AS.CanCollide = false
  516. local AS2 = Instance.new("Weld",AS)
  517. AS2.Part0 = Torso
  518. AS2.Part1 = AS
  519. AS2.C0 = CFrame.new(0,1.9,0)*CFrame.Angles(0,0,0)
  520. Fl = Instance.new("ParticleEmitter",AS)
  521. Fl.Texture = "rbxassetid://347730682"
  522. Fl.Transparency = NumberSequence.new(0.8)
  523. Fl.Size = NumberSequence.new(7)
  524. Fl.Color = ColorSequence.new(Color3.fromRGB(157, 31, 188))
  525. Fl.EmissionDirection = "Top"
  526. Fl.Lifetime = NumberRange.new(0.3,0.3)
  527. Fl.Rate = 80
  528. Fl.LightEmission = 0.5
  529. Fl.Speed = NumberRange.new(10)
  530. Fl.LockedToPart = true
  531. MAXSP = 0.35
  532. Damage = 120
  533. Humanoid.MaxHealth = 5000
  534. wait()
  535. Humanoid.Health = 5000
  536. wait(2.4)
  537. S:remove()
  538. Pause = false
  539. wait(3)
  540. Z = false
  541. end
  542. end
  543.  
  544. function Woosh2()
  545. if not Z then Z = true
  546. Pause = true
  547. for i = 0,1,0.1 do
  548. swait()
  549. PlayAnimationFromTable({
  550. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  551. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  552. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  553. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  554. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  555. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  556. }, .5, false)
  557. end
  558. coroutine.resume(coroutine.create(function()
  559. for i = 1,30 do
  560. local Char = Instance.new("Part",Torso)
  561. Char.Size = Vector3.new(1,1,1)
  562. Char.Material = "Neon"
  563. Char.CanCollide = false
  564. Char.BrickColor = BrickColor.new("New Yeller")
  565. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  566. Char.Anchored = true
  567. local Char2 = Instance.new("SpecialMesh",Char)
  568. Char2.MeshType = "Sphere"
  569. Char2.Scale = Vector3.new(1,1,1)
  570. coroutine.resume(coroutine.create(function()
  571. for i = 1,200 do
  572. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  573. Char.Transparency = Char.Transparency + 0.05
  574. wait(0.0000000001)
  575. end
  576. Char:remove()
  577. end))
  578. wait(0.5)
  579. end
  580. wait(0.001)
  581. end))
  582. wait(10)
  583. for i = 0,1,0.1 do
  584. swait()
  585. PlayAnimationFromTable({
  586. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  587. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  588. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  589. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  590. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  591. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  592. }, .5, false)
  593. end
  594. local Chaq = Instance.new("Part",Torso)
  595. Chaq.Size = Vector3.new(1,1,1)
  596. Chaq.Material = "Neon"
  597. Chaq.BrickColor = BrickColor.new("New Yeller")
  598. Chaq.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  599. Chaq.Anchored = true
  600. Chaq.CanCollide = false
  601. local Chaq2 = Instance.new("SpecialMesh",Chaq)
  602. Chaq2.MeshType = "Sphere"
  603. Chaq2.Scale = Vector3.new(1,1,1)
  604. for i = 1,300 do
  605. Chaq2.Scale = Chaq2.Scale + Vector3.new(4,4,4)
  606. Chaq.Transparency = Chaq.Transparency + 0.005
  607. game:GetService("RunService").RenderStepped:wait()
  608. end
  609. local Char = Instance.new("Part",Torso)
  610. Char.Size = Vector3.new(1,1,1)
  611. Char.Material = "Neon"
  612. Char.CanCollide = false
  613. Char.BrickColor = BrickColor.new("New Yeller")
  614. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  615. Char.Anchored = true
  616. local Char2 = Instance.new("SpecialMesh",Char)
  617. Char2.MeshType = "Sphere"
  618. Char2.Scale = Vector3.new(1,1,1)
  619. for i = 1,10 do
  620. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  621. game:GetService("RunService").RenderStepped:wait()
  622. end
  623. wait(1)
  624. local Player = game.Players.localPlayer
  625. local Character = Player.Character
  626. local Humanoid = Character.Humanoid
  627. local Mouse = Player:GetMouse()
  628. local LeftArm = Character["Left Arm"]
  629. local RightArm = Character["Right Arm"]
  630. local LeftLeg = Character["Left Leg"]
  631. local RightLeg = Character["Right Leg"]
  632. local BodyColor = BrickColor.new("Bright violet")
  633. local Head = Character.Head
  634. local Torso = Character.Torso
  635. local RARM = Instance.new("Part",Character)
  636. RARM.Size = Vector3.new(1,1,1)
  637. RARM.BrickColor = BrickColor.new("Fawn brown")
  638. RARM.Material = "SmoothPlastic"
  639. local RARM2 = Instance.new("SpecialMesh",RARM)
  640. RARM2.MeshType = "Brick"
  641. RARM2.Scale = Vector3.new(1.05,1.85,1.05)
  642. local RARM3 = Instance.new("Weld",RARM)
  643. RARM3.Part0 = RightArm
  644. RARM3.Part1 = RARM
  645. RARM3.C0 = CFrame.new(0,0.1,0)
  646. local MAT = Instance.new("Part",RARM)
  647. MAT.Size = Vector3.new(1,1,1)
  648. MAT.BrickColor = BrickColor.new("Bright yellow")
  649. MAT.Material = "SmoothPlastic"
  650. MAT.Reflectance = 0.5
  651. local MAT2 = Instance.new("SpecialMesh",MAT)
  652. MAT2.MeshType = "Brick"
  653. MAT2.Scale = Vector3.new(1.08,0.6,1.08)
  654. local MAT3 = Instance.new("Weld",MAT)
  655. MAT3.Part0 = RARM
  656. MAT3.Part1 = MAT
  657. MAT3.C0 = CFrame.new(0,-0.62,0)
  658. local Rin = Instance.new("Part",RARM)
  659. Rin.Size = Vector3.new(1,1,1)
  660. Rin.BrickColor = BrickColor.new("Bright yellow")
  661. Rin.Material = "SmoothPlastic"
  662. Rin.Reflectance = 0.5
  663. local Rin2 = Instance.new("SpecialMesh",Rin)
  664. Rin2.MeshType = "Cylinder"
  665. Rin2.Scale = Vector3.new(0.005,1,0.43)
  666. local Rin3 = Instance.new("Weld",Rin)
  667. Rin3.Part0 = RARM
  668. Rin3.Part1 = Rin
  669. Rin3.C0 = CFrame.new(0.55,-0.35,0)
  670. local Orb = Instance.new("Part",RARM)
  671. Orb.Size = Vector3.new(1,1,1)
  672. Orb.BrickColor = BrickColor.new("Bright violet")
  673. Orb.Material = "SmoothPlastic"
  674. Orb.CanCollide = false
  675. local Orb2 = Instance.new("SpecialMesh",Orb)
  676. Orb2.MeshType = "Sphere"
  677. Orb2.Scale = Vector3.new(0.3,0.35,0.3)
  678. local Orb3 = Instance.new("Weld",Orb)
  679. Orb3.Part0 = RARM
  680. Orb3.Part1 = Orb
  681. Orb3.C0 = CFrame.new(0.5,-0.4,0)
  682. local LARM = Instance.new("Part",Character)
  683. LARM.Size = Vector3.new(1,1,1)
  684. LARM.BrickColor = BrickColor.new("Fawn brown")
  685. LARM.Material = "SmoothPlastic"
  686. local LARM2 = Instance.new("SpecialMesh",LARM)
  687. LARM2.MeshType = "Brick"
  688. LARM2.Scale = Vector3.new(1.05,1.85,1.05)
  689. local LARM3 = Instance.new("Weld",LARM)
  690. LARM3.Part0 = LeftArm
  691. LARM3.Part1 = LARM
  692. LARM3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,3.1,0)
  693. local MATAS = Instance.new("Part",LARM)
  694. MATAS.Size = Vector3.new(1,1,1)
  695. MATAS.BrickColor = BrickColor.new("Bright yellow")
  696. MATAS.Material = "SmoothPlastic"
  697. MATAS.Reflectance = 0.5
  698. local MAT2AS = Instance.new("SpecialMesh",MATAS)
  699. MAT2AS.MeshType = "Brick"
  700. MAT2AS.Scale = Vector3.new(1.08,0.6,1.08)
  701. local MAT3AS = Instance.new("Weld",MATAS)
  702. MAT3AS.Part0 = LARM
  703. MAT3AS.Part1 = MATAS
  704. MAT3AS.C0 = CFrame.new(0,-0.62,0)
  705. local RinAS = Instance.new("Part",LARM)
  706. RinAS.Size = Vector3.new(1,1,1)
  707. RinAS.BrickColor = BrickColor.new("Bright yellow")
  708. RinAS.Material = "SmoothPlastic"
  709. RinAS.Reflectance = 0.5
  710. local Rin2AS = Instance.new("SpecialMesh",RinAS)
  711. Rin2AS.MeshType = "Cylinder"
  712. Rin2AS.Scale = Vector3.new(0.005,1,0.43)
  713. local Rin3AS = Instance.new("Weld",RinAS)
  714. Rin3AS.Part0 = LARM
  715. Rin3AS.Part1 = RinAS
  716. Rin3AS.C0 = CFrame.new(0.55,-0.35,0)
  717. local OrbAS = Instance.new("Part",LARM)
  718. OrbAS.Size = Vector3.new(1,1,1)
  719. OrbAS.BrickColor = BrickColor.new("Bright violet")
  720. OrbAS.Material = "SmoothPlastic"
  721. OrbAS.CanCollide = false
  722. local Orb2AS = Instance.new("SpecialMesh",OrbAS)
  723. Orb2AS.MeshType = "Sphere"
  724. Orb2AS.Scale = Vector3.new(0.3,0.35,0.3)
  725. local Orb3AS = Instance.new("Weld",OrbAS)
  726. Orb3AS.Part0 = LARM
  727. Orb3AS.Part1 = OrbAS
  728. Orb3AS.C0 = CFrame.new(0.5,-0.4,0)
  729. local LLEG = Instance.new("Part",Character)
  730. LLEG.Size = Vector3.new(1,1,1)
  731. LLEG.CanCollide = false
  732. LLEG.BrickColor = BrickColor.new("Fawn brown")
  733. LLEG.Material = "SmoothPlastic"
  734. local LLEG2 = Instance.new("SpecialMesh",LLEG)
  735. LLEG2.MeshType = "Brick"
  736. LLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  737. local LLEG3 = Instance.new("Weld",LLEG)
  738. LLEG3.Part0 = LeftLeg
  739. LLEG3.Part1 = LLEG
  740. LLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  741. local MATLL = Instance.new("Part",LLEG)
  742. MATLL.Size = Vector3.new(1,1,1)
  743. MATLL.BrickColor = BrickColor.new("Bright yellow")
  744. MATLL.Material = "SmoothPlastic"
  745. MATLL.Reflectance = 0.5
  746. MATLL.CanCollide = false
  747. local MAT2LL = Instance.new("SpecialMesh",MATLL)
  748. MAT2LL.MeshType = "Brick"
  749. MAT2LL.Scale = Vector3.new(1.08,0.6,1.08)
  750. local MAT3LL = Instance.new("Weld",MATLL)
  751. MAT3LL.Part0 = LLEG
  752. MAT3LL.Part1 = MATLL
  753. MAT3LL.C0 = CFrame.new(0,-0.62,0)
  754. local RinLL = Instance.new("Part",LLEG)
  755. RinLL.Size = Vector3.new(1,1,1)
  756. RinLL.BrickColor = BrickColor.new("Bright yellow")
  757. RinLL.Material = "SmoothPlastic"
  758. RinLL.Reflectance = 0.5
  759. RinLL.CanCollide = false
  760. local Rin2LL = Instance.new("SpecialMesh",RinLL)
  761. Rin2LL.MeshType = "Cylinder"
  762. Rin2LL.Scale = Vector3.new(0.005,1,0.43)
  763. local Rin3LL = Instance.new("Weld",RinLL)
  764. Rin3LL.Part0 = LLEG
  765. Rin3LL.Part1 = RinLL
  766. Rin3LL.C0 = CFrame.new(0.55,-0.35,0)
  767. local OrbLL = Instance.new("Part",LLEG)
  768. OrbLL.Size = Vector3.new(1,1,1)
  769. OrbLL.BrickColor = BrickColor.new("Bright violet")
  770. OrbLL.Material = "SmoothPlastic"
  771. OrbLL.CanCollide = false
  772. local Orb2LL = Instance.new("SpecialMesh",OrbLL)
  773. Orb2LL.MeshType = "Sphere"
  774. Orb2LL.Scale = Vector3.new(0.3,0.35,0.3)
  775. local Orb3LL = Instance.new("Weld",OrbLL)
  776. Orb3LL.Part0 = LLEG
  777. Orb3LL.Part1 = OrbLL
  778. Orb3LL.C0 = CFrame.new(0.5,-0.4,0)
  779. local RLEG = Instance.new("Part",Character)
  780. RLEG.Size = Vector3.new(1,1,1)
  781. RLEG.BrickColor = BrickColor.new("Fawn brown")
  782. RLEG.Material = "SmoothPlastic"
  783. local RLEG2 = Instance.new("SpecialMesh",RLEG)
  784. RLEG2.MeshType = "Brick"
  785. RLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  786. local RLEG3 = Instance.new("Weld",RLEG)
  787. RLEG3.Part0 = RightLeg
  788. RLEG3.Part1 = RLEG
  789. RLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  790. local MATZZ = Instance.new("Part",RLEG)
  791. MATZZ.Size = Vector3.new(1,1,1)
  792. MATZZ.BrickColor = BrickColor.new("Bright yellow")
  793. MATZZ.Material = "SmoothPlastic"
  794. MATZZ.Reflectance = 0.5
  795. MATZZ.CanCollide = false
  796. local MAT2ZZ = Instance.new("SpecialMesh",MATZZ)
  797. MAT2ZZ.MeshType = "Brick"
  798. MAT2ZZ.Scale = Vector3.new(1.08,0.6,1.08)
  799. local MAT3ZZ = Instance.new("Weld",MATZZ)
  800. MAT3ZZ.Part0 = RLEG
  801. MAT3ZZ.Part1 = MATZZ
  802. MAT3ZZ.C0 = CFrame.new(0,-0.62,0)
  803. local RinZZ = Instance.new("Part",RLEG)
  804. RinZZ.Size = Vector3.new(1,1,1)
  805. RinZZ.BrickColor = BrickColor.new("Bright yellow")
  806. RinZZ.Material = "SmoothPlastic"
  807. RinZZ.Reflectance = 0.5
  808. RinZZ.CanCollide = false
  809. local Rin2ZZ = Instance.new("SpecialMesh",RinZZ)
  810. Rin2ZZ.MeshType = "Cylinder"
  811. Rin2ZZ.Scale = Vector3.new(0.005,1,0.43)
  812. local Rin3ZZ = Instance.new("Weld",RinZZ)
  813. Rin3ZZ.Part0 = RLEG
  814. Rin3ZZ.Part1 = RinZZ
  815. Rin3ZZ.C0 = CFrame.new(0.55,-0.35,0)
  816. local OrbZZ = Instance.new("Part",RLEG)
  817. OrbZZ.Size = Vector3.new(1,1,1)
  818. OrbZZ.BrickColor = BrickColor.new("Bright violet")
  819. OrbZZ.Material = "SmoothPlastic"
  820. OrbZZ.CanCollide = false
  821. local Orb2ZZ = Instance.new("SpecialMesh",OrbZZ)
  822. Orb2ZZ.MeshType = "Sphere"
  823. Orb2ZZ.Scale = Vector3.new(0.3,0.35,0.3)
  824. local Orb3ZZ = Instance.new("Weld",OrbZZ)
  825. Orb3ZZ.Part0 = RLEG
  826. Orb3ZZ.Part1 = OrbZZ
  827. Orb3ZZ.C0 = CFrame.new(0.5,-0.4,0)
  828. local Tor = Instance.new("Part",Character)
  829. Tor.Size = Vector3.new(1,1,1)
  830. Tor.BrickColor = BrickColor.new("Bright yellow")
  831. Tor.CanCollide = false
  832. Tor.Material = "SmoothPlastic"
  833. Tor.Reflectance = 0.5
  834. local Tor2 = Instance.new("SpecialMesh",Tor)
  835. Tor2.MeshType = "Brick"
  836. Tor2.Scale = Vector3.new(2.08,2.08,1.08)
  837. local Tor3 = Instance.new("Weld",Tor)
  838. Tor3.Part0 = Torso
  839. Tor3.Part1 = Tor
  840. Tor3.C0 = CFrame.new(0,0,0)
  841. local HEDD = Instance.new("Part",Character)
  842. HEDD.Size = Vector3.new(1,1,1)
  843. HEDD.BrickColor = BrickColor.new("Bright yellow")
  844. HEDD.Material = "SmoothPlastic"
  845. HEDD.Reflectance = 0.5
  846. local HEDD2 = Instance.new("SpecialMesh",HEDD)
  847. HEDD2.MeshType = "Head"
  848. HEDD2.Scale = Vector3.new(2.28,1.28,1.28)
  849. local HEDD3 = Instance.new("Weld",HEDD)
  850. HEDD3.Part0 = Head
  851. HEDD3.Part1 = HEDD
  852. HEDD3.C0 = CFrame.new(0,0,0)
  853. Character.Shirt:remove()
  854. Character.Pants:remove()
  855. Eh.BrickColor = BrickColor.new("Bright yellow")
  856. Eh.Material = "SmoothPlastic"
  857. Eh.Reflectance = 0.5
  858. LEh.Reflectance = 0.5
  859. Eh.Material = "SmoothPlastic"
  860. LEh.Material = "SmoothPlastic"
  861. LEh.BrickColor = BrickColor.new("Bright yellow")
  862. Head.BrickColor = BrickColor.new("Bright violet")
  863. MAXSP = 0.1
  864. Damage = 600
  865. local AQ = Instance.new("Part",Character)
  866. AQ.Transparency = 12121
  867. AQ.CanCollide = false
  868. local AQ2 = Instance.new("Weld",AQ)
  869. AQ2.Part0 = Torso
  870. AQ2.Part1 = AQ
  871. AQ2.C0 = CFrame.new(0,0,0)
  872. local FlA = Instance.new("ParticleEmitter",AQ)
  873. FlA.Texture = "rbxassetid://569507414"
  874. FlA.Size = NumberSequence.new(0.8,0.2)
  875. FlA.Color = ColorSequence.new(Color3.fromRGB(255,153,28), Color3.fromRGB(255,153,28))
  876. FlA.EmissionDirection = "Top"
  877. FlA.Lifetime = NumberRange.new(1,2)
  878. FlA.Rate = 70
  879. FlA.Transparency = NumberSequence.new(0.5,0.6)
  880. FlA.LightEmission = 0.75
  881. FlA.Speed = NumberRange.new(3)
  882. FlA.Acceleration = Vector3.new(0, 0, 0)
  883. FlA.VelocitySpread = 50
  884. Fl.Color = ColorSequence.new(Color3.fromRGB(255,153,28),Color3.fromRGB(255,33,36))
  885. Fl.Transparency = NumberSequence.new(0.6)
  886. for i = 1,80 do
  887. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  888. Char.Transparency = Char.Transparency + 0.05
  889. game:GetService("RunService").RenderStepped:wait()
  890. end
  891. Char:remove()
  892. Humanoid.MaxHealth = 10000
  893. wait()
  894. Humanoid.Health = 10000
  895. Pause = false
  896. wait(1241241142)
  897. Z = false
  898. end
  899. end
  900.  
  901.  
  902. function DeathBall()
  903. if not D then D = true
  904. Pause = true
  905. for i = 0,1,0.1 do
  906. swait()
  907. PlayAnimationFromTable({
  908. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
  910. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  911. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. }, .5, false)
  915. end
  916. local sbs = Instance.new("BodyPosition", RootPart)
  917. sbs.P = 3000
  918. sbs.D = 1000
  919. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  920. sbs.position = RootPart.CFrame.p + Vector3.new(0, 200, 0)
  921. wait(3)
  922. for i = 0,1,0.1 do
  923. swait()
  924. PlayAnimationFromTable({
  925. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  927. CFrame.new(1.5,1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.15,0,0),
  928. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  929. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  930. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  931. }, .5, false)
  932. end
  933. local AZ = Instance.new("Part",Character)
  934. AZ.Size = Vector3.new(1,1,1)
  935. AZ.Shape = "Ball"
  936. AZ.BrickColor = BrickColor.new("Deep orange")
  937. AZ.Anchored = true
  938. AZ.CanCollide = false
  939. AZ.CFrame = RightArm.CFrame*CFrame.new(0,-100,0)
  940. AZ.Material = "Neon"
  941. AZ.Touched:connect(function(hit)
  942. if hitted == false then
  943. hitted = true
  944. wait(1)
  945. AZ.Anchored = true
  946. coroutine.resume(coroutine.create(function()
  947. for i = 1,50 do
  948. local Cha = Instance.new("Part",AZ)
  949. Cha.Size = Vector3.new(1,1,1)
  950. Cha.Transparency = 1
  951. Cha.BrickColor = AZ.BrickColor
  952. Cha.Material = "Neon"
  953. Cha.Anchored = true
  954. Cha.CanCollide = false
  955. Cha.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  956. local Cha2 = Instance.new("SpecialMesh",Cha)
  957. Cha2.MeshType = "Sphere"
  958. Cha2.Scale = Vector3.new(1000,1000,1000)
  959. coroutine.resume(coroutine.create(function()
  960. for i = 1,100 do
  961. Cha2.Scale = Cha2.Scale - Vector3.new(6,6,6)
  962. Cha.Transparency = Cha.Transparency - 0.005
  963. wait(0.0000000000000000000000001)
  964. end
  965. Cha:remove()
  966. end))
  967. wait(0.5)
  968. end
  969. wait(0.5)
  970. end))
  971. local HitBox = Instance.new("Part",AZ)
  972. HitBox.Size = Vector3.new(800,800,800)
  973. HitBox.CanCollide = false
  974. HitBox.Anchored = true
  975. HitBox.Transparency = 1211
  976. HitBox.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  977. HitBox.Touched:connect(function(hit)
  978. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  979. hit:remove()
  980. end
  981. end)
  982. wait(30)
  983. HitBox:remove()
  984. AZ:remove()
  985. end
  986. end)
  987. local AZZ = Instance.new("ParticleEmitter",AZ)
  988. AZZ.Texture = "rbxassetid://569507523"
  989. AZZ.Color = ColorSequence.new(Color3.fromRGB(255, 3, 3), Color3.fromRGB(113, 1, 1))
  990. AZZ.EmissionDirection = "Top"
  991. AZZ.Rotation = NumberRange.new(-20, 20)
  992. AZZ.Size = NumberSequence.new(20)
  993. AZZ.Lifetime = NumberRange.new(0.4,0.5)
  994. AZZ.Rate = 1111
  995. AZZ.LightEmission = 0.75
  996. AZZ.Speed = NumberRange.new(3)
  997. AZZ.VelocitySpread = 100
  998. local FZA = Instance.new("ParticleEmitter",AZ)
  999. FZA.Texture = "rbxassetid://258128463"
  1000. FZA.Size = NumberSequence.new(20)
  1001. FZA.LightEmission = 0.75
  1002. FZA.Color = ColorSequence.new(Color3.fromRGB(232, 171, 45), Color3.fromRGB(216, 104, 11))
  1003. FZA.Lifetime = NumberRange.new(1,2)
  1004. FZA.Rate = 11123
  1005. for i = 1,300 do
  1006. AZ.Size = AZ.Size + Vector3.new(0.5,0.5,0.5)
  1007. game:GetService("RunService").RenderStepped:wait()
  1008. end
  1009. AZ.Anchored = false
  1010. local Fly = Instance.new("BodyVelocity",AZ)
  1011. Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1012. Fly.velocity = Mouse.hit.lookVector*120
  1013. for i = 0,2,0.1 do
  1014. swait()
  1015. PlayAnimationFromTable({
  1016. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  1017. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  1018. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  1019. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1020. CFrame.new(0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  1021. CFrame.new(-0.5,-1.5,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  1022. }, .5, false)
  1023. end
  1024. wait(2)
  1025. sbs:remove()
  1026. Pause = false
  1027. wait(1)
  1028. D = false
  1029. end
  1030. end
  1031. function DeathBeam()
  1032. if not D then D = true
  1033. Pause = true
  1034. for i = 0,2,0.1 do
  1035. swait()
  1036. PlayAnimationFromTable({
  1037. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.6, 0),
  1038. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  1039. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  1040. CFrame.new(-1.8,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),
  1041. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  1042. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1043. }, .5, false)
  1044. end
  1045. local Dea = Instance.new("Part",RightArm)
  1046. Dea.Size = Vector3.new(1,1,1)
  1047. Dea.Material = "Neon"
  1048. Dea.Transparency = 1
  1049. Dea.BrickColor = BrickColor.new("Plum")
  1050. local Dea2 = Instance.new("SpecialMesh",Dea)
  1051. Dea2.MeshType = "Sphere"
  1052. Dea2.Scale = Vector3.new(3.5,3.5,3.5)
  1053. local Dea3 = Instance.new("Weld",Dea)
  1054. Dea3.Part0 = RightArm
  1055. Dea3.Part1 = Dea
  1056. Dea3.C0 = CFrame.new(0,-1.1,0)
  1057. for i = 1,100 do
  1058. Dea.Transparency = Dea.Transparency - 0.01
  1059. game:GetService("RunService").RenderStepped:wait()
  1060. end
  1061. local Cy = Instance.new("Part",Torso)
  1062. Cy.Size = Vector3.new(2,2,2)
  1063. Cy.Material = "Neon"
  1064. Cy.BrickColor = Dea.BrickColor
  1065. Cy.Anchored = true
  1066. Cy.Shape = "Cylinder"
  1067. Cy.CanCollide = false
  1068. Cy.CFrame = RightArm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  1069. Cy.Touched:connect(function(hit)
  1070. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1071. hit:remove()
  1072. end
  1073. end)
  1074. for i = 1,200 do
  1075. Cy.Size = Cy.Size + Vector3.new(3,0,0)
  1076. Cy.CFrame = RightArm.CFrame*CFrame.new(-0.03*i,-1.5*i,0)*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
  1077. game:GetService("RunService").RenderStepped:wait()
  1078. end
  1079. for i = 1,10 do
  1080. Cy.Transparency = Cy.Transparency + 0.1
  1081. Dea.Transparency = Dea.Transparency + 0.1
  1082. game:GetService("RunService").RenderStepped:wait()
  1083. end
  1084. Cy:remove()
  1085. Dea:remove()
  1086. Pause = false
  1087. wait(2)
  1088. D = false
  1089. end
  1090. end
  1091. Mouse.Button1Down:connect(function()
  1092. Spam()
  1093. end)
  1094.  
  1095. Mouse.Button1Up:connect(function()
  1096. Pause = false
  1097. Spaz = false
  1098. end)
  1099.  
  1100. Mouse.KeyDown:connect(function(key)
  1101. if key == "q" then
  1102. DeathBeam()
  1103. end
  1104. if key == "e" then
  1105. DeathBall()
  1106. end
  1107. if key == "m" and attack == false and attacktype == 1 then
  1108. Woosh()
  1109. attacktype = 2
  1110. elseif key == "m" and attack == false and attacktype == 2 then
  1111. Woosh2()
  1112. end
  1113. end)
  1114. coroutine.wrap(function()
  1115. while 1 do
  1116. swait()
  1117. if doe <= 360 then
  1118. doe = doe + 2
  1119. else
  1120. doe = 0
  1121. end
  1122. end
  1123. end)()
  1124. while true do
  1125. swait()
  1126. RightArm.BrickColor = BodyColor
  1127. LeftArm.BrickColor = BodyColor
  1128. RightLeg.BrickColor = BodyColor
  1129. LeftLeg.BrickColor = BodyColor
  1130. Torso.BrickColor = BodyColor
  1131. for i, v in pairs(Character:GetChildren()) do
  1132. if v:IsA("Part") then
  1133. v.Material = "SmoothPlastic"
  1134. elseif v:IsA("Accessory") then
  1135. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1136. end
  1137. end
  1138.  
  1139. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1140. velocity = RootPart.Velocity.y
  1141. sine = sine + change
  1142. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1143. if RootPart.Velocity.y > 1 and hit == nil then
  1144. Anim = "Jump"
  1145. if Pause == false then
  1146. PlayAnimationFromTable({
  1147. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. }, .3, false)
  1154. end
  1155. elseif RootPart.Velocity.y < -1 and hit == nil then
  1156. Anim = "Fall"
  1157. if Pause == false then
  1158. PlayAnimationFromTable({
  1159. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. }, .3, false)
  1166. end
  1167. elseif Torsovelocity < 1 and hit ~= nil then
  1168. Anim = "Idle"
  1169. if Pause == false then
  1170. change = 1
  1171. PlayAnimationFromTable({
  1172. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*1.5), 0) * CFrame.Angles(-0.2, 0, 0),
  1173. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,1),
  1175. CFrame.new(-1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,-1),
  1176. CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, 0.1),
  1177. CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, -0.1),
  1178. }, .3, false)
  1179. end
  1180. elseif Torsovelocity > 2 and hit ~= nil then
  1181. Anim = "Walk"
  1182. if Pause == false then
  1183. PlayAnimationFromTable({
  1184. CFrame.new(0,1,0) * CFrame.new(0,0-.2*math.sin(tick()*4),0)*CFrame.Angles(-0.5,0,0),
  1185. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  1186. CFrame.new(0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,-1.4),
  1187. CFrame.new(-0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1.4),
  1188. CFrame.new(0.5,-2,0.3) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),
  1189. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1190. }, .3, false)
  1191. end
  1192. end
  1193. end
Add Comment
Please, Sign In to add comment