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Jun 18th, 2020
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  1. package me.amar.customdeathrandomizer.Events;
  2.  
  3. import me.amar.customdeathrandomizer.CustomDeathRandomizer;
  4. import org.bukkit.GameRule;
  5. import org.bukkit.Material;
  6. import org.bukkit.entity.Player;
  7. import org.bukkit.event.EventHandler;
  8. import org.bukkit.event.Listener;
  9. import org.bukkit.event.entity.EntityDamageEvent;
  10. import org.bukkit.event.player.PlayerItemDamageEvent;
  11. import org.bukkit.inventory.Inventory;
  12. import org.bukkit.inventory.ItemStack;
  13.  
  14. public class OnDamageEvent implements Listener {
  15. private final CustomDeathRandomizer plugin = CustomDeathRandomizer.getPlugin(CustomDeathRandomizer.class);
  16.  
  17. @EventHandler
  18. public void onDamageEvent(EntityDamageEvent e) {
  19. Player p = (Player) e.getEntity();
  20. if(p.getHealth() < e.getDamage()) {
  21. for (int i = 0; i < amountOfFiledSlots(p); i++) {
  22. int item = (int) (Math.random() * (35 - 0 + 1) + 0);
  23. p.getInventory().setItem(item, new ItemStack(Material.AIR));
  24. }
  25. if (p.getInventory().getArmorContents() != null) {
  26. int armor = (int) (Math.random() * (4 - 0 + 1) + 0);
  27. if (armor == 1) {
  28. p.getInventory().setHelmet(null);
  29. } else if (armor == 2) {
  30. p.getInventory().setChestplate(null);
  31. } else if (armor == 3) {
  32. p.getInventory().setLeggings(null);
  33. } else if (armor == 4) {
  34. p.getInventory().setBoots(null);
  35. }
  36. p.updateInventory();
  37. p.setLevel((int) (p.getLevel() / 0.75));
  38. }
  39. } else {
  40.  
  41. }
  42.  
  43.  
  44. }
  45. public int amountOfFiledSlots(Player p) {
  46. int contents = 0;
  47. for (int i = 0; i < p.getInventory().getSize(); i++) {
  48. if (!(p.getInventory().getItem(i) == null) || !(p.getInventory().getItem(i).getType() == Material.AIR)) { //This is the line that errors.
  49. contents++;
  50. }
  51. }
  52. return contents;
  53. }
  54. }
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