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- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:19.838 18559-18671/? E/Unity: InvalidOperationException: Operation already in progress
- at System.Net.Sockets.SocketAsyncEventArgs.SetLastOperation (System.Net.Sockets.SocketAsyncOperation op) [0x00000] in <00000000000000000000000000000000>:0
- at System.Net.Sockets.Socket.InitSocketAsyncEventArgs (System.Net.Sockets.SocketAsyncEventArgs e, System.AsyncCallback callback, System.Object state, System.Net.Sockets.SocketOperation operation) [0x00000] in <00000000000000000000000000000000>:0
- at System.Net.Sockets.Socket.SendAsync (System.Net.Sockets.SocketAsyncEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at NetCoreServer.TcpClient.TrySend () [0x00000] in <00000000000000000000000000000000>:0
- at System.Net.Sockets.Socket+<>c.<.cctor>b__309_12 (System.IAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0
- at System.Net.Sockets.SocketAsyncResult+<>c.<Complete>b__27_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000]
- 2019-10-28 17:15:20.138 18559-18595/? W/Unity: [1] WARN DonutView.Match.Effects.Sounds.SoundManager - Can't find def Handgun_Sub_WeaponUse
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:21.134 18559-18595/? W/Unity: [1] WARN DonutView.Match.Effects.Sounds.SoundManager - Can't find def Handgun_Sub_WeaponUse
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:22.133 18559-18595/? W/Unity: [1] WARN DonutView.Match.Effects.Sounds.SoundManager - Can't find def Handgun_Sub_WeaponUse
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:23.129 18559-18595/? W/Unity: [1] WARN DonutView.Match.Effects.Sounds.SoundManager - Can't find def Handgun_Sub_WeaponUse
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:23.539 18559-18595/? I/Unity: Android: C# sendEvent system.disconnect with properties {"status":"DISCONNECTED_FROM_SERVER"} and outOfSession False
- 2019-10-28 17:15:23.635 18559-18595/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: RoomEntered => Disconnected session: [EP: [EP 67.207.78.108:4100] DId: VKNKcK9b10hJt4do65TmTY13c+28A6gu S: g4HUBrFb10g2i4s0hzK/TaIZseFSYMqQ]
- FULL STACK TRACE:
- 2019-10-28 17:15:23.635 18559-18595/? I/Unity: [1] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
- FULL STACK TRACE:
- 2019-10-28 17:15:23.957 18559-18595/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:23.958 18559-18595/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:23.969 18559-18595/? W/Unity: [1] WARN UniClientLogic.ClientLogic.GameStates.StateWaitForConnect - [Disconnected] Disconnected from server or can't connect.
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-28 17:15:23.969 18559-18595/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - requesting to z.donut.games ...
- FULL STACK TRACE:
- 2019-10-28 17:15:24.086 18559-18595/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - request to http://z.donut.games/server finish True, False, False
- FULL STACK TRACE:
- 2019-10-28 17:15:24.086 18559-18595/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - Got server discovery response. Code: Success IsAuto: False
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