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taktie0304 Sep 16th, 2019 106 Never
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  1. #--------------------------------------------------------------------#
  2. #                   ClearLag Configuration File                      #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. #                                -                                   #
  6. #  Here is a helpful tutorial on this configuration setup! (Updated) #
  7. # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. #          All possible mob names: https://goo.gl/cch8YK             #
  10. #--------------------------------------------------------------------#
  11. settings:
  12.   auto-update: true
  13.   config-version: 14
  14.   enable-api: true
  15.  
  16. #Limits the amount of item transfers for all the hoppers in a single chunk
  17. # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
  18. # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
  19. hopper-limiter:
  20.   enabled: false
  21.   transfer-limit: 5
  22.   check-interval: 1
  23.  
  24. #Meters your ram usage. If it goes above 'limit', run 'commands:'
  25. # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
  26. # -- 'interval' is how often clearlag will check your ram usage
  27. # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
  28. ram-meter:
  29.   enabled: false
  30.   interval: 20
  31.   ram-limit: 5000
  32.   commands:
  33.     - 'lagg killmobs'
  34.     - 'lagg clear'
  35.     - 'lagg gc'
  36.  
  37. #Configure what the '/lagg halt' command does
  38. # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
  39. # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
  40. # -- 'halted' this section defines which actions should be halted during '/lagg halt'
  41. halt-command:
  42.   remove-entities: true
  43.   disable-natural-entity-spawning: true
  44.   halted:
  45.     fire: true
  46.     fire-burn: true
  47.     explosion: true
  48.     decay: true
  49.     block-fade: true
  50.     block-form: true
  51.     block-spread: true
  52.     block-natural-change: true
  53.  
  54. #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
  55. #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
  56. #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
  57. # -- 'move-max-speed' Max speed on foot
  58. # -- 'fly-max-speed'  Max speed while flying
  59. player-speed-limiter:
  60.   enabled: false
  61.   move-max-speed: 0.7
  62.   fly-max-speed: 0.8
  63.  
  64. #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
  65. #Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
  66. #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  67. # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
  68. item-spawn-age-setter:
  69.   enabled: false
  70.   items:
  71.     stone: 240
  72.     grass: 240
  73.     cobblestone: 240
  74.     log: 240
  75.     stone_axe: 240
  76.     stone_pickaxe: 240
  77.     stone_sword: 240
  78.     wooden_axe: 240
  79.     wooden_pickaxe: 240
  80.     wooden_sword: 240
  81.     rotten_flesh: 240
  82.     gravel: 240
  83.     dirt: 240
  84.     leather: 200
  85.     sand: 240
  86.     bone: 240
  87.     beef: 240
  88.     chicken: 160
  89.     rabbit: 240
  90.     salmon: 240
  91.     cactus: 210
  92.     wool: 180
  93.     arrow: 160
  94.     PORKCHOP: 240
  95.     potato: 240
  96.     RED_TULIP: 240
  97.  
  98. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  99. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  100. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  101. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  102. mob-breeding-limiter:
  103.   enabled: false
  104.   max-mobs: 6
  105.   check-radius: 15
  106.  
  107. #Should clearlag purge logs under /logs when the server starts?
  108. # -- 'days-old' means how many days old can the log be to be deleted
  109. log-purger:
  110.   enabled: false
  111.   days-old: 3
  112.  
  113. #What type of entities SHOULD NOT be removed while doing /lagg area?
  114. area-filter:
  115.     - Itemframe
  116.     - Minecart
  117.     - Wolf
  118.     - Villager
  119.     - Horse
  120.     - ARMOR_STAND
  121.  
  122. #Should clearlag reset the config, or attempt to update your config on updates
  123. # -- 'force-update' is whether or not clearlag will reset your config with a newer version
  124. # -- settings this to false will make clearlag update your config rather then resetting
  125. config-updater:
  126.   force-update: false
  127.  
  128. #This limits the mob egg spawners so players cannot "overload" the server with them
  129. # -- 'check-radius' is the radius clearlag will check for nearby entities
  130. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  131. mobegg-limiter:
  132.   enabled: false
  133.   check-radius: 8
  134.   max-mobs: 5
  135.  
  136. #Disable new chunk generation, or just put a cap on how many can load at once.
  137. #May cause many bugs with Spigot 1.8+, not recommended!
  138. # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
  139. # -- !UNSTABLE ON SPIGOT BUILDS!
  140. chunk-limiter:
  141.   enabled: false
  142.   limit: 6000
  143.   create-new-chunks: true
  144.  
  145. #This modifies the view range of entities
  146. # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
  147. # -- If it's too high, expect bugs / lots of lag
  148. mob-range:
  149.   enabled: false
  150.   zombie: 30
  151.   skeleton: 30
  152.   creeper: 20
  153.  
  154. #How long should items/Mobs be left on the ground
  155. # -- live-time's go by ticks (20 ticks a second)
  156. live-time:
  157.   enabled: false
  158.   interval: 10
  159.   mobtimer: true
  160.   itemtimer: true
  161.   arrowtimer: true
  162.   arrowkilltime: 15
  163.   moblivetime: 600
  164.   itemlivetime: 240
  165.  
  166. #This option disallows the placement of too many tnt-minecarts
  167. # -- 'radius' is the radius clearlag will check for TNT-Minecarts
  168. tnt-minecart:
  169.   enabled: false
  170.   max: 2
  171.   radius: 6
  172.  
  173. #This option reduces global dispenser fire rate
  174. # -- 'time' is in milliseconds
  175. dispenser-reducer:
  176.   enabled: false
  177.   time: 100
  178.  
  179. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  180. # -- 'check-radius' is the radius clearlag will check for primed TNT
  181. # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
  182. tnt-reducer:
  183.   enabled: false
  184.   check-radius: 5
  185.   max-primed: 3
  186.  
  187. #This option reduces fire spread rate
  188. # -- 'time' is in milliseconds
  189. firespread-reducer:
  190.   enabled: false
  191.   time: 2000
  192.  
  193. #How many entities should one chunk be allowed to hold?
  194. # -- 'entities' lists all the entities that will be counted
  195. #     and possibly removed.
  196. chunk-entity-limiter:
  197.   enabled: false
  198.   limit: 10
  199.   entities:
  200.     - Squid
  201.     - Zombie
  202.     - Skeleton
  203.     - Creeper
  204.     - Chicken
  205.     - Pig
  206.     - Sheep
  207.     - Cow
  208.     - Horse
  209.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  210.  
  211. #How many mobs should be allowed to spawn globally
  212. # -- 'interval' is the check interval check the current spawn amounts
  213. spawn-limiter:
  214.   enabled: false
  215.   interval: 15
  216.   mobs: 300
  217.   animals: 300
  218.  
  219. #Meters your TPS, if it goes to low, run the commands you wrote below!
  220. # -- 'interval' is how often tps-meter will check the TPS
  221. # -- 'tps-trigger' is at what TPS the commands will be ran at
  222. # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
  223. # -- 'commands' lists what commands will be executed when tps-tigger is reached
  224. # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
  225. # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
  226. # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
  227. # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
  228. tps-meter:
  229.   enabled: false
  230.   trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
  231.   recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
  232.   broadcast-enabled: false
  233.   interval: 15
  234.   tps-trigger: 14.0
  235.   tps-recover: 19.0
  236.   commands:
  237.     - 'lagg killmobs'
  238.     - 'lagg clear'
  239.     - 'lagg halt'
  240.   recover-commands:
  241.     - 'lagg halt'
  242.  
  243. #This is /lagg killmobs, put what you DON'T want removed!
  244. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  245. # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
  246. kill-mobs:
  247.    remove-named: false
  248.    mob-filter:
  249.    - Villager
  250.    - Wolf
  251. #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
  252. #  - Zombie hasName <- This entity will be filtered if it HAS a name
  253.    - ARMOR_STAND
  254.    - Horse
  255.  
  256. #This nerfs mob-spawners (Natural and player-made)
  257. #-------------------------------------------------
  258. #This goes by chunks rather then spawners. This is to prevent
  259. #a large buildup of mob-spawners within a small region to "bypass"
  260. #your set limit. It also allows for keys to be generated more easily
  261. #increasing the performance
  262. # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
  263. # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
  264. # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
  265. mobspawner:
  266.   enabled: false
  267.   max-spawn: 4
  268.   remove-mobs-on-chunk-unload: true
  269.  
  270. #Dont use if you have CB++ or Spigot!
  271. item-merger:
  272.   enabled: false
  273.   radius: 6
  274.  
  275. #Auto-removal options
  276. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  277. # -- NOTE: The below 'remove' section applies to this remover!
  278. # -- NOTE: Putting the interval to low will cause issues!
  279. # -- NOTE: To disable "warnings", set it to "warnings: []"
  280. # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
  281. #
  282. #        !==[ All string values MUST be inside '']==!
  283. #
  284. # -- 'remove-entities' lists what entities should be REMOVED on removal
  285. # -- 'warnings' list warnings to be given out at specified times
  286. auto-removal:
  287.   enabled: true
  288.   broadcast-message: '&5[&dSystem&5] &aエンティティを +RemoveAmount 個削除しました'
  289.   broadcast-removal: true
  290.   autoremoval-interval: 460
  291.   world-filter:
  292.   # - this_world <-This world will be ignored during removal!
  293.   boat: true
  294.   falling-block: true
  295.   experience-orb: true
  296.   painting: false
  297.   projectile: true
  298.   item: true
  299.   itemframe: false
  300.   minecart: true
  301.   primed-tnt: true
  302.   item-filter:
  303.   # - Stone <-This item-id will be ignored during removal!
  304.   # - Grass
  305.   remove-entities:
  306.   # - cow <- This mob-type will be REMOVED during removal!
  307.   # - MINECART_MOB_SPAWNER
  308.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  309.   # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  310.   # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  311.   warnings:
  312.         - 'time:400 msg:&5[&dSystem&5] &cあと &7+remaining &c秒ですべてのアイテムを削除します'
  313.         - 'time:440 msg:&5[&dSystem&5] &cあと &7+remaining &c秒ですべてのアイテムを削除します'
  314.  
  315. #What should be removed during /lagg clear
  316. command-remove:
  317.   world-filter:
  318.   # - this_world <-This world will be ignored during removal!
  319.   broadcast-removal: false
  320.   boat: true
  321.   falling-block: true
  322.   experience-orb: true
  323.   painting: false
  324.   projectile: true
  325.   item: true
  326.   itemframe: false
  327.   minecart: true
  328.   primed-tnt: true
  329.   item-filter:
  330.   # - Stone <-This item-id will be ignored during removal!
  331.   # - Grass
  332.   remove-entities:
  333.   # - cow <- This mob-type will be REMOVED during removal!
  334.   # - MINECART_MOB_SPAWNER
  335.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  336.   # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  337.   # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  338.  
  339. limit:
  340.   enabled: false
  341.   max: 1000
  342.   check-interval: 60
  343.   broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  344.   world-filter:
  345.   # - this_world <-This world will be ignored during removal!
  346.   broadcast-removal: true
  347.   boat: true
  348.   falling-block: true
  349.   experience-orb: true
  350.   painting: false
  351.   projectile: true
  352.   item: true
  353.   itemframe: false
  354.   minecart: true
  355.   primed-tnt: true
  356.   item-filter:
  357.   # - Stone
  358.   # - Grass <-This item-id will be ignored during removal!
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