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Nov 5th, 2021
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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Compositing: Hardware accelerated
  5. Multiple Raster Threads: Enabled
  6. Out-of-process Rasterization: Disabled
  7. OpenGL: Enabled
  8. Rasterization: Software only. Hardware acceleration disabled
  9. Skia Renderer: Enabled
  10. Video Decode: Software only. Hardware acceleration disabled
  11. Vulkan: Disabled
  12. WebGL: Hardware accelerated
  13. WebGL2: Hardware accelerated
  14. Driver Bug Workarounds
  15. adjust_src_dst_region_for_blitframebuffer
  16. clear_uniforms_before_first_program_use
  17. enable_webgl_timer_query_extensions
  18. exit_on_context_lost
  19. disabled_extension_GL_KHR_blend_equation_advanced
  20. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  21. Problems Detected
  22. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  23. Disabled Features: video_decode
  24. Clear uniforms before first program use on all platforms: 124764, 349137
  25. Applied Workarounds: clear_uniforms_before_first_program_use
  26. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  27. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  28. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  29. Applied Workarounds: enable_webgl_timer_query_extensions
  30. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  31. Applied Workarounds: exit_on_context_lost
  32. adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA: 830046
  33. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  34. ANGLE Features
  35. allow_compressed_formats (Frontend workarounds): Enabled: true
  36. Allow compressed formats
  37. disable_anisotropic_filtering (Frontend workarounds): Disabled
  38. Disable support for anisotropic filtering
  39. disable_program_binary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
  40. Disable support for GL_OES_get_program_binary
  41. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  42. On some GPUs, program binaries don't contain transform feedback varyings
  43. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  44. Enable compressing pipeline cache in thread pool.
  45. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  46. Set the context limits like frame capturing was enabled
  47. forceRobustResourceInit (Frontend workarounds) anglebug:6041: Disabled
  48. Force-enable robust resource init
  49. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  50. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  51. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  52. Always rewrite vec/mat constructors to be consistent
  53. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: false
  54. On some drivers TexImage sometimes seems to interact with the Framebuffer
  55. add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
  56. Calculation of loop conditions in for and while loop has bug
  57. adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  58. Many platforms have issues with blitFramebuffer when the parameters are large.
  59. allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
  60. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  61. allow_etc_formats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  62. Enable ETC2/EAC on desktop OpenGL
  63. always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
  64. Always call useProgram after a successful link to avoid a driver bug
  65. avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  66. Issue with 1-bit alpha framebuffer formats
  67. avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled
  68. Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  69. bind_transform_feedback_buffer_before_bind_buffer_range (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  70. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  71. chunked_texture_upload (OpenGL workarounds) 1181068: Disabled: IsApple()
  72. Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
  73. clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  74. Clamp uniform array access to avoid reading invalid memory.
  75. clamp_frag_depth (OpenGL workarounds): Enabled: isNvidia
  76. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  77. clamp_msc_rate (OpenGL workarounds) 1042393: Enabled: IsLinux() && IsWayland()
  78. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  79. clamp_point_size (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
  80. The point size range reported from the API is inconsistent with the actual behavior
  81. clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  82. Clears when the clear color is all zeros or ones do not work.
  83. clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  84. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  85. decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  86. Decode and encode before generateMipmap for srgb format textures.
  87. disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
  88. ARB_blend_func_extended does not pass the tests
  89. disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  90. Disable OES_draw_buffers_indexed extension.
  91. disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  92. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  93. disable_mutlisampled_render_to_texture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante
  94. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  95. disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  96. Do not use native KHR_parallel_shader_compile even when available.
  97. disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  98. Disable GL_EXT_semaphore_fd extension
  99. disable_sync_control_support (OpenGL workarounds) 1137851: Enabled: IsLinux()
  100. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  101. disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
  102. Disable GL_EXT_disjoint_timer_query extension
  103. disable_worker_contexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
  104. Some tests have been seen to fail using worker contexts
  105. do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  106. Some GLSL constructs involving do-while loops cause GPU hangs
  107. does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled: isIntel || isAMD
  108. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  109. dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  110. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  111. dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  112. Relinking a program in parallel is buggy
  113. dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  114. For loops used to initialize variables hit native GLSL compiler bugs
  115. emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  116. abs(i) where i is an integer returns unexpected result
  117. emulate_atan_2_float (OpenGL workarounds) 672380: Enabled: isNvidia
  118. atan(y, x) may return a wrong answer
  119. emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  120. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  121. emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  122. Using isnan() on highp float will get wrong answer
  123. emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  124. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  125. emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
  126. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  127. emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  128. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  129. finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  130. glFinish doesn't cause all queries to report available result
  131. flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  132. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  133. flush_on_framebuffer_change (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
  134. Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
  135. init_fragment_output_variables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
  136. No init gl_FragColor causes context lost
  137. initialize_current_vertex_attributes (OpenGL workarounds): Enabled: isNvidia
  138. During initialization, assign the current vertex attributes to the spec-mandated defaults
  139. keep_buffer_shadow_copy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  140. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  141. max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  142. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  143. max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  144. Various rendering bugs have been observed when using higher MSAA counts
  145. max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  146. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  147. pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
  148. When uploading textures from an pack buffer, some drivers count an extra row padding
  149. pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Enabled: isNvidia
  150. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  151. pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  152. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  153. promote_packed_formats_to_8_bit_per_channel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  154. Packed color formats are buggy on Macs with AMD GPUs
  155. query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  156. Drivers generate errors when querying the number of bits in timer queries
  157. read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  158. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  159. reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  160. Some drivers forget about UBO bindings when using program binaries
  161. regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
  162. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  163. remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  164. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  165. remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  166. Fix spec difference between GLSL 4.1 or lower and ESSL3
  167. reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  168. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  169. rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  170. Using '-<float>' will get wrong answer
  171. rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Enabled: isNvidia
  172. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  173. rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
  174. Rewrite row major matrices in shaders as column major as a driver bug workaround
  175. rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  176. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  177. rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  178. GL_RGBA4 is not color renderable
  179. sanitize_amdgpu_renderer_string (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
  180. Strip precise kernel and DRM version information from amdgpu renderer strings.
  181. set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  182. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  183. set_zero_level_before_generating_mipmap (OpenGL workarounds): Disabled: IsApple()
  184. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  185. shift_instanced_array_data_with_offset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  186. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  187. sync_vertex_arrays_to_default (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
  188. Only use the default VAO because of missing support or driver bugs
  189. unbind_fbo_before_switching_context (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
  190. Imagination GL drivers are buggy with context switching.
  191. unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  192. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  193. unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
  194. When uploading textures from an unpack buffer, some drivers count an extra row padding
  195. unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Enabled: isNvidia
  196. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  197. unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
  198. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  199. use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  200. Unused std140 or shared uniform blocks will be treated as inactive
  201. vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  202. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  203. Version Information
  204. Data exported 2021-11-06T00:59:17.322Z
  205. Chrome version Chrome/94.0.4606.114
  206. Operating system Linux 5.14.16-arch1-1
  207. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/1d182193045c016c5079d6680d0137e3aca8533a/gpu/config/software_rendering_list.json
  208. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/1d182193045c016c5079d6680d0137e3aca8533a/gpu/config/gpu_driver_bug_list.json
  209. ANGLE commit id unknown hash
  210. 2D graphics backend Skia/94 bc94e71ede7c98dd5de2917bf01cbf38aba26e5a
  211. Command Line /usr/bin/vivaldi-stable --enable-crashpad --flag-switches-begin --flag-switches-end --disable-smooth-scrolling --save-page-as-mhtml
  212. Driver Information
  213. Initialization time 104
  214. In-process GPU false
  215. Passthrough Command Decoder true
  216. Sandboxed true
  217. GPU0 VENDOR= 0x10de [Google Inc. (NVIDIA Corporation)], DEVICE=0x21c4 [ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 495.44)] *ACTIVE*
  218. Optimus false
  219. AMD switchable false
  220. Driver vendor NVIDIA
  221. Driver version 495.44
  222. GPU CUDA compute capability major version 0
  223. Pixel shader version 1.00
  224. Vertex shader version 1.00
  225. Max. MSAA samples 8
  226. Machine model name
  227. Machine model version
  228. GL_VENDOR Google Inc. (NVIDIA Corporation)
  229. GL_RENDERER ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 495.44)
  230. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
  231. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_io_blocks GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  232. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  233. Disabled WebGL Extensions
  234. Window system binding vendor Google Inc. (NVIDIA Corporation)
  235. Window system binding version 1.5 (ANGLE 2.1.0 git hash: unknown hash)
  236. Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
  237. Direct rendering version unknown
  238. Reset notification strategy 0x8252
  239. GPU process crash count 0
  240. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  241. Compositor Information
  242. Tile Update Mode One-copy
  243. Partial Raster Enabled
  244. GpuMemoryBuffers Status
  245. R_8 Software only
  246. R_16 Software only
  247. RG_88 Software only
  248. BGR_565 Software only
  249. RGBA_4444 Software only
  250. RGBX_8888 Software only
  251. RGBA_8888 Software only
  252. BGRX_8888 Software only
  253. BGRA_1010102 Software only
  254. RGBA_1010102 Software only
  255. BGRA_8888 Software only
  256. RGBA_F16 Software only
  257. YVU_420 Software only
  258. YUV_420_BIPLANAR Software only
  259. P010 Software only
  260. Display(s) Information
  261. Info Display[33] bounds=[1706,0 1920x1080], workarea=[1706,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  262. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  263. Buffer format (all) BGRA_8888
  264. SDR white level in nits 100
  265. Bits per color component 8
  266. Bits per pixel 24
  267. Refresh Rate in Hz 59
  268. Info Display[35] bounds=[0,0 1704x960], workarea=[0,0 1704x960], scale=1, rotation=0, panel_rotation=0 external.
  269. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  270. Buffer format (all) BGRA_8888
  271. SDR white level in nits 100
  272. Bits per color component 8
  273. Bits per pixel 24
  274. Refresh Rate in Hz 143
  275. Info Display[37] bounds=[3626,0 1920x1080], workarea=[3626,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  276. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  277. Buffer format (all) BGRA_8888
  278. SDR white level in nits 100
  279. Bits per color component 8
  280. Bits per pixel 24
  281. Refresh Rate in Hz 59
  282. Video Acceleration Information
  283. Encoding
  284. Vulkan Information
  285. Device Performance Information
  286.  
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