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- command /shop [<text>]:
- trigger:
- shop_categories(player)
- function shop_categories(p: player):
- create gui with virtual chest with size 3 named "&2&lShop":
- make gui 10 with grass block named "&aBlocks" with lore "&7Buy It!":
- shop_open("blocks", {_p})
- make gui 12 with Redstone block named "&cRedstone" with lore "&7Buy It!":
- shop_open("Redstone", {_p})
- make gui 14 with wheat named "&eFarming" with lore "&7Buy It!":
- shop_open("farming", {_p})
- make gui 16 with iron hoe named "&fTools" with lore "&7Buy It!":
- shop_open("tools", {_p})
- make gui 0 with black stained glass pane named "&7" with lore "":
- make gui 1 with black stained glass pane named "&7" with lore "":
- make gui 2 with black stained glass pane named "&7" with lore "":
- make gui 3 with black stained glass pane named "&7" with lore "":
- make gui 4 with black stained glass pane named "&7" with lore "":
- make gui 5 with black stained glass pane named "&7" with lore "":
- make gui 6 with black stained glass pane named "&7" with lore "":
- make gui 7 with black stained glass pane named "&7" with lore "":
- make gui 8 with black stained glass pane named "&7" with lore "":
- make gui 9 with black stained glass pane named "&7" with lore "":
- make gui 11 with black stained glass pane named "&7" with lore "":
- make gui 13 with black stained glass pane named "&7" with lore "":
- make gui 15 with black stained glass pane named "&7" with lore "":
- make gui 17 with black stained glass pane named "&7" with lore "":
- make gui 18 with black stained glass pane named "&7" with lore "":
- make gui 19 with black stained glass pane named "&7" with lore "":
- make gui 20 with black stained glass pane named "&7" with lore "":
- make gui 21 with black stained glass pane named "&7" with lore "":
- make gui 22 with black stained glass pane named "&7" with lore "":
- make gui 23 with black stained glass pane named "&7" with lore "":
- make gui 24 with black stained glass pane named "&7" with lore "":
- make gui 25 with black stained glass pane named "&7" with lore "":
- make gui 26 with black stained glass pane named "&7" with lore "":
- open last gui to {_p}
- function shop_open(name: string, p: player):
- if {_name} = "blocks":
- create gui with virtual chest with size 6 named "&aBlocks":
- make gui 0 with grass block named "&fGrass" with lore "&7Price: &6$25 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(grass block, 25, 10, gui-click-type, {_p})
- make gui 1 with sand named "&fSand" with lore "&7Price: &6$30 &f/ &6$15", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(sand, 30, 15, gui-click-type, {_p})
- make gui 2 with andesite named "&fAndesite" with lore "&7Price: &6$15 &f/ &6$20", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(andesite, 15, 20, gui-click-type, {_p})
- make gui 3 with polished andesite named "&fPolished Andesite" with lore "&7Price: &6$20 &f/ &6$25", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(polished andesite, 30, 15, gui-click-type, {_p})
- make gui 4 with red concrete named "&fRed Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(red concrete, 40, 45, gui-click-type, {_p})
- make gui 5 with orange concrete named "&fOrange Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(orange concrete, 40, 45, gui-click-type, {_p})
- make gui 6 with Yellow concrete named "&fYellow Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(yellow concrete, 40, 45, gui-click-type, {_p})
- make gui 7 with Green concrete named "&fGreen Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(green concrete, 40, 45, gui-click-type, {_p})
- make gui 8 with light blue concrete named "&fLight Blue Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(light blue concrete, 40, 45, gui-click-type, {_p})
- make gui 9 with pink concrete named "&fPink Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(pink concrete, 40, 45, gui-click-type, {_p})
- make gui 10 with purple concrete named "&fPurple Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(purple concrete, 40, 45, gui-click-type, {_p})
- make gui 11 with lime concrete named "&fLime Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(lime concrete, 40, 45, gui-click-type, {_p})
- make gui 12 with cyan concrete named "&fCyan Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(cyan concrete, 40, 45, gui-click-type, {_p})
- make gui 13 with blue concrete named "&fBlue Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(blue concrete, 40, 45, gui-click-type, {_p})
- make gui 14 with brown concrete named "&fBrown Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(brown concrete, 40, 45, gui-click-type, {_p})
- make gui 15 with light gray concrete named "&fLight Gray Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(light gray concrete, 40, 45, gui-click-type, {_p})
- make gui 16 with gray concrete named "&fGray Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(gray concrete, 40, 45, gui-click-type, {_p})
- make gui 17 with white concrete named "&fWhite Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(white concrete, 40, 45, gui-click-type, {_p})
- make gui 18 with black concrete named "&fBlack Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(black concrete, 40, 45, gui-click-type, {_p})
- make gui 19 with magenta concrete named "&fMagenta Concrete" with lore "&7Price: &6$40 &f/ &6$45", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(magenta concrete, 40, 45, gui-click-type, {_p})
- make gui 20 with white wool named "&fWhite Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(white wool, 5, 10, gui-click-type, {_p})
- make gui 21 with orange wool named "&fOrange Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(orange wool, 5, 10, gui-click-type, {_p})
- make gui 22 with magenta wool named "&fMagenta Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(magenta wool, 5, 10, gui-click-type, {_p})
- make gui 23 with light blue wool named "&fLight Blue Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(light blue wool, 5, 10, gui-click-type, {_p})
- make gui 25 with lime wool named "&fLime Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(lime wool, 5, 10, gui-click-type, {_p})
- make gui 24 with yellow wool named "&fYellow Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(yellow wool, 5, 10, gui-click-type, {_p})
- make gui 26 with pink wool named "&fPink Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Pink wool, 5, 10, gui-click-type, {_p})
- make gui 27 with gray wool named "&fGray Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(gray wool, 5, 10, gui-click-type, {_p})
- make gui 28 with light gray wool named "&fLight Gray Wool" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(light gray wool, 5, 10, gui-click-type, {_p})
- make gui 29 with glass pane named "&fGlass Pane" with lore "&7Price: &6$10 &f/ &6$15", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(glass pane, 10, 15, gui-click-type, {_p})
- make gui 30 with white glass pane named "&fWhite Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(white glass pane, 5, 10, gui-click-type, {_p})
- make gui 31 with orange glass pane named "&fOrange Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(orange glass pane, 5, 10, gui-click-type, {_p})
- make gui 32 with yellow glass pane named "&fYellow Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(yellow glass pane, 5, 10, gui-click-type, {_p})
- make gui 33 with green glass pane named "&fGreen Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(green glass pane, 5, 10, gui-click-type, {_p})
- make gui 34 with blue glass pane named "&fBlue Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(blue glass pane, 5, 10, gui-click-type, {_p})
- make gui 35 with pink glass pane named "&fPink Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(pink glass pane, 5, 10, gui-click-type, {_p})
- make gui 36 with black glass pane named "&fBlack Glass Pane" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(black glass pane, 5, 10, gui-click-type, {_p})
- make gui 37 with glass named "&fGlass" with lore "&7Price: &6$10 &f/ &6$15", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(glass, 10, 15, gui-click-type, {_p})
- make gui 38 with white glass named "&fWhite Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(white glass, 5, 10, gui-click-type, {_p})
- make gui 39 with orange glass named "&fOrange Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(orange glass pane, 5, 10, gui-click-type, {_p})
- make gui 40 with yellow glass named "&fYellow Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(yellow glass, 5, 10, gui-click-type, {_p})
- make gui 41 with green glass named "&fGreen Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(green glass pane, 5, 10, gui-click-type, {_p})
- make gui 42 with blue glass named "&fBlue Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(blue glass, 5, 10, gui-click-type, {_p})
- make gui 43 with pink glass named "&fPink Glass" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(pink glass, 5, 10, gui-click-type, {_p})
- make gui 44 with black glass named "&fBlack Glass " with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(black glass, 5, 10, gui-click-type, {_p})
- make gui 45 with quartz block named "&fQuartz Block " with lore "&7Price: &6$100 &f/ &6$105", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(quartz block, 100, 105, gui-click-type, {_p})
- make gui 46 with quartz slab named "&fQuartz Slab " with lore "&7Price: &6$100 &f/ &6$105", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(quartz slab, 100, 105, gui-click-type, {_p})
- make gui 47 with quartz pillar named "&fQuartz Pillar " with lore "&7Price: &6$100 &f/ &6$105", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(quartz pillar, 110, 115, gui-click-type, {_p})
- make gui 48 with quartz stairs named "&fQuartz Stairs " with lore "&7Price: &6$100 &f/ &6$105", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(quartz stairs, 110, 115, gui-click-type, {_p})
- make gui 53 with red stained glass pane named "&c< Go back":
- shop_categories({_p})
- else if {_name} = "Redstone":
- create gui with virtual chest with size 1 named "&cRedstone":
- make gui 0 with Redstone dust named "&fRedstone Dust" with lore "&7Price: &6$20 &f/ &6$30", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Redstone dust, 100, 50, gui-click-type, {_p})
- make gui 1 with piston named "&fPiston" with lore "&7Price: &6$200 &f/ &6$220", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(piston, 200, 220, gui-click-type, {_p})
- make gui 2 with sticky piston named "&fSticky Piston" with lore "&7Price: &6$200 &f/ &6$220", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(sticky piston, 200, 220, gui-click-type, {_p})
- make gui 3 with observer named "&fObserver" with lore "&7Price: &6$1200 &f/ &6$1220", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(observer, 1200, 1220, gui-click-type, {_p})
- make gui 4 with Redstone repeater named "&fRepeater" with lore "&7Price: &6$320 &f/ &6$325", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Redstone repeater, 320, 325, gui-click-type, {_p})
- make gui 5 with Redstone comparator named "&fComparator" with lore "&7Price: &6$320 &f/ &6$325", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Redstone comparator, 320, 325, gui-click-type, {_p})
- make gui 6 with hopper named "&fHopper" with lore "&7Price: &6$1200 &f/ &6$1220", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(hopper, 1200, 1220, gui-click-type, {_p})
- make gui 7 with dispenser named "&fDispenser" with lore "&7Price: &6$1200 &f/ &6$1220", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(dispenser, 1200, 1220, gui-click-type, {_p})
- make gui 8 with red stained glass pane named "&c< Go back":
- shop_categories({_p})
- else if {_name} = "Farming":
- create gui with virtual chest with size 1 named "&eFarming":
- make gui 0 with wheat seeds named "&fWheat Seeds" with lore "&7Price: &6$5 &f/ &6$10", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(wheat seeds, 5, 10, gui-click-type, {_p})
- make gui 1 with melon seeds named "&fMelon Seeds" with lore "&7Price: &6$120 &f/ &6$130", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(melon seeds, 120, 130, gui-click-type, {_p})
- make gui 2 with pumpkin seeds named "&fPumpkin Seeds" with lore "&7Price: &6$120 &f/ &6$130", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(pumpkin seeds, 120, 130, gui-click-type, {_p})
- make gui 3 with cactus named "&fCactus" with lore "&7Price: &6$150 &f/ &6$180", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(cactus, 150, 80, gui-click-type, {_p})
- make gui 4 with sugar cane named "&fSugar Cane" with lore "&7Price: &6$200 &f/ &6$230", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(sugar cane, 200, 230, gui-click-type, {_p})
- make gui 5 with water bucket named "&fWater Bucket" with lore "&7Price: &6$120 &f/ &6$130", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(water bucket, 120, 130, gui-click-type, {_p})
- make gui 8 with red stained glass pane named "&c< Go back":
- shop_categories({_p})
- else if {_name} = "Tools":
- create gui with virtual chest with size 4 named "&7Tools":
- make gui 10 with diamond hoe named "&fDiamond Hoe" with lore "&7Price: &6$500 &f/ &6$1000", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Diamond Hoe, 500, 1000, gui-click-type, {_p})
- make gui 16 with iron hoe named "&fIron Hoe" with lore "&7Price: &6$250 &f/ &6$500", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Iron Hoe, 250, 500, gui-click-type, {_p})
- make gui 19 with diamond pickaxe named "&fDiamond Pickaxe" with lore "&7Price: &6$500 &f/ &6$1000", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Diamond pickaxe, 500, 1000, gui-click-type, {_p})
- make gui 25 with iron pickaxe named "&fIron Pickaxe" with lore "&7Price: &6$250 &f/ &6$500", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(iron pickaxe, 500, 1000, gui-click-type, {_p})
- make gui 13 with cooked beef named "&fSteak" with lore "&7Price: &6$20 &f/ &6$30", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Steak, 20, 30, gui-click-type, {_p})
- make gui 22 with cooked beef named "&fSteak" with lore "&7Price: &6$20 &f/ &6$30", " ", "&6Left-click &7to buy." and "&6Right-click &7to sell.":
- shop_gui_handle(Steak, 20, 30, gui-click-type, {_p})
- else:
- stop
- open last gui to {_p}
- #
- #
- #
- #
- #
- #
- function util_formatnumber(value: number) :: string:
- set {_chars::*} to "T", "B", "M" and "k"
- loop 15, 12, 9 and 3:
- add 1 to {_n}
- if {_value} >= 10^loop-value:
- return "%{_value} / 10^loop-value%%{_n}th element of {_chars::*}%"
- return "%{_value}%"
- function shop_gui_handle(i: item, buyprice: number, sellprice: number, click: clicktype, p: player):
- if {_click} = left mouse button:
- shop_gui_amounts({_i}, {_buyprice}, {_sellprice}, true, {_p})
- else if {_click} = right mouse button:
- shop_gui_amounts({_i}, {_buyprice}, {_selprice}, false, {_p})
- function shop_gui_amounts(i: item, buyprice: number, sellprice: number, buy: boolean, p: player):
- if {_buy} = true:
- set {_name} to "&aBuying"
- else:
- set {_name} to "&aSelling"
- create gui with virtual chest with size 5 named "&aBuying...":
- make gui 13 with {_i}
- loop 1, 4, 16, 32 and 64:
- add 1 to {_n}
- set {_amount} to loop-value
- if {_buy} = true:
- make gui (28 + {_n}) with ({_amount} of {_i}) named "&aBuy x%{_amount}%" with lore "&7Price: &a$%util_formatnumber({_buyprice} * {_amount})%":
- shop_buy({_i}, {_amount}, {_buyprice}, {_p})
- else:
- make gui (28 + {_n}) with ({_amount} of {_i}) named "&aSell x%{_amount}%" with lore "&7Price: &a$%util_formatnumber({_sellprice} * {_amount})%":
- shop_sell({_i}, {_amount}, {_sellprice}, {_p})
- make gui 40 with (red stained glass pane) named "&c< Go back":
- shop_categories({_p})
- open last gui to {_p}
- function shop_buy(i: item, n: number, price: number, p: player):
- set {_total} to {_n} * {_price}
- if {_p}'s balance < {_total}:
- send "&3[Shop] &fYou don't have &c$%{_total}% &fto buy that!" to {_p}
- else if {_p} can't hold {_n} of {_i}:
- send "&3[Shop] &fYou don't have enough &cspace &fin your inventory!" to {_p}
- else:
- remove {_total} from {_p}'s balance
- give {_n} of {_i} to {_p}
- send "&3[Shop] &fYou bought &a%{_n}% &fof &a%type of {_i}% &ffor &a$%{_total}%&f." to {_p}
- function shop_sell(i: item, n: number, price: number, p: player):
- set {_has} to number of {_i} in {_p}'s inventory
- if {_has} = 0:
- send "&3[Shop] &fYou don't have &cany items &fto sell!" to {_p}
- else:
- set {_selling} to min({_n}, number of {_i} in {_p}'s inventory)
- set {_total} to {_selling} * {_price}
- remove {_selling} of {_i} from {_p}'s inventory
- add {_total} to {_p}'s balance
- send "&3[Shop} &fYou sold &a%{_selling}% %type of {_i}% &ffor &a$%{_total}%&f!" to {_p}
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