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- local player = game.Players.LocalPlayer
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eECjCsip",true))()
- library.options.underlinecolor = "rainbow"
- -- Farming tab
- local Farming = library:CreateWindow("Farming")
- local Swing = Farming:Toggle("👉Auto Swing ⚔️", {flag = "Swing"}) -- Farming.flags.Swing
- local Sell = Farming:Toggle("👉Auto Sell 💰", {flag = "Sell"}) -- Farming.flags.Sell
- local BackpackFull = Farming:Toggle("👉Auto Full Sell 💰", {flag = "FullSell"}) --Farming.flags.FullBackpack
- local EAR = Farming:Toggle("👉Auto Pet Levels 🐾", {flag = "L"})
- local Chi = Farming:Toggle("👉Auto Chi ☯", {flag = "Chi"})
- local Coin = Farming:Toggle("👉Auto Coin 💰", {flag = "Coin"})
- local Both = Farming:Toggle("👉Auto Both", {flag = "Both"})
- Farming:Section("-= Boss Farms =-")
- local Boss = Farming:Toggle("👉Auto Robot Boss", {flag = "Boss"}) -- Farming.flags.Boss
- local ETBoss = Farming:Toggle("👉Auto Eternal Boss", {flag = "EBoss"}) -- Farming.flags.Boss
- local AMBoss = Farming:Toggle("👉Auto Ancient Boss", {flag = "ABoss"}) -- Farming.flags.Boss
- local AllBoss = Farming:Toggle("👉Auto All Bosses", {flag = "AllBosses"}) -- Farming.flags.Boss
- Farming:Section("-= Karma Farms =-")
- local GK = Farming:Toggle("👉Auto Good Karma 😇", {flag = "GK"})
- local BK = Farming:Toggle("👉Auto Bad Karma 👿", {flag = "BK"})
- -- Big Head All (Mainly Used for Auto-Kill/Karma)
- local head = Farming:Button("👹Big Head All 👹", function()
- while wait(1) do
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name then
- v.Character.Head.CanCollide = false
- v.Character.Head.Size = Vector3.new(5, 5, 5)
- v.Character.Head.Transparency = 0
- end
- end
- end
- end)
- local Kat = Farming:Button("👉Auto Koth/Boss/Kill", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/8eeTdf32",true))()
- end)
- local Hi = Farming:Button("👉Auto Hoops ☯", function()
- _G.Hoops = true
- while _G.Hoops do
- local stuff = workspace.Hoops:getChildren()
- for i = 1, #stuff do
- if _G.Hoops then
- for i = 1, 10 do
- stuff[i].touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- end
- end
- wait()
- end
- end
- end)
- local Hi2 = Farming:Button("👉Disable Auto Hoops ☯", function()
- _G.Hoops = false
- end)
- local PetGlitch = Farming:Button("☯ Pet Glitch ☯", function()
- _G.Glitch = true
- while _G.Glitch == true do
- wait(.03)
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Blue Chi Crate" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end)
- local PetGlitch2 = Farming:Button("☯ Disable Pet Glitch ☯", function()
- _G.Glitch = false
- end)
- -- Menu2 Tab
- local Misc = library:CreateWindow("Menu")
- Misc:Section("-= AutoBuy =-")
- local Sword = Misc:Toggle("👉Auto Sword", {flag = "Sword"}) -- AutoBuy.flags.Sword
- local Belt = Misc:Toggle("👉Auto Belt", {flag = "Belt"}) -- AutoBuy.flags.Belt
- local Rank = Misc:Toggle("👉Auto Rank", {flag = "Rank"}) -- AutoBuy.flags.Rank
- local Skill = Misc:Toggle("👉Auto Skills", {flag = "Skill"}) -- AutoBuy.flags.Skill
- local Shuriken = Misc:Toggle("👉Auto Shurikens", {flag = "Shurikens"}) --AutoBuy.flags.Shurikens
- _G.Enabled = Misc.flags.Purchase
- _G.Sword = Misc.flags.Sword
- _G.Belt = Misc.flags.Belt
- _G.Rank = Misc.flags.Rank
- _G.Skill = Misc.flags.Skill
- Misc:Section("-= Other Stuff =-")
- local Shuriken2 = Misc:Toggle("👉Slow Shuriken", {flag = "Slow"})
- local FastThing = Misc:Toggle("👉Fast Shuriken", {flag = "Fast"})
- local Invis = Misc:Toggle("👉Invisibility 👻", {flag = "Invis"})
- -- Max Jump
- local MaxJP = Misc:Button("🆙Max Jumps", function()
- while wait(.0001) do
- game.Players.LocalPlayer.multiJumpCount.Value = "50"
- end
- end)
- -- Hide Name
- local HideName = Misc:Button("🃏Hide Name 🃏", function()
- local plrname = game.Players.LocalPlayer.Name
- workspace[plrname].Head.nameGui:Destroy()
- end)
- local Heads = Misc:Button("Bring Player Heads", function()
- local pos = 5, 0, 5
- local player = game.Players:GetChildren()
- for i = 1, #player do
- if player[i].Name ~= game.Players.LocalPlayer.Name then
- local part = player[i].Character.Head
- part.Transparency = 0
- part.Material = "Neon"
- part.CanCollide = false
- part.Anchored = true
- part.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(pos)
- end
- end
- end)
- -- ESP
- local ESP = Misc:Button("👁ESP 👁", function()
- function isnil(thing)
- return (thing == nil)
- end
- local function round(n)
- return math.floor(tonumber(n) + 0.5)
- end
- function UpdatePlayerChams()
- for i,v in pairs(game:GetService'Players':GetChildren()) do
- pcall(function()
- if not isnil(v.Character) then
- for _,k in pairs(v.Character:GetChildren()) do
- if k:IsA'BasePart' and not k:FindFirstChild'Cham' then
- local cham = Instance.new('BoxHandleAdornment',k)
- cham.ZIndex= 10
- cham.Adornee=k
- cham.AlwaysOnTop=true
- cham.Size=k.Size
- cham.Transparency=.8
- cham.Color3=Color3.new(0,0,1)
- cham.Name = 'Cham'
- end
- end
- if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild'NameEsp' then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = 'NameEsp'
- bill.Size=UDim2.new(1,200,1,30)
- bill.Adornee=v.Character.Head
- bill.AlwaysOnTop=true
- local name = Instance.new('TextLabel',bill)
- name.TextWrapped=true
- name.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- name.Size = UDim2.new(1,0,1,0)
- name.TextYAlignment='Top'
- name.TextColor3=Color3.new(1,1,1)
- name.BackgroundTransparency=1
- else
- v.Character.Head.NameEsp.TextLabel.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- end
- end
- end)
- end
- end
- while wait() do
- UpdatePlayerChams()
- end
- end)
- -- Unlock All Islands
- local UnlockIsland = Misc:Button("Unlock All Islands", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Tundra Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Eternal Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Sandstorm"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Thunderstorm"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Ancient Inferno Island"].CFrame
- wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Midnight Shadow Island"].CFrame
- end)
- Misc:Section("-= 🛠️Settings 🛠️ =-")
- -- Destroy GUI
- local Kill = Misc:Button("❌Destroy GUI ❌", function()
- game:GetService("CoreGui").ScreenGui:Destroy()
- end)
- -- Toggle Popups (Chi/Coin thigns)
- local StatEffects = Misc:Button("🔕Toggle StatEffects (Popups)", function()
- game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled = not
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled
- end)
- -- Toggable GUI Key
- Misc:Bind("Toggle Gui",
- {flag = "Toggle", kbonly = true, default = Enum.KeyCode.LeftControl},
- function()
- game:GetService("CoreGui").ScreenGui.Container.Visible = not game:GetService("CoreGui").ScreenGui.Container.Visible
- end)
- -- PET
- local Pets = library:CreateWindow("Pets")
- Pets:Section("-= Pets =-")
- Pets:Dropdown("Eggs", {location = _G, flag = "Egg", list = {
- "Blue Crystal",
- "Purple Crystal",
- "Orange Crystal",
- "Enchanted Crystal",
- "Astral Crystal",
- "Golden Crystal",
- "Inferno Crystal",
- "Galaxy Crystal",
- "Frozen Crystal",
- "Eternal Crystal",
- "Storm Crystal",
- "Thunder Crystal",
- "Legends Crystal",
- "Eternity Crystal",
- "Infinity Eclipse Crystal"
- }
- }, function(new) print("Selected Egg:", new) end)
- -- Open Pets
- local Eggs = Pets:Toggle("👉Open Eggs 🐣", {flag = "TEgg"}) -- Misc.flags.TEgg
- -- Pet Options
- Pets:Section("-= Pet Options =-")
- local Evolve = Pets:Toggle("👉Auto Evolve", {flag = "Evolve"}) -- Misc.flags.Evolve
- local Eternalise = Pets:Toggle("👉Auto Eternalise", {flag = "Eternalise"}) -- Misc.flags.Eternalise
- local Immortalize = Pets:Toggle("👉Auto Immortalize", {flag = "Immortalize"}) -- Misc.flags.Immortalize
- local Legend = Pets:Toggle("👉Auto Legend", {flag = "Legend"}) -- Misc.flags.Legend
- -- Sell Pets
- Pets:Section("-= Sell Pet 1 =-")
- local Basic = Pets:Toggle("▶Sell All Basic", {flag = "SBasic"})
- local Advanced = Pets:Toggle("▶Sell All Advanced", {flag = "SAdvanced"})
- local Rare = Pets:Toggle("▶Sell All Rare", {flag = "SRare"})
- local Epic = Pets:Toggle("▶Sell All Epic", {flag = "SEpic"})
- local Unique = Pets:Toggle("▶Sell All Unique", {flag = "SUnique"})
- local IPB = Pets:Toggle("▶Sell All Omega", {flag = "SIPB"})
- local Elite = Pets:Toggle("▶Sell All Elite", {flag = "SElite"})
- Pets:Section("-= Sell Pet 2 =-")
- local Pet1 = Pets:Toggle("▶Sell Heroes Golem", {flag = "S1"})
- local Pet2 = Pets:Toggle("▶Sell Abyss Birdie", {flag = "S2"})
- local Pet3 = Pets:Toggle("▶Sell Ruby Wyvern", {flag = "S3"})
- local Pet4 = Pets:Toggle("▶Sell Phantom Dragon", {flag = "S4"})
- local Pet5 = Pets:Toggle("▶Sell Chaos Legend", {flag = "S5"})
- local Pet6 = Pets:Toggle("▶Sell Starlight Dragon", {flag = "S6"})
- -- Teleports
- local Teleports = library:CreateWindow("Teleports")
- Teleports:Section("-= 🌀Utilitys 🌀 =-")
- local KOTH = Teleports:Button("👑King Of The Hill", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").kingOfTheHillPart.CFrame
- end)
- local Skills1 = Teleports:Button("⛪Light Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.49514, 3.24800324, 0.0838552266)
- end)
- local Skills2 = Teleports:Button("⛪Dark Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.549767, 3.24800324, 58.087841)
- end)
- local Skills = Teleports:Button("⛪Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").skillAreaCircles["skillsAreaCircle9"].circleInner.CFrame
- end)
- local Shop = Teleports:Button("⛪Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").shopAreaCircles["shopAreaCircle9"].circleInner.CFrame
- end)
- -- World/Island Teleports
- Teleports:Section("-= 🌀Worlds 🌀 =-")
- local Ground = Teleports:Button("Spawn Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-7.51416588, 3.19600391, 70.7879868)
- end)
- local EnchantedIsland = Teleports:Button("Enchanted Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
- end)
- local AstralIsland = Teleports:Button("Astral Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
- end)
- local MysticalIsland = Teleports:Button("Mystical Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
- end)
- local SpaceIsland = Teleports:Button("Space Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
- end)
- local TundraIsland = Teleports:Button("Tundra Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Tundra Island"].CFrame
- end)
- local EternalIsland = Teleports:Button("Eternal Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Eternal Island"].CFrame
- end)
- local Sandstorm = Teleports:Button("Sandstorm Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Sandstorm"].CFrame
- end)
- local Thunderstorm = Teleports:Button("Thunderstorm Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Thunderstorm"].CFrame
- end)
- local Ancient = Teleports:Button("Ancient Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Ancient Inferno Island"].CFrame
- end)
- local Shadow = Teleports:Button("Midnight Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Midnight Shadow Island"].CFrame
- end)
- -- Training Area Teleports
- Teleports:Section("-= 🌀Training Areas 🌀 =-")
- local a1 = Teleports:Button("😇Mystical Waters (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(347.74881, 8824.53809, 114.271019)
- end)
- local a2 = Teleports:Button("😇Sword of Legends (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1834.15967, 38.704483, -141.375641)
- end)
- local a5 = Teleports:Button("😇Elemental Tornado (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.758484, 30383.0957, -90.1542206)
- end)
- local a3 = Teleports:Button("👿Lava Pit (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.631485, 12952.5381, 271.14624)
- end)
- local a4 = Teleports:Button("👿Tornado (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(325.641174, 16872.0938, -9.9906435)
- end)
- local a6 = Teleports:Button("👿Swords Of Ancients (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(648.365662, 38.704483, 2409.72266)
- end)
- -- Chests Teleports
- local CTeleports = library:CreateWindow("Chests")
- CTeleports:Section("-= Chests =-")
- local midnightShadowChest = CTeleports:Button("Midnight Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.midnightShadowChest.chestNamePart.CFrame
- end)
- local ancientChest = CTeleports:Button("Ancient Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.ancientChest.chestNamePart.CFrame
- end)
- local thunderChest = CTeleports:Button("Thunder Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.thunderChest.chestNamePart.CFrame
- end)
- local saharaChest = CTeleports:Button("Sahara Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.saharaChest.chestNamePart.CFrame
- end)
- local EternalChest = CTeleports:Button("Eternal Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.eternalChest.chestNamePart.CFrame
- end)
- local MythicalChest = CTeleports:Button("Legends Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.legendsChest.chestNamePart.CFrame
- end)
- local MythicalChest = CTeleports:Button("Mythical Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.mythicalChest.chestNamePart.CFrame
- end)
- local GoldenChest = CTeleports:Button("Golden Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.goldenChest.chestNamePart.CFrame
- end)
- local EnchantedChest = CTeleports:Button("Enchanted Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.enchantedChest.chestNamePart.CFrame
- end)
- local MagmaChest = CTeleports:Button("Magma Chest", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.magmaChest.chestNamePart.CFrame
- end)
- local DailyRewards = CTeleports:Button("Daily Rewards", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace["Daily Chest"].chestNamePart.CFrame
- end)
- local GroupRewards = CTeleports:Button("Group Rewards", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.groupRewardsCircle.circleInner.CFrame
- end)
- -- Collect All Chest
- local ChestCollect = CTeleports:Button("Collect All Chest (Don't Move)", function()
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Credits
- local credits = library:CreateWindow("💎Credits💎")
- credits:Section("🎉Gui Modify By Esc997")
- credits:Section("🙌Help from 🙌")
- credits:Section("📞Esc997 #6668")
- credits:Section("⚡My Discord")
- credits:Section("discord.gg/k2xCVhH")
- credits:Button("📋Copy Discord Invite", function()
- syn.write_clipboard("https://discord.gg/k2xCVhH")
- end)
- credits:Section("📜Gui Modify By Esc997")
- credits:Section("🌈Facebook")
- credits:Section("⚡Esc997")
- credits:Button("📋Copy Facebook link", function()
- syn.write_clipboard(
- "https://www.facebook.com/esc997")
- end)
- local rs = game:GetService("RunService").RenderStepped
- -- Open Crystals
- spawn(function()
- while wait(.01) do
- if Pets.flags.TEgg then
- local oh1 = "openCrystal"
- local oh2 = _G.Egg
- print("Purchased", _G.Egg)
- game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
- end
- end
- end)
- -- Auto-Swing
- spawn(function()
- while wait() do
- if Farming.flags.Swing then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- else
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait()
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.Sell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.workspace.sellAreaCircles["sellAreaCircle6"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace.sellAreaCircles["sellAreaCircle6"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end)
- -- Auto-Full Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.FullSell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if player.PlayerGui.gameGui.maxNinjitsuMenu.Visible == true then
- game.workspace.sellAreaCircles["sellAreaCircle6"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace.sellAreaCircles["sellAreaCircle6"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end
- end)
- -- Invisibility
- spawn(function()
- while wait(0.001) do
- if Misc.flags.Invis then
- local A_1 = "goInvisible"
- local Event = game.Players.LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- end
- end
- end)
- -- Auto-Pet Levels
- spawn(function()
- while wait(0.00011) do
- if Farming.flags.L then
- local plr = game.Players.LocalPlayer
- for _,v in pairs(workspace.Hoops:GetDescendants()) do
- if v.ClassName == "MeshPart" then
- v.touchPart.CFrame = plr.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end)
- -- Good Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.GK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/NC9zGtMz'),true))()
- end
- end
- end)
- -- Bad Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.BK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/U1EqWMY3'),true))()
- end
- end
- end)
- -- Auto Normal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.Boss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("RobotBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto Eternal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.EBoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("EternalBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto Anchient Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.ABoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("AncientMagmaBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto All Bosses
- spawn(function()
- while wait(.001) do
- if Farming.flags.AllBosses then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- if game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- if game.Workspace.bossFolder:FindFirstChild("RobotBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Buy Swords
- spawn(function()
- while wait(0.5) do
- if Misc.flags.Sword then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSwords"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Belts
- spawn(function()
- while wait(0.5) do
- if Misc.flags.Belt then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllBelts"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Skills
- spawn(function()
- while wait(0.5) do
- if Misc.flags.Skill then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSkills"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Ranks
- spawn(function()
- while wait(0.5) do
- if Misc.flags.Rank then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyRank"
- local oh2 = game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i].Name)
- end
- end
- end
- end
- end)
- -- Auto-Buy Shurikens
- spawn(function()
- while wait(0.5) do
- if Misc.flags.Shurikens then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllShurikens"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Chi
- spawn(function()
- while wait(0.033) do
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if Farming.flags.Chi then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Blue Chi Crate" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end
- end)
- -- Auto-Coin
- spawn(function()
- while wait(0.033) do
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if Farming.flags.Coin then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Coin" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end
- end)
- -- Auto-Both
- spawn(function()
- while wait(0.033) do
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if Farming.flags.Both then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Both" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end
- end)
- -- Auto Evolve Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Evolve then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "evolvePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEvolveEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Eternalize Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Eternalise then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "eternalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEternalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Immortalize Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Immortalize then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "immortalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petImmortalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Legend Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Legend then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "legendPet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petLegendEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Sell All Basics
- spawn(function()
- while wait(1) do
- if Pets.flags.SBasic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Basic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Advanced
- spawn(function()
- while wait(1) do
- if Pets.flags.SAdvanced then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Advanced:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Rares
- spawn(function()
- while wait(1) do
- if Pets.flags.SRare then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Rare:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Epics
- spawn(function()
- while wait(1) do
- if Pets.flags.SEpic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Epic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Uniques
- spawn(function()
- while wait(1) do
- if Pets.flags.SUnique then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Unique:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Omegas
- spawn(function()
- while wait(1) do
- if Pets.flags.SOmega then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Omega:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Elites
- spawn(function()
- while wait(1) do
- if Pets.flags.SElite then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell PET
- -- S1 Sell All Heroes Golem
- spawn(function()
- while wait(1) do
- if Pets.flags.S1 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Destiny Heroes Golem" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- S2 Sell All Abyss Birdies
- spawn(function()
- while wait(1) do
- if Pets.flags.S2 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Rising Abyss Birdie" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- S3 Sell All Midnight Wyvern
- spawn(function()
- while wait(1) do
- if Pets.flags.S3 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Ruby Midnight Wyvern" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- S4 Sell All Genesis Dragon
- spawn(function()
- while wait(1) do
- if Pets.flags.S4 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- if v.Name == "Phantom Genesis Dragon" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- S5 Sell All Mini Chaos Legend
- spawn(function()
- while wait(1) do
- if Pets.flags.S5 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Mini Chaos Legend" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- Fast Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Fast then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 1000
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Slow Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Slow then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 35
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Anti-AFK
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(
- function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
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