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- //The basic idea of these check aliases is to continue a function (+attak, +strafe, +duck).
- //Press a key, store whatever teh fuck it does, then clear it with hte relaese of the key
- //vthrow jump ensures all jumps are max height silent jumps (assuming jumping to higher surface) that will throw grenades like jumpthrow, if you have m1/m2 held down. The standard jumpthrow will stop you from firing if you press it - this will only stop for a moment while space is held down, and will resume after, if m1 is pressed.
- alias +vthrow "-attack;-attack2;+speed;+jump;+duck;" //-attack;-attack2 releases grenades for jumpthrow
- alias -vthrow "-speed;-duck;-jump;checkatk;checkduck;checkspeed" //Execs checkatk, checkduck, and checkspeed to see if those keys were held down before vthrow was pressed. //Without checkspeed, checkduck, one would unexpectedly start running / unducking after jumping.
- //When walk is held, checkspeed is set to +speed so one does not stop awlking after releasing vthrow.
- alias +vspeed "+speed; alias checkspeed +speed;radarmedium" //Walks, sets the checkspeed alias to +speed so one continues to walk after jumping & increases radar size
- alias -vspeed "-speed; alias checkspeed;radarsmall" //Stops walking & clears the checkspeed alias
- alias +vduck "+duck;alias checkduck +duck" //Ducks, then sets checkduck to +duck so one can continue to duck after vthrow jumping.
- alias -vduck "-duck;alias checkduck" //Unducks, clears checkduck
- alias +M1 "-use;+attack;alias checkatk +attack;r_cleardecals" //Attacks, sets checkatk to +attack so one will continue attacking after press jump (jumpthrow grenades require -attack;-attack2 to throw)
- alias -M1 "-attack;alias checkatk;R_CLEARDECALS" //Releases attack, clears checkatk so one doesn't continue to shoot after jumping.
- //-use seems to allow one to instantly stop defusing and start shooting.
- alias checkduck ""
- alias checkrj ""
- alias checkspeed ""
- alias checkatk ""
- alias checkright ""
- alias checkleft ""
- alias checkback ""
- alias checkfwd ""
- alias +vradar "+use;radarlarge; gameinstructor_enable 1;cl_showhelp 1; CL_AUTOHELP 1" //http://i.imgur.com/WdFbmU7.jpg
- alias -vradar "-use;spec_nexT;radarsmall; gameinstructor_enable 0;cl_showhelp 0; CL_AUTOHELP 0;cl_clearhinthistory"
- alias radarlarge "cl_radar_always_centered 0; cl_radar_scale .35;cl_radar_icon_scale_min 1"
- alias radarmedium "cl_radar_always_centered 0; cl_radar_scale .5;cl_radar_icon_scale_min .4"
- alias radarsmall "cl_radar_always_centered 1;cl_radar_scale .6;cl_radar_icon_scale_min .5"
- ALIAS +mfwd "-back;+forward;ALIAS checkfwd +forward"
- ALIAS +mback "-forward;+back; ALIAS checkback +back"
- //ALIAS +mleft "-moveright;+moveleft;ALIAS checkleft +moveleft; CL_RIGHTHAND 1" //Gun model switches to oppossite way of strafe, stays out of way
- //ALIAS +mright "-moveleft;+moveright;ALIAS checkright +moveright; CL_RIGHTHAND 0" //Very useful for movement / perfect counter strafe
- ALIAS +mleft "-moveright;+moveleft;ALIAS checkleft +moveleft"
- ALIAS +mright "-moveleft;+moveright;ALIAS checkright +moveright"
- ALIAS -mfwd "-forward;checkback;ALIAS checkfwd"
- ALIAS -mback "-back;checkfwd;ALIAS checkback"
- ALIAS -mleft "-moveleft;checkright;ALIAS checkleft"
- ALIAS -mright "-moveright;checkleft;ALIAS checkright"
- //## Unused / bad / movement aliases
- //alias +vradar "+use;radarlarge"
- //alias -vradar "-use;spec_nexT;radarsmall"
- //alias +vradar "+use;radarlarge; gameinstructor_enable 1;cl_showhelp 1; CL_AUTOHELP 1"
- //alias -vradar "-use;spec_nexT;radarsmall; gameinstructor_enable 0;cl_showhelp 0; CL_AUTOHELP 0;cl_clearhinthistory"
- //ALIAS +mleft "-moveright;+moveleft;ALIAS checkleft +moveleft; CL_RIGHTHAND 1"
- //ALIAS +mright "-moveleft;+moveright;ALIAS checkright +moveright; CL_RIGHTHAND 0"
- //alias +vthrow "-attack;-attack2;+speed;+jump;+duck;cl_crosshaircolor 1;cast_ray"
- //alias -vthrow "spec_mode;-speed;-duck;-jump;checkatk;checkduck;checkspeed;cl_crosshaircolor 5"
- //alias +vspeed "+speed; alias checkspeed +speed"
- //alias -vspeed "-speed; alias checkspeed"
- //alias +vspeed "+speed; alias checkspeed +speed;radarmedium;show_loadout_toggle"
- //alias -vspeed "-speed; alias checkspeed;radarsmall"
- //alias +vspeed "+speed; alias checkspeed +speed;radarmedium;show_loadout_toggle;voice_scale .5"
- //alias -vspeed "-speed; alias checkspeed;radarsmall;voice_scale 1"
- ALIAS DROPBOMB "Use weapon_knife;USE WEAPON_C4; DROP"
- alias stfu "toggle voice_enable 0 1" //Toggle voice mute on / off
- //bind mouse3 stfu
- alias +vtalk "+voicerecord; voice_enable 1" //Unmutes teammates upon talking - use in conjunction with stfu alias
- alias -vtalk "-voicerecord"
- alias +vdrop "drop;cl_autowepswitch 1" //Temporarily enables autoswitch when you drop a gun -
- alias -vdrop "cl_autowepswitch 0"
- alias +qqq "USE WEAPON_KNIFE" //Great for awp descoping, reload canceling, throwing grenades faster
- alias -qqq "LASTINV" //getting up to full knife move speed for kz, then switching back to gun mid air
- alias +jumpthrow "+jump;-attack;-attack2;cast_ray"
- alias -jumpthrow "-jump"
- alias +vscore "+graph; +score;noclip" //scoreboard +netgraph on tab
- alias -vscore "-graph; -score"
- alias +vslot1 "use weapon_knife; slot1" //QQ animation cancel / descope by just pressing 1
- alias -vslot1 "slot1"
- bind "SPACE" "+vthrow"
- bind "SHIFT" "+vduck"
- bind "CTRL" "+vspeed"
- bind "d" "+mright"
- bind "a" "+mleft"
- bind "s" "+mback"
- bind "w" "+mfwd"
- bind "e" "+radar"
- bind "mouse1" "+m1"
- bind "mouse2" "+attack2;r_cleardecals"
- bind "tab" "+vscore"
- bind "1" "+vslot1"
- //bind "c" "+vtalk"
- //bind "alt" "+qqq"
- //bind "mouse3" "stfu"
- //bind "t" "dropbomb"
- //bind "g" "+vdrop"
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