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- NPC_ID = --NPC Entry ID Goes Here
- function OnGossipHello(event, plr, obj)
- plr:GossipClearMenu()
- plr:GossipMenuAddItem(0, "Menu 1", 1, 1)
- plr:GossipMenuAddItem(0, "Menu 2", 1, 2)
- plr:GossipMenuAddItem(0, "Menu 3", 1, 3)
- plr:GossipMenuAddItem(0, "Menu 4", 1, 4)
- plr:GossipMenuAddItem(0, "Menu 5", 1, 5)
- plr:GossipMenuAddItem(0, "[Exit]", 0, 999)
- plr:GossipSendMenu(1, obj)
- end
- --plr:SendVendorWindow(obj, 0) Place NPC ID Where = 0
- function OnGossipSelect(event, plr, obj, sender, id, code)
- if (id == 1) then
- plr:SendListInventory(obj, 0)
- end
- if (id == 2) then
- plr:SendListInventory(obj, 0)
- end
- if (id == 3) then
- plr:SendListInventory(obj, 0)
- end
- if (id == 4) then
- plr:SendListInventory(obj, 0)
- end
- if (id == 5) then
- plr:SendListInventory(obj, 0)
- end
- end
- RegisterCreatureGossipEvent(NPC_ID, 1, OnGossipHello)
- RegisterCreatureGossipEvent(NPC_ID, 2, OnGossipSelect)
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