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- on death:
- victim is player:
- broadcast "&4&l[Server]&7>> &c&l%victim%&8&lさんが&a&l%attacker%&8&lによってお亡くなりになりました..."
- stop
- else:
- give 10 iron_ingot named "&8&lDon'tGiveUp!!!" to victim
- stop
- command /c:
- trigger:
- give command_block named "&e&lCommandBlock" to player
- on damage of a player:
- send "&c&l%damage%&e&lくらってしまった!" to player
- on chat:
- cancel event
- if player is an op:
- broadcast "&c&l[Admin] &8/ &e&l%player%&7>> &8&l%message%"
- stop
- if player is a not op:
- broadcast "&a&l[Player] &8/ &e&l%player%&7>> &8&l%message%"
- on damage:
- if victim is a player:
- set {_damage} to damage
- bind hologram "&e&l%{_damage*2}" to victim for 0.75 seconds offset by 0, 1.5, 1
- stop
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