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- Tue Dec 28 21:27:19 2021
- Loaded Archive: 'Homeworld2.big'
- UTIL -- filepath failure, path doesn't exists 'A:\SteamLibrary\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English'
- Loaded Archive: 'English.big'
- Loaded Archive: 'SimplexART.big'
- Loaded Archive: 'SimplexCORE.big'
- Loaded Archive: 'SimplexSHIP.big'
- Loaded Archive: 'SimplexSHIP1.big'
- Loaded Archive: 'SimplexSHIP2.big'
- Loaded Archive: 'SimplexSKYBOX.big'
- Loaded Archive: 'SimplexSOUND.big'
- Uing ..profiles\ for profiles folder
- GAME -- Using player profile Asu
- Changing from a 32 bit colour depth in winNT (6.2 build 9200),
- error executing GetAssumedLatestDll() in driverConfig.lua
- error executing GetAssumedLatestDllVersion() in driverConfig.lua
- error executing AdjustForBadDrivers() in driverConfig.lua
- Using NVIDIA Corporation's 4.6.0 NVIDIA 497.29 NVIDIA GeForce RTX 3070/PCIe/SSE2 renderer (Suspected driver is 0)
- Loaded Archive: 'EnglishSpeech.big'
- Loaded Archive: 'Music.big'
- SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
- SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
- SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
- SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
- Build name:
- Built by : builduser
- Data path : A:\SteamLibrary\steamapps\common\Homeworld\Homeworld2Classic\data
- Resetting fp control word.
- CmdLine: -mod SimplexART.big,SimplexCORE.big,SimplexSHIP.big,SimplexSHIP1.big,SimplexSHIP2.big,SimplexSKYBOX.big,SimplexSOUND.big -hardwarecursor -w 1920 -h 1080 -luatrace
- Starting Level: data:LevelData\Multiplayer\complexlevels\CANOPY.LEVEL
- LUA 'DATA:ART/FX/ca_cloud_spray_small.lua' -- parameter: <statement> expected;
- last token read: `ï' at line 1 in string ""
- Cannot overwrite function MEG_BALCORAGATE_WRECK_Normal_OnSet
- 12/28/2021 9:28:27 PM
- build available
- generic build available
- Shipwreck system initialized! Types of ships capable of spawning wreck: 89
- Splitter added at location: {1437.065667108531, 570.371581222119, -14.06604330933979}
- Estimated map inner bounds (max): x=40815, y=41458, z=62241
- Kadeshi AI personality list: 4, 4, 1, 1, 3, 3
- Kadeshi AI sub personality list: 1, 1, 2, 2, 1, 1
- build available
- unit cap limit reached HGN_CONTAINER1 UTILITY
- AI granted for player index: 0
- AI granted for player index: 2
- AI granted for player index: 3
- AI granted for player index: 4
- AI granted for player index: 5
- Steamroller strategy set for player index: 0, game year: 0
- Steamroller strategy set for player index: 2, game year: 0
- Steamroller strategy set for player index: 3, game year: 0
- Steamroller strategy set for player index: 4, game year: 0
- Steamroller strategy set for player index: 5, game year: 0
- Endgame Crisis will occur at year 33
- Name set for player index 0: Majiir Paktu-sa
- Name set for player index 2: Liir Kaale-sa
- Name set for player index 3: Vaygr Reserves
- Name set for player index 4: Vaygr Survey
- Name set for player index 5: Vaygr Patrol
- CPULODvalueList is set to 1 for player index: 0
- CPULODvalueList is set to 1 for player index: 2
- CPULODvalueList is set to 1 for player index: 3
- CPULODvalueList is set to 1 for player index: 4
- CPULODvalueList is set to 1 for player index: 5
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceController, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_POWER_MS, buildType=2
- Guerrilla strategy set for player index: 0, game year: 0
- Guerrilla strategy set for player index: 4, game year: 0
- Attrition strategy set for player index: 5, game year: 0
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- Guerrilla strategy set for player index: 2, game year: 1
- Guerrilla strategy set for player index: 3, game year: 1
- Guerrilla strategy set for player index: 5, game year: 1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- Attrition strategy set for player index: 0, game year: 1
- Attrition strategy set for player index: 2, game year: 1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResearchStation, buildType=1
- build available
- unit cap limit reached HGN_RESEARCHSTATION1 BIGCAPITALSHIP
- Guerrilla strategy set for player index: 2, game year: 1
- Attrition strategy set for player index: 3, game year: 1
- Attrition strategy set for player index: 5, game year: 1
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceController, buildType=1
- Attrition strategy set for player index: 2, game year: 1
- Attrition strategy set for player index: 4, game year: 1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
- Guerrilla strategy set for player index: 0, game year: 2
- Guerrilla strategy set for player index: 2, game year: 2
- Guerrilla strategy set for player index: 5, game year: 2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_FIGHTER, buildType=2
- build available
- strike craft build available HGN_ATTACKBOMBER FIGHTER
- Attrition strategy set for player index: 0, game year: 2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_POWER_MS1, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- Guerrilla strategy set for player index: 0, game year: 2
- Guerrilla strategy set for player index: 3, game year: 2
- Attrition strategy set for player index: 5, game year: 2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=HGN_MS_MODULE_RESEARCH, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- Attrition strategy set for player index: 2, game year: 2
- Attrition strategy set for player index: 3, game year: 2
- Guerrilla strategy set for player index: 4, game year: 2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- build available
- unit cap limit reached HGN_SCAVER1 SMALLCAPITALSHIP
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- build available
- unit cap limit reached HGN_POWER1 BIGCAPITALSHIP
- Guerrilla strategy set for player index: 2, game year: 3
- Guerrilla strategy set for player index: 5, game year: 3
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_PLATFORMCONTROL, buildType=2
- build available
- platform build available HGN_GUNTURRET FRIGATE
- Attrition strategy set for player index: 0, game year: 3
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_SENSORS_ADVANCEDARRAY, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=SUPPLYMS, buildType=2
- Attrition strategy set for player index: 2, game year: 3
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=SUPPLYMS1, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_CrewStation, buildType=1
- build available
- generic build available
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- Guerrilla strategy set for player index: 0, game year: 4
- Attrition strategy set for player index: 4, game year: 4
- Attrition strategy set for player index: 5, game year: 4
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- build available
- generic build available
- ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
- ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
- ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
- *** StatusTakingHeavyDamage: Hgn_Interceptor
- *** StatusDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- Attrition strategy set for player index: 0, game year: 4
- Guerrilla strategy set for player index: 2, game year: 4
- Guerrilla strategy set for player index: 3, game year: 4
- Guerrilla strategy set for player index: 4, game year: 4
- Guerrilla strategy set for player index: 5, game year: 4
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- build available
- generic build available
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- build available
- generic build available
- build available
- generic build available
- ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
- ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=hgn_transportcell, buildType=1
- build available
- unit cap limit reached HGN_TRANSPORTCELL1 UTILITY
- ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,Vgr_MotherShip,0
- ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,12,KE
- Attrition strategy set for player index: 4, game year: 4
- Attrition strategy set for player index: 5, game year: 4
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_DEFENSEFIELD, buildType=2
- build available
- generic build available HGN_TANGOMINE MUNITION
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- Guerrilla strategy set for player index: 0, game year: 4
- Attrition strategy set for player index: 2, game year: 4
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_FIRECONTROL, buildType=2
- build available
- generic build available HGN_VIPER MUNITION
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusTakingLightDamage: name = Hgn_Interceptor Health = 0.8215382099151611
- ****** StatusUnderAttack: shipnm, enemy, attackcode = {STRIKE,,8703.5341796875}
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_HYPERSPACE, buildType=2
- build available
- unit cap limit reached HGN_HYPERSPACESTATION1 BIGCAPITALSHIP
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- *** StatusCriticallyDamaged: Hgn_AttackBomber
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
- *** StatusCriticallyDamaged: Hgn_Interceptor
- *** StatusCriticallyDamaged: Hgn_Interceptor
- **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = 1
- ** CommandHyperspaceGiven: shipname = Hgn_CrewStation code = 0
- Attrition strategy set for player index: 0, game year: 5
- Steamroller strategy set for player index: 3, game year: 5
- Steamroller strategy set for player index: 5, game year: 5
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_ORDERS_PARADE, buildType=2
- Guerrilla strategy set for player index: 2, game year: 5
- Attrition strategy set for player index: 3, game year: 5
- Attrition strategy set for player index: 5, game year: 5
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_CF_RAPID1_MS, buildType=2
- build available
- generic build available
- Steamroller strategy set for player index: 0, game year: 5
- Guerrilla strategy set for player index: 3, game year: 5
- Guerrilla strategy set for player index: 5, game year: 5
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_ISLIEUTENANTCORE, buildType=2
- build available
- generic build available
- build available
- capital build available HGN_SCAVER SMALLCAPITALSHIP
- Attrition strategy set for player index: 2, game year: 5
- Steamroller strategy set for player index: 4, game year: 5
- Attrition strategy set for player index: 5, game year: 5
- *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=POWERUP_RU, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_PILOTMODULE, buildType=2
- build available
- capital build available HGN_HYPERSPACESTATION BIGCAPITALSHIP
- build available
- generic build available
- Steamroller strategy set for player index: 2, game year: 6
- Attrition strategy set for player index: 4, game year: 6
- *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M1, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M2, buildType=2
- build available
- generic build available
- ** CommandHyperspaceGiven: shipname = Hgn_Power code = 0
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_ORDERS_PARADE, buildType=2
- Attrition strategy set for player index: 0, game year: 6
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Scaver, buildType=1
- luasobgroupquery 101: SobGroup_Empty: could not find sobgroup (splitproductioncapital11)
- parameter: splitproductioncapital11
- stack traceback:
- 1: function `transportcell' at line 107 [string ""]
- Steamroller strategy set for player index: 0, game year: 6
- Guerrilla strategy set for player index: 4, game year: 6
- Steamroller strategy set for player index: 5, game year: 6
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_CAPSHIP, buildType=2
- build available
- unit cap limit reached HGN_CARRIER1 BIGCAPITALSHIP
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=hgn_transportcell, buildType=1
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- Manoeuvre strategy set for player index: 2, game year: 6
- Attrition strategy set for player index: 4, game year: 6
- Attrition strategy set for player index: 5, game year: 6
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=HARVEST, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=FUSION, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- build available
- unit cap limit reached HGN_DESTROYER1 SMALLCAPITALSHIP
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- Attrition strategy set for player index: 3, game year: 7
- build available
- capital build available HGN_DESTROYER SMALLCAPITALSHIP
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- *** StatusTakingLightDamage: name = Hgn_ResourceCollector Health = 0.9994317889213562
- *** StatusTakingLightDamage: name = Hgn_MotherShip Health = 1
- Steamroller strategy set for player index: 2, game year: 7
- Guerrilla strategy set for player index: 4, game year: 7
- Steamroller strategy set for player index: 5, game year: 7
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY1, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY2, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY3, buildType=2
- build available
- capital build available HGN_CARRIER BIGCAPITALSHIP
- Attrition strategy set for player index: 4, game year: 7
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY4, buildType=2
- build available
- capital build available HGN_SWEEPERDESTROYER SMALLCAPITALSHIP
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY5, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=HGN_RAPIDTURRETS, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_MassiveTurret, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_MassiveTurret, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Destroyer, buildType=1
- Steamroller strategy set for player index: 4, game year: 8
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_SweeperDestroyer, buildType=1
- build available
- unit cap limit reached HGN_SWEEPERDESTROYER1 SMALLCAPITALSHIP
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Destroyer, builtItem=HGN_DESORDERS_LOSECURITY, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Destroyer, builtItem=HGN_DESORDERS_HIACCURACY, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- Attrition strategy set for player index: 0, game year: 8
- Steamroller strategy set for player index: 3, game year: 8
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_SweeperDestroyer, builtItem=HGN_DESORDERS_LOSECURITY, buildType=2
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_CORVETTE, buildType=2
- build available
- corvette build available HGN_ASSAULTCORVETTE CORVETTE
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- Steamroller strategy set for player index: 0, game year: 9
- Attrition strategy set for player index: 3, game year: 9
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
- build available
- generic build available
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_FRIGATE, buildType=2
- build available
- frigate build available HGN_ASSAULTFRIGATE FRIGATE
- *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=POWERUP_RU, buildType=2
- build available
- generic build available
- Steamroller strategy set for player index: 3, game year: 9
- *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M3, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M4, buildType=2
- build available
- generic build available
- *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Scout, buildType=1
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_ISCOMMANDERCORE, buildType=2
- build available
- unit cap limit reached HGN_SPACECARRIER1 BIGCAPITALSHIP
- build available
- generic build available
- Attrition strategy set for player index: 2, game year: 9
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_PILOTMODULE1, buildType=2
- ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_shipyard,0
- ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,7,KE
- Steamroller strategy set for player index: 2, game year: 10
- Attrition strategy set for player index: 3, game year: 10
- *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_OFFICERMODULE, buildType=2
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