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Dec 29th, 2021
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  1. Tue Dec 28 21:27:19 2021
  2. Loaded Archive: 'Homeworld2.big'
  3. UTIL -- filepath failure, path doesn't exists 'A:\SteamLibrary\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English'
  4. Loaded Archive: 'English.big'
  5. Loaded Archive: 'SimplexART.big'
  6. Loaded Archive: 'SimplexCORE.big'
  7. Loaded Archive: 'SimplexSHIP.big'
  8. Loaded Archive: 'SimplexSHIP1.big'
  9. Loaded Archive: 'SimplexSHIP2.big'
  10. Loaded Archive: 'SimplexSKYBOX.big'
  11. Loaded Archive: 'SimplexSOUND.big'
  12. Uing ..profiles\ for profiles folder
  13. GAME -- Using player profile Asu
  14. Changing from a 32 bit colour depth in winNT (6.2 build 9200),
  15. error executing GetAssumedLatestDll() in driverConfig.lua
  16. error executing GetAssumedLatestDllVersion() in driverConfig.lua
  17. error executing AdjustForBadDrivers() in driverConfig.lua
  18. Using NVIDIA Corporation's 4.6.0 NVIDIA 497.29 NVIDIA GeForce RTX 3070/PCIe/SSE2 renderer (Suspected driver is 0)
  19. Loaded Archive: 'EnglishSpeech.big'
  20. Loaded Archive: 'Music.big'
  21. SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
  22. SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
  23. SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
  24. SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
  25. Build name:
  26. Built by : builduser
  27. Data path : A:\SteamLibrary\steamapps\common\Homeworld\Homeworld2Classic\data
  28. Resetting fp control word.
  29. CmdLine: -mod SimplexART.big,SimplexCORE.big,SimplexSHIP.big,SimplexSHIP1.big,SimplexSHIP2.big,SimplexSKYBOX.big,SimplexSOUND.big -hardwarecursor -w 1920 -h 1080 -luatrace
  30. Starting Level: data:LevelData\Multiplayer\complexlevels\CANOPY.LEVEL
  31. LUA 'DATA:ART/FX/ca_cloud_spray_small.lua' -- parameter: <statement> expected;
  32. last token read: `ï' at line 1 in string ""
  33. Cannot overwrite function MEG_BALCORAGATE_WRECK_Normal_OnSet
  34. 12/28/2021 9:28:27 PM
  35. build available
  36. generic build available
  37. Shipwreck system initialized! Types of ships capable of spawning wreck: 89
  38. Splitter added at location: {1437.065667108531, 570.371581222119, -14.06604330933979}
  39. Estimated map inner bounds (max): x=40815, y=41458, z=62241
  40. Kadeshi AI personality list: 4, 4, 1, 1, 3, 3
  41. Kadeshi AI sub personality list: 1, 1, 2, 2, 1, 1
  42. build available
  43. unit cap limit reached HGN_CONTAINER1 UTILITY
  44. AI granted for player index: 0
  45. AI granted for player index: 2
  46. AI granted for player index: 3
  47. AI granted for player index: 4
  48. AI granted for player index: 5
  49. Steamroller strategy set for player index: 0, game year: 0
  50. Steamroller strategy set for player index: 2, game year: 0
  51. Steamroller strategy set for player index: 3, game year: 0
  52. Steamroller strategy set for player index: 4, game year: 0
  53. Steamroller strategy set for player index: 5, game year: 0
  54. Endgame Crisis will occur at year 33
  55. Name set for player index 0: Majiir Paktu-sa
  56. Name set for player index 2: Liir Kaale-sa
  57. Name set for player index 3: Vaygr Reserves
  58. Name set for player index 4: Vaygr Survey
  59. Name set for player index 5: Vaygr Patrol
  60. CPULODvalueList is set to 1 for player index: 0
  61. CPULODvalueList is set to 1 for player index: 2
  62. CPULODvalueList is set to 1 for player index: 3
  63. CPULODvalueList is set to 1 for player index: 4
  64. CPULODvalueList is set to 1 for player index: 5
  65. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceController, buildType=1
  66. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_POWER_MS, buildType=2
  67. Guerrilla strategy set for player index: 0, game year: 0
  68. Guerrilla strategy set for player index: 4, game year: 0
  69. Attrition strategy set for player index: 5, game year: 0
  70. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  71. Guerrilla strategy set for player index: 2, game year: 1
  72. Guerrilla strategy set for player index: 3, game year: 1
  73. Guerrilla strategy set for player index: 5, game year: 1
  74. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  75. Attrition strategy set for player index: 0, game year: 1
  76. Attrition strategy set for player index: 2, game year: 1
  77. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResearchStation, buildType=1
  78. build available
  79. unit cap limit reached HGN_RESEARCHSTATION1 BIGCAPITALSHIP
  80. Guerrilla strategy set for player index: 2, game year: 1
  81. Attrition strategy set for player index: 3, game year: 1
  82. Attrition strategy set for player index: 5, game year: 1
  83. build available
  84. generic build available
  85. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceController, buildType=1
  86. Attrition strategy set for player index: 2, game year: 1
  87. Attrition strategy set for player index: 4, game year: 1
  88. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  89. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  90. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  91. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_ResourceCollector, buildType=1
  92. Guerrilla strategy set for player index: 0, game year: 2
  93. Guerrilla strategy set for player index: 2, game year: 2
  94. Guerrilla strategy set for player index: 5, game year: 2
  95. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_FIGHTER, buildType=2
  96. build available
  97. strike craft build available HGN_ATTACKBOMBER FIGHTER
  98. Attrition strategy set for player index: 0, game year: 2
  99. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_POWER_MS1, buildType=2
  100. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  101. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  102. Guerrilla strategy set for player index: 0, game year: 2
  103. Guerrilla strategy set for player index: 3, game year: 2
  104. Attrition strategy set for player index: 5, game year: 2
  105. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  106. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  107. *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=HGN_MS_MODULE_RESEARCH, buildType=2
  108. build available
  109. generic build available
  110. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  111. Attrition strategy set for player index: 2, game year: 2
  112. Attrition strategy set for player index: 3, game year: 2
  113. Guerrilla strategy set for player index: 4, game year: 2
  114. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  115. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  116. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  117. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  118. build available
  119. unit cap limit reached HGN_SCAVER1 SMALLCAPITALSHIP
  120. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  121. build available
  122. unit cap limit reached HGN_POWER1 BIGCAPITALSHIP
  123. Guerrilla strategy set for player index: 2, game year: 3
  124. Guerrilla strategy set for player index: 5, game year: 3
  125. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  126. build available
  127. generic build available
  128. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_PLATFORMCONTROL, buildType=2
  129. build available
  130. platform build available HGN_GUNTURRET FRIGATE
  131. Attrition strategy set for player index: 0, game year: 3
  132. build available
  133. generic build available
  134. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_SENSORS_ADVANCEDARRAY, buildType=2
  135. build available
  136. generic build available
  137. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=SUPPLYMS, buildType=2
  138. Attrition strategy set for player index: 2, game year: 3
  139. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=SUPPLYMS1, buildType=2
  140. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_CrewStation, buildType=1
  141. build available
  142. generic build available
  143. *** StatusCriticallyDamaged: Hgn_Interceptor
  144. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  145. Guerrilla strategy set for player index: 0, game year: 4
  146. Attrition strategy set for player index: 4, game year: 4
  147. Attrition strategy set for player index: 5, game year: 4
  148. *** StatusCriticallyDamaged: Hgn_AttackBomber
  149. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  150. build available
  151. generic build available
  152. ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
  153. ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
  154. *** StatusCriticallyDamaged: Hgn_Interceptor
  155. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  156. ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
  157. ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
  158. *** StatusTakingHeavyDamage: Hgn_Interceptor
  159. *** StatusDamaged: Hgn_Interceptor
  160. *** StatusCriticallyDamaged: Hgn_Interceptor
  161. Attrition strategy set for player index: 0, game year: 4
  162. Guerrilla strategy set for player index: 2, game year: 4
  163. Guerrilla strategy set for player index: 3, game year: 4
  164. Guerrilla strategy set for player index: 4, game year: 4
  165. Guerrilla strategy set for player index: 5, game year: 4
  166. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  167. *** StatusCriticallyDamaged: Hgn_Interceptor
  168. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  169. build available
  170. generic build available
  171. *** StatusCriticallyDamaged: Hgn_Interceptor
  172. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  173. build available
  174. generic build available
  175. build available
  176. generic build available
  177. ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_interceptor,0
  178. ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,3,KE
  179. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=hgn_transportcell, buildType=1
  180. build available
  181. unit cap limit reached HGN_TRANSPORTCELL1 UTILITY
  182. ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,Vgr_MotherShip,0
  183. ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,12,KE
  184. Attrition strategy set for player index: 4, game year: 4
  185. Attrition strategy set for player index: 5, game year: 4
  186. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_DEFENSEFIELD, buildType=2
  187. build available
  188. generic build available HGN_TANGOMINE MUNITION
  189. *** StatusCriticallyDamaged: Hgn_Interceptor
  190. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  191. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  192. *** StatusCriticallyDamaged: Hgn_AttackBomber
  193. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  194. *** StatusCriticallyDamaged: Hgn_Interceptor
  195. *** StatusCriticallyDamaged: Hgn_Interceptor
  196. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  197. *** StatusCriticallyDamaged: Hgn_AttackBomber
  198. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  199. *** StatusCriticallyDamaged: Hgn_Interceptor
  200. Guerrilla strategy set for player index: 0, game year: 4
  201. Attrition strategy set for player index: 2, game year: 4
  202. *** StatusCriticallyDamaged: Hgn_Interceptor
  203. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  204. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_FIRECONTROL, buildType=2
  205. build available
  206. generic build available HGN_VIPER MUNITION
  207. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  208. *** StatusCriticallyDamaged: Hgn_AttackBomber
  209. *** StatusCriticallyDamaged: Hgn_AttackBomber
  210. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  211. *** StatusCriticallyDamaged: Hgn_AttackBomber
  212. *** StatusCriticallyDamaged: Hgn_AttackBomber
  213. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  214. *** StatusCriticallyDamaged: Hgn_AttackBomber
  215. *** StatusCriticallyDamaged: Hgn_AttackBomber
  216. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  217. *** StatusCriticallyDamaged: Hgn_AttackBomber
  218. *** StatusCriticallyDamaged: Hgn_AttackBomber
  219. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  220. *** StatusCriticallyDamaged: Hgn_AttackBomber
  221. *** StatusDamaged: Hgn_AttackBomber
  222. *** StatusCriticallyDamaged: Hgn_AttackBomber
  223. *** StatusTakingLightDamage: name = Hgn_Interceptor Health = 0.8215382099151611
  224. ****** StatusUnderAttack: shipnm, enemy, attackcode = {STRIKE,,8703.5341796875}
  225. *** StatusCriticallyDamaged: Hgn_AttackBomber
  226. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  227. *** StatusCriticallyDamaged: Hgn_Interceptor
  228. *** StatusCriticallyDamaged: Hgn_Interceptor
  229. *** StatusCriticallyDamaged: Hgn_Interceptor
  230. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  231. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  232. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  233. *** StatusCriticallyDamaged: Hgn_AttackBomber
  234. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  235. *** StatusCriticallyDamaged: Hgn_AttackBomber
  236. *** StatusCriticallyDamaged: Hgn_AttackBomber
  237. *** StatusCriticallyDamaged: Hgn_AttackBomber
  238. **** StatusShipDestroyed: shipName =Hgn_AttackBomber, and code = -1
  239. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_MODULE_HYPERSPACE, buildType=2
  240. build available
  241. unit cap limit reached HGN_HYPERSPACESTATION1 BIGCAPITALSHIP
  242. *** StatusCriticallyDamaged: Hgn_Interceptor
  243. *** StatusCriticallyDamaged: Hgn_AttackBomber
  244. *** StatusCriticallyDamaged: Hgn_AttackBomber
  245. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  246. *** StatusCriticallyDamaged: Hgn_Interceptor
  247. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  248. *** StatusCriticallyDamaged: Hgn_Interceptor
  249. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  250. *** StatusCriticallyDamaged: Hgn_Interceptor
  251. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  252. *** StatusCriticallyDamaged: Hgn_Interceptor
  253. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  254. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  255. *** StatusCriticallyDamaged: Hgn_Interceptor
  256. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  257. *** StatusCriticallyDamaged: Hgn_Interceptor
  258. *** StatusCriticallyDamaged: Hgn_Interceptor
  259. *** StatusCriticallyDamaged: Hgn_Interceptor
  260. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = -1
  261. *** StatusCriticallyDamaged: Hgn_Interceptor
  262. *** StatusCriticallyDamaged: Hgn_Interceptor
  263. **** StatusShipDestroyed: shipName =Hgn_Interceptor, and code = 1
  264. ** CommandHyperspaceGiven: shipname = Hgn_CrewStation code = 0
  265. Attrition strategy set for player index: 0, game year: 5
  266. Steamroller strategy set for player index: 3, game year: 5
  267. Steamroller strategy set for player index: 5, game year: 5
  268. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_ORDERS_PARADE, buildType=2
  269. Guerrilla strategy set for player index: 2, game year: 5
  270. Attrition strategy set for player index: 3, game year: 5
  271. Attrition strategy set for player index: 5, game year: 5
  272. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_CF_RAPID1_MS, buildType=2
  273. build available
  274. generic build available
  275. Steamroller strategy set for player index: 0, game year: 5
  276. Guerrilla strategy set for player index: 3, game year: 5
  277. Guerrilla strategy set for player index: 5, game year: 5
  278. build available
  279. generic build available
  280. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_ISLIEUTENANTCORE, buildType=2
  281. build available
  282. generic build available
  283. build available
  284. capital build available HGN_SCAVER SMALLCAPITALSHIP
  285. Attrition strategy set for player index: 2, game year: 5
  286. Steamroller strategy set for player index: 4, game year: 5
  287. Attrition strategy set for player index: 5, game year: 5
  288. *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=POWERUP_RU, buildType=2
  289. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_PILOTMODULE, buildType=2
  290. build available
  291. capital build available HGN_HYPERSPACESTATION BIGCAPITALSHIP
  292. build available
  293. generic build available
  294. Steamroller strategy set for player index: 2, game year: 6
  295. Attrition strategy set for player index: 4, game year: 6
  296. *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M1, buildType=2
  297. build available
  298. generic build available
  299. *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M2, buildType=2
  300. build available
  301. generic build available
  302. ** CommandHyperspaceGiven: shipname = Hgn_Power code = 0
  303. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_ORDERS_PARADE, buildType=2
  304. Attrition strategy set for player index: 0, game year: 6
  305. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Scaver, buildType=1
  306. luasobgroupquery 101: SobGroup_Empty: could not find sobgroup (splitproductioncapital11)
  307. parameter: splitproductioncapital11
  308. stack traceback:
  309. 1: function `transportcell' at line 107 [string ""]
  310. Steamroller strategy set for player index: 0, game year: 6
  311. Guerrilla strategy set for player index: 4, game year: 6
  312. Steamroller strategy set for player index: 5, game year: 6
  313. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_CAPSHIP, buildType=2
  314. build available
  315. unit cap limit reached HGN_CARRIER1 BIGCAPITALSHIP
  316. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=hgn_transportcell, buildType=1
  317. build available
  318. generic build available
  319. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  320. Manoeuvre strategy set for player index: 2, game year: 6
  321. Attrition strategy set for player index: 4, game year: 6
  322. Attrition strategy set for player index: 5, game year: 6
  323. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=HARVEST, buildType=2
  324. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  325. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  326. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=FUSION, buildType=2
  327. build available
  328. generic build available
  329. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  330. build available
  331. unit cap limit reached HGN_DESTROYER1 SMALLCAPITALSHIP
  332. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  333. Attrition strategy set for player index: 3, game year: 7
  334. build available
  335. capital build available HGN_DESTROYER SMALLCAPITALSHIP
  336. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  337. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  338. *** StatusTakingLightDamage: name = Hgn_ResourceCollector Health = 0.9994317889213562
  339. *** StatusTakingLightDamage: name = Hgn_MotherShip Health = 1
  340. Steamroller strategy set for player index: 2, game year: 7
  341. Guerrilla strategy set for player index: 4, game year: 7
  342. Steamroller strategy set for player index: 5, game year: 7
  343. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY1, buildType=2
  344. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_ResourceCollector, buildType=1
  345. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY2, buildType=2
  346. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY3, buildType=2
  347. build available
  348. capital build available HGN_CARRIER BIGCAPITALSHIP
  349. Attrition strategy set for player index: 4, game year: 7
  350. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY4, buildType=2
  351. build available
  352. capital build available HGN_SWEEPERDESTROYER SMALLCAPITALSHIP
  353. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=SUPPLY5, buildType=2
  354. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=HGN_RAPIDTURRETS, buildType=2
  355. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_MassiveTurret, buildType=1
  356. *****---- CommandConstructionComplete : buildingShip=Hgn_Scaver, builtItem=Hgn_MassiveTurret, buildType=1
  357. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Destroyer, buildType=1
  358. Steamroller strategy set for player index: 4, game year: 8
  359. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_SweeperDestroyer, buildType=1
  360. build available
  361. unit cap limit reached HGN_SWEEPERDESTROYER1 SMALLCAPITALSHIP
  362. build available
  363. generic build available
  364. *****---- CommandConstructionComplete : buildingShip=Hgn_Destroyer, builtItem=HGN_DESORDERS_LOSECURITY, buildType=2
  365. build available
  366. generic build available
  367. *****---- CommandConstructionComplete : buildingShip=Hgn_Destroyer, builtItem=HGN_DESORDERS_HIACCURACY, buildType=2
  368. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  369. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  370. Attrition strategy set for player index: 0, game year: 8
  371. Steamroller strategy set for player index: 3, game year: 8
  372. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  373. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  374. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  375. *****---- CommandConstructionComplete : buildingShip=Hgn_SweeperDestroyer, builtItem=HGN_DESORDERS_LOSECURITY, buildType=2
  376. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  377. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  378. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_AttackBomber, buildType=1
  379. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_CORVETTE, buildType=2
  380. build available
  381. corvette build available HGN_ASSAULTCORVETTE CORVETTE
  382. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  383. Steamroller strategy set for player index: 0, game year: 9
  384. Attrition strategy set for player index: 3, game year: 9
  385. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Interceptor, buildType=1
  386. build available
  387. generic build available
  388. build available
  389. generic build available
  390. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=HGN_MS_PRODUCTION_FRIGATE, buildType=2
  391. build available
  392. frigate build available HGN_ASSAULTFRIGATE FRIGATE
  393. *****---- CommandConstructionComplete : buildingShip=Hgn_ResearchStation, builtItem=POWERUP_RU, buildType=2
  394. build available
  395. generic build available
  396. Steamroller strategy set for player index: 3, game year: 9
  397. *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M3, buildType=2
  398. build available
  399. generic build available
  400. *****---- CommandConstructionComplete : buildingShip=Hgn_Power, builtItem=HGN_POWER_M4, buildType=2
  401. build available
  402. generic build available
  403. *****---- CommandConstructionComplete : buildingShip=Hgn_MotherShip, builtItem=Hgn_Scout, buildType=1
  404. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_ISCOMMANDERCORE, buildType=2
  405. build available
  406. unit cap limit reached HGN_SPACECARRIER1 BIGCAPITALSHIP
  407. build available
  408. generic build available
  409. Attrition strategy set for player index: 2, game year: 9
  410. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_PILOTMODULE1, buildType=2
  411. ******** COMMAND ATTACK: shipname, targetname, attackType = STRIKE,vgr_shipyard,0
  412. ******2- COMMAND ATTACK: shipType, targetShipType, genericShipName = 0,7,KE
  413. Steamroller strategy set for player index: 2, game year: 10
  414. Attrition strategy set for player index: 3, game year: 10
  415. *****---- CommandConstructionComplete : buildingShip=Hgn_CrewStation, builtItem=HGN_OFFICERMODULE, buildType=2
  416.  
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