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- every 30 ticks:
- set {_zahl} to 0
- loop 10 times:
- add 1 to {_zahl}
- wait 1 tick
- drop 1 diamond with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
- add 1 to {_zahl}
- wait 1 tick
- drop 1 emerald with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
- add 1 to {_zahl}
- wait 1 tick
- drop 1 gold ingot with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
- wait 1 tick
- every 2 minute:
- loop all dropped items in "world":
- delete loop-entity
- on pickup:
- world is "world"
- name of event-item contains "drop"
- cancel event
- on rightclick with a stick:
- name of player is "pascal25565"
- set {drop.1} to clicked block
- set {drop.2} to clicked block
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