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pascal25565

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May 15th, 2016
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  1. every 30 ticks:
  2. set {_zahl} to 0
  3. loop 10 times:
  4. add 1 to {_zahl}
  5. wait 1 tick
  6. drop 1 diamond with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
  7. add 1 to {_zahl}
  8. wait 1 tick
  9. drop 1 emerald with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
  10. add 1 to {_zahl}
  11. wait 1 tick
  12. drop 1 gold ingot with name "%{_zahl}%nondrop" under {drop.1} and {drop.2}
  13. wait 1 tick
  14. every 2 minute:
  15. loop all dropped items in "world":
  16. delete loop-entity
  17. on pickup:
  18. world is "world"
  19. name of event-item contains "drop"
  20. cancel event
  21. on rightclick with a stick:
  22. name of player is "pascal25565"
  23. set {drop.1} to clicked block
  24. set {drop.2} to clicked block
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