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- <IterationDrive> because now the established presence is stuck. There's no chance for it to be reacted to by the pc that cares most about reacting to it; the first impression has happened.
- <IterationDrive> Now we can all take our first impression, ooc, of the character... but we can't change that hwen the pc that care smost about it gets ot interact with the organizaiton or character
- <IterationDrive> first impressions stick
- <IterationDrive> the first impression of an npc is modified by how they interact with whatever pcs they interact with.
- <IterationDrive> So, in order to make sure it's the RIGHT first impression, they should interact with the pc that cares the most, ooc, about meeting that character
- <IterationDrive> every furthur scene with hang is going to be informed based on the fact that she met q first
- <IterationDrive> and how Q interacted with and saw her in that scene
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