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- var textureLoader = new THREE.TextureLoader();
- var mapLeft = textureLoader.load("img/rotate_left.png" );
- var materialLeft = new THREE.SpriteMaterial( { map: mapLeft, color: 0xffffff, fog: true } );
- var spriteLeft = new THREE.Sprite(materialLeft);
- spriteLeft.name = 'rotate_left';
- var intersect = app.raycaster.intersectObjects(app.scene.children);
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