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- void Item_DamageCycle()
- {
- for(int i = 0; i <= Screen->NumLWeapons(); i += 1)
- {
- lweapon checkWep = Screen->LoadLWeapon(i);
- if(checkWep->ID == LW_SWORD || checkWep->ID == LW_HAMMER)
- {
- checkWep->Damage = (Level_Counter / 1.5);
- }
- if(checkWep->ID == LW_BRANG)
- {
- checkWep->Damage = (Level_Counter / 2);
- }
- if(checkWep->ID == LW_BOMB)
- {
- checkWep->Damage = (Level_Counter / 2.5);
- }
- if(checkWep->ID == LW_ARROW)
- {
- checkWep->Damage = (Level_Counter / 3);
- }
- if(checkWep->ID == LW_REFFIREBALL || checkWep->ID == LW_REFMAGIC)
- {
- checkWep->Damage = (Level_Counter / 3.5);
- }
- if(checkWep->ID == LW_WAND || checkWep->ID == LW_MAGIC)
- {
- checkWep->Damage = (Level_Counter / 4.5);
- }
- }
- }
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