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oh hey its me cr1tica i mean sanas

Jan 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -- BurnLegion strikes again!
  153. -- wongxd, this is why you DON'T goto Voidacity's
  154. -- SLPM has been absent, so I've taken it upon myself to make something
  155.  
  156. --------------------------------------------------------
  157.  
  158. pls = game:GetService'Players'
  159. rs = game:GetService'RunService'
  160. uinps = game:GetService'UserInputService'
  161. lp = pls.LocalPlayer
  162. mouse = lp:GetMouse()
  163. c = lp.Character
  164. human = c.Humanoid
  165. human.MaxHealth = 50
  166. wait()
  167. human.Health = 50
  168. c.Health:Destroy()
  169.  
  170. --------------------------------------------------------
  171.  
  172. Debounces = {
  173. AnimationCycles = 0;
  174. FPS = 0;
  175. scalingDamage = false;
  176. damageLevel = 0;
  177. attackNumber = 0;
  178. isAttacking = false;
  179. isMoving = false;
  180. isSprinting = false;
  181. isBoosting = false;
  182. isPassive = false;
  183. isTyping = false;
  184. }
  185.  
  186. --------------------------------------------------------
  187.  
  188. numLerp = function(start, goal, alpha)
  189. return(((goal - start) * alpha) + start)
  190. end
  191.  
  192. CFrameZero = function()
  193. return CFrame.new(Vector3.new())
  194. end
  195.  
  196. rad = function(value)
  197. return math.rad(value)
  198. end
  199.  
  200. CFAngles = function(Vector)
  201. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  202. end
  203.  
  204. --------------------------------------------------------
  205.  
  206. AnimStat = {
  207. lerpSpeed = .2;
  208. lerpSpeed2 = .35;
  209. lerpTween = 0;
  210. }
  211.  
  212. Joints = {
  213. c.HumanoidRootPart.RootJoint;
  214. c.Torso.Neck;
  215. c.Torso['Left Shoulder'];
  216. c.Torso['Right Shoulder'];
  217. c.Torso['Left Hip'];
  218. c.Torso['Right Hip'];
  219. }
  220.  
  221. JointTargets = {
  222. CFrameZero();
  223. CFrameZero();
  224. CFrameZero();
  225. CFrameZero();
  226. CFrameZero();
  227. CFrameZero();
  228. }
  229.  
  230. --------------------------------------------------------
  231.  
  232. BodyColors = {
  233. HeadColor = BrickColor.new("Institutional white");
  234. LeftArmColor = BrickColor.new("Institutional white");
  235. RightArmColor = BrickColor.new("Institutional white");
  236. LeftLegColor = BrickColor.new("Institutional white");
  237. RightLegColor = BrickColor.new("Institutional white");
  238. TorsoColor = BrickColor.new("Mid gray");
  239. }
  240.  
  241. Customs = {
  242. Face = "http://www.roblox.com/asset/?id=8560915";
  243. Shirt = "http://www.roblox.com/asset/?id=334781688";
  244. Pants = "http://www.roblox.com/asset/?id=335237283";
  245. }
  246.  
  247. --------------------------------------------------------
  248.  
  249. prepareCharacter = function()
  250. local transPoints = {
  251. NumberSequenceKeypoint.new(0,.819,.0375),
  252. NumberSequenceKeypoint.new(.207,.594,.0187),
  253. NumberSequenceKeypoint.new(.4,.55,.031),
  254. NumberSequenceKeypoint.new(.57,.619,.05),
  255. NumberSequenceKeypoint.new(.76,.8,.0375),
  256. NumberSequenceKeypoint.new(1,1,0),
  257. }
  258. local sizePoints = {
  259. NumberSequenceKeypoint.new(0,.687,0),
  260. NumberSequenceKeypoint.new(.111,.875,0),
  261. NumberSequenceKeypoint.new(.327,1.19,0),
  262. NumberSequenceKeypoint.new(.646,1.56,0),
  263. NumberSequenceKeypoint.new(.805,1.37,0),
  264. NumberSequenceKeypoint.new(.905,1.06,0),
  265. NumberSequenceKeypoint.new(.968,.938,0),
  266. NumberSequenceKeypoint.new(.984,1.13,0),
  267. NumberSequenceKeypoint.new(1,1.62,0),
  268. }
  269. local Size = NumberSequence.new(sizePoints)
  270. local Transparency = NumberSequence.new(transPoints)
  271. rayModel = Instance.new("Model",c)
  272. efxBlock = Instance.new("Part",c)
  273. efxBlock.BrickColor = BrickColor.new("Cyan")
  274. efxBlock.Material = "Neon"
  275. efxBlock.FormFactor = "Custom"
  276. efxBlock.Transparency = .3
  277. efxBlock.Size = Vector3.new(.3,.3,.3)
  278. local mesh = Instance.new("SpecialMesh",efxBlock)
  279. mesh.MeshType = Enum.MeshType.Sphere
  280. mesh.Scale = Vector3.new(1,1,1)
  281. light = Instance.new("PointLight",c.Head)
  282. light.Range = 10
  283. light.Color = Color3.new(0,200/255,1)
  284. light.Shadows = false
  285. local particles = Instance.new("ParticleEmitter",efxBlock)
  286. particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
  287. particles.LightEmission = .95
  288. particles.Size = Size
  289. particles.Name = "Fire"
  290. particles.Transparency = Transparency
  291. particles.LockedToPart = true
  292. particles.VelocityInheritance = .5
  293. particles.LockedToPart = true
  294. particles.Rate = 70
  295. particles.Texture = "rbxassetid://56561915"
  296. particles.Lifetime = NumberRange.new(2,2)
  297. particles.RotSpeed = NumberRange.new(100,100)
  298. particles.Speed = NumberRange.new(7,7)
  299. script.Parent = efxBlock
  300. fire = particles
  301. local offset = Vector3.new(-0.11, .23, -0.5)
  302. local weld = Instance.new("Weld",c.Head)
  303. weld.Part0 = c.Head
  304. weld.Part1 = efxBlock
  305. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  306. efxBlock.Parent = c
  307. local music = Instance.new("Sound",c)
  308. music.SoundId = "rbxassetid://316012176"
  309. music.Looped = true
  310. music.Volume = 0
  311. fight = music
  312. local music2 = Instance.new("Sound",c)
  313. music2.SoundId = "rbxassetid://316014309"
  314. music2.Looped = true
  315. music2.Volume = 0
  316. sans = music2
  317. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  318. pointGyro.P = 1e7
  319. pointGyro.D = 1e3
  320. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  321. animator = c.Humanoid:FindFirstChild("Animator")
  322. if animator then
  323. animator:Destroy()
  324. end
  325. c.Torso.roblox:Destroy()
  326. for i,v in pairs (c.Head:children()) do
  327. if v.ClassName == "Sound" then
  328. v:Destroy()
  329. end
  330. end
  331. for i = 1,#Joints do
  332. Joints[i].C1 = CFrame.new(Vector3.new())
  333. end
  334. human.WalkSpeed = 0
  335. human.JumpPower = 0
  336. end
  337.  
  338. uinps.InputBegan:connect(function(InputObject)
  339. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  340. Debounces.isPassive = not Debounces.isPassive
  341. end
  342. end)
  343.  
  344. setJointCFrames = function(table)
  345. for i = 1,#table do
  346. JointTargets[i] = table[i]
  347. end
  348. AnimationCycles = 0
  349. end
  350.  
  351. setLerp = function(speed)
  352. AnimStat.lerpSpeed = speed
  353. end
  354.  
  355. setTween = function(tween)
  356. AnimStat.lerpTween = tween
  357. end
  358.  
  359. takeDamage = function(position,damage,distance,platformStand)
  360. for i,v in pairs (pls:children()) do
  361. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  362. local torso = v.Character:FindFirstChild("Torso")
  363. if torso and (torso.Position - position).magnitude < distance then
  364. v.Character.Humanoid:TakeDamage(damage)
  365. if platformStand == true then
  366. v.Character.PlatformStand = platformStand
  367. end
  368. end
  369. end
  370. end
  371. end
  372.  
  373. --------------------------------------------------------
  374.  
  375. prepareCharacter()
  376.  
  377. --------------------------------------------------------
  378.  
  379. spawn(function()
  380. local sine = 0
  381. while wait() do
  382. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  383. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  384. setLerp(.1)
  385. if Debounces.isPassive == true then
  386. setJointCFrames({
  387. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  388. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  389. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  390. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  391. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  392. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  393. })
  394. else
  395. setJointCFrames({
  396. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  397. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  398. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  399. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  400. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  401. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  402. })
  403. end
  404. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  405. sine = sine + math.rad(12)
  406. human.WalkSpeed = 15
  407. setLerp(.15)
  408. setJointCFrames({
  409. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  410. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  411. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  412. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  413. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  414. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  415. })
  416. end
  417. if Debounces.scalingDamage == true then
  418. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  419. end
  420. end
  421. end)
  422.  
  423. human.Changed:connect(function(prop)
  424. if prop == "MoveDirection" then
  425. if human.MoveDirection.magnitude > .02 then
  426. Debounces.isMoving = true
  427. else
  428. Debounces.isMoving = false
  429. end
  430. end
  431. end)
  432.  
  433. uinps.InputBegan:connect(function(InputObject)
  434. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  435. Debounces.isBoosting = true
  436. Debounces.damageLevel = 10
  437. Debounces.scalingDamage = true
  438. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  439. setLerp(.15)
  440. setJointCFrames({
  441. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  442. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  443. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  444. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  445. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  446. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  447. })
  448. local boostSpeed = 250
  449. local efx = Instance.new("Sound",c.Head)
  450. efx.SoundId = "rbxassetid://200632875"
  451. efx.Pitch = math.random(1100,1300)/1000
  452. efx.Volume = .5
  453. efx:Play()
  454. spawn(function()
  455. wait(5)
  456. efx:Destroy()
  457. end)
  458. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  459. vel.P = 1e3
  460. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  461. wait(.15)
  462. vel.P = 1000
  463. vel.MaxForce = Vector3.new(3000,0,3000)
  464. vel.Velocity = Vector3.new()
  465. wait(.3)
  466. setLerp(.3)
  467. setJointCFrames({
  468. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  469. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  470. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  471. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  472. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  473. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  474. })
  475. wait(.2)
  476. vel:Destroy()
  477. Debounces.damageLevel = 0
  478. Debounces.scalingDamage = false
  479. Debounces.isBoosting = false
  480. end
  481. end)
  482.  
  483. uinps.InputBegan:connect(function(InputObject)
  484. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  485. Debounces.isBoosting = true
  486. Debounces.damageLevel = 10
  487. Debounces.scalingDamage = true
  488. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  489. setLerp(.15)
  490. setJointCFrames({
  491. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  492. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  493. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  494. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  495. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  496. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  497. })
  498. local boostSpeed = 250
  499. local efx = Instance.new("Sound",c.Head)
  500. efx.SoundId = "rbxassetid://200632875"
  501. efx.Pitch = math.random(1100,1300)/1000
  502. efx.Volume = .5
  503. efx:Play()
  504. spawn(function()
  505. wait(5)
  506. efx:Destroy()
  507. end)
  508. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  509. vel.P = 1e3
  510. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  511. wait(.15)
  512. vel.P = 1000
  513. vel.MaxForce = Vector3.new(3000,0,3000)
  514. vel.Velocity = Vector3.new()
  515. wait(.3)
  516. setLerp(.3)
  517. setJointCFrames({
  518. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  519. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  520. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  521. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  522. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  523. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  524. })
  525. wait(.2)
  526. vel:Destroy()
  527. Debounces.damageLevel = 0
  528. Debounces.scalingDamage = false
  529. Debounces.isBoosting = false
  530. end
  531. end)
  532.  
  533. uinps.InputBegan:connect(function(InputObject)
  534. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  535. Debounces.isBoosting = true
  536. Debounces.damageLevel = 10
  537. Debounces.scalingDamage = true
  538. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  539. setLerp(.15)
  540. setJointCFrames({
  541. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  542. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  543. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  544. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  545. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  546. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  547. })
  548. local boostSpeed = 250
  549. local efx = Instance.new("Sound",c.Head)
  550. efx.SoundId = "rbxassetid://200632875"
  551. efx.Pitch = math.random(1100,1300)/1000
  552. efx.Volume = .5
  553. efx:Play()
  554. spawn(function()
  555. wait(5)
  556. efx:Destroy()
  557. end)
  558. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  559. vel.P = 1e3
  560. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  561. wait(.15)
  562. vel.P = 1000
  563. vel.MaxForce = Vector3.new(3000,0,3000)
  564. vel.Velocity = Vector3.new()
  565. wait(.3)
  566. setLerp(.3)
  567. setJointCFrames({
  568. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  569. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  570. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  571. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  572. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  573. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  574. })
  575. wait(.2)
  576. vel:Destroy()
  577. Debounces.damageLevel = 0
  578. Debounces.scalingDamage = false
  579. Debounces.isBoosting = false
  580. end
  581. end)
  582.  
  583. uinps.InputBegan:connect(function(InputObject)
  584. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  585. Debounces.isBoosting = true
  586. Debounces.damageLevel = 10
  587. Debounces.scalingDamage = true
  588. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  589. setLerp(.15)
  590. setJointCFrames({
  591. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  592. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  593. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  594. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  595. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  596. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  597. })
  598. local boostSpeed = 150
  599. local boostSpeed = 250
  600. local efx = Instance.new("Sound",c.Head)
  601. efx.SoundId = "rbxassetid://200632875"
  602. efx.Pitch = math.random(1100,1300)/1000
  603. efx.Volume = .5
  604. efx:Play()
  605. spawn(function()
  606. wait(5)
  607. efx:Destroy()
  608. end)
  609. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  610. vel.P = 1e3
  611. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  612. wait(.15)
  613. vel.P = 1000
  614. vel.MaxForce = Vector3.new(3000,0,3000)
  615. vel.Velocity = Vector3.new()
  616. wait(.3)
  617. setLerp(.3)
  618. setJointCFrames({
  619. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  620. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  621. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  622. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  623. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  624. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  625. })
  626. wait(.2)
  627. vel:Destroy()
  628. Debounces.damageLevel = 0
  629. Debounces.scalingDamage = false
  630. Debounces.isBoosting = false
  631. end
  632. end)
  633.  
  634. uinps.InputBegan:connect(function(InputObject)
  635. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  636. local isLooping = true
  637. uinps.InputEnded:connect(function(InputObject2)
  638. if InputObject2.KeyCode == Enum.KeyCode.Q then
  639. isLooping = false
  640. end
  641. end)
  642. while true do
  643. if isLooping == false then
  644. break
  645. end
  646. Debounces.attackNumber = Debounces.attackNumber + 1
  647. local aimPos = mouse.Hit.p
  648. local head = Instance.new("Part",c)
  649. head.Size = Vector3.new(12,.2,12)
  650. head.CanCollide = false
  651. head.Anchored = true
  652. head.Transparency = 1
  653. for i = 1,2 do
  654. local decal = Instance.new("Decal",head)
  655. decal.Texture = "rbxassetid://323497117"
  656. if i == 1 then
  657. decal.Face = Enum.NormalId.Top
  658. else
  659. decal.Face = Enum.NormalId.Bottom
  660. end
  661. end
  662. if Debounces.attackNumber%2 == 1 then
  663. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  664. else
  665. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  666. end
  667. spawn(function()
  668. local timer = 0
  669. while rs.RenderStepped:wait() do
  670. if timer >= 1.55 then
  671. break
  672. end
  673. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  674. timer = timer + 1/30/(Debounces.FPS/60)
  675. end
  676. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  677. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  678. local hit, pos = workspace:FindPartOnRay(ray,c)
  679. local dis = (head.CFrame.p - pos).magnitude
  680. local rayPart = Instance.new("Part",rayModel)
  681. rayPart.Material = "Neon"
  682. rayPart.FormFactor = "Custom"
  683. rayPart.BrickColor = BrickColor.new(1,1,1)
  684. rayPart.Anchored = true
  685. rayPart.CanCollide = false
  686. rayPart.Size = Vector3.new(7,7,dis + 400)
  687. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  688. rayPart.CFrame = rayCFrame
  689. head:Destroy()
  690. end)
  691. wait()
  692. local s = Instance.new("Sound",head)
  693. s.Volume = 1
  694. s.SoundId = "rbxassetid://332223043"
  695. s:Play()
  696. wait(.04)
  697. end
  698. end
  699. end)
  700.  
  701. uinps.InputBegan:connect(function(InputObj)
  702. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  703. Debounces.isAttacking = true
  704. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  705. local head = Instance.new("Part",c)
  706. head.Size = Vector3.new(18,.2,18)
  707. head.CanCollide = false
  708. head.Anchored = true
  709. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  710. head.Transparency = 1
  711. for i = 1,2 do
  712. local decal = Instance.new("Decal",head)
  713. decal.Texture = "rbxassetid://323497117"
  714. if i == 1 then
  715. decal.Face = Enum.NormalId.Top
  716. else
  717. decal.Face = Enum.NormalId.Bottom
  718. end
  719. end
  720. setLerp(.1)
  721. setJointCFrames({
  722. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  723. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  724. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  725. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  726. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  727. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  728. })
  729. spawn(function()
  730. local timer = 0
  731. while rs.RenderStepped:wait() do
  732. if timer >= 1.55/.8 then
  733. break
  734. end
  735. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  736. timer = timer + 1/30/(Debounces.FPS/60)
  737. end
  738. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  739. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  740. local hit, pos = workspace:FindPartOnRay(ray,c)
  741. local dis = (head.CFrame.p - pos).magnitude
  742. local rayPart = Instance.new("Part",rayModel)
  743. rayPart.Material = "Neon"
  744. rayPart.FormFactor = "Custom"
  745. rayPart.Name = "Punch"
  746. rayPart.BrickColor = BrickColor.new(1,1,1)
  747. rayPart.Anchored = true
  748. rayPart.CanCollide = false
  749. rayPart.Size = Vector3.new(28,28,dis + 400)
  750. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  751. rayPart.CFrame = rayCFrame
  752. head:Destroy()
  753. end)
  754. wait()
  755. local s = Instance.new("Sound",head)
  756. s.Volume = 1
  757. s.SoundId = "rbxassetid://332223043"
  758. s.Pitch = .8
  759. s:Play()
  760. wait(.75)
  761. setLerp(.17)
  762. setJointCFrames({
  763. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  764. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  765. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  766. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  767. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  768. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  769. })
  770. wait(.5)
  771. Debounces.isAttacking = false
  772. end
  773. end)
  774.  
  775. reflect = function(d,n)
  776. local i, n = -1 * d.unit, n.unit
  777. local dot = n:Dot(i)
  778. return 2*dot*n - i
  779. end
  780.  
  781. makeReflectionBeam = function(pos,look,isCrit)
  782. local ray = Ray.new(pos,look)
  783. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  784. local e = Instance.new("Part",rayModel)
  785. e.Anchored = true
  786. e.CanCollide = false
  787. e.BrickColor = BrickColor.new("White")
  788. e.Material = "Neon"
  789. e.FormFactor = "Custom"
  790. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  791. if isCrit == true then
  792. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  793. e.Name = "Punch"
  794. end
  795. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  796. local e = Instance.new("Sound",c)
  797. if isCrit == true then
  798. e.Volume = .5
  799. else
  800. e.Volume = .3
  801. e.Pitch = 1.5
  802. end
  803. e.SoundId = "rbxassetid://200632875"
  804. e:Play()
  805. spawn(function()
  806. wait(6)
  807. e:Destroy()
  808. end)
  809. wait(.05)
  810. if hit ~= nil then
  811. newDir = reflect(look.unit,norm,isCrit)
  812. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  813. end
  814. end
  815.  
  816. uinps.InputBegan:connect(function(InputObject)
  817. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  818. local isLooping = true
  819. uinps.InputEnded:connect(function(InputObject2)
  820. if InputObject2.KeyCode == Enum.KeyCode.Q then
  821. isLooping = false
  822. end
  823. end)
  824. while true do
  825. if isLooping == false then
  826. break
  827. end
  828. Debounces.attackNumber = Debounces.attackNumber + 1
  829. local aimPos = mouse.Hit.p
  830. local head = Instance.new("Part",c)
  831. head.Size = Vector3.new(12,.2,12)
  832. head.CanCollide = false
  833. head.Anchored = true
  834. head.Transparency = 1
  835. for i = 1,2 do
  836. local decal = Instance.new("Decal",head)
  837. decal.Texture = "rbxassetid://323497117"
  838. if i == 1 then
  839. decal.Face = Enum.NormalId.Top
  840. else
  841. decal.Face = Enum.NormalId.Bottom
  842. end
  843. end
  844. if Debounces.attackNumber%2 == 1 then
  845. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  846. else
  847. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  848. end
  849. spawn(function()
  850. local timer = 0
  851. while rs.RenderStepped:wait() do
  852. if timer >= 1.55 then
  853. break
  854. end
  855. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  856. timer = timer + 1/30/(Debounces.FPS/60)
  857. end
  858. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  859. head:Destroy()
  860. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  861. end)
  862.  
  863. wait()
  864. local s = Instance.new("Sound",head)
  865. s.Volume = 1
  866. s.SoundId = "rbxassetid://332223043"
  867. s.Pitch = 1.02
  868. s:Play()
  869. wait(.2)
  870. end
  871. end
  872. end)
  873.  
  874. uinps.InputBegan:connect(function(InputObj)
  875. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  876. Debounces.isAttacking = true
  877. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  878. local head = Instance.new("Part",c)
  879. head.Size = Vector3.new(18,.2,18)
  880. head.CanCollide = false
  881. head.Anchored = true
  882. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  883. head.Transparency = 1
  884. for i = 1,2 do
  885. local decal = Instance.new("Decal",head)
  886. decal.Texture = "rbxassetid://323497117"
  887. if i == 1 then
  888. decal.Face = Enum.NormalId.Top
  889. else
  890. decal.Face = Enum.NormalId.Bottom
  891. end
  892. end
  893. setLerp(.1)
  894. setJointCFrames({
  895. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  896. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  897. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  898. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  899. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  900. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  901. })
  902. spawn(function()
  903. local timer = 0
  904. while rs.RenderStepped:wait() do
  905. if timer >= 1.55/.8 then
  906. break
  907. end
  908. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  909. timer = timer + 1/30/(Debounces.FPS/60)
  910. end
  911. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  912. head:Destroy()
  913. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  914. end)
  915. wait()
  916. local s = Instance.new("Sound",head)
  917. s.Volume = 2
  918. s.SoundId = "rbxassetid://332223043"
  919. s.Pitch = .8
  920. s:Play()
  921. wait(.75)
  922. setLerp(.17)
  923. setJointCFrames({
  924. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  925. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  926. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  927. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  928. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  929. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  930. })
  931. wait(.5)
  932. Debounces.isAttacking = false
  933. end
  934. end)
  935.  
  936. uinps.InputBegan:connect(function(InputObj)
  937. if InputObj.KeyCode == Enum.KeyCode.Slash then
  938. local finishEvent = nil
  939. Debounces.isTyping = true
  940. finishEvent = uinps.InputBegan:connect(function(InputObj)
  941. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  942. Debounces.isTyping = false
  943. finishEvent:disconnect()
  944. end
  945. end)
  946. end
  947. end)
  948.  
  949. uinps.InputBegan:connect(function(InputObj)
  950. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  951. Debounces.isSprinting = true
  952. end
  953. end)
  954.  
  955. uinps.InputEnded:connect(function(InputObj)
  956. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  957. Debounces.isSprinting = false
  958. end
  959. end)
  960.  
  961. rs.RenderStepped:connect(function()
  962. Debounces.FPS = 1/rs.RenderStepped:wait()
  963. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  964. if Debounces.isPassive == false then
  965. fire.Enabled = false
  966. light.Range = 0
  967. fight:Pause()
  968. sans:Resume()
  969. efxBlock.Transparency = 1
  970. else
  971. fire.Enabled = true
  972. light.Range = 10
  973. fight:Resume()
  974. sans:Pause()
  975. efxBlock.Transparency = 0
  976. end
  977. for i,v in pairs (rayModel:children()) do
  978. if v.Transparency >= 1 then
  979. v:Destroy()
  980. else
  981. v.CanCollide = true
  982. local parts = v:GetTouchingParts()
  983. v.CanCollide = false
  984. for i = 1,#parts do
  985. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  986. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  987. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  988. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  989. end
  990. end
  991. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  992. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  993. end
  994. end
  995. for i = 1,#Joints do
  996. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  997. end
  998. local sineval = math.sin(tick() * 2) * 3
  999. fire.Acceleration = Vector3.new(sineval,1,sineval)
  1000. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  1001. end)
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