Icarus77

Paladins Character

May 22nd, 2017
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  1. Tribal themed damage dealer who uses a magical blowgun as a weapon to fire poison darts. Gameplay would revolve around picking off enemies from a distance from a higher vantage point.
  2. Name: TBD
  3.  
  4. >Primary fire - Poison Darts
  5. - does initial direct damage burst and then poison damage that pierces protections
  6. - no reload but has a charge meter that resets every shot
  7. - meter fills passively when not firing and is near reticle similar to Drogoz fuel (gotta take time to breath!)
  8. - poison damage bypasses through any protections, resets duration when target is hit again
  9. - daft hands increases rate at which meter fills so that it can be fired faster
  10. Legendary card ideas for poison:
  11. - all poison damage dealt gives health back to you
  12. - poison can be affected by attack items like wrecker/cauterize/bulldozer (maybe daft hands can make poison tick faster)
  13.  
  14. >Secondary fire - Piercing Blow
  15. - cooldown, 8 seconds
  16. - projectile that pierces enemies and ricochets off surfaces (just think Hou Yi's ricochet in Smite)
  17. - activated charged shot (animation/sound of them breathing deeper and holding their breath to blow harder)
  18. - damage based off charge duration and has poison like primary, but has its own bar that appears when you activate the ability
  19. - doesn't fire until you release it with left click, can be canceled with right click at any time
  20. - has a range indicator to show where it would go
  21. - can be aimed higher or lower, but ricocheted projectile is only horizontal in movement so that it can be dodged by jumping if user aims too low
  22. - can have cards to add slow, lifesteal, lower cooldown, etc.
  23. - legendary card can be infinite range until it X amount of bounces
  24.  
  25. >Mobile ability (F) - Tribal Pounce
  26. - low cooldown, _ seconds
  27. -goes into third person and crawls when held like L4D Hunter and leaps a fair distance, dunno how far
  28. -can latch onto or climb any horizontal surface for about 3 seconds upon landing on them
  29. -upon landing on an enemy Jockey style, you stab them with a dart or dagger that poisons and pushes them wherever you're facing (think Serqet's ultimate in Smite)
  30. -cards like decreased cooldown, more leap and/or throw distance, longer latch/climb time
  31. -legendary card that gives it multiple charges so that you can leap from surfaces like a monkey or can stay latched/climbing with a charge being used to reset the duration if it runs out
  32.  
  33. >Second Ability - Hysteria Dart
  34. - cooldown, 14 seconds
  35. - target hit is afflicted with fear lasting X seconds (countered by resilience)
  36. - toggle-able attack like Sha Lin's knockback, doesn't require any charging
  37. - can be toggled on when using Tribal Pounce so that the stab pushes them and makes them feared
  38. - cannot be used with secondary fire
  39. - can have cards for reducing healing on target, lower cooldown, slow, CC duration, etc
  40. - legendary can be that Hysteria Dart marks the target for allies and gives bonus credits for the elimination
  41.  
  42. >Ultimate ability - Lethal Injections
  43. For X seconds, whatever poison damage you deal stacks. This includes the poison from multiple ricochets from your secondary attack.
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