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- Tribal themed damage dealer who uses a magical blowgun as a weapon to fire poison darts. Gameplay would revolve around picking off enemies from a distance from a higher vantage point.
- Name: TBD
- >Primary fire - Poison Darts
- - does initial direct damage burst and then poison damage that pierces protections
- - no reload but has a charge meter that resets every shot
- - meter fills passively when not firing and is near reticle similar to Drogoz fuel (gotta take time to breath!)
- - poison damage bypasses through any protections, resets duration when target is hit again
- - daft hands increases rate at which meter fills so that it can be fired faster
- Legendary card ideas for poison:
- - all poison damage dealt gives health back to you
- - poison can be affected by attack items like wrecker/cauterize/bulldozer (maybe daft hands can make poison tick faster)
- >Secondary fire - Piercing Blow
- - cooldown, 8 seconds
- - projectile that pierces enemies and ricochets off surfaces (just think Hou Yi's ricochet in Smite)
- - activated charged shot (animation/sound of them breathing deeper and holding their breath to blow harder)
- - damage based off charge duration and has poison like primary, but has its own bar that appears when you activate the ability
- - doesn't fire until you release it with left click, can be canceled with right click at any time
- - has a range indicator to show where it would go
- - can be aimed higher or lower, but ricocheted projectile is only horizontal in movement so that it can be dodged by jumping if user aims too low
- - can have cards to add slow, lifesteal, lower cooldown, etc.
- - legendary card can be infinite range until it X amount of bounces
- >Mobile ability (F) - Tribal Pounce
- - low cooldown, _ seconds
- -goes into third person and crawls when held like L4D Hunter and leaps a fair distance, dunno how far
- -can latch onto or climb any horizontal surface for about 3 seconds upon landing on them
- -upon landing on an enemy Jockey style, you stab them with a dart or dagger that poisons and pushes them wherever you're facing (think Serqet's ultimate in Smite)
- -cards like decreased cooldown, more leap and/or throw distance, longer latch/climb time
- -legendary card that gives it multiple charges so that you can leap from surfaces like a monkey or can stay latched/climbing with a charge being used to reset the duration if it runs out
- >Second Ability - Hysteria Dart
- - cooldown, 14 seconds
- - target hit is afflicted with fear lasting X seconds (countered by resilience)
- - toggle-able attack like Sha Lin's knockback, doesn't require any charging
- - can be toggled on when using Tribal Pounce so that the stab pushes them and makes them feared
- - cannot be used with secondary fire
- - can have cards for reducing healing on target, lower cooldown, slow, CC duration, etc
- - legendary can be that Hysteria Dart marks the target for allies and gives bonus credits for the elimination
- >Ultimate ability - Lethal Injections
- For X seconds, whatever poison damage you deal stacks. This includes the poison from multiple ricochets from your secondary attack.
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