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- #pragma strict
- var gun : Transform;
- var projectile : GameObject;
- function FixedUpdate()
- {
- var lr : LineRenderer = gameObject.GetComponent.<LineRenderer>();
- //Finds line renderrer on this object.
- lr.SetPosition(0, gun.transform.position);
- //Sets the 1st position of the line renderrer(end and start position).
- lr.SetPosition(1, projectile.transform.position);
- //Sets the 2nd position of the line renderrer(line renderrer will be drawn beetwen those 2 points(gun, projectile).
- }
- function Update(){
- gun = GameObject.FindWithTag ("end").transform;
- //sets the Transform on variable gun to be the object with a tag end.
- }
- //Script to create laser/line effect beetwen 2 random points.
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