Advertisement
Guest User

Untitled

a guest
Aug 22nd, 2019
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.67 KB | None | 0 0
  1. Pixelmon Showdown:
  2.  
  3. Objective: Create a competitive battling server that retains players
  4.  
  5. Goals:
  6. Allow for a functional economy without a demanding price chart (ie. Complex Gaming), that doesn't die easily due to mass production of Pokemon
  7. Strategies:
  8. Restrict the ability to breed Pokemon, but allow for players to gain tokens in order to "enhance" their Pokemon
  9.  
  10. Create an engaging competitive scene within the server
  11. Strategies:
  12. Competitive clans that give out rewards for placing high & battling other clans
  13. Frequent tournaments that allow players to vote for a format & compete for rewards
  14. Give tokens & additional rewards to players for competing in battles, tournaments & clans.
  15. Create frequent legendary spawning to allow for competitive Smogon teams, however increase the price of tokens for them to maintain rarity of exceptional ones
  16. Create informational supports (warps with information, easy commands, etc.) to help players learn the aspects of batlling.
  17.  
  18. Create an environment where players who dislike competitive may partake as well
  19. Strategies:
  20. Rewards for collecting pokemon & completing pokedex
  21. Pokemon Showcases?
  22. Gyms, Elite 4, Tropical World (claimed adventure world by boat, which allows players to catch pokemon and find loot, but not build)
  23. Occasional fun tournaments (possibly implement beauty competitions? metronome battles, etc.)
  24.  
  25. Create a model where donations aren't necessary to succeed, but are incentivized
  26. Strategies:
  27. Allow for quick edits for pokemon, rather than grinding for Tokens
  28.  
  29.  
  30. Build style of the server: Modern, with the exception of the tropical world, which is tropical (lol)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement