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Bad Game Host 2

a guest Aug 19th, 2019 741 Never
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  1. Main Thread ID: 1
  2. Client started: "C:\Games\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
  3. Enabled Traces:
  4. Client Beta 0.25.2 r16833 a8ef95d6c58b, running on Windows 7.
  5. CPU: AMD FX(tm)-8350 Eight-Core Processor            8 Cores
  6. RAM: 24GB
  7. Init Steamworks...Installed Steam exception handler
  8. Init Steamworks...Steam Branch:
  9.  ok
  10. Init Steamworks ok
  11. Init ModManager...Warning: Language '' not found. Falling back to English.
  12.  ok
  13. Init SDL2... ok
  14. SDL version (compiled): 2.0.3
  15. SDL version (linked): 2.0.3
  16. Getting display mode... ok
  17. Current display mode: 1920 x 1080
  18. Creating settings... loading... setting language...Warning: Language '' not found. Falling back to English.
  19.  ok
  20. Creating client window...Creating window ...
  21. Detected 2 displays
  22. Display 0: x: 0, y: 0, w: 1920, h: 1080
  23. Display 1: x: 1920, y: -527, w: 1440, h: 900
  24. Using display 0
  25. Trying to create OpenGL 4.0 core window ...
  26. Creating window, x: 0, y: 0, w: 1680, h: 1050... ok
  27. Creating GL context... ok
  28. Initializing GLEW... ok
  29. Setting display mode 1680 x 1050 (Windowed)... ok
  30. Warning: Unable to set DPI awareness. This could cause mouse or display problems if UI Scaling is enabled on windows.
  31. GetDrawableSize: 1680 1050
  32. GetWindowSize: 1680 1050
  33. Creating client window ok
  34. Init rendering... starting rendering... initialize...OpenGL Context Information:
  35. Version: 4.0
  36. VersionString: 4.0.13547 Core Profile/Debug Context 25.20.15021.1007
  37. Vendor: ATI Technologies Inc.
  38. Renderer: AMD Radeon R9 200 Series
  39. GLSL Version: 4.60
  40. GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  41. GL_MAX_ELEMENTS_INDICES: 536870911
  42. GL_MAX_ELEMENTS_VERTICES: 536870911
  43. GL_MAX_RENDERBUFFER_SIZE: 16384
  44. GL_MAX_TEXTURE_SIZE: 16384
  45. GL_MAX_VERTEX_ATTRIBS: 29
  46. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
  47. Init Debug Message Callback... ok
  48. Set VSync... ok
  49. Secure BackBuffer... ok
  50. Init Canvas...Create canvas of size 1680 x 1050... ok
  51. Init Canvas ok
  52. Init UI Texture... ok
  53. Init Refraction Texture... ok
  54. Init Post Processing... ok
  55. Init Debug Renderers... ok
  56. DepthTexturesSupported: yes
  57. IntVertexAttributesSupported: yes
  58. DeferredSupported: yes
  59. LowSpecGPUDetected: no
  60. Available video memory: 0 GB
  61. Rendering initialized
  62. Init rendering ok
  63. Check problematic drivers... ok
  64. Init shader level... ok
  65. Init loading screen...Starting thread [LoadingScreen Plan]...
  66. Started thread [LoadingScreen Plan] with id 2
  67.  ok
  68. Draw first loading screen... draw... ok
  69. Init SFX... ok
  70. Init Input... ok
  71. Init GameInput... ok
  72. Init Game WorkerPool...Starting thread [Game WorkerPool Thread 0]...
  73. Started thread [Game WorkerPool Thread 0] with id 3
  74. Starting thread [Game WorkerPool Thread 1]...
  75. Started thread [Game WorkerPool Thread 1] with id 4
  76. Starting thread [Game WorkerPool Thread 2]...
  77. Started thread [Game WorkerPool Thread 2] with id 5
  78. Starting thread [Game WorkerPool Thread 3]...
  79. Started thread [Game WorkerPool Thread 3] with id 6
  80. Starting thread [Game WorkerPool Thread 4]...
  81. Started thread [Game WorkerPool Thread 4] with id 7
  82. Starting thread [Game WorkerPool Thread 5]...
  83. Started thread [Game WorkerPool Thread 5] with id 8
  84. Starting thread [Game WorkerPool Thread 6]...
  85. Started thread [Game WorkerPool Thread 6] with id 9
  86. Starting thread [Game WorkerPool Thread 7]...
  87. Started thread [Game WorkerPool Thread 7] with id 10
  88.  ok
  89. Init UI WorkerPool...Starting thread [UI WorkerPool Thread 0]...
  90. Started thread [UI WorkerPool Thread 0] with id 11
  91. Starting thread [UI WorkerPool Thread 1]...
  92. Started thread [UI WorkerPool Thread 1] with id 12
  93. Starting thread [UI WorkerPool Thread 2]...
  94. Started thread [UI WorkerPool Thread 2] with id 13
  95. Starting thread [UI WorkerPool Thread 3]...
  96. Started thread [UI WorkerPool Thread 3] with id 14
  97.  ok
  98. Init Splash... ok
  99. Init Music... ok
  100. Apply loaded settings... ok
  101. Adjust settings to GPU... ok
  102. Starting thread [Analytics WorkerPool Thread 0]...
  103. Started thread [Analytics WorkerPool Thread 0] with id 15
  104. Starting thread [Analytics WorkerPool Thread 1]...
  105. Started thread [Analytics WorkerPool Thread 1] with id 16
  106. Client initialized
  107. Starting thread [Lua WorkerPool Thread 0]...
  108. Started thread [Lua WorkerPool Thread 0] with id 17
  109. Starting thread [Lua WorkerPool Thread 1]...
  110. Started thread [Lua WorkerPool Thread 1] with id 18
  111. Finished download of workshop item Detailed Turret Tooltips
  112. Finished download of workshop item No Independent Targeting Penalty
  113. Finished download of workshop item Laserzwei's Advanced Shipyard
  114. Finished download of workshop item Better Range for Mining / Salvaging Lasers
  115. Received stats and achievements from Steam
  116. STAT_PIRATES_DESTROYED: 0i
  117. STAT_XSOTAN_DESTROYED: 0i
  118. STAT_CIVIL_SHIPS_DESTROYED: 0i
  119. STAT_SHIPS_DESTROYED: 0i
  120. STAT_STATIONS_DESTROYED: 0i
  121. STAT_RESOURCES_MINED: 0i
  122. STAT_GOODS_TRADED: 0i
  123. STAT_GOODS_SOLD: 0i
  124. STAT_GOODS_BOUGHT: 0i
  125. STAT_GATES_USED: 0i
  126. STAT_WORMHOLES_USED: 0i
  127. STAT_JUMPS_USED: 0i
  128. STAT_SECTORS_DISCOVERED: 0i
  129. STAT_SECTORS_TRAVELED: 0f
  130. STAT_METERS_FLOWN: 0i
  131. Finished download of workshop item N.C. Mandelo Station (Shipyard)
  132. Finished download of workshop item UNSC Savannah Turret
  133. Finished download of workshop item WFL Iconoclast Class Light Cruiser [6 slot] (OLD)
  134. Finished download of workshop item SivCorp Basic Solar Energy cell Collector
  135. Finished download of workshop item More Resources Mod
  136. Finished download of workshop item N.C. Nova Station (Modul X04)
  137. Finished download of workshop item N.C. Nova Station (Modul X09)
  138. Finished download of workshop item N.C. Orion Station (Factory)
  139. Finished download of workshop item IMC Pyxis Class C-5 Freighter [5 slot]
  140. Finished download of workshop item N.C. Nova Station (Modul X08)
  141. Finished download of workshop item WFL Dominion Class Battleship [9 slot]
  142. Finished download of workshop item N.C. Nova Station (Modul X01)
  143. Finished download of workshop item Halcyon Light Cruiser
  144. Finished download of workshop item SivCorp Basic Trader
  145. Finished download of workshop item SivCorp Basic Farm
  146. Finished download of workshop item N.C. Nova Station (Modul X03)
  147. Finished download of workshop item UNSC Savannah MAC Cannon
  148. Finished download of workshop item WFL Limen MKII Class Cruiser [6 slot]
  149. Finished download of workshop item IMC Reliquary Class C-7 Freighter [7 slot]
  150. Finished download of workshop item SIvCorp Tanker Platform
  151. Finished download of workshop item Charon Light Frigate
  152. Finished download of workshop item N.C. Nova Station (Modul X05)
  153. Finished download of workshop item Turrets x2
  154. Finished download of workshop item WFL Preeminence Class Battlecruiser [8 slot]
  155. Finished download of workshop item UNSC Paris-Class Heavy Frigate [1:1 Early Game]
  156. Finished download of workshop item SivCorp Basic Ranch
  157. Finished download of workshop item N.C. Obaschi Station (Factory) 9 Slots
  158. Finished download of workshop item Siv Corp Assembly Factory
  159. Finished download of workshop item GA-TL1 Longsword
  160. Finished download of workshop item WFL Conduct Class Corvette [3 slot]
  161. Finished download of workshop item N.C. Nova Station (Main Modul)
  162. Finished download of workshop item N.C. Nova Station (Modul X02)
  163. Finished download of workshop item Paris Heavy Frigate
  164. Finished download of workshop item WFL Impact Class Destroyer [5 slot] (OLD)
  165. Finished download of workshop item SivCorp Basic Foundry
  166. Finished download of workshop item IMC Arca Class C-8 Freighter [8 slot]
  167. Finished download of workshop item SivCorp Basic Mine
  168. Finished download of workshop item N.C. Nova Station (Modul X06)
  169. Finished download of workshop item UNSC Point Defense Turret
  170. Finished download of workshop item Halo UNSC Mako Class Corvette
  171. Finished download of workshop item Halberd Destroyer
  172. Finished download of workshop item N.C. Solty Shipyard (Werft)
  173. Finished download of workshop item Coax Mac Cannon
  174. Finished download of workshop item Halo UNSC Halberd Class Destroyer
  175. Finished download of workshop item Halo UNSC Halcyon Class Light Cruiser
  176. Finished download of workshop item WFL Breach Class Destroyer [5 slot]
  177. Finished download of workshop item SivCorp Condenser
  178. Finished download of workshop item All turrets independent
  179. Finished download of workshop item Halo Reach UNSC Anchor 9 Refit Station
  180. Finished download of workshop item Halo UNSC Paris Class Heavy Frigate
  181. Finished download of workshop item WFL Hurry Class Cutter [1 slot]
  182. Finished download of workshop item IMC Feretory Class Command Ship [7 slot]
  183. Finished download of workshop item N.C. Nova Station ( V.2 )
  184. Finished download of workshop item Halo UNSC Hopeful Station
  185. Finished download of workshop item UNSC Savannah (Large)
  186. Finished download of workshop item WFL Conflict Class Frigate [4 slot]
  187. Finished download of workshop item WFL Imperium Class Super Capital [13 slot]
  188. Finished download of workshop item SF Wake MKII Class Frigate [4 slot]
  189. Finished download of workshop item Stalwart Light Frigate
  190. Finished download of workshop item Distinct Mining Arrows
  191. Finished download of workshop item WFL Limen Class Light Cruiser [6 slot]
  192. Finished download of workshop item Halo UNSC MAC Orbital Defense Platform
  193. Finished download of workshop item WFL Abyssal Class Heavy Cruiser [7 slot]
  194. Finished download of workshop item N.C. Nova Station (Modul X07)
  195. Starting thread [OnlineServerQueries WorkerPool Thread 0]...
  196. Started thread [OnlineServerQueries WorkerPool Thread 0] with id 19
  197. Starting thread [OnlineServerQueries WorkerPool Thread 1]...
  198. Started thread [OnlineServerQueries WorkerPool Thread 1] with id 20
  199. Refreshing servers 0
  200. Starting thread [MainMenu Plan]...
  201. Started thread [MainMenu Plan] with id 21
  202. Thread [MainMenu Plan] with id 21 exiting...
  203. Thread [MainMenu Plan] with id 21 exited
  204. Starting thread [AmbientOcclusion WorkerPool Thread 0]...
  205. Started thread [AmbientOcclusion WorkerPool Thread 0] with id 22
  206. Starting thread [AmbientOcclusion WorkerPool Thread 1]...
  207. Started thread [AmbientOcclusion WorkerPool Thread 1] with id 23
  208. Playing Track data/music/menu\title.ogg
  209. Startup successful.
  210. Serverbrowser refresh complete: Responded
  211. Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name The Stars Together - Copy --server-name Gunvarrel's Server --port 27000 --public True --safe-player-input false --pausable true --send-crash-reports true --alive-sectors-per-player 500 --listed False --authentication True --exit-on-last-admin-logout --admin 76561198092155169 --use-steam-networking True --threads 7'
  212. Wrote server mod config to "C:\Users\Sean Gentry\AppData\Roaming\Avorion\galaxies\The Stars Together - Copy\modconfig.lua"
  213. Connecting to 127.0.0.1:27000, query port: 27003
  214. Thread [LoadingScreen Plan] with id 2 exiting...
  215. Thread [LoadingScreen Plan] with id 2 exited
  216. Waiting for Online polling threads
  217. Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exiting...
  218. Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exited
  219. Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exiting...
  220. Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exited
  221. Online polling threads finished
  222. Waiting for LAN polling threads
  223. LAN polling threads finished
  224. Starting thread [UDP Connection Receive]...
  225. Started thread [UDP Connection Receive] with id 24
  226. Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
  227. Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
  228. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  229. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  230. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  231. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  232. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  233. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  234. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  235. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  236. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  237. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  238. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  239. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  240. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  241. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  242. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  243. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  244. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  245. remote address: ip, init: steam
  246. Connecting to server at 127.0.0.1:27000
  247. Starting thread [UDP Connection Receive]...
  248. Started thread [UDP Connection Receive] with id 25
  249. Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
  250. Initiating connection with server ID 90128386369943561
  251. Starting thread [Steam Networking Receive]...
  252. Started thread [Steam Networking Receive] with id 26
  253. Playing Track data/music/background\befog.ogg
  254. Querying for an authentication session ticket
  255. Authentication successful!
  256. Target server is running these mods:
  257. [1695671502] - Laserzwei's Advanced Shipyard - This mod extends vanilla shipyards to produce custom-made ships.
  258. [1751636748] - Detailed Turret Tooltips - Displays more detailed turret information like hull dps and shield dps per slot.
  259. [1793763687] - No Independent Targeting Penalty - Simply removes the 50% damage penalty from independent targeting on turrets.
  260. [1809228421] - Better Range for Mining / Salvaging Lasers - This mod doubles Mining / Salvager Ranges.  Increases chances for RAW turrets
  261. [1812438102] - Turrets x2 - Very simple mod that makes all systems give twice the amount of turrets and some a little more. Can be uninstalled just fine, as it will only lose the improved stats, and go back to the vanilla stats. Compatability unknown with other mods.
  262. [1814439132] - Distinct Mining Arrows - The arrows provided by the Mining System upgrades are the same shape as all of the other targeting arrows, and that can make it difficult to distinguish your selected target's arrow from all of the asteroid arrows.
  263.    
  264.     Distinct Mining Arrows makes the arrows pointing at asteroids small and polygonal.  It doesn't make the other targeting arrows easier to see, but I've not yet found a way to fiddle with them.
  265.    
  266.     And I've tried.  Oh, how I've tried.  https://www.avorion.net/forum/index.php/topic,5741.0.html
  267.    
  268.     The screenshot shows a normal targeting arrow plus the modded arrows indicating one naonite and two titanium asteroids.
  269.    
  270. [1816511488] - All Turrets Independent - Let the gunners do what they're paid for.
  271.  
  272.  Goes well with: https://steamcommunity.com/sharedfiles/filedetails/?id=1793763687
  273. [1819452708] - More Resources Mod - Version 1.0.1.  All this mod does is make more resources.  Doesn't change the availability of resource types.
  274. Required to play:
  275. [1695671502] [1751636748] [1793763687] [1809228421] [1812438102] [1814439132] [1816511488]
  276. Enabling remote mod configuration...
  277. Starting thread [LoadingScreen Plan]...
  278. Started thread [LoadingScreen Plan] with id 27
  279. <Server> Player Gunvarrel joined the galaxy
  280. Player Gunvarrel joined the galaxy
  281. Valuable objects detected.
  282. Playing Silence: 2 seconds
  283. Playing Track data/music/background/befog.ogg
  284. <> You have no sector selected.
  285. You have no sector selected.
  286. <Server> Player Neytl joined the galaxy
  287. Player Neytl joined the galaxy
  288. Exited client main loop.
  289. Starting thread [Server Shutdown]...
  290. Started thread [Server Shutdown] with id 28
  291. Starting thread [UDP Connection Receive]...
  292. Started thread [UDP Connection Receive] with id 29
  293. Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
  294. Thread [Steam Networking Receive] with id 26 exiting...
  295. Thread [Steam Networking Receive] with id 26 exited
  296. Thread [UDP Connection Receive] with id 25 exiting...
  297. Thread [UDP Connection Receive] with id 25 exited
  298. UDP closed
  299. Client UDP: Connection closed
  300. Thread [UDP Connection Receive] with id 24 exiting...
  301. Thread [UDP Connection Receive] with id 24 exited
  302. UDP closed
  303. Client UDP: Connection closed
  304. Stopping local server ...
  305. Thread [LoadingScreen Plan] with id 27 exiting...
  306. Thread [LoadingScreen Plan] with id 27 exited
  307. Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
  308. Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
  309. Server shutdown successful.
  310. Thread [UDP Connection Receive] with id 29 exiting...
  311. Thread [UDP Connection Receive] with id 29 exited
  312. UDP closed
  313. Client UDP: Connection closed
  314. Thread [Server Shutdown] with id 28 exiting...
  315. Thread [Server Shutdown] with id 28 exited
  316. Thread [Game WorkerPool Thread 0] with id 3 exiting...
  317. Thread [Game WorkerPool Thread 0] with id 3 exited
  318. Thread [Game WorkerPool Thread 1] with id 4 exiting...
  319. Thread [Game WorkerPool Thread 1] with id 4 exited
  320. Thread [Game WorkerPool Thread 2] with id 5 exiting...
  321. Thread [Game WorkerPool Thread 2] with id 5 exited
  322. Thread [Game WorkerPool Thread 3] with id 6 exiting...
  323. Thread [Game WorkerPool Thread 3] with id 6 exited
  324. Thread [Game WorkerPool Thread 4] with id 7 exiting...
  325. Thread [Game WorkerPool Thread 4] with id 7 exited
  326. Thread [Game WorkerPool Thread 5] with id 8 exiting...
  327. Thread [Game WorkerPool Thread 5] with id 8 exited
  328. Thread [Game WorkerPool Thread 6] with id 9 exiting...
  329. Thread [Game WorkerPool Thread 6] with id 9 exited
  330. Thread [Game WorkerPool Thread 7] with id 10 exiting...
  331. Thread [Game WorkerPool Thread 7] with id 10 exited
  332. Thread [Analytics WorkerPool Thread 0] with id 15 exiting...
  333. Thread [Analytics WorkerPool Thread 0] with id 15 exited
  334. Thread [Analytics WorkerPool Thread 1] with id 16 exiting...
  335. Thread [Analytics WorkerPool Thread 1] with id 16 exited
  336. Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exiting...
  337. Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exited
  338. Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exiting...
  339. Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exited
  340. Thread [Lua WorkerPool Thread 0] with id 17 exiting...
  341. Thread [Lua WorkerPool Thread 0] with id 17 exited
  342. Thread [Lua WorkerPool Thread 1] with id 18 exiting...
  343. Thread [Lua WorkerPool Thread 1] with id 18 exited
  344. Thread [UI WorkerPool Thread 0] with id 11 exiting...
  345. Thread [UI WorkerPool Thread 0] with id 11 exited
  346. Thread [UI WorkerPool Thread 1] with id 12 exiting...
  347. Thread [UI WorkerPool Thread 1] with id 12 exited
  348. Thread [UI WorkerPool Thread 2] with id 13 exiting...
  349. Thread [UI WorkerPool Thread 2] with id 13 exited
  350. Thread [UI WorkerPool Thread 3] with id 14 exiting...
  351. Thread [UI WorkerPool Thread 3] with id 14 exited
RAW Paste Data
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