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Jan 20th, 2018
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  1. --[[
  2.     --- This is Wilson's speech file for Don't Starve Together ---
  3.     Write your character's lines here.
  4.     If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
  5.    
  6.     If you want to use quotation marks in a quote, put a \ before it.
  7.     Example:
  8.     "Like \"this\"."
  9. ]]
  10. return {
  11.     ACTIONFAIL =
  12.     {
  13.         SHAVE =
  14.         {
  15.             AWAKEBEEFALO = "I'm not going to try that while he's awake.",
  16.             GENERIC = "There's nothing to shave!",
  17.             NOBITS = "There isn't even any stubble left!",
  18.         },
  19.         STORE =
  20.         {
  21.             GENERIC = "It's full.",
  22.             NOTALLOWED = "That can't go in there.",
  23.             INUSE = "I should wait my turn.",
  24.         },
  25.         RUMMAGE =
  26.         {  
  27.             GENERIC = "I can't do that.",
  28.             INUSE = "I should wait my turn.",  
  29.         },
  30.         COOK =
  31.         {
  32.             GENERIC = "I can't do that.",
  33.             INUSE = "I should wait my turn.",
  34.         },
  35.         GIVE =
  36.         {
  37.             DEAD = "Maybe I'll just hold on to this.",
  38.             SLEEPING = "Too unconcious to care.",
  39.             BUSY = "I'll try again in a second.",
  40.         },
  41.         GIVETOPLAYER =
  42.         {
  43.             FULL = "Their pockets are too full!",
  44.             DEAD = "Maybe I'll just hold on to this.",
  45.             SLEEPING = "Too unconcious to care.",
  46.             BUSY = "I'll try again in a second.",
  47.         },
  48.         GIVEALLTOPLAYER =
  49.         {
  50.             FULL = "Their pockets are too full!",
  51.             DEAD = "Maybe I'll just hold on to this.",
  52.             SLEEPING = "Too unconcious to care.",
  53.             BUSY = "I'll try again in a second.",
  54.         },
  55.     },
  56.     ACTIONFAIL_GENERIC = "Nope, can't do that.",
  57.     ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
  58.     ANNOUNCE_BEES = "Damn little flying things!",
  59.     ANNOUNCE_BOOMERANG = "Ow! Remind me not to do that again.",
  60.     ANNOUNCE_CHARLIE = "What's with the noises?!",
  61.     ANNOUNCE_CHARLIE_ATTACK = "AGH! Something's attacking me!",
  62.     ANNOUNCE_COLD = "So cold!",
  63.     ANNOUNCE_HOT = "Need... ice... or... shade!",
  64.     ANNOUNCE_CRAFTING_FAIL = "Hm, looks like I need more things.",
  65.     ANNOUNCE_DEERCLOPS = "Loud noises!? That's never good.",
  66.     ANNOUNCE_DUSK = "It's gonna be dark. Better find a light.",
  67.     ANNOUNCE_EAT =
  68.     {
  69.         GENERIC = "Yum!",
  70.         PAINFUL = "Ugh! Damn, that's gross.",
  71.         SPOILED = "Acck! That's bad!",
  72.         STALE = "Egh, that didn't taste right.",
  73.         INVALID = "I'm not eating that.",
  74.         YUCKY = "Putting that in my mouth would be disgusting!",
  75.     },
  76.     ANNOUNCE_ENTER_DARK = "Can't see a thing!",
  77.     ANNOUNCE_ENTER_LIGHT = "Finally, light!",
  78.     ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
  79.     ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
  80.     ANNOUNCE_HOUNDS = "Hopefully those aren't talyxians.",
  81.     ANNOUNCE_HUNGRY = "Need... food!",
  82.     ANNOUNCE_HUNT_BEAST_NEARBY = "I'm no hunter, but something is close.",
  83.     ANNOUNCE_HUNT_LOST_TRAIL = "I think it's gone now.",
  84.     ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The wet ground won't hold a footprint.",
  85.     ANNOUNCE_INV_FULL = "My hands are too full.",
  86.     ANNOUNCE_KNOCKEDOUT = "Ugh, damn it!",
  87.     ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
  88.     ANNOUNCE_MOSQUITOS = "Aaah! Stop biting me!",
  89.     ANNOUNCE_NODANGERSLEEP = "Doesn't seem safe enough.",
  90.     ANNOUNCE_NODAYSLEEP = "Too bright out for that.",
  91.     ANNOUNCE_NODAYSLEEP_CAVE = "I don't need to sleep that bad.",
  92.     ANNOUNCE_NOHUNGERSLEEP = "I'm not going to bed without food first!",
  93.     ANNOUNCE_NOSLEEPONFIRE = "Sleeping in, that's for slackers.",
  94.     ANNOUNCE_NODANGERSIESTA = "It's too dangerous right now!",
  95.     ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than take a rest.",
  96.     ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.",
  97.     ANNOUNCE_NOHUNGERSIESTA = "I think I'm gonna eat something first.",
  98.     ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
  99.     ANNOUNCE_NO_TRAP = "That wasn't very hard.",
  100.     ANNOUNCE_PECKED = "Damn it! Stop!",
  101.     ANNOUNCE_QUAKE = "That sounded bad.",
  102.     ANNOUNCE_RESEARCH = "Knowing more helps I guess.",
  103.     ANNOUNCE_SHELTER = "Finally! Shelter!",
  104.     ANNOUNCE_THORNS = "Agh!",
  105.     ANNOUNCE_BURNT = "Damn it! Hot!",
  106.     ANNOUNCE_TORCH_OUT = "My light just ran out!",
  107.     ANNOUNCE_TRAP_WENT_OFF = "Oops.",
  108.     ANNOUNCE_UNIMPLEMENTED = "AGH! I don't think that's ready yet.",
  109.     ANNOUNCE_WORMHOLE = "I don't think that was very smart...",
  110.     ANNOUNCE_CANFIX = "\n Still broken.",
  111.     ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
  112.     ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",   
  113.     ANNOUNCE_INSUFFICIENTFERTILIZER = "Are you still hungry, plant?",
  114.     ANNOUNCE_TOOL_SLIP = "Wow, that tool is slippery!",
  115.     ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I've always hated lightning.",
  116.  
  117.     ANNOUNCE_DAMP = "Damn it rain!",
  118.     ANNOUNCE_WET = "Ugh! My fur's all wet!",
  119.     ANNOUNCE_WETTER = "Damn rain.",
  120.     ANNOUNCE_SOAKED = "AGH! I hate being wet!",
  121.    
  122.     ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
  123.     ANNOUNCE_GHOSTDRAIN = "Ugh, what's happening!?!",
  124.  
  125.     DESCRIBE_SAMECHARACTER = "What the?",
  126.    
  127.     BATTLECRY =
  128.     {
  129.         GENERIC = "I'll rip your throat out!",
  130.         PIG = "Get here you smelly thing!",
  131.         PREY = "Get over here and fight me!",
  132.         SPIDER = "I'm gonna rip you up!",
  133.         SPIDER_WARRIOR = "I'm the warrior here!",
  134.     },
  135.     COMBAT_QUIT =
  136.     {
  137.         GENERIC = "Another victory!",
  138.         PIG = "I'll let him go. This time.",
  139.         PREY = "Damn it! Fast little bugger.",
  140.         SPIDER = "He's too gross, anyway.",
  141.         SPIDER_WARRIOR = "Get outta here coward!",
  142.     },
  143.     DESCRIBE =
  144.     {
  145.         PLAYER =
  146.         {
  147.             GENERIC = "It's %s!",
  148.             ATTACKER = "That %s looks shifty...",
  149.             MURDERER = "Murderer!",
  150.             REVIVER = "%s, friend of ghosts.",
  151.             GHOST = "%s could use a heart.",
  152.         },
  153.         WILSON =
  154.         {
  155.             GENERIC = "It's Wilson!",
  156.             ATTACKER = "That Wilson looks shifty...",
  157.             MURDERER = "Murderer!",
  158.             REVIVER = "Wilson, friend of ghosts.",
  159.             GHOST = "Wilson could use a heart.",
  160.         },
  161.         WOLFGANG =
  162.         {
  163.             GENERIC = "It's Wolfgang!",
  164.             ATTACKER = "That Wolfgang looks shifty...",
  165.             MURDERER = "Murderer!",
  166.             REVIVER = "Wolfgang, friend of ghosts.",
  167.             GHOST = "Wolfgang could use a heart.",
  168.         },
  169.         WAXWELL =
  170.         {
  171.             GENERIC = "It's Maxwell!",
  172.             ATTACKER = "That Maxwell looks shifty...",
  173.             MURDERER = "Murderer!",
  174.             REVIVER = "Maxwell, friend of ghosts.",
  175.             GHOST = "Maxwell could use a heart.",
  176.         },
  177.         WX78 =
  178.         {
  179.             GENERIC = "It's WX-78!",
  180.             ATTACKER = "That WX-78 looks shifty...",
  181.             MURDERER = "Murderer!",
  182.             REVIVER = "WX-78, friend of ghosts.",
  183.             GHOST = "WX-78 could use a heart.",
  184.         },
  185.         WILLOW =
  186.         {
  187.             GENERIC = "It's Willow!",
  188.             ATTACKER = "That Willow looks shifty...",
  189.             MURDERER = "Murderer!",
  190.             REVIVER = "Willow, friend of ghosts.",
  191.             GHOST = "Willow could use a heart.",
  192.         },
  193.         WENDY =
  194.         {
  195.             GENERIC = "It's Wendy!",
  196.             ATTACKER = "That Wendy looks shifty...",
  197.             MURDERER = "Murderer!",
  198.             REVIVER = "Wendy, friend of ghosts.",
  199.             GHOST = "Wendy could use a heart.",
  200.         },
  201.         WOODIE =
  202.         {
  203.             GENERIC = "It's Woodie!",
  204.             ATTACKER = "That Woodie looks shifty...",
  205.             MURDERER = "Murderer!",
  206.             REVIVER = "Woodie, friend of ghosts.",
  207.             GHOST = "Woodie could use a heart.",
  208.         },
  209.         WICKERBOTTOM =
  210.         {
  211.             GENERIC = "It's Wickerbottom!",
  212.             ATTACKER = "That Wickerbottom looks shifty...",
  213.             MURDERER = "Murderer!",
  214.             REVIVER = "Wickerbottom, friend of ghosts.",
  215.             GHOST = "Wickerbottom could use a heart.",
  216.         },
  217.         WES =
  218.         {
  219.             GENERIC = "It's Wes!",
  220.             ATTACKER = "That Wes looks shifty...",
  221.             MURDERER = "Murderer!",
  222.             REVIVER = "Wes, friend of ghosts.",
  223.             GHOST = "Wes could use a heart.",
  224.         },
  225.         MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...",
  226.         GLOMMER = "I'm not quite sure what it is...",
  227.         GLOMMERFLOWER =
  228.         {
  229.             GENERIC = "Hm, plants...",
  230.             DEAD = "It's all wilted.",
  231.         },
  232.         GLOMMERWINGS = "Hm, I don't think I could eat those.",
  233.         GLOMMERFUEL = "Smells like a dead corpse.",
  234.         BELL = "Strange...",
  235.         STATUEGLOMMER =
  236.         {  
  237.             GENERIC = "Round thing with wings?",
  238.             EMPTY = "Well, it's all crumbled now.",
  239.         },
  240.  
  241.         WEBBERSKULL = "Never seen a skull like this before.",
  242.         WORMLIGHT = "Is it a plant or meat?",
  243.         WORM =
  244.         {
  245.             PLANT = "Seems safe to me.",
  246.             DIRT = "It's just dirt.",
  247.             WORM = "What the hell is that?",
  248.         },
  249.         MOLE =
  250.         {
  251.             HELD = "Nowhere let to run.",
  252.             UNDERGROUND = "Hm, somethings under there.",
  253.             ABOVEGROUND = "I'll eat it if I have to.",
  254.         },
  255.         MOLEHILL = "I think something lives here.",
  256.         MOLEHAT = "Never waste anything.",
  257.  
  258.         EEL = "I like fish. But not slimy ones...",
  259.         EEL_COOKED = "Hmm..",
  260.         UNAGI = "Well, it smells good.",
  261.         EYETURRET = "Ok, that's creepy.",
  262.         EYETURRET_ITEM = "Giant eye on a stick?.",
  263.         MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
  264.         MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
  265.         THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
  266.         POND_ALGAE = "Damn water weeds.",
  267.         GREENSTAFF = "This is strange.",
  268.         POTTEDFERN = "Hm, not really fancy.",
  269.  
  270.         THULECITE = "I wonder where this is from?",
  271.         ARMORRUINS = "It's oddly light.",
  272.         RUINS_BAT = "Hmf, quite heavy.",
  273.         RUINSHAT = "I'm no leader. But I still want it.",
  274.         NIGHTMARE_TIMEPIECE =
  275.         {
  276.         CALM = "All is well.",
  277.         WARN = "Hm...",
  278.         WAXING = "I think it's becoming more concentrated!",
  279.         STEADY = "Yep, nice and firm.",
  280.         WANING = "Doesn't seem that sturdy.",
  281.         DAWN = "The nightmare is almost gone!",
  282.         NOMAGIC = "There's no magic around here.",
  283.         },
  284.         BISHOP_NIGHTMARE = "It's falling apart!",
  285.         ROOK_NIGHTMARE = "Gah! That's really damn scary!",
  286.         KNIGHT_NIGHTMARE = "What the hell?!",
  287.         MINOTAUR = "That thing doesn't look happy.",
  288.         SPIDER_DROPPER = "Note to self: Don't look up.",
  289.         NIGHTMARELIGHT = "Wonder what this did.",
  290.         NIGHTSTICK = "I'm not one for electrical things.",
  291.         GREENGEM = "Heh, shiny.",
  292.         RELIC = "Looks ancient.",
  293.         RUINS_RUBBLE = "Maybe I could fix this.",
  294.         MULTITOOL_AXE_PICKAXE = "Well this'll do great!",
  295.         ORANGESTAFF = "Seems like a lazy device.",
  296.         YELLOWAMULET = "Warm to the touch.",
  297.         GREENAMULET = "Still shiny.",
  298.         SLURPERPELT = "Doesn't look much different dead.", 
  299.  
  300.         SLURPER = "The hell is that?!",
  301.         SLURPER_PELT = "Doesn't look much different dead.",
  302.         ARMORSLURPER = "Ugh, gross.",
  303.         ORANGEAMULET = "Is this magic or something?",
  304.         YELLOWSTAFF = "Hm, seems magical.",
  305.         YELLOWGEM = "As golden as the eyes of a demon.",
  306.         ORANGEGEM = "Heh, orange and shiny.",
  307.         TELEBASE =
  308.         {
  309.             VALID = "Looks ready.",
  310.             GEMS = "Damn this magic stuff.",
  311.         },
  312.         GEMSOCKET =
  313.         {
  314.             VALID = "Looks ready.",
  315.             GEMS = "Damn, it needs more.",
  316.         },
  317.         STAFFLIGHT = "Is this magic or something?",
  318.    
  319.         ANCIENT_ALTAR = "Was this created by the Cult of Mages or something?",
  320.  
  321.         ANCIENT_ALTAR_BROKEN = "Hm, seems magical...",
  322.  
  323.         ANCIENT_STATUE = "Ehh, creepy thing.",
  324.  
  325.         LICHEN = "Hmm, strange cave plants.",
  326.         CUTLICHEN = "Nutritious, but it won't last long.",
  327.  
  328.         CAVE_BANANA = "Well it looks like a normal fruit.",
  329.         CAVE_BANANA_COOKED = "Hmm",
  330.         CAVE_BANANA_TREE = "Cave fruit?",
  331.         ROCKY = "Living rocks?",
  332.        
  333.         COMPASS =
  334.         {
  335.             GENERIC="I can't get a reading.",
  336.             N = "North",
  337.             S = "South",
  338.             E = "East",
  339.             W = "West",
  340.             NE = "Northeast",
  341.             SE = "Southeast",
  342.             NW = "Northwest",
  343.             SW = "Southwest",
  344.         },
  345.  
  346.         NIGHTMARE_TIMEPIECE =   -- Duplicated
  347.         {
  348.             WAXING = "I think it's becoming more concentrated!",
  349.             STEADY = "It seems to be staying steady.",
  350.             WANING = "Feels like it's receding.",
  351.             DAWN = "The nightmare is almost gone!",
  352.             WARN = "Getting pretty magical around here.",
  353.             CALM = "All is well.",
  354.             NOMAGIC = "There's no magic around here.",
  355.         },
  356.  
  357.         HOUNDSTOOTH="They're about like mine.",
  358.         ARMORSNURTLESHELL="It sticks to my back.",
  359.         BAT="Egh! What the hell is with this place?",
  360.         BATBAT ="Well, it's better a weapon than food.",
  361.         BATWING="Now that's just disgusting.",
  362.         BATWING_COOKED="I still don't want to eat it!",
  363.         BEDROLL_FURRY="I guess it's an improvement.",
  364.         BUNNYMAN="Are these some sort of greater subspecies?",
  365.         FLOWER_CAVE="Glowing plants?",
  366.         FLOWER_CAVE_DOUBLE="Glowing plants?",
  367.         FLOWER_CAVE_TRIPLE="Glowing plants?",
  368.         GUANO="I really don't think I should be holding this.",
  369.         LANTERN="Finally, a better light source.",
  370.         LIGHTBULB="Off of the plant yet still glowing?",
  371.         MANRABBIT_TAIL="Maybe I can use this.",
  372.         MUSHTREE_TALL  ="Damn, that's big.",
  373.         MUSHTREE_MEDIUM="What's up with these things?",
  374.         MUSHTREE_SMALL ="A magic mushroom?",
  375.         RABBITHOUSE=
  376.         {
  377.             GENERIC = "They live in there own food?",
  378.             BURNT = "Now it's less food-like.",
  379.         },
  380.         SLURTLE="Ew. Just ew.",
  381.         SLURTLE_SHELLPIECES="Strange...",
  382.         SLURTLEHAT="This is just not right...",
  383.         SLURTLEHOLE="I guess this is its 'home'.",
  384.         SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
  385.         SNURTLE="He's less gross, but still gross.",
  386.         SPIDER_HIDER="Gah! Freaking things!",
  387.         SPIDER_SPITTER="Damn spitting monsters!",
  388.         SPIDERHOLE="That doesn't look good.",
  389.         STALAGMITE="Just a cave rock.",
  390.         STALAGMITE_FULL="Just another cave rock.",
  391.         STALAGMITE_LOW="Cave rocks...",
  392.         STALAGMITE_MED="More cave rocks..",
  393.         STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
  394.         STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
  395.         STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
  396.         STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",
  397.  
  398.         TURF_CARPETFLOOR = "Yet another ground type.",
  399.         TURF_CHECKERFLOOR = "Yet another ground type.",
  400.         TURF_DIRT = "Yet another ground type.",
  401.         TURF_FOREST = "Yet another ground type.",
  402.         TURF_GRASS = "Yet another ground type.",
  403.         TURF_MARSH = "Yet another ground type.",
  404.         TURF_ROAD = "Yet another ground type.",
  405.         TURF_ROCKY = "Yet another ground type.",
  406.         TURF_SAVANNA = "Yet another ground type.",
  407.         TURF_WOODFLOOR = "Yet another ground type.",
  408.  
  409.         TURF_CAVE="Yet another ground type.",
  410.         TURF_FUNGUS="Yet another ground type.",
  411.         TURF_SINKHOLE="Yet another ground type.",
  412.         TURF_UNDERROCK="Yet another ground type.",
  413.         TURF_MUD="Yet another ground type.",
  414.  
  415.         TURF_DECIDUOUS = "Yet another ground type.",
  416.         TURD_SANDY = "Yet another ground type.",
  417.         TURF_BADLANDS = "Yet another ground type.",
  418.  
  419.         POWCAKE = "I don't know if I'm hungry enough.",
  420.         CAVE_ENTRANCE =
  421.         {
  422.             GENERIC="That doesn't look natural.",
  423.             OPEN = "I've never been in a cave before.",
  424.         },
  425.         CAVE_EXIT = "Well that was crazy.",
  426.         MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
  427.         BOOMERANG = "What a strange weapon.",
  428.         PIGGUARD = "Hm, he seems like a worrior!",
  429.         ABIGAIL = "Ghosts? No those aren't real.",
  430.         ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
  431.         AMULET = "My brother had something like this.",
  432.         ANIMAL_TRACK = "I'm no hunter, but I'll need to find food.",
  433.         ARMORGRASS = "Grass armor?",
  434.         ARMORMARBLE = "It's better but not mobile enough.",
  435.         ARMORWOOD = "Now this is embarrassing.",
  436.         ARMOR_SANITY = "More magical battle devices?",
  437.         ASH =
  438.         {
  439.             GENERIC = "All that's left after devastation...",
  440.             REMAINS_GLOMMERFLOWER = "It's all burnt up!",
  441.             REMAINS_EYE_BONE = "Nothing but a useless stick.",
  442.             REMAINS_THINGIE = "Well, nothing much now.",
  443.         },
  444.         AXE = "What a dull blade.",
  445.         BABYBEEFALO = "What strange creatures",
  446.         BACKPACK = "Well, this will be useful.",
  447.         BACONEGGS = "Now this isn't half bad.",
  448.         BANDAGE = "I'm not much of a medical expert.",
  449.         BASALT = "That's one strong rock!",
  450.         BATBAT = "Well, it's better a weapon than food..",
  451.         BEARDHAIR = "I made them with my face.",
  452.         BEARGER = "What the hell is that giant thing?!",
  453.         BEARGERVEST = "Now this seems high quality.",
  454.         ICEPACK = "Well, this will keep thing cold.",
  455.         BEARGER_FUR = "So thick, it's a bit heavy.",
  456.         BEDROLL_STRAW = "It's better than rocks.",
  457.         BEE =
  458.         {
  459.             GENERIC = "What strange little flying things.",
  460.             HELD = "So strange!",
  461.         },
  462.         BEEBOX =
  463.         {
  464.             READY = "It's full.",
  465.             FULLHONEY = "It's full of honey.",
  466.             GENERIC = "I've captured them all!",
  467.             NOHONEY = "It's empty.",
  468.             SOMEHONEY = "I should wait a bit.",
  469.             BURNT = "How did it get burned?!",
  470.         },
  471.         BEEFALO =
  472.         {
  473.             FOLLOWER = "He's coming along peacefully.",
  474.             GENERIC = "That's such a strange creature.",
  475.             NAKED = "Ha! Your hair is mine!",
  476.             SLEEPING = "These things are really heavy sleepers.",
  477.         },
  478.         BEEFALOHAT = "What strange headgear.",
  479.         BEEFALOWOOL = "Eck! This smells terrible!",
  480.         BEEHAT = "This should keep those things from hurting me.",
  481.         BEEHIVE = "Hm, buzzy.",
  482.         BEEMINE = "Now they are my weapons!",
  483.         BEEMINE_MAXWELL = "Bottled mosquito rage!",
  484.         BERRIES = "I've always liked small fruits.",
  485.         BERRIES_COOKED = "I like fruit better raw.",
  486.         BERRYBUSH =
  487.         {
  488.             BARREN = "I think it needs fertilizer.",
  489.             WITHERED = "It's all wilted.",
  490.             GENERIC = "Ah, some food!",
  491.             PICKED = "They'll grow back over time.",
  492.         },
  493.         BIGFOOT = "That's one biiig foot.",
  494.         BIRDCAGE =
  495.         {
  496.             GENERIC = "A tiny prison.",
  497.             OCCUPIED = "Now he's mine!",
  498.             SLEEPING = "Everything sleeps.",
  499.         },
  500.         BIRDTRAP = "I'm more of a trapper than a hunter.",
  501.         BIRD_EGG = "Maybe it'll hatch over time?",
  502.         BIRD_EGG_COOKED = "I feel bad for some reason...",
  503.         BISHOP = "What is that damn thing!?",
  504.         BLOWDART_FIRE = "Now this is more useful.",
  505.         BLOWDART_SLEEP = "This'll knock 'em out!",
  506.         BLOWDART_PIPE = "Good, a ranged weapon.",
  507.         BLUEAMULET = "Blue and shiny.",
  508.         BLUEGEM = "Such a deep blue.",
  509.         BLUEPRINT = "Maybe I could learn something with this.",
  510.         BELL_BLUEPRINT = "This is different.",
  511.         BLUE_CAP = "Hmmm, this one doesn't smell good.",
  512.         BLUE_CAP_COOKED = "I don't think that made it smell any better.",
  513.         BLUE_MUSHROOM =
  514.         {
  515.             GENERIC = "That doesn't look quite right.",
  516.             INGROUND = "It's hiding from the sun.",
  517.             PICKED = "Maybe this'll grow back.",
  518.         },
  519.         BOARDS = "Boards.",
  520.         BOAT = "Is that how I got here?",
  521.         BONESHARD = "Well, I shouldn't waste anything.",
  522.         BONESTEW = "I'm no chef, but that's not bad.",
  523.         BUGNET = "Now I can capture these flying things.",
  524.         BUSHHAT = "Hiding's for cowards.",
  525.         BUTTER = "That's slippery!",
  526.         BUTTERFLY =
  527.         {
  528.             GENERIC = "What a colorful creature.",
  529.             HELD = "Now you're mine!",
  530.         },
  531.         BUTTERFLYMUFFIN = "A more gourmet dish.",
  532.         BUTTERFLYWINGS = "It's wings are so thin.",
  533.         BUZZARD = "It reminds me of a bald Nevrean.",
  534.         CACTUS =
  535.         {
  536.             GENERIC = "Damn prickly thing!",
  537.             PICKED = "Still sharp as hell.",
  538.         },
  539.         CACTUS_MEAT_COOKED = "Now it's a bit crunchy.",
  540.         CACTUS_MEAT = "A softy on the inside eh?",
  541.         CACTUS_FLOWER = "Quite colorful for being on a spiny mess.",
  542.  
  543.         COLDFIRE =
  544.         {
  545.             EMBERS = "It's almost dead.",
  546.             GENERIC = "It's... cold? How?",
  547.             HIGH = "Now that's big!",
  548.             LOW = "Quite small.",
  549.             NORMAL = "Perfect.",
  550.             OUT = "Well, that's over.",
  551.         },
  552.         CAMPFIRE =
  553.         {
  554.             EMBERS = "Almost gone.",
  555.             GENERIC = "Sure beats darkness.",
  556.             HIGH = "That's a big fire!",
  557.             LOW = "Maybe too small.",
  558.             NORMAL = "That's decent.",
  559.             OUT = "Well, that's over.",
  560.         },
  561.         CANE = "Can't really say I care for vanity items.",
  562.         CATCOON = "What weird creatures.",
  563.         CATCOONDEN =
  564.         {
  565.             GENERIC = "Guess this is that striped thing's home.",
  566.             EMPTY = "Well, it's 100% dead now.",
  567.         },
  568.         CATCOONHAT = "I guess it looks good.",
  569.         COONTAIL = "So thin and stripy",
  570.         CARROT = "A vegetable. That's more like it.",
  571.         CARROT_COOKED = "I've always like veggies cooked.",
  572.         CARROT_PLANTED = "Maybe that's some food.",
  573.         CARROT_SEEDS = "Well, I'm not much of a farmer.",
  574.         WATERMELON_SEEDS = "Well, I'm not much of a farmer.",
  575.         CAVE_FERN = "Strange cave plants.",
  576.         CHARCOAL = "I guess destruction can create useful things.",
  577.         CHESSJUNK1 = "Looks like leftovers from a blacksmith.",
  578.         CHESSJUNK2 = "Another pile of junk.",
  579.         CHESSJUNK3 = "Scrap, metal, shards of blades.",
  580.         CHESTER = "What? Do you want your eye back?",
  581.         CHESTER_EYEBONE =
  582.         {
  583.             GENERIC = "Eye on a stick?",
  584.             WAITING = "It's closed.",
  585.         },
  586.         COOKEDMANDRAKE = "He died a terrible death.",
  587.         COOKEDMEAT = "Maybe this will last longer.",
  588.         COOKEDMONSTERMEAT = "Damn, it still smells bad!",
  589.         COOKEDSMALLMEAT = "Well, I've got to eat something.",
  590.         COOKPOT =
  591.         {
  592.             COOKING_LONG = "Maybe a bit longer.",
  593.             COOKING_SHORT = "Almost done?",
  594.             DONE = "Finally! Food!",
  595.             EMPTY = "I'd clean it if I could.",
  596.             BURNT = "Now it's just a beggars fire place.",
  597.         },
  598.         CORN = "More vegies are always welcome.",
  599.         CORN_COOKED = "A bit more civilized.",
  600.         CORN_SEEDS = "Well, I'm not much of a farmer.",
  601.         CROW =
  602.         {
  603.             GENERIC = "Black feathered creatures.",
  604.             HELD = "I've got you now!",
  605.         },
  606.         CUTGRASS = "Maybe I could weave it.",
  607.         CUTREEDS = "Swamp grass is always thicker.",
  608.         CUTSTONE = "Maybe it'll have more uses now.",
  609.         DEADLYFEAST = "Oh damn! That's even bad to look at!",
  610.         DEERCLOPS = "Giant one-eyed demon!",
  611.         DEERCLOPS_EYEBALL = "It's soulless and dead.",
  612.         EYEBRELLAHAT =  "This is just strange...",
  613.         DEPLETED_GRASS =
  614.         {
  615.             GENERIC = "It's probably a tuft of grass.",
  616.         },
  617.         DEVTOOL = "It smells of bacon!",
  618.         DEVTOOL_NODEV = "I'm not strong enough to wield it.",
  619.         DIRTPILE = "It's a pile of dirt...",
  620.         DIVININGROD =
  621.         {
  622.             COLD = "The signal is very faint.",
  623.             GENERIC = "It's some kind of homing device.",
  624.             HOT = "This thing's going crazy!",
  625.             WARM = "I'm headed in the right direction.",
  626.             WARMER = "I must be getting pretty close.",
  627.         },
  628.         DIVININGRODBASE =
  629.         {
  630.             GENERIC = "I wonder what it does.",
  631.             READY = "It looks like it needs a key.",
  632.             UNLOCKED = "I think it'll work!",
  633.         },
  634.         DIVININGRODSTART = "That rod looks useful!",
  635.         DRAGONFLY = "Fire breathing monsters!?",
  636.         ARMORDRAGONFLY = "All scaly.",
  637.         DRAGON_SCALES = "Still a bit hot.",
  638.         DRAGONFLYCHEST = "I think it's fire proof.",
  639.         LAVASPIT =
  640.         {
  641.             HOT = "I'm on fire!",
  642.             COOL = "Oh damn...",
  643.         },
  644.         DRAGONFRUIT = "What a weird fruit.",
  645.         DRAGONFRUIT_COOKED = "Still weird.",
  646.         DRAGONFRUIT_SEEDS = "Well, I'm not much of a farmer.",
  647.         DRAGONPIE = "Heh, pastries.",
  648.         DRUMSTICK = "I've never eaten something like this before.",
  649.         DRUMSTICK_COOKED = "Smells pretty good!",
  650.         DUG_BERRYBUSH = "I can place this wherever.",
  651.         DUG_GRASS = "I can place this wherever.",
  652.         DUG_MARSH_BUSH = "I can place this wherever.",
  653.         DUG_SAPLING = "I can place this wherever.",
  654.         DURIAN = "Agh, that smells bad!",
  655.         DURIAN_COOKED = "That made it worse!",
  656.         DURIAN_SEEDS = "Well, I'm not much of a farmer.",
  657.         EARMUFFSHAT = "I guess this'll help for winter.",
  658.         EGGPLANT = "Strange little purple plant.",
  659.         EGGPLANT_COOKED = "Mmm, smells good!",
  660.         EGGPLANT_SEEDS = "Well, I'm not much of a farmer.",
  661.         DECIDUOUSTREE =
  662.         {
  663.             BURNING = "Fiery destruction.",
  664.             BURNT = "There's not much left.",
  665.             CHOPPED = "It's all gone.",
  666.             POISON = "The hell is with this thing?!",
  667.             GENERIC = "Meh, just a tree.",
  668.         },
  669.         ACORN =
  670.         {
  671.             GENERIC = "Now I can replant it.",
  672.             PLANTED = "It'll get big over time.",
  673.         },
  674.         ACORN_COOKED = "Hm, I guess I could eat it.",
  675.         BIRCHNUTDRAKE = "Damn bugger!",
  676.         EVERGREEN =
  677.         {
  678.             BURNING = "Fiery destruction.",
  679.             BURNT = "There's not much left.",
  680.             CHOPPED = "It's all gone.",
  681.             GENERIC = "Just another tree.",
  682.         },
  683.         EVERGREEN_SPARSE =
  684.         {
  685.             BURNING = "Fiery destruction.",
  686.             BURNT = "There's not much left.",
  687.             CHOPPED = "It's all gone.",
  688.             GENERIC = "No cones? Not my problem.",
  689.         },
  690.         EYEPLANT = "An eye on a plant?",
  691.         FARMPLOT =
  692.         {
  693.             GENERIC = "If there's any time to learn farming, it's now.",
  694.             GROWING = "Give it some time.",
  695.             NEEDSFERTILIZER = "I think it needs fertilizer.",
  696.             BURNT = "Well, I can't do anything now.",
  697.         },
  698.         FEATHERHAT = "What weird headwear.",
  699.         FEATHER_CROW = "A pitch black feather.",
  700.         FEATHER_ROBIN = "A blazing red feather.",
  701.         FEATHER_ROBIN_WINTER = "A feather, white as snow.",
  702.         FEM_PUPPET = "She's trapped!",
  703.         FIREFLIES =
  704.         {
  705.             GENERIC = "Little flying glowing things.",
  706.             HELD = "They're still glowing.",
  707.         },
  708.         FIREHOUND = "Damn, it's on fire!",
  709.         FIREPIT =
  710.         {
  711.             EMBERS = "The flame's almost dead.",
  712.             GENERIC = "Light is always good.",
  713.             HIGH = "No need to worry about it spreading.",
  714.             LOW = "Maybe a bit small.",
  715.             NORMAL = "Perfect!",
  716.             OUT = "I can always rekindle it.",
  717.         },
  718.         COLDFIREPIT =
  719.         {
  720.             EMBERS = "The flame's almost dead.",
  721.             GENERIC = "Light is always good.",
  722.             HIGH = "No need to worry about it spreading.",
  723.             LOW = "Maybe a bit small.",
  724.             NORMAL = "Perfect!",
  725.             OUT = "I can always rekindle it.",
  726.         },
  727.         FIRESTAFF = "More works of mages?",
  728.         FIRESUPPRESSOR =
  729.         {  
  730.             ON = "There it goes!",
  731.             OFF = "I won't need that for the moment.",
  732.             LOWFUEL = "Better give it something.",
  733.         },
  734.  
  735.         FISH = "I'll eat it raw if I have to.",
  736.         FISHINGROD = "This'll help me.",
  737.         FISHSTICKS = "More gourmet food.",
  738.         FISHTACOS = "This looks delicious!",
  739.         FISH_COOKED = "Cooked fish! My favorite!",
  740.         FLINT = "Maybe I can make a blade?",
  741.         FLOWER = "Colorful little plant...",
  742.         FLOWERHAT = "It smells very fragrant.",
  743.         FLOWER_EVIL = "Not every plant is good.",
  744.         FOLIAGE = "Some leafy greens.",
  745.         FOOTBALLHAT = "This is some odd battle armor.",
  746.         FROG =
  747.         {
  748.             DEAD = "It died.",
  749.             GENERIC = "What a strange thing.",
  750.             SLEEPING = "It's sleeping, now I can get it!",
  751.         },
  752.         FROGGLEBUNWICH = "Food for stubborn people.",
  753.         FROGLEGS = "Quite slimy isn't it?",
  754.         FROGLEGS_COOKED = "That's better.",
  755.         FRUITMEDLEY = "I cooked it myself!",
  756.         FURTUFT = "Black and white fur.",
  757.         GEARS = "Hmf, mechanics.",
  758.         GHOST = "I've heard stories about these spirits.",
  759.         GOLDENAXE = "A blade for stubborn people.",
  760.         GOLDENPICKAXE = "A pickaxe for stubborn people.",
  761.         GOLDENPITCHFORK = "A pitchfork for stubborn people.",
  762.         GOLDENSHOVEL = "A shovle for stubborn people.",
  763.         GOLDNUGGET = "It's shiny, but what could I use it for?",
  764.         GRASS =
  765.         {
  766.             BARREN = "It's all withered.",
  767.             WITHERED = "The heat killed it.",
  768.             BURNING = "Fiery destruction!",
  769.             GENERIC = "Maybe I could weave this.",
  770.             PICKED = "It'll grow back eventually.",
  771.         },
  772.         GREEN_CAP = "I guess it's edible.",
  773.         GREEN_CAP_COOKED = "It's changed now.",
  774.         GREEN_MUSHROOM =
  775.         {
  776.             GENERIC = "Is it a fruit or a plant?",
  777.             INGROUND = "I can't pick it now.",
  778.             PICKED = "Will it grow back?",
  779.         },
  780.         GUNPOWDER = "I've seen this used for weapons.",
  781.         HAMBAT = "I'd rather eat other food.",
  782.         HAMMER = "This will definitely crack someone's skull.",
  783.         HEALINGSALVE = "This should help with any wounds.",
  784.         HEATROCK =
  785.         {
  786.             FROZEN = "A bit too freezing for me!",
  787.             COLD = "Nice and cool.",
  788.             GENERIC = "It's just a rock.",
  789.             WARM = "Nice and warm.",
  790.             HOT = "Perfectly warm!",
  791.         },
  792.         HOME = "Is this a camp?",
  793.         HOMESIGN =
  794.         {
  795.             GENERIC = "It says 'You are here'.",
  796.             BURNT = "Can't make out what it says.",
  797.         },
  798.         HONEY = "It smells very sweet.",
  799.         HONEYCOMB = "The walls from their home.",
  800.         HONEYHAM = "Mmmm, sweetened meat.",
  801.         HONEYNUGGETS = "Very tasty looking.",
  802.         HORN = "I could use this as a battle horn.",
  803.         HOUND = "At least it's not a stalker.",
  804.         HOUNDBONE = "I could use those.",
  805.         HOUNDMOUND = "These creatures have homes as well?",
  806.         ICEBOX = "I'm impressed that it even works.",
  807.         ICEHAT = "Cold...",
  808.         ICEHOUND = "A freezing monster!",
  809.         INSANITYROCK =
  810.         {
  811.             ACTIVE = "The rocks are moving!",
  812.             INACTIVE = "These things are insane.",
  813.         },
  814.         JAMMYPRESERVES = "Mmmm, nice and fruity.",
  815.         KABOBS = "It doesn't seem that filling.",
  816.         KILLERBEE =
  817.         {
  818.             GENERIC = "It looks pretty angry.",
  819.             HELD = "Nasty little thing.",
  820.         },
  821.         KNIGHT = "Check it out!",
  822.         KOALEFANT_SUMMER = "What a weird trunked thing.",
  823.         KOALEFANT_WINTER = "It looks very poofy.",
  824.         KRAMPUS = "Hey! Get back here!",
  825.         KRAMPUS_SACK = "Reminds me of a travel bag.",
  826.         LEIF = "That's no Rowna!",
  827.         LEIF_SPARSE = "That's no Rowna!",
  828.         LIGHTNING_ROD =
  829.         {
  830.             CHARGED = "It's sparking with power!",
  831.             GENERIC = "A waste of metal I say.",
  832.         },
  833.         LIGHTNINGGOAT =
  834.         {
  835.             GENERIC = "Noisy things!",
  836.             CHARGED = "That thing looks dangerous now!",
  837.         },
  838.         LIGHTNINGGOATHORN = "Well I shouldn't waste anything.",
  839.         GOATMILK = "Ehh, smells expired.",
  840.         LITTLE_WALRUS = "It's only a little child.",
  841.         LIVINGLOG = "It's staring right at me!",
  842.         LOCKEDWES = "Maxwell's statues are trapping him.",
  843.         LOG =
  844.         {
  845.             BURNING = "Damn fire!",
  846.             GENERIC = "If I had a saw this would be easier.",
  847.         },
  848.         LUREPLANT = "More living plants?",
  849.         LUREPLANTBULB = "I guess I could plant it...",
  850.         MALE_PUPPET = "He's trapped!",
  851.         MANDRAKE =
  852.         {
  853.             DEAD = "He deserved it.",
  854.             GENERIC = "What is that thing?",
  855.             PICKED = "Damn it! Stop!",
  856.         },
  857.         MANDRAKESOUP = "The annoyingness is what makes it taste good.",
  858.         MANDRAKE_COOKED = "It actually smells fairly good.",
  859.         MARBLE = "Nice and smoothed.",
  860.         MARBLEPILLAR = "Maybe I could break it.",
  861.         MARBLETREE = "Trees of stone.",
  862.         MARSH_BUSH =
  863.         {
  864.             BURNING = "That's burning fast!",
  865.             GENERIC = "I don't think I should touch it.",
  866.             PICKED = "AGH! Damn it!",
  867.         },
  868.         BURNT_MARSH_BUSH = "It's all burnt up.",
  869.         MARSH_PLANT = "Just another plant.",
  870.         MARSH_TREE =
  871.         {
  872.             BURNING = "I had no use for it.",
  873.             BURNT = "Better burnt than not.",
  874.             CHOPPED = "That was a waist.",
  875.             GENERIC = "I think I should avoid that tree.",
  876.         },
  877.         MAXWELL = "Who is he...",
  878.         MAXWELLHEAD = "Eghh.",
  879.         MAXWELLLIGHT = "I wonder how they work.",
  880.         MAXWELLLOCK = "I think I can connect something to it.",
  881.         MAXWELLTHRONE = "I don't think I'd wanna sit there.",
  882.         MEAT = "I'd prefer fish.",
  883.         MEATBALLS = "Mmm.",
  884.         MEATRACK =
  885.         {
  886.             DONE = "Ah, it's done.",
  887.             DRYING = "It'll last longer this way.",
  888.             DRYINGINRAIN = "Damn, it's gotten all wet.",
  889.             GENERIC = "I should dry any leftovers.",
  890.             BURNT = "Not of much use to me now.",
  891.         },
  892.         MEAT_DRIED = "Now I won't have to worry about spoilage.",
  893.         MERM = "What the hell...",
  894.         MERMHEAD =
  895.         {
  896.             GENERIC = "A form of psychological warfare?",
  897.             BURNT = "Not much left of it now.",
  898.         },
  899.         MERMHOUSE =
  900.         {
  901.             GENERIC = "Not very well constructed.",
  902.             BURNT = "Now it's even worse.",
  903.         },
  904.         MINERHAT = "A headlamp, how handy.",
  905.         MONKEY = "That's just creepy.",
  906.         MONKEYBARREL = "Did that just move?",
  907.         MONSTERLASAGNA = "Ehh...",
  908.         FLOWERSALAD = "Hm, looks good.",
  909.         ICECREAM = "Can't say I like cool foods.",
  910.         WATERMELONICLE = "Chilled fruit.",
  911.         TRAILMIX = "A nice little snack.",
  912.         HOTCHILI = "Spicy!",
  913.         GUACAMOLE = "It doesn't look that spicy.",
  914.         MONSTERMEAT = "I don't think I can bring myself to eat that.",
  915.         MONSTERMEAT_DRIED = "That made it even worse.",
  916.         MOOSE = "A giant! Thing?",
  917.         MOOSEEGG = "Woah, that's one big egg.",
  918.         MOSSLING = "Speedy little bastard!",
  919.         FEATHERFAN = "I guess this'll help.",
  920.         GOOSE_FEATHER = "Nice and soft.",
  921.         STAFF_TORNADO = "What a strange weapon.",
  922.         MOSQUITO =
  923.         {
  924.             GENERIC = "Damn bloodsucking things.",
  925.             HELD = "I think this is a bad idea.",
  926.         },
  927.         MOSQUITOSACK = "Ew, this is unsanitary.",
  928.         MOUND =
  929.         {
  930.             DUG = "Well, it's empty now.",
  931.             GENERIC = "Maybe I could find something in there.",
  932.         },
  933.         NIGHTLIGHT = "A magical lamp.",
  934.         NIGHTMAREFUEL = "It's insanity in physical form!",
  935.         NIGHTSWORD = "Magical blades, hm.",
  936.         NITRE = "I don't think it'll make good armor.",
  937.         ONEMANBAND = "Music isn't my thing.",
  938.         PANDORASCHEST = "I don't know about this...",
  939.         PANFLUTE = "This'll put those beasts to sleep.",
  940.         PAPYRUS = "I'm not much of a writer.",
  941.         PENGUIN = "They look all slick.",
  942.         PERD = "Strange gobbling bird.",
  943.         PEROGIES = "Looks tasty.",
  944.         PETALS = "What could I use these for?",
  945.         PETALS_EVIL = "They feel full of negativity.",
  946.         PHLEGM = "Eww...",
  947.         PICKAXE = "Not very sharp, but it'll do.",
  948.         PIGGYBACK = "Very useful for traveling.",
  949.         PIGHEAD =
  950.         {  
  951.             GENERIC = "Scary...",
  952.             BURNT = "Not as scary now.",
  953.         },
  954.         PIGHOUSE =
  955.         {
  956.             FULL = "I guess they don't like the dark.",
  957.             GENERIC = "Quite a civil looking home.",
  958.             LIGHTSOUT = "You can't hide that easily.",
  959.             BURNT = "No one can call that a home now.",
  960.         },
  961.         PIGKING = "I think he's their leader.",
  962.         PIGMAN =
  963.         {
  964.             DEAD = "All things die.",
  965.             FOLLOWER = "He's part of my entourage.",
  966.             GENERIC = "What odd people.",
  967.             GUARD = "They have warriors too?",
  968.             WEREPIG = "Looks like he'll put up a fight!",
  969.         },
  970.         PIGSKIN = "Their hides are quite thick.",
  971.         PIGTENT = "Hmm.",
  972.         PIGTORCH = "This may be of importance to them.",
  973.         PINECONE =
  974.         {
  975.             GENERIC = "The spinyness protects its seed.",
  976.             PLANTED = "It'll grow over time.",
  977.         },
  978.         PITCHFORK = "I wish I could make better tools.",
  979.         PLANTMEAT = "Is it meat or a vegetable?",
  980.         PLANTMEAT_COOKED = "It doesn't smell that good.",
  981.         PLANT_NORMAL =
  982.         {
  983.             GENERIC = "Just a plant.",
  984.             GROWING = "I'm not one for being patient.",
  985.             READY = "Well that took forever.",
  986.             WITHERED = "I guess it's too hot to grow something.",
  987.         },
  988.         POMEGRANATE = "Very tangy.",
  989.         POMEGRANATE_COOKED = "Not as tangy now.",
  990.         POMEGRANATE_SEEDS = "Well, I'm not much of a farmer.",
  991.         POND = "It's not deep enough to drown in.",
  992.         POOP = "Piles of crap.",
  993.         FERTILIZER = "Much more civilized crap.",
  994.         PUMPKIN = "Quite big!",
  995.         PUMPKINCOOKIE = "Mmmm, fruit cookies.",
  996.         PUMPKIN_COOKED = "I think it would have been better fried.",
  997.         PUMPKIN_LANTERN = "Fruit lamps!",
  998.         PUMPKIN_SEEDS = "Well, I'm not much of a farmer.",
  999.         PURPLEAMULET = "Another magical shiny thing.",
  1000.         PURPLEGEM = "It's very... purple.",
  1001.         RABBIT =
  1002.         {
  1003.             GENERIC = "Little fuzzy thing.",
  1004.             HELD = "I've got you now!",
  1005.         },
  1006.         RABBITHOLE =
  1007.         {
  1008.             GENERIC = "A hole for a home.",
  1009.             SPRING = "I guess they've closed the doors.",
  1010.         },
  1011.         RAINOMETER =
  1012.         {  
  1013.             GENERIC = "It'll tell me when it's going to rain.",
  1014.             BURNT = "It's either broken, or it hasn't started raining acid yet.",
  1015.         },
  1016.         RAINCOAT = "This'll keep my fur dry.",
  1017.         RAINHAT = "Atleast it'll keep my head dry.",
  1018.         RATATOUILLE = "Now that's some fancy food.",
  1019.         RAZOR = "I don't think I'll be using this on myself.",
  1020.         REDGEM = "It's very warm-feeling.",
  1021.         RED_CAP = "Hmmm.",
  1022.         RED_CAP_COOKED = "It doesn't smell quite right.",
  1023.         RED_MUSHROOM =
  1024.         {
  1025.             GENERIC = "It's a mushroom.",
  1026.             INGROUND = "It's sleeping.",
  1027.             PICKED = "I wonder if it will come back?",
  1028.         },
  1029.         REEDS =
  1030.         {
  1031.             BURNING = "What a waist.",
  1032.             GENERIC = "I could use these for pipes.",
  1033.             PICKED = "It'll grow back eventually.",
  1034.         },
  1035.         RELIC =
  1036.         {
  1037.             GENERIC = "Old things never interest me.",
  1038.             BROKEN = "There's not much left.",
  1039.         },
  1040.          RUINS_RUBBLE = "I guess I could fix it.",
  1041.         RUBBLE = "Just bits and pieces of rock.",
  1042.         RESEARCHLAB =
  1043.         {  
  1044.             GENERIC = "Science... Not really my thing.",
  1045.             BURNT = "It's useless now.",
  1046.         },
  1047.         RESEARCHLAB2 =
  1048.         {
  1049.             GENERIC = "Hmm...",
  1050.             BURNT = "Even more useless.",
  1051.         },
  1052.         RESEARCHLAB3 =
  1053.         {
  1054.             GENERIC = "Magic!",
  1055.             BURNT = "Useless magic...",
  1056.         },
  1057.         RESEARCHLAB4 =
  1058.         {
  1059.             GENERIC = "It's a headwear device?",
  1060.             BURNT = "What should I do with it now?",
  1061.         },
  1062.         RESURRECTIONSTATUE =
  1063.         {
  1064.             GENERIC = "Wood with meat in it...",
  1065.             BURNT = "Atleast it smells good.",
  1066.         },
  1067.         RESURRECTIONSTONE = "Something looks spiritual about that.",
  1068.         ROBIN =
  1069.         {
  1070.             GENERIC = "I could catch it if I had a net.",
  1071.             HELD = "You're mine now!",
  1072.         },
  1073.         ROBIN_WINTER =
  1074.         {
  1075.             GENERIC = "How can they stand this weather?",
  1076.             HELD = "You're mine now!",
  1077.         },
  1078.         ROBOT_PUPPET = "It's trapped!",
  1079.         ROCK_LIGHT =
  1080.         {
  1081.             GENERIC = "A crusted over lava pit.",
  1082.             OUT = "Looks fragile.",
  1083.             LOW = "The lava's crusting over.",
  1084.             NORMAL = "Nice and comfy.",
  1085.         },
  1086.         ROCK = "Maybe there are useful things inside it.",
  1087.         ROCK_ICE =
  1088.         {
  1089.             GENERIC = "Everything is freaking frozen!",
  1090.             MELTED = "It's melting.",
  1091.         },
  1092.         ROCK_ICE_MELTED = "Nothing but a puddle, for now.",
  1093.         ICE = "So cold!",
  1094.         ROCKS = "Maybe I could make some tools.",
  1095.         ROOK = "What is that mechanical thing?",
  1096.         ROPE = "Rope.",
  1097.         ROTTENEGG = "Agh! Rotten!",
  1098.         SANITYROCK =
  1099.         {
  1100.             ACTIVE = "That's a CRAZY looking rock!",
  1101.             INACTIVE = "Where did the rest of it go?",
  1102.         },
  1103.         SAPLING =
  1104.         {
  1105.             BURNING = "Damn it fire!",
  1106.             WITHERED = "That's not worth picking.",
  1107.             GENERIC = "What a tiny little shrub.",
  1108.             PICKED = "Nothing left for me to take here.",
  1109.         },
  1110.         SEEDS = "Well, I'm not much of a farmer.",
  1111.         SEEDS_COOKED = "I guess it's a good little snack.",
  1112.         SEWING_KIT = "I was never one for sewing.",
  1113.         SHOVEL = "If only I could sharpen it...",
  1114.         SILK = "It keeps getting stuck on my hands!",
  1115.         SKELETON = "Not much left of him anymore.",
  1116.         SCORCHED_SKELETON = "Spooky.",
  1117.         SKELETON_PLAYER = "Well he didn't make it.",
  1118.         SKULLCHEST = "I'm not sure if I want to open it.",
  1119.         SMALLBIRD =
  1120.         {
  1121.             GENERIC = "It's cute in a grotesque way.",
  1122.             HUNGRY = "It looks hungry.",
  1123.             STARVING = "It must be starving.",
  1124.         },
  1125.         SMALLMEAT = "This'll work just fine.",
  1126.         SMALLMEAT_DRIED = "This'll last much longer.",
  1127.         SPAT = "What a crusty looking creature.",
  1128.         SPEAR = "And that's why Agudner make our weapons for us.",
  1129.         SPIDER =
  1130.         {
  1131.             DEAD = "Ech.",
  1132.             GENERIC = "Damn monstrous creatures.",
  1133.             SLEEPING = "Now's the time to strike!",
  1134.         },
  1135.         SPIDERDEN = "This must be where they live.",
  1136.         SPIDEREGGSACK = "Eh, gross little things.",
  1137.         SPIDERGLAND = "This is... gruesome.",
  1138.         SPIDERHAT = "Why did I pick this up again?",
  1139.         SPIDERQUEEN = "Damn! Demon! Monster!",
  1140.         SPIDER_WARRIOR =
  1141.         {
  1142.             DEAD = "Good riddance!",
  1143.             GENERIC = "Looks like he'll put up a fight.",
  1144.             SLEEPING = "I don't know if attacking is a good idea.",
  1145.         },
  1146.         SPOILED_FOOD = "Oh, GAHK!",
  1147.         STATUEHARP = "What symbolism is this?",
  1148.         STATUEMAXWELL = "Is the the leader of this land?",
  1149.         STEELWOOL = "Very scratchy.",
  1150.         STINGER = "It has tone of tiny spines on it.",
  1151.         STRAWHAT = "Not very stylish.",
  1152.         STUFFEDEGGPLANT = "Now that looks tasty!",
  1153.         SUNKBOAT = "It's no use to me out there!",
  1154.         SWEATERVEST = "Stubborn rich people clothes!",
  1155.         REFLECTIVEVEST = "Not as effective as a hood.",
  1156.         HAWAIIANSHIRT = "Hm, flashy!",
  1157.         TAFFY = "There's always time for sweets!",
  1158.         TALLBIRD = "What the hell is that!?",
  1159.         TALLBIRDEGG = "Hm, maybe I could eat it.",
  1160.         TALLBIRDEGG_COOKED = "Smells pretty good.",
  1161.         TALLBIRDEGG_CRACKED =
  1162.         {
  1163.             COLD = "Brrrr!",
  1164.             GENERIC = "Looks like it's hatching.",
  1165.             HOT = "Are eggs supposed to sweat?",
  1166.             LONG = "I have a feeling this is going to take a while...",
  1167.             SHORT = "It should hatch any time now.",
  1168.         },
  1169.         TALLBIRDNEST =
  1170.         {
  1171.             GENERIC = "That's quite an egg!",
  1172.             PICKED = "The nest is empty.",
  1173.         },
  1174.         TEENBIRD =
  1175.         {
  1176.             GENERIC = "Medium sized monster.",
  1177.             HUNGRY = "I'd better find it some food.",
  1178.             STARVING = "It has a dangerous look in it's eye.",
  1179.         },
  1180.         TELEBASE =  -- Duplicated
  1181.         {
  1182.             VALID = "It's ready to go.",
  1183.             GEMS = "It needs more purple gems.",
  1184.         },
  1185.         GEMSOCKET = -- Duplicated
  1186.         {
  1187.             VALID = "Looks ready.",
  1188.             GEMS = "It needs a gem.",
  1189.         },
  1190.         TELEPORTATO_BASE =
  1191.         {
  1192.             ACTIVE = "I don't trust this...",
  1193.             GENERIC = "Heh, work of mages.",
  1194.             LOCKED = "There's still something missing.",
  1195.             PARTIAL = "Almost done with it.",
  1196.         },
  1197.         TELEPORTATO_BOX = "Useless little box.",
  1198.         TELEPORTATO_CRANK = "A crank? For what?",
  1199.         TELEPORTATO_POTATO = "Just a metal ball to me.",
  1200.         TELEPORTATO_RING = "It's shiny, I guess.",
  1201.         TELESTAFF = "I don't trust this thing.",
  1202.         TENT =
  1203.         {
  1204.             GENERIC = "Sleep is always good.",
  1205.             BURNT = "Maybe I could try and use it.",
  1206.         },
  1207.         SIESTAHUT =
  1208.         {
  1209.             GENERIC = "A nap is never bad.",
  1210.             BURNT = "Napping in ashes? No thanks.",
  1211.         },
  1212.         TENTACLE = "I think I should keep away from that.",
  1213.         TENTACLESPIKE = "Hm, natural weapon.",
  1214.         TENTACLESPOTS = "I don't think I should be touching this...",
  1215.         TENTACLE_PILLAR = "It's alive!",
  1216.         TENTACLE_PILLAR_ARM = "Wahh!",
  1217.         TENTACLE_GARDEN = "That's just strange.",
  1218.         TOPHAT = "Classy.",
  1219.         TORCH = "It's small, but bright enough.",
  1220.         TRANSISTOR = "It's whirring with electricity.",
  1221.         TRAP = "I could have done better.",
  1222.         TRAP_TEETH = "Something a bit more lethal.",
  1223.         TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
  1224.         TREASURECHEST =
  1225.         {
  1226.             GENERIC = "Perfect for storing things.",
  1227.             BURNT = "Everything keeps falling out.",
  1228.         },
  1229.         TREASURECHEST_TRAP = "How convenient!",
  1230.         TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
  1231.         TRINKET_1 = "They are all melted together.", --Melty Marbles
  1232.         TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo
  1233.         TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot
  1234.         TRINKET_4 = "Hm, weird.", --Gnome
  1235.         TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship
  1236.         TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires
  1237.         TRINKET_7 = "I have no time for fun and games!", --Ball and Cup
  1238.         TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung
  1239.         TRINKET_9 = "Quite colorful.", --Mismatched Buttons
  1240.         TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures
  1241.         TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot
  1242.         TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle
  1243.         TRINKET_13 = "Hm, strange.", --Gnome (female)
  1244.         TRUNKVEST_SUMMER = "Nice and puffy.",
  1245.         TRUNKVEST_WINTER = "Very puffy!",
  1246.         TRUNK_COOKED = "Ech...",
  1247.         TRUNK_SUMMER = "This doesn't smell too good.",
  1248.         TRUNK_WINTER = "It smells even worse than the other!",
  1249.         TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
  1250.         TURF_CARPETFLOOR = "It's surprisingly scratchy.",
  1251.         TURF_CHECKERFLOOR = "These are pretty snazzy.",
  1252.         TURF_DIRT = "A chunk of ground.",
  1253.         TURF_FOREST = "A chunk of ground.",
  1254.         TURF_GRASS = "A chunk of ground.",
  1255.         TURF_MARSH = "A chunk of ground.",
  1256.         TURF_ROAD = "A chunk of road.",
  1257.         TURF_ROCKY = "A chunk of ground.",
  1258.         TURF_SAVANNA = "A chunk of ground.",
  1259.         TURF_WOODFLOOR = "These are floorboards.",
  1260.         TURKEYDINNER = "Smells good!",
  1261.         TWIGS = "These'll be useful.",
  1262.         UMBRELLA = "This will keep my hair dry, at least.",
  1263.         GRASS_UMBRELLA = "This will keep my hair somewhat dry, at least.",
  1264.         UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
  1265.         WAFFLES = "Nice.",
  1266.         WALL_HAY =
  1267.         {  
  1268.             GENERIC = "I don't think this is a smart idea.",
  1269.             BURNT = "Completely useless.",
  1270.         },
  1271.         WALL_HAY_ITEM = "This seems like a bad idea.",
  1272.         WALL_STONE = "Nice and sturdy.",
  1273.         WALL_STONE_ITEM = "Perfect!",
  1274.         WALL_RUINS = "An ancient piece of wall.",
  1275.         WALL_RUINS_ITEM = "Seems old, but strong enoguh.",
  1276.         WALL_WOOD =
  1277.         {
  1278.             GENERIC = "Nothing will be able to climb over.",
  1279.             BURNT = "I think it's climbable now.",
  1280.         },
  1281.         WALL_WOOD_ITEM = "Decent defense.",
  1282.         WALL_MOONROCK = "So strange...",
  1283.         WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
  1284.         WALRUS = "He doesn't seem too friendly.",
  1285.         WALRUSHAT = "It's quite thin.",
  1286.         WALRUS_CAMP =
  1287.         {
  1288.             EMPTY = "Signs of an outpost.",
  1289.             GENERIC = "Hm, I don't trust this.",
  1290.         },
  1291.         WALRUS_TUSK = "Definitely bigger than my teeth.",
  1292.         WARG = "Now that's a threat!",
  1293.         WASPHIVE = "Their buzzing doesn't sound very nice.",
  1294.         WATERMELON = "Sticky sweet.",
  1295.         WATERMELON_COOKED = "I think I like fruit better uncooked.",
  1296.         WATERMELONHAT = "This doesn't seem very smart.",
  1297.         WETGOOP = "Ehh...",
  1298.         WINTERHAT = "Nice warm and fuzzy!",
  1299.         WINTEROMETER =
  1300.         {
  1301.             GENERIC = "I should have made it smaller.",
  1302.             BURNT = "Useless now.",
  1303.         },
  1304.         WORMHOLE =
  1305.         {
  1306.             GENERIC = "What the hell is that?",
  1307.             OPEN = "I... don't think I should go through with this.",
  1308.         },
  1309.         WORMHOLE_LIMITED = "Gah!.",
  1310.         ACCOMPLISHMENT_SHRINE = "I feel... like I've done something good!",        
  1311.         LIVINGTREE = "Is it watching me?",
  1312.         ICESTAFF = "Freezing magic.",
  1313.         REVIVER = "The beating of this hideous heart will bring a ghost back to life!",
  1314.         LIFEINJECTOR = "Booooost!",
  1315.         SKELETON_PLAYER =
  1316.         {
  1317.             MALE = "%s must've died preforming an important experiment with %s.",
  1318.             FEMALE = "%s must've died preforming an important experiment with %s.",
  1319.             ROBOT = "%s must've died preforming an important experiment with %s.",
  1320.             DEFAULT = "%s must've died preforming an important experiment with %s.",
  1321.         },
  1322.         HUMANMEAT = "This is a bad idea!",
  1323.         HUMANMEAT_COOKED = "Ehh...",
  1324.         HUMANMEAT_DRIED = "This isn't right at all.",
  1325.         MOONROCKNUGGET = "A rock from another world?",
  1326.     },
  1327.     DESCRIBE_GENERIC = "Hm, what is that thing?",
  1328.     DESCRIBE_TOODARK = "I can't see anything!",
  1329.     DESCRIBE_SMOLDERING = "That thing is about to catch fire!",
  1330.     EAT_FOOD =
  1331.     {
  1332.         TALLBIRDEGG_CRACKED = "Ehh...",
  1333.     },
  1334. }
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