TheSurvivalist

No Gods No Masters Redux Info

Jul 23rd, 2021 (edited)
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  1. Industrial Material: Dump truck, Excavator, Medium Caravan Company, 16 tons of Concrete
  2.  
  3. Military Material:
  4. 5 Heavy Artillery (Supplied Shells)
  5. 25 Combat Armor
  6. 110.5 Tier Two Firearms
  7.  
  8. Upkeep: 114,000/turn (60,000 from government, 10,000 Bear Team One, 22,000 Gun Runner Contract, 20,000 NVPD Payroll, 2,000 Leather Shop)
  9.  
  10. ---------------------------------------------------------------------------------------------------------------------------------------
  11.  
  12. Research
  13. Available Facilities: House’s Lab
  14. Current Research: Securitron Repair, Vault 22, Boomer Blight (Corn)
  15.  
  16. Industry
  17. >Available Facilities: Michael Angelo’s Workshop, 1 Leather Shop
  18. >4 Apprentice Mechanics Available
  19. >Current Projects: RMRP Stage Two A (8 Weeks Left)
  20. >Production: +20 Lightweight Leather/turn, 62.5 Tier Two Firearms/turn
  21. >Cement: +8 tons/month
  22.  
  23.  
  24. Military
  25. >The Strip: Heavily Fortified, Defensive Walls, Laser PDW, 197 securitrons
  26. >Freeside: 277 securitrons at Strip entrance and throughout Freeside, 500 NVPD
  27. >The Dam: 100 securitrons
  28. >McCarran: 30 Securitrons, Bear Team One, First Company
  29. >Westside Trade Routes: 45 Securitrons
  30. >Southwest Mojave Routes: 60
  31. >Novac: 25 Securitrons
  32. >Nipton: 25 Securitrons
  33.  
  34. 760 Mkll Securitrons, 14 damaged
  35. The Courier
  36. 5 Heavy Howitzers (With ammunition)
  37. Bear Team One (20 Members)
  38. First Company (200 Soldiers)
  39. Second Company (1 Month Left)
  40.  
  41. ---------------------------------------------------------------------------------------------------------------------------------------
  42.  
  43. Building Costs
  44.  
  45. Bath House: 12,500, 1 Month (Can Service 300 people/day)
  46.  
  47. Leather Shop: 20,000, 1 Month (+40 Leather Armor/month) 2,000 Caps upkeep
  48.  
  49. Basic Farm: 50,000, 2 Months (Provides stable food for 1,000 people) 2,500 caps profit
  50.  
  51.  
  52.  
  53. ---------------------------------------------------------------------------------------------------------------------------------------
  54.  
  55. Courier's Departments
  56.  
  57. Department of State (6,000 Caps/Turn): Rose of Sharon Cassidy
  58. +5 on trade actions, +3 on diplomacy actions
  59.  
  60. Department of Commerce (6,000 Caps/Turn): Francine Garrett
  61. +3 on trade actions, +2 on domestic economy actions
  62.  
  63. Department of Defense (6,000 Caps/Turn): Judah Kreger
  64. +3 on offensive actions, +2 on defensive actions, +2 on SOCOM actions
  65.  
  66. Department of Science and Technology (3,000 Caps/Turn): Arcade Gannon
  67. +4 Medical Technology, +2 Weaponry Technology
  68.  
  69. Department of Energy (3,000 Caps/Turn): Chris Haversam
  70. +4 Nuclear Energy, +2 Solar Energy, +1 General Repairs, +1 Dam Actions
  71.  
  72. Department of the Interior (6,000 Caps/Turn): Chomps Lewis
  73. +5 Mining, +2 Logging
  74.  
  75. Department of Agriculture (6,000 Caps/Turn): Ted Gunderson
  76. +5 Livestock, +2 Farming
  77.  
  78. Department of Housing and Urban Development (6,000 Caps/Turn): The King
  79. +2 General Housing Actions
  80.  
  81. Department of Health & Human Services (6,000 Caps/Turn): Julie Farkas
  82. +3 Sanitation, +3 Medical Initiatives, +3 Education Initiatives
  83.  
  84. Department of Tourism and Entertainment (6,000 Caps/Turn): Sarah Weintraub
  85. +3 Family Friendly, +2 Adult Friendly, +2 Broad Advertisement
  86.  
  87. Department of Transportation (3,000 Caps/Turn): Raul Trejo
  88. +4 physical transport, +2 road infrastructure
  89.  
  90. Postmaster General (3,000 Caps/Turn): Johnson Nash
  91. +4 courier actions
  92.  
  93. ---------------------------------------------------------------------------------------------------------------------------------------
  94.  
  95. Militia Company
  96.  
  97. Size: 200
  98.  
  99. Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
  100.  
  101. Creation Cost: 20,000 caps
  102. Upkeep: 5,000/month
  103. Training Time: 1 Month
  104.  
  105. National Guard
  106.  
  107. Size: 200
  108.  
  109. Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
  110.  
  111. Creation Cost: 30,000 caps
  112. Upkeep: 5,000/month
  113. Training Time: 2 Months
  114.  
  115. Infantry Company
  116.  
  117. Size 200
  118.  
  119. Uses: Offensive/Defensive actions, Garrisoning, Trade Protection, Reconnaissance in force. Can be broken down to squads.
  120.  
  121. Creation Cost: 50,000 caps
  122. Upkeep: 10,000/month
  123. Training Time: 2 Months
  124.  
  125.  
  126. Militia/Conscript- Amateur soldier armed with, usually, poor equipment used as a stopgap measure or unwilling conscripts supplied with bottom-barrel equipment. Can only be upgraded through training or experience.
  127. 1:3 combat ratio to NCR Trooper
  128. 1:5 combat ratio to Recruit Legionary
  129.  
  130. Minutemen - Veteran militia, formed after a militia company has seen 4 engagements. Does not need any different armor and/or weaponry. Can be upgraded directly to seasoned infantry with necessary equipment.
  131. 1:2 combat ratio to NCR Trooper
  132. 1:3 combat ratio to Recruit Legionary
  133.  
  134. Infantry: Your traditional soldier, volunteer or conscript-turned soldier who has average stats, basic gear. The backbone of most large civilizations. Can be reached through experience, proper training, and/or equipment.
  135. 2:1 combat ratio to NCR Trooper
  136. 1:1 combat ratio to Recruit Legionary
  137.  
  138. Seasoned Infantry: Like basic infantry but better in every way. Formed after a company has 4 engagements and needs "average equipment" such as combat armor and semi-automatic rifles.
  139. 3:1 combat ratio to NCR Trooper
  140. 2:1 combat ratio to Recruit Legionary
  141.  
  142. Elite Infantry: The highest rank for an infantry unit. Can only be obtained after a company has 6 engagements and needs "excellent equipment" such as Reinforced Mkll Combat armor and carbines.
  143. 6:1 combat ratio to NCR Trooper
  144. 8:1 combat ratio to Recruit Legionary
  145.  
  146. Securitron Mkll
  147. 10:1 combat ratio to NCR Trooper
  148. 8:1 combat ratio to Recruit Legionary
  149. ---------------------------------------------------------------------------------------------------------------------------------------
  150.  
  151. REPORT: REVISED MOJAVE REHABILITATION PLAN
  152.  
  153. >Stage 1: Alleviating The Population COMPLETED
  154.  
  155. Due to other efforts strengthening public morale, the first stage of the RMRP has been met with great success with hundreds put to work cleaning up the streets of Freeside and organizing scrap and salvage to be picked-through later. Though not as dramatic, small businesses have popped up to support these new workers. With funding having ran dry for this stage of the project, the residents are anxiously awaiting the next stage to inject desperately needed economic stability into the bulk of the Mojave population.
  156.  
  157. >Stage 2: Staple Production (ONGOING)
  158.  
  159. The next stage focused directly on the construction of new food sources, diversification of said food sources and looking at facilities such as canning and drying to keep stores of bumper croups around the region. The water supply will be monitored to ensure sustainable drawing from Lake Mead and surrounding sources as increased agricultural and sanitation efforts will exponentially increase water use. This will be carried out by the clearing of fertile land for grazing and agriculture, sourcing of technicians for advanced agriculture and industry. Estimation of 3 months, 75,000 caps.
  160.  
  161. >Stage 2: Simple Manufacturing
  162.  
  163. In collaboration with increased food production, current industrial buildings will be renovated and expanded. Heavy industry will be sourced form NCR if possible or salvaged and repaired. Focus will be initially on basic hand tools, cheap consumer goods and equipment for exploitation of natural resources. Manufacturing will be kept low specifically to employ the largest number of citizens. Good is for 20 tons of goods produced within a year of program completion. 8 months, 120,000 caps.
  164.  
  165. >Stage 3: Return of Services
  166.  
  167. The focus of this stage is for a return of basic services like widespread medical accessibility, plumbing and electricity, modern sanitation, fire and policing, as well as the establishment of an educational institution for basic, intermediary and advanced degrees. The details will be left to those in charge by this point, but the bottom line is stability and a trust in institutions being created by the Mojave Government. New, updated housing will be constructed throughout the region to reflect resource realities and wasteland living. The University of Las Vegas will be renovated and updated to reflect current needs. The current funding of government departments will be increased to nearly 4x the current rate. Other spending is expected to rise to 50,000 caps/month to provide basic services to not only Freeside but other towns. Revenue is expected to be raised by increased customs, more revenue brought from The Strip.
  168.  
  169. >Stage 4: Technological Investment
  170.  
  171. Points of interest such as REPCON and Helios One will be used to begin the research and construction of technology produced only in small quantities in the NCR and elsewhere. Production of advanced material such as titanium, aluminum and advanced circuitry will begin in the Mojave. Further sites in the Southwest and beyond will be secured for anything of use including schematics, resources and irreplaceable machinery. Goal is to begin mass production of the Securitron Model for baseline testing of industrial and technological capabilities. Timeline anywhere from 1 to 3 years. Cost indeterminate.
  172.  
  173. >Stage 5: Client States
  174.  
  175. The largest barrier for the completion of this plan are natural resources and the carrying capacity of the region. Leveraging assumed unmatched technological advantages, subjugates neighboring land and peoples to provide foodstuffs, natural resources and anything that the Mojave cannot provide. This will also assist in protecting the region from outside threats. No timeline nor cost given.
  176.  
  177. >Stage 6: Spaceflight
  178.  
  179. Courier, we’re a little stumped with this one. All of House’s plans lead to the same outcome, space travel to leave the planet. Nevada isn’t the worst place to begin this, but we’ll leave it up to you if this is the goal of the Mojave. Even the most optimistic estimations for the timeline puts this 50-75 years away. But if anyone can do it, well you’ve heard it before. But if these stages are carried out, with tweaking when necessary, this is the natural outcome.
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