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- Industrial Material: Dump truck, Excavator, Medium Caravan Company, 16 tons of Concrete
- Military Material:
- 5 Heavy Artillery (Supplied Shells)
- 25 Combat Armor
- 110.5 Tier Two Firearms
- Upkeep: 114,000/turn (60,000 from government, 10,000 Bear Team One, 22,000 Gun Runner Contract, 20,000 NVPD Payroll, 2,000 Leather Shop)
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- Research
- Available Facilities: House’s Lab
- Current Research: Securitron Repair, Vault 22, Boomer Blight (Corn)
- Industry
- >Available Facilities: Michael Angelo’s Workshop, 1 Leather Shop
- >4 Apprentice Mechanics Available
- >Current Projects: RMRP Stage Two A (8 Weeks Left)
- >Production: +20 Lightweight Leather/turn, 62.5 Tier Two Firearms/turn
- >Cement: +8 tons/month
- Military
- >The Strip: Heavily Fortified, Defensive Walls, Laser PDW, 197 securitrons
- >Freeside: 277 securitrons at Strip entrance and throughout Freeside, 500 NVPD
- >The Dam: 100 securitrons
- >McCarran: 30 Securitrons, Bear Team One, First Company
- >Westside Trade Routes: 45 Securitrons
- >Southwest Mojave Routes: 60
- >Novac: 25 Securitrons
- >Nipton: 25 Securitrons
- 760 Mkll Securitrons, 14 damaged
- The Courier
- 5 Heavy Howitzers (With ammunition)
- Bear Team One (20 Members)
- First Company (200 Soldiers)
- Second Company (1 Month Left)
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- Building Costs
- Bath House: 12,500, 1 Month (Can Service 300 people/day)
- Leather Shop: 20,000, 1 Month (+40 Leather Armor/month) 2,000 Caps upkeep
- Basic Farm: 50,000, 2 Months (Provides stable food for 1,000 people) 2,500 caps profit
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- Courier's Departments
- Department of State (6,000 Caps/Turn): Rose of Sharon Cassidy
- +5 on trade actions, +3 on diplomacy actions
- Department of Commerce (6,000 Caps/Turn): Francine Garrett
- +3 on trade actions, +2 on domestic economy actions
- Department of Defense (6,000 Caps/Turn): Judah Kreger
- +3 on offensive actions, +2 on defensive actions, +2 on SOCOM actions
- Department of Science and Technology (3,000 Caps/Turn): Arcade Gannon
- +4 Medical Technology, +2 Weaponry Technology
- Department of Energy (3,000 Caps/Turn): Chris Haversam
- +4 Nuclear Energy, +2 Solar Energy, +1 General Repairs, +1 Dam Actions
- Department of the Interior (6,000 Caps/Turn): Chomps Lewis
- +5 Mining, +2 Logging
- Department of Agriculture (6,000 Caps/Turn): Ted Gunderson
- +5 Livestock, +2 Farming
- Department of Housing and Urban Development (6,000 Caps/Turn): The King
- +2 General Housing Actions
- Department of Health & Human Services (6,000 Caps/Turn): Julie Farkas
- +3 Sanitation, +3 Medical Initiatives, +3 Education Initiatives
- Department of Tourism and Entertainment (6,000 Caps/Turn): Sarah Weintraub
- +3 Family Friendly, +2 Adult Friendly, +2 Broad Advertisement
- Department of Transportation (3,000 Caps/Turn): Raul Trejo
- +4 physical transport, +2 road infrastructure
- Postmaster General (3,000 Caps/Turn): Johnson Nash
- +4 courier actions
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- Militia Company
- Size: 200
- Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
- Creation Cost: 20,000 caps
- Upkeep: 5,000/month
- Training Time: 1 Month
- National Guard
- Size: 200
- Uses: Garrison, heavy policing, trade protection. Can only be broken down to platoons.
- Creation Cost: 30,000 caps
- Upkeep: 5,000/month
- Training Time: 2 Months
- Infantry Company
- Size 200
- Uses: Offensive/Defensive actions, Garrisoning, Trade Protection, Reconnaissance in force. Can be broken down to squads.
- Creation Cost: 50,000 caps
- Upkeep: 10,000/month
- Training Time: 2 Months
- Militia/Conscript- Amateur soldier armed with, usually, poor equipment used as a stopgap measure or unwilling conscripts supplied with bottom-barrel equipment. Can only be upgraded through training or experience.
- 1:3 combat ratio to NCR Trooper
- 1:5 combat ratio to Recruit Legionary
- Minutemen - Veteran militia, formed after a militia company has seen 4 engagements. Does not need any different armor and/or weaponry. Can be upgraded directly to seasoned infantry with necessary equipment.
- 1:2 combat ratio to NCR Trooper
- 1:3 combat ratio to Recruit Legionary
- Infantry: Your traditional soldier, volunteer or conscript-turned soldier who has average stats, basic gear. The backbone of most large civilizations. Can be reached through experience, proper training, and/or equipment.
- 2:1 combat ratio to NCR Trooper
- 1:1 combat ratio to Recruit Legionary
- Seasoned Infantry: Like basic infantry but better in every way. Formed after a company has 4 engagements and needs "average equipment" such as combat armor and semi-automatic rifles.
- 3:1 combat ratio to NCR Trooper
- 2:1 combat ratio to Recruit Legionary
- Elite Infantry: The highest rank for an infantry unit. Can only be obtained after a company has 6 engagements and needs "excellent equipment" such as Reinforced Mkll Combat armor and carbines.
- 6:1 combat ratio to NCR Trooper
- 8:1 combat ratio to Recruit Legionary
- Securitron Mkll
- 10:1 combat ratio to NCR Trooper
- 8:1 combat ratio to Recruit Legionary
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- REPORT: REVISED MOJAVE REHABILITATION PLAN
- >Stage 1: Alleviating The Population COMPLETED
- Due to other efforts strengthening public morale, the first stage of the RMRP has been met with great success with hundreds put to work cleaning up the streets of Freeside and organizing scrap and salvage to be picked-through later. Though not as dramatic, small businesses have popped up to support these new workers. With funding having ran dry for this stage of the project, the residents are anxiously awaiting the next stage to inject desperately needed economic stability into the bulk of the Mojave population.
- >Stage 2: Staple Production (ONGOING)
- The next stage focused directly on the construction of new food sources, diversification of said food sources and looking at facilities such as canning and drying to keep stores of bumper croups around the region. The water supply will be monitored to ensure sustainable drawing from Lake Mead and surrounding sources as increased agricultural and sanitation efforts will exponentially increase water use. This will be carried out by the clearing of fertile land for grazing and agriculture, sourcing of technicians for advanced agriculture and industry. Estimation of 3 months, 75,000 caps.
- >Stage 2: Simple Manufacturing
- In collaboration with increased food production, current industrial buildings will be renovated and expanded. Heavy industry will be sourced form NCR if possible or salvaged and repaired. Focus will be initially on basic hand tools, cheap consumer goods and equipment for exploitation of natural resources. Manufacturing will be kept low specifically to employ the largest number of citizens. Good is for 20 tons of goods produced within a year of program completion. 8 months, 120,000 caps.
- >Stage 3: Return of Services
- The focus of this stage is for a return of basic services like widespread medical accessibility, plumbing and electricity, modern sanitation, fire and policing, as well as the establishment of an educational institution for basic, intermediary and advanced degrees. The details will be left to those in charge by this point, but the bottom line is stability and a trust in institutions being created by the Mojave Government. New, updated housing will be constructed throughout the region to reflect resource realities and wasteland living. The University of Las Vegas will be renovated and updated to reflect current needs. The current funding of government departments will be increased to nearly 4x the current rate. Other spending is expected to rise to 50,000 caps/month to provide basic services to not only Freeside but other towns. Revenue is expected to be raised by increased customs, more revenue brought from The Strip.
- >Stage 4: Technological Investment
- Points of interest such as REPCON and Helios One will be used to begin the research and construction of technology produced only in small quantities in the NCR and elsewhere. Production of advanced material such as titanium, aluminum and advanced circuitry will begin in the Mojave. Further sites in the Southwest and beyond will be secured for anything of use including schematics, resources and irreplaceable machinery. Goal is to begin mass production of the Securitron Model for baseline testing of industrial and technological capabilities. Timeline anywhere from 1 to 3 years. Cost indeterminate.
- >Stage 5: Client States
- The largest barrier for the completion of this plan are natural resources and the carrying capacity of the region. Leveraging assumed unmatched technological advantages, subjugates neighboring land and peoples to provide foodstuffs, natural resources and anything that the Mojave cannot provide. This will also assist in protecting the region from outside threats. No timeline nor cost given.
- >Stage 6: Spaceflight
- Courier, we’re a little stumped with this one. All of House’s plans lead to the same outcome, space travel to leave the planet. Nevada isn’t the worst place to begin this, but we’ll leave it up to you if this is the goal of the Mojave. Even the most optimistic estimations for the timeline puts this 50-75 years away. But if anyone can do it, well you’ve heard it before. But if these stages are carried out, with tweaking when necessary, this is the natural outcome.
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